Lambda temps: Add FX to player so team knows who has what!


Blood_Beret

 

Posted

If a player gets an acid temp they glow green.

If a player gets a pacification temp they glow red.

I've been on 5 consecutive Lambda Trials where a player has either DC'd or not used their temporary powers and we have to waste time waiting for objectives to respawn to complete it.


Thank you, City of Heroes, for giving me a superhero social network combined with amazingly smooth game play. Petitions signed with realistic expectations.

 

Posted

another idea.

The Game knows how many Acids and Gernades were collected. Do not have them randomly drop at that time. Upon being kicked out of those areas, whether it be by timer or completion. Half the Acids and Half the Gernades goto the respective team leaders. That way they can be distributed via the team or used by the leaders.


@Blood Beret(2)Twitter
I am a bad speeler, use poorer grammar, and am a frequent typoist.
MA ArcID: 1197
You have enemies? Good. That means you've stood up for something, sometime in your life. Winston Churchill

 

Posted

Quote:
Originally Posted by Blood_Beret View Post
another idea.

The Game knows how many Acids and Gernades were collected. Do not have them randomly drop at that time. Upon being kicked out of those areas, whether it be by timer or completion. Half the Acids and Half the Gernades goto the respective team leaders. That way they can be distributed via the team or used by the leaders.
only problem with that is what if the team leader DCs or has never done the trial before and/or doesnt know enough about the temp powers that they have them or something?, im not saying the suggestion is bad, but there is a lot that could go wrong with it

the OP suggestion i like, such as giving the player a small aura such as the ones in bloody bay and warburg when you have meteor fragments/codes


 

Posted

Quote:
Originally Posted by Blood_Beret View Post
another idea.

The Game knows how many Acids and Gernades were collected. Do not have them randomly drop at that time. Upon being kicked out of those areas, whether it be by timer or completion. Half the Acids and Half the Gernades goto the respective team leaders. That way they can be distributed via the team or used by the leaders.
What if you've made more than two teams?


Issue 16 made me feel like this.
Warning: This poster likes to play Devil's Advocate.