AS Animation Broken
details please... i have had no trouble with my AS animation at all.
Tease
I'll send additional information this way shortly, several in our VG have been bugging it since beta. Basically it took the "strike" out of the Assassin Strike. They crouch/prep, pause, damage is dealt, stand up. Very odd animation hiccup. Not sure how it got to live.
Tease |
Chances are this one in particular, has already been fixed...it just hasn't made it into a build yet. But without knowing exactly which assassin strike you're talking about, can't say for sure.
Not sure? We have eleventy bajillion player powers, and apparently they don't always get checked during beta tests in time to fix every issue with every player power.
Chances are this one in particular, has already been fixed...it just hasn't made it into a build yet. But without knowing exactly which assassin strike you're talking about, can't say for sure. |
How great is it that BaBs can say eleventy bajillion and nobody even bats a eye. I love you guiz!
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My Energy Melee AS works perfectly, thanks. But mine is /DA, which is quite rare; perhaps Dark Armour affects it?
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Babs,
Please excuse the really really bad quality of these videos. Third one may be the most useful.
Level 32 em/nin, live, 9-21-09
http://www.youtube.com/watch?v=5gJbThXIJt4
http://www.youtube.com/watch?v=ScXzVToLkSY
http://www.youtube.com/watch?v=IF9ghzvho7M
Babs,
Please excuse the really really bad quality of these videos. Third one may be the most useful. Level 32 em/nin, live, 9-21-09 http://www.youtube.com/watch?v=5gJbThXIJt4 http://www.youtube.com/watch?v=ScXzVToLkSY http://www.youtube.com/watch?v=IF9ghzvho7M |
[edit] Here it is: http://www.youtube.com/watch?v=5HEHhGblqmk
What's funny is first we had jumping Rikti Pylons then we had jittery Rikti drones. This turned into shake and bake teleports. Now we have unfinished animations.
It certainly is manifesting itself in interesting ways.
Not sure? We have eleventy bajillion player powers, and apparently they don't always get checked during beta tests in time to fix every issue with every player power.
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I can see missing animation/vfx bugs that are only discovered with certain conditions, but I would think that basic power animations would be one of the first things to be checked.
.
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--------------
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I just checked test (my stalker finally re-copied), and the current Test build works correctly.
I gotcha now.
Thanks Demobot, Katze and Tease for confirming.
Edit: Thank you BaBs for fixing it!
k ty bye
To me, its a bigger problem than that, because we bugged this during open beta. Something went amiss after we did apparently. That's the reason I'm still confused how it made it to live. I kinda liked my little belief that they actually read our /bug tickets.
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Just because you guys file a bug report, and don't see a bug fixed immediately, does not mean those bug reports aren't being utilized.
For this particular animation bug, it was broken, fixed, and then re-broken in a different way fixing something else unrelated. At least twice that I can remember.
Just because you guys file a bug report, and don't see a bug fixed immediately, does not mean those bug reports aren't being utilized. |
Tease
Babs, thanks for the confirmation. There's a lot of us here that LIKE doing troubleshooting work (infact I tend to prefer breaking stuff and betas to actually playing the game) but its easy to lose faith that what we're doing is useful when we see stuff like this without knowing whats really going on. You guys do an awesome job, and I cant imagine the stress you've been under with this issue messing with all your precioussssess animations. We appreciate you taking the time to give us some feedback, means a lot.
Tease |
Then power customization came along and the method of previewing power animations in the power editor revealed some weaknesses in things like toggle activations, rez animations, etc. Fixing those in turn, re-broke a lot of the stuff that was fixed before.
It's been a constant struggle with untangling many years of work that's gone through many different people, all with different ways of setting things up...none of which has been very consistent.
Originally Posted by BackAlleyBrawler
It's been a constant struggle with untangling many years of work that's gone through many different people, all with different ways of setting things up...none of which has been very consistent.
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Spaghetti code ftl. FTL!
EDIT: OMG OMG OMG!!!! First after a redname! And not after any redname! First after Back Alley Brawler! OMG OMG!!!
OMG!
The current AS animation is broken.