Necrotech_Master

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  1. woot yeah, all caught up on badging till the next issue again, sitting at 1211 now
  2. Necrotech_Master

    Master of Lambda

    good job Beef

    so far best attempt i been on we got him down to 17% hp before we only had 2 minutes left, so we just used a grenade to finish him off
  3. mind is definitely easy to solo as it gets some really good low lvl attacks

    in terms of secondary, ice is ok, but light on dmg and some of the powers are kind of slow animating

    fire is a very good secondary for mind because the attacks are pretty strong, psi is alright as well, but its fairly weak in the early game and in the end game one of the most resisted dmg types aside from a few AVs
  4. Quote:
    Originally Posted by Blood_Beret View Post
    another idea.

    The Game knows how many Acids and Gernades were collected. Do not have them randomly drop at that time. Upon being kicked out of those areas, whether it be by timer or completion. Half the Acids and Half the Gernades goto the respective team leaders. That way they can be distributed via the team or used by the leaders.
    only problem with that is what if the team leader DCs or has never done the trial before and/or doesnt know enough about the temp powers that they have them or something?, im not saying the suggestion is bad, but there is a lot that could go wrong with it

    the OP suggestion i like, such as giving the player a small aura such as the ones in bloody bay and warburg when you have meteor fragments/codes
  5. Quote:
    Originally Posted by wac View Post
    I would give me a badge for pointing that out ;-)
    i see what you did thar lol
    trying to beat me on badges again i see lol

    on topic i say its horrible because bosses give lot more rewards than LTs and higher drop chances lol, but overall doesnt sound that serious unless as Lachlin said with the AVs being downgraded as well
  6. the trials are definitely random, my main is a mm and ive gotten 2 very rare tables, at least 4-5 rare tables, and a TON (meaning more than 50% of the tables i get) of uncommon tables, only gotten like 3 common tables
  7. in the combat numbers display (/toggle combatnumbers) in the "base" tab one of the last things listed is your toons current inf amount (does not have commas though so can be kinda tough to read at times)
  8. Quote:
    Originally Posted by Saber_Spectre View Post
    anyone know why the costs on these are so horrible?

    rare

    4unc 100 threads and 100mil inf

    v rare

    3 rare 1 common 400mil... (i think)

    so for a casual player these are nigh impossible to get...

    i can see money cost... and maybe some threads but rares take the cake at 340 threads and 100mil inf...

    so how the heck is a person who solo's and does no trial/tf content EVER supposed to get a rare enh let alone 4+
    your information on rares is correct, but your very rare info is not

    very rares take 4 rares + 400 mil inf, each rare in of itself is 100 mil inf +100 threads + 4 uncommons, so a very rare in total takes 800 mil inf + 400 threads + 4 of each uncommon (16 uncommons total)

    as per the topic, no they are not hard at all to get if you do the trials, even if you dont get the very rare or rare reward table you can always save up empyrean merits running only 2 trials a day (each once), it takes 8 empyrean merits for a rare and 30 empyrean merits for very rare, so even if you run the trials minimally you can still easily get rares/very rares for no inf cost
  9. Quote:
    Originally Posted by Bubbawheat View Post
    I meant that as an arc that has all of those warnings combined. If it has one or two, it could be ok. And besides, this thread is meant to be all in good fun. Not enough fun in this forum.
    true, well then for what i think a "bad arc" is:
    • escort/hostage obectives of any kind
    • empty story maps with few to no baddies (these maps are horribly boring and you cant tell they are in the arc till you are started)
    • very long arcs all with very large map choices
  10. Quote:
    Originally Posted by Bubbawheat View Post
    • Warning! Storyarc May Contain: Elite bosses, Extreme elite bosses, Archvillains, Extreme Archvillains, Extreme bosses, Extreme lieutenants, Extreme minions
    i dont use this to turn away from arcs right away because it is not descriptive enough to determine if the offending creature is an ally or an enemy, or even a non combat escort that the person used from another arc

    of course if it does have that much extreme stuff it might be questionable and/or a challenge arc meant to be tough
  11. Quote:
    Originally Posted by Wicked_Wendy View Post
    OH God yes. Now I have only had this happen twice in all the BAFs I have done.. been on some pretty good teams that watched that closely but in both cases it was the only time I finished the Trial and discovered I'd made more that 10% of the iXP I needed.

    I still cant figure out why the LAMBDA seems to reward better. Sure mobs vanish more often on the BAF than on it but there are a LOT more mobs. That and the fact that 1/3 of the Lambda all but requires you to ignore mobs and concentrate of glowies while every phase of a BAF has you killing stuff????

    I guess it evens out a bit in the end. I have NEVER gotten the reward table that only offered me ten threads or a super Inspiration doing a BAF.. I have had that one three times doing the Lambda.
    lambda is prolly better for rewards because in the BAF the entire phase with the escapees, there are 0 bosses and because league teams do not share xp, your getting almost nil for some of the kills

    in the lambda trial, your fighting a lot more tougher targets (such as boss ranked baddies) and because its only being split between 2 teams, it doesnt cut into your xp as much

    the biggest issue with it is that league teams do not share xp and work like completely seperate teams killing the same baddies
  12. Quote:
    Originally Posted by Postagulous View Post
    Does anyone ever put a freebird stealth in nova?
    on the WS i am working up very very slowly (dont play it much atm), i do not plan to even take nova, i plan on only switching between dwarf and human form, staying in dwarf form about 85% of the time during the fight (mostly because i absolutely hate not having mez protection)
  13. rare salvage prices seem to be sinking, but that could jsut be a side effect of everyone playing their lvl 50s, most of the other prices i havent seen anything really change much

    i think thats because a large majority of poeple are not using the expensive method to create rare and very rare boosts since you can save 8 or 30 empyrean merits (4 days/15 days respectivly only successfully running each trial once a day)

    there is also the random reward table which can give you a rare or very rare too, so there are a lot of alternatives aside from the horribly expensive one
  14. since you need 12 poeple min to even start BAF, i dont think he would like that much

    i do highly support converting threads to xp to unlock the slots, since once you do that, then you can run either trial as much as you want

    since hes willing to do lambda at least, i would just work with that and have him convert all his threads to xp to unlock the slots that normally unlock with the BAF, i think he will only need about 75 threads to unlock both judgement and lore, the rest he could save his money just getting threads from lambda trial and if you do get enough practice to win, he could get his uncommon/rare/very rares from the reward table as they pop up

    the shard to thread conversions are alright but they should allow conversions of smaller numbers of shards since 10 is a good bit, the thread to xp conversion should not cost inf or cost significantly less inf, and hes not the only one complaining about it, its very possible they may be adjusted at some point in time if its deemed needed
  15. Quote:
    Originally Posted by Supa_Powered View Post
    I'm not saying it's bad, I just honestly don't know why Leviathan mastery is popular, in particular Spirit Shark. Can someone explain to me Leviathan? It seems to me on paragonwiki that its pretty average but for some unseen reason it's great. So, again, explain to me. I seriously don't get it.
    according to in game numbers, unenhanced PvE dmg for a lvl 50 stalker is ~78 dmg with a base of 9 sec rech (this is non crit dmg)

    in PVP, the dmg avg unenhanced dmg is ~130 (non crit) dmg on same base 9 sec rech

    with enhances and such this power does extremely massive amounts of dmg in PVP and crits with it can nearly 1 shot most squishy ATs (i think crits on enhanced dmg for the spirit shark power can do 800+ dmg)
  16. Quote:
    Originally Posted by Computer View Post
    Probably just another bug that got through, but Power Boost is very much affecting my Rebirth Destiny's initial heal.
    you would be correct

    i dug up the original post made by black scorpion in the beta forums where he details what affects the incarnate powers


    Quote:
    Originally Posted by Black Scorpion View Post
    We're tightly controlling what enhancements and buffs affect the Incarnate powers because their base effects tend to be much higher than standard.

    Here's how the rules break down currently:
    • None of the Incarnate powers are affected by recharge reductions of any type currently available in game - including the Spiritual Alphas.
    • Judgement and Lore are affected by non-recharge "global enhancements" - this currently only includes Alpha slot and Interface slot powers. Regular buffs should not apply.
    • Nothing affects Destiny or Interface. For Interface the tech just isn't equipped to handle that aspect of it. For Destiny the base effects are so strong that if we allowed enhancements to apply we'd probably have to tone down the base effect for balance. And we'd prefer to leave it strong by default.

    Your bud in the Incarnate-powered armor,
    Black Scorpion
    hopefully this should clear up any confusion about the slots

    (original post found here)
  17. Necrotech_Master

    Issue 20 badges

    using your experience to base off of, got interest for another attempt on victory led by Madame Pistacio and we had 3 rads, 3 darks, and 1 cold dom

    we got him down to about 17% hp left when timer was at about 2 min, since we still wanted to at least complete we just used one nade on him to finish him off, but 95% of the league was +2 or +3 lvl shifted

    i think the only reason we didnt get it was because we were a little light on dmg (only 2 blasters and 2 corrs, had a lot of defenders which was good debuff)
  18. Necrotech_Master

    Issue 20 badges

    ah, very nice job though

    when last i was on league that tried to get the Mo, we only managed to take him down to about 70% when we got to the 10 minute mark, but i dont think all 16 people were double or triple lvl shifted and we were moderate on debuffs (1-2 rads, cold dom, 1-2 darks, maybe something else, but in any case wasnt enough)

    hoping to give this another try eventually as more poeple get level shifts ect
  19. Necrotech_Master

    Issue 20 badges

    so give us details man!! lol
  20. the warworks boss pet has a chance to crit, it is very similar to a DB scrapper with laser beam eyes
  21. plan on staying villain for at least a 2 months since there are a few villain only day jobs

    most of the other ones can be gotten fairly easily if you have a group to run with or can be gotten while vigilante/rogue anyway
  22. the only thing thats really the big difference is that running the trials you can get up to the tier 4 powers for free, for shard converting this can get VERY expensive (cost me about 380 mil just to convert 225 shards and a few extra threads to just unlock all the slots)

    there is also the conversion requiring 10 shards which is slow to get for some poeple

    honestly shards should be worth more than threads, since less shards are required for alpha stuff, the 10 shard to 5 thread conversion just makes it worse for the non trial method, if anything the once a 20 hour conversion should be 10 shards to 15 or 20 threads and the all the time one should be an even 1:1 convert

    from my experience, shards and threads seem to drop about the same if its a tf or trial, but solo the shard drop rate does seem to go down considerably
  23. Quote:
    Originally Posted by Arcanaville View Post
    My red flag alarm dinged on this. Something is wrong with the assumptions, because there's no way a player that runs 15 to 20 task forces over a week ends up with 18 shards. I would expect such a person to end up with about 80-150 shards, and thus (eventually) about the same number of threads. Which makes the trial content - counting all of the extra drops besides direct threads - about fifteen times faster than task force content on average.

    The drop rate for threads cannot be five times higher than shards. I would be more inclined to believe its the reverse.

    Also, higher task forces drop components that can be broken down into shards. 15-20 runs should earn at least 15-20 of those, which would be more than 18 shards right there.

    Factoring everything in, my ballpark estimate is that trials might be earning ten times the equivalent thread count as task forces drop from thread/shard conversions, not a hundred (and certainly not a thousand like some people have been suggesting).

    One more thing: counting optimally for the trial drops adds an additional skew. I've been getting the majority of my reward tables as uncommons, not commons. If uncommon really is more likely than common on successful runs, which is possible, the uncommons are actually *hurting* earnings, because if you need commons you cannot count uncommons as their *creation* value, but rather their *breakdown* value. And every uncommon is actually only worth 9 threads on average when broken down - less than half of one common.
    this is what i was thinking, if you ran 1 tf/sf a day, then maybe you would get 18 at weeks end, if you ran the same amount of tfs a day as trial, you would be getting around 10-20 shards a day (avging 4-8 per tf/sf)

    when itf was the weekly tf, my main toon prolly made about 100ish shards that week because i ran ITF with him approx 28 times in the one week and getting 4-8 shards per run plus breaking down the component every 20 hours and the notice of the well at the beginning of the week, it adds up quite fast
  24. 1. if i get common reward table, i pick super inspirations

    2. if i get uncommon table, do a quick check to see what i need for those since im working up 2nd tree to get the tier 4 boost

    3. if i get rare, do same as 2

    4. if i get very rare, do same as 3 until i got all the stuff i need, but will most likely not stop taking these to stockpile them for future content since they are very rare
  25. Quote:
    Originally Posted by dave_p View Post
    This is a very good point, but for future speed runs, I really wouldn't want it changed. Right now though, I secretly cheer a bit when we fail to kill Nightstar & Siege within the 10 sec since that gives us more mobs (ambushes) to kill. I never work against the common goal of getting both, but if it happens, I'm never upset.
    on victory server ive been in several leagues which "farm" the AVs for xp, when the phase to kill both at same time starts you are given 20 minutes to complete it and good teams can do that in under 2 minutes usually

    so we usually spend the first 8-12 minutes just killing them both as much as possible and right around the 10 minute mark is when we actually complete it