Better Faces


AzureSkyCiel

 

Posted

When I say 'better faces', it's more like I'm saying "Please get rid of some of those older, gawdawful faces that makes us look like we had a debilitating stroke."

Look up things like Hostile Faces... Faces 1 through 4 look like someone suffered lockjaw and had a severe groin itch at the time.

Supernatural faces look anywhere from decent to "OH MY GOD WHY DOES THIS EXIST?!"

The fact is that while I don't want a face that can do anything and everything, I'd still like a face that isn't frozen in place; especially after we're defeated. I've always wondered why my eyes stay open and in some cases, I'm still smiling!

Solution 1: The long way
- Give faces animation, and make them their own objects. Let us customize our eyes, nose, mouths, and make them blink, smile, frown, etc... In short; give us emotions for a living, breathing face.

Solution 2: The easier way
- Give faces multiple situations... For instance, the same face, redone with it's eyes closed and a more neutral expression upon defeat. It would still be nice to have a selectable set of eyes, nose, and mouth.

I'd prefer the 1st option, I think we all would, but I realize that the engine has only so much capability, so I wouldn't demand it to be so.



 

Posted

I'm all for it, as long as we get to keep the old faces as well!


 

Posted

/no

If there is one set of costume pieces I cannot accept ever getting changed is faces.
Besides, the ones you're talking out (older ones) are probably ones I use commonly.


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Quote:
Originally Posted by Samuel_Tow View Post
City of Heroes is a game about freedom of expression and variety of experiences far more so than it is about representing any one theme, topic or genre.

 

Posted

Quote:
Originally Posted by Sigium View Post
When I say 'better faces', it's more like I'm saying "Please get rid of some of those older, gawdawful faces that makes us look like we had a debilitating stroke."
This is a MONUMENTALLY bad idea. Outright removing costume pieces out of the game based on nothing more than "I don't like them!" is a catastrophically bad suggestion. You don't have to like them or use them, but other people DO like them and DO use them, and having their faces yanked out for what amounts to no good reason cannot and will not go over well. I'm not averse to touching them up a bit, but I wouldn't dream of removing them outright.

Quote:
Solution 1: The long way
- Give faces animation, and make them their own objects. Let us customize our eyes, nose, mouths, and make them blink, smile, frown, etc... In short; give us emotions for a living, breathing face.
While I'm right with you on wanting something like this, I'm not sure you appreciate quite what that really means. Right now each different face is a separate underlying mesh with its own texture, with many faces having meshes that are more or less detailed than others, which don't really correspond to each other. Animating existing faces would have to be done one at a time, face-by-face, and for every new face added to the game. While I'd like to see that, certainly, I doubt it'd happen.

Breaking faces down into eyes, mouths, noses and so forth is actually even worse, because it leads to the Champions syndrome - one face for the whole game, slightly altered. Right now our faces are as diverse as they are because each face is separate and made in whole. If we broke them down to a piece-by-piece creation method, we would more than certainly lose a LOT of what we already have in terms of final options. More specifically, we're very likely to lose the non-human options, such as Feline, Protoss (I forgot what it's actually called) the tusked monstrous ones, the Roswell alien and the many stitched together faces. Remember, the stitches go over the entire face, not just one section.

I would definitely like more facial animation, but I would not like it if it comes at the cost of facial customization. I like my faces, and I don't want to lose them.

Quote:
Solution 2: The easier way
- Give faces multiple situations... For instance, the same face, redone with it's eyes closed and a more neutral expression upon defeat. It would still be nice to have a selectable set of eyes, nose, and mouth.
I don't see a reason to disagree with this, but again, this comes back to a question of workload. While it'd be great, it'd turn each face into half a dozen to a dozen times the workload to create, not to mention taking a huge toll in retrofitting the 70 or so faces we already have. I can't say how difficult that would be to pull off, and I WOULD like to see this as the most elegant solution, but I'm not confident the developers will go for it.


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Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

Posted

Re-making and rigging the faces to be animated, this late in the game, is impractical.

But I get the cut of your jib. As the rest of CoH's graphics move on, the faces remain the same. I'd dearly like the existing textures to be recreated in a higher resolution, on a higher polygon face mesh. That's a fair amount of work just to remake existing content, but with Going Rogue bringing the level of detail to a new level, keeping 5 year old faces seems odd.


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