Ok... NOW, what are the numbers for Traps (with i16 now open)
FFG is 13.3% DEF
Acid is 26.6% -RES
Poison Gas Trap... I don't recall.
Seeker Drones got boosted to 6.65% -ToHit and 26.6% -DMG, I believe.
And though you didn't ask:
Triage Beacon and Caltrops are unchanged.
Web Grenade is boosted for Immob (Defender mods)
Trip Mine and Time Bomb both do less damage for Defenders than for Corrs (and Blasters).
NOTE: These numbers were as of the 8/19 closed beta patch. They may have changed since.
Head of TRICK, the all Trick Arrow and Traps SG
Part of the Repeat Offenders
Still waiting for his Official BackAlleyBrawler No-Prize
Time Bomb? Time Bomb is still in Traps!?
Ugh... -=FAIL!!=-
Seriously... that's probably THE most worthless power in the game, especially on a Corruptor, or now a Defender. Can we please get that thing changed? To something that someone might actually use at some point?
-This Space Intentionally Left Blank.-
FFG is 13.3% DEF
Acid is 26.6% -RES Poison Gas Trap... I don't recall. Seeker Drones got boosted to 6.65% -ToHit and 26.6% -DMG, I believe. |
Time Bomb? Time Bomb is still in Traps!?
Ugh... -=FAIL!!=- Seriously... that's probably THE most worthless power in the game, especially on a Corruptor, or now a Defender. Can we please get that thing changed? To something that someone might actually use at some point? |
Yeah, I think it's a bit of a slap in the face that the top tier powers of our primary are less effective than their counterparts, which are found in secondary sets.
I don't care that Defenders aren't supposed to do as much damage.
Primary > Secondary > Pool
You can't say "well you're good at buffing, not damage" and then give us damage powers in our primary set, a set that are supposed to be full of what we're good at.
Yeah, I think it's a bit of a slap in the face that the top tier powers of our primary are less effective than their counterparts, which are found in secondary sets.
I don't care that Defenders aren't supposed to do as much damage. Primary > Secondary > Pool You can't say "well you're good at buffing, not damage" and then give us damage powers in our primary set, a set that are supposed to be full of what we're good at. |
The Melee Teaming Guide for Melee Mans
Out of curiosity, does Corruptor Lightning Storm hit for more or less than Defender Lightning Storm?
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The defender version is also slightly better in it's End Draining abilities
Consistancy is a great thing really
What's left is to normalize all Assassin Strikes and improve Stalker's old sets (Claw, MA and EM)! You don't need to bring back the missing PbAoE attack. You just need to make the existing ones better! For example, make Slice a WIDER and LONGER cone.
Are you sure that Defender's Acid Mortar and Seeker Drones debuffs more than Corruptor's version? Are you positive on this?
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If those numbers have not changed since, then I remain completely sure.
IOW: YES
Head of TRICK, the all Trick Arrow and Traps SG
Part of the Repeat Offenders
Still waiting for his Official BackAlleyBrawler No-Prize
For a more realistic example, let's look at Entangling Arrow. For Defenders it's a primary, but for Controllers it's a secondary. That means it should be better for Defenders, right? Wrong - well, kind of. The immobilize duration is longer for a Controller because of their AT modifiers, but the slow is better for Defenders, because of their AT modifiers. Same deal with Ice Arrow. Power effectiveness isn't based off whether a power is in a primary or secondary, but rather off an AT's modifiers for the specific attributes of that power.
EDIT: You are more or less correct about pool powers being weaker than in-set versions of powers, though there are some exceptions.
"One day we all may see each other elsewhere. In Tyria, in Azeroth. We may pass each other and never know it. And that's sad. But if nothing else, we'll still have Rhode Island."
For a more realistic example, let's look at Entangling Arrow. For Defenders it's a primary, but for Controllers it's a secondary. That means it should be better for Defenders, right? Wrong - well, kind of. The immobilize duration is longer for a Controller because of their AT modifiers, but the slow is better for Defenders, because of their AT modifiers. Same deal with Ice Arrow. Power effectiveness isn't based off whether a power is in a primary or secondary, but rather off an AT's modifiers for the specific attributes of that power.
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Defenders and Controllers have the same mods for Slows. Originally, Controllers had a higher Slow mod. This was discovered to be an error in that Conts were using the Defender mod and Defs were using the Cont mod. Instead of actually changing things to how they "should" be, the Devs just increased the lower mod so that they were equal. The only difference between Cont Entangling Arrow and Def Entangling Arrow is the Immob time.
Head of TRICK, the all Trick Arrow and Traps SG
Part of the Repeat Offenders
Still waiting for his Official BackAlleyBrawler No-Prize
Hm, didn't know about that one. At any rate, my point stands - power attributes are based on AT modifiers, not whether they're in a primary or secondary.
"One day we all may see each other elsewhere. In Tyria, in Azeroth. We may pass each other and never know it. And that's sad. But if nothing else, we'll still have Rhode Island."
Def traps looks decent. Very solo viable set and very very easy to soft cap (35% with just FF gen, weave, 3% IO, and 1 slotted cj) and still retains a resistance based shield in the epic for a very tough Trapper. (comparatively, cheap soft capped *s/l corr trappers are stuck with a def epic).
Hm, didn't know about that one. At any rate, my point stands - power attributes are based on AT modifiers, not whether they're in a primary or secondary.
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Hence the weirdness with Corrupter Lightning Storm, MMs in general and the various versions of Shield Charge, all of which do the same damage regardless of what AT is using it.
You can't say "well you're good at buffing, not damage" and then give us damage powers in our primary set, a set that are supposed to be full of what we're good at.
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I think for the Defender the main attribute is supposed to be the knockback, not the damage. It's Traps, though, it's derived from Devices. It's been this way since CoV launch, it's not going to be changed now.
Def traps looks decent. Very solo viable set and very very easy to soft cap (35% with just FF gen, weave, 3% IO, and 1 slotted cj) and still retains a resistance based shield in the epic for a very tough Trapper. (comparatively, cheap soft capped *s/l corr trappers are stuck with a def epic).
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Tell that to Lightning Storm. And Repulsion Bomb.
I think for the Defender the main attribute is supposed to be the knockback, not the damage. It's Traps, though, it's derived from Devices. It's been this way since CoV launch, it's not going to be changed now. |
time bomb is great, gives me something i can skip
I'm of the opinion that traps shouldn't have made it's way to defenders in it's current state.
Why the hate on Time Bomb? I've never played a traps or devices character before but it seems pretty good in writing.
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I will not rest until we have in-game throwable pies!
Arc #40529 : The Furies of the Earth
Title says it all, mostly I'm interested in:
FFG
Acid Trap
Poison Gas Trap
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