AS Animation Broken


Alpha_Zulu

 

Posted

The current AS animation is broken.


 

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details please... i have had no trouble with my AS animation at all.


 

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Quote:
Originally Posted by Alpha_Zulu View Post
The current AS animation is broken.
I'll send additional information this way shortly, several in our VG have been bugging it since beta. Basically it took the "strike" out of the Assassin Strike. They crouch/prep, pause, damage is dealt, stand up. Very odd animation hiccup. Not sure how it got to live.

Tease


 

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Quote:
Originally Posted by Tease View Post
I'll send additional information this way shortly, several in our VG have been bugging it since beta. Basically it took the "strike" out of the Assassin Strike. They crouch/prep, pause, damage is dealt, stand up. Very odd animation hiccup. Not sure how it got to live.

Tease
Not sure? We have eleventy bajillion player powers, and apparently they don't always get checked during beta tests in time to fix every issue with every player power.

Chances are this one in particular, has already been fixed...it just hasn't made it into a build yet. But without knowing exactly which assassin strike you're talking about, can't say for sure.


 

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Quote:
Originally Posted by BackAlleyBrawler View Post
Not sure? We have eleventy bajillion player powers, and apparently they don't always get checked during beta tests in time to fix every issue with every player power.

Chances are this one in particular, has already been fixed...it just hasn't made it into a build yet. But without knowing exactly which assassin strike you're talking about, can't say for sure.
Energy Melee. The others are working properly.


 

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How great is it that BaBs can say eleventy bajillion and nobody even bats a eye. I love you guiz!


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Quote:
Originally Posted by Weatherby Goode View Post
Energy Melee. The others are working properly.
Energy Melee, Dark Melee, and Martial Arts' assassin strike share the same animation. All 3 are working as expected when I tested them. So it's probably just on it's way down the pipe.


 

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My Energy Melee AS works perfectly, thanks. But mine is /DA, which is quite rare; perhaps Dark Armour affects it?


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Quote:
Originally Posted by Protonic_Flux View Post
How great is it that BaBs can say eleventy bajillion and nobody even bats a eye. I love you guiz!
Well, it might as well be the actual number of player animations...



 

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Quote:
Originally Posted by BackAlleyBrawler View Post
Energy Melee, Dark Melee, and Martial Arts' assassin strike share the same animation. All 3 are working as expected when I tested them. So it's probably just on it's way down the pipe.
I have Dark Energy colors going and it does this bug. I believe the original colors animation works fine.


 

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Quote:
Originally Posted by Tease View Post
Babs,

Please excuse the really really bad quality of these videos. Third one may be the most useful.

Level 32 em/nin, live, 9-21-09

http://www.youtube.com/watch?v=5gJbThXIJt4

http://www.youtube.com/watch?v=ScXzVToLkSY

http://www.youtube.com/watch?v=IF9ghzvho7M
The issue in the third video happens for me on powers like Teleport (Base Teleport from Veteran Reward) as well, as in the last part of the animation does not play. I'll see if I can make a video out of it.

[edit] Here it is: http://www.youtube.com/watch?v=5HEHhGblqmk


 

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What's funny is first we had jumping Rikti Pylons then we had jittery Rikti drones. This turned into shake and bake teleports. Now we have unfinished animations.

It certainly is manifesting itself in interesting ways.


 

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Quote:
Originally Posted by BackAlleyBrawler View Post
Not sure? We have eleventy bajillion player powers, and apparently they don't always get checked during beta tests in time to fix every issue with every player power.
That doesn't make sense. Aren't there a range of testers picked that have enough characters created to test most/all of the player powers? Aren't there checklists of powers, animations, map changes, etc that need to be verified before a new issues goes live?

I can see missing animation/vfx bugs that are only discovered with certain conditions, but I would think that basic power animations would be one of the first things to be checked.


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Apparently it's fixed with the latest patch on test.


@Demobot

Also on Steam

 

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Quote:
Originally Posted by Demobot View Post
Apparently it's fixed with the latest patch on test.
Nope... its still broken on Live. Just checked.


 

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Quote:
Originally Posted by Demobot View Post
Apparently it's fixed with the latest patch on test.
Quote:
Originally Posted by TrancEnding View Post
Nope... its still broken on Live. Just checked.
Demobot was saying the latest version on the Test server seems to have fixed the issue. That version has not made it to the Live servers yet.


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I just checked test (my stalker finally re-copied), and the current Test build works correctly.


 

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Quote:
Originally Posted by BayBlast View Post
I can see missing animation/vfx bugs that are only discovered with certain conditons, but I would think that basic power animations would be one of the first things to be checked.
To me, its a bigger problem than that, because we bugged this during open beta. Something went amiss after we did apparently. That's the reason I'm still confused how it made it to live. I kinda liked my little belief that they actually read our /bug tickets.


 

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I gotcha now.

Thanks Demobot, Katze and Tease for confirming.

Edit: Thank you BaBs for fixing it!

k ty bye


 

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Quote:
Originally Posted by Tease View Post
To me, its a bigger problem than that, because we bugged this during open beta. Something went amiss after we did apparently. That's the reason I'm still confused how it made it to live. I kinda liked my little belief that they actually read our /bug tickets.
For this particular animation bug, it was broken, fixed, and then re-broken in a different way fixing something else unrelated. At least twice that I can remember.

Just because you guys file a bug report, and don't see a bug fixed immediately, does not mean those bug reports aren't being utilized.


 

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Quote:
Originally Posted by BackAlleyBrawler View Post
Just because you guys file a bug report, and don't see a bug fixed immediately, does not mean those bug reports aren't being utilized.
"Utilized" meaning "used to line my cat's litter box".

I keeed, I keeed...


 

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Quote:
Originally Posted by BackAlleyBrawler View Post
For this particular animation bug, it was broken, fixed, and then re-broken in a different way fixing something else unrelated. At least twice that I can remember.

Just because you guys file a bug report, and don't see a bug fixed immediately, does not mean those bug reports aren't being utilized.
Babs, thanks for the confirmation. There's a lot of us here that LIKE doing troubleshooting work (infact I tend to prefer breaking stuff and betas to actually playing the game) but its easy to lose faith that what we're doing is useful when we see stuff like this without knowing whats really going on. You guys do an awesome job, and I cant imagine the stress you've been under with this issue messing with all your precioussssess animations. We appreciate you taking the time to give us some feedback, means a lot.

Tease


 

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Quote:
Originally Posted by Tease View Post
Babs, thanks for the confirmation. There's a lot of us here that LIKE doing troubleshooting work (infact I tend to prefer breaking stuff and betas to actually playing the game) but its easy to lose faith that what we're doing is useful when we see stuff like this without knowing whats really going on. You guys do an awesome job, and I cant imagine the stress you've been under with this issue messing with all your precioussssess animations. We appreciate you taking the time to give us some feedback, means a lot.

Tease
The sequencers have been really fighting me this issue. It all stems from getting emotes to work with all of the various combat modes. That led to many of the encounter animations breaking. Fixing that messed up a lot of the movement animations. Fixing those broke some of the windup animations. Fixing those broke some of the attack animations.

Then power customization came along and the method of previewing power animations in the power editor revealed some weaknesses in things like toggle activations, rez animations, etc. Fixing those in turn, re-broke a lot of the stuff that was fixed before.

It's been a constant struggle with untangling many years of work that's gone through many different people, all with different ways of setting things up...none of which has been very consistent.


 

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Quote:
Originally Posted by BackAlleyBrawler
It's been a constant struggle with untangling many years of work that's gone through many different people, all with different ways of setting things up...none of which has been very consistent.
Not good.

Spaghetti code ftl. FTL!

EDIT: OMG OMG OMG!!!! First after a redname! And not after any redname! First after Back Alley Brawler! OMG OMG!!!

OMG!