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Posts
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I *like* the idea of the crash (on sets that make sense) thematically - but want the damage (and target cap) scaled up now.
(For "sets that make sense," we're talking anything coming from the character as opposed to the weapon - there's a fair bit of END use on Full Auto and Rain of Arrows compared to a normal attack, for instance, but you're not doing the "focus everything you have and let it out" that, say, Fire or Energy does.)
Frankly, I think Judgement (and some of the other powers) are *over* powered - they should have done with it something similar to what they did with level shifts. Have one effect in normal content, and another in the content marked as Incarnate content. Lower caps, lower damage, etc. in regular content. Incarnate content? Go wild. Of course, if they made that alternation now, people would scream "nerf" - which it would be, I fully realize. But I think it would have been better had it been done early on. (And yes, I say the above with the full realization it would hurt several of *my* characters, too.) -
Er... PVP doesn't come into it at all, any more than it does when you fight your clones/simulacrum/etc. in other PVE arcs.
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Quote:Think you missed the OP's point. It's rather hard to RP and/or use chat channels if you make the chat boxes go away. (Sure, you can RP in local - which tends to be somewhat annoying to anyone nearby unless you're in a mission or your base.)Really?
I just tap the letter "C" and my chat boxes go away. You can't be irritated by a message you can't even see..
There's event-specific chat that *doesn't* spam all the channels. I'm fairly sure what he's asking for is for live events and non-vital chat (such as:
) to be moved to *that* and for Admin to be left to "Emergency maintenance, server going down in one minute, eject, eject, eject!" -
I can't hail them.
I could [ice storm], [sleet] or even [blizzard] them if you'd like, though. -
Quote:Er... no, it isn't. I don't know how you're slotting it, but it isn't slot hungry. Once you hit SOs, a single End reduction is typically fine. With inherent stamina, it's even less of an issue before that. And if you want IOs, a single end/range from one of the (typically cheap) sets works.To the playerbase as a whole, I tend to think Teleport stands way down the list. It's a travel power that is slot hungry. That's an instant fail in my book.
Quote:Anyway why are you teleporting when you could just super speed in invisibly?
Last but not least: free for Warshades.
Edit: And 100% agreement on the "no need to toggle" point. It might, at times, be END hungry on the way - but you can't forget to turn it off or think you switched t something else, or have it running and burning end because you landed in a group of mobs and decided to fight. -
Quote:1. Teleport is the fastest travel power in the game.
2. The Teleportation pool takes 4 BOTZ sets, and provides 4 possible spots for a 20% Slow Resistance.
3. Teleport is useful for getting past high perception mobs like Rikti Drones.
4. The hover is necessary in case you just have a little bit of lag- It can mean the difference between falling hundreds of feet and having an extra second to que your next teleport.
5. Teleport is a godsend for Stone Armor players.
All of the above.
First character I made was a 'porter. I have yet to understand why people have such issues with it. Even without binds, having it somewhere so you just go, say, 0-click-0-click isn't that hard.
And team teleport with a group ready to sap/PBAOE is just amusing to no end. It makes Lightning Rod look like Brawl's weaker cousin. -
Quote:Supermassive black holeDechs must be sleeping. Someone link to his guide! I cannot find it easily on this stupid phone.
"Dark Armor Sucks."
And while End's a bit of an issue on my Dark/SS tank (don't run everything at once, though really, why would you,) the Dark/Dark scrapper is just silly easy. -
How much work do you want to put into it?
Just a little:
Watch the help channel. It turns into LFG a good chunk of the time.
Go to one of the "grey" alignments (vigilante/rogue - please skip the red alignment of rouge.)
Doing so lets you join anything you see, basically.
More work:
Set up a SG or nightly/every few nights/weekly event. Tackle a task force a week or something. Let people know. Run that. (For instance, there's a Kheldian Fridays event on Justice, Tanker Tuesday server hops, Guardian - I think - has an any-level-welcome VEAT-only mothership raid... I think weekly, and many SGs have a task/strike force night.) Advertise it. It'll probably be slow at first. Keep it going anyway. -
Quote:Um.... before you put TOO much faith in that data:Well, City Information Tracker does display aggregate tracking data on their front page. http://cit.cohtitan.com/
However, they split the data between 'heroic' and 'villainous' archetypes, so the most popular are Scrapper and Brute... which doesn't say which is more popular.
Be Well!
Fireheart
That data can be old. Accounts that ran Titan Sentinel and haven't been on for quite some time can still be counted.
That data is 100% voluntary. If I got a bunch of people to run the CIT tracker and roll up 20 Peacebringers each - even if they deleted them (which, last I knew, CIT *doesn't* watch for,) you'd see a surge in "popularity" in peacebringers.
The number of people running CIT every time they run COH? Don't know. I know I have it and rarely run it. So it's basically a random poll of (a) badgers and (b) the most "hardcore" players. I'd say more people know of the wiki itself than of CIT - and it seems nto a lot of people in game know of the wiki.
And, that data can be wrong. I know I have the same name on a few servers, but every once in a while (again, I don't run it constantly either) I'll take a run through the list and have to trim out characters that never existed - if I run (making up a name) "Burning Itch" the brute on Exalted, then switch servers to Victory, there are times it will copy that character over to victory - showing two brutes instead of one.
CIT can be interesting, yes. And *if you police your list yourself* it can be good for your own "Oh, I play a lot of blasters" list. But don't count on it for an actual, honest look at what's going on in game. The only people with that data are the devs. -
Quote:How is pointing out that calling something a "former" hotspot that *never was* "irrelevant?" Perhaps you need to look up the meaning of both "irrelevant" and "former."I've gotten this quite often over the years and it remains irrelevant to my argumen
It would be like me calling a bird a "former" blade of grass. No, it isn't and never was.
Quote:Again, I like seeing other characters in game without having to go out of my way to find them.
I mean, hell, one of the points i mentioned - the hill in Talos - is *within sight of Wentworths.* Also within sight is the train (a fairly natural point for people to pass through) that has a trainer (again, another gathering point) and a task force contact (yet again.) Port Oakes? Trainer in view. Sharkhead? You have to go "out of your way" to use the market - there's a task force (kai,) AE, Fateweaver and trainer all very close by. Atlas? Again, you have to go "out of your way" to use Wentworths. Natural gathering points - under statue, at Ms. Lib (or one of the two stores nearby,) three nearby contacts and a train.
If anything, using /ah as it is *now* lets you *maintain* contact with people in these areas - as opposed to dragging you over to a building away from them. So your suggestion to encourage a reduction in use by adding a fee is counterproductive to your stated goal.
Unless, again, you do nothing but sit at the market.
Quote:That's right, be sure to treat hyperbole with poker faced humorlessness so you can continue to discount my point that the game needs more, not fewer, public gathering spots to alleviate its advanced case of City of Instances syndrome. -
Only way to do so is to ask, really. It'd be nice if they'd update the search to drop the (useless) Origin icons and give an alignment icon instead.
So, yeah. Ask. If they don't know, ask them what's on the left end of their health bar. Or look at their powers list, if they've actually chosen an alignment - check for call to/countdown to the various alignment powers. (Though obviously you need to be able to get to that list.) Lacking one, check the name of the level badges.
There are a few ways if they don't know. *shrug* Depends how patient you are in questioning them. -
Quote:I'd honestly have to disagree with you, Forbin. Neither of us has data to back it up, of course - but I'll say there's a fair amount of *miscategorization* to that.No, I'm not ignoring them. I'm just acknowledging the simple fact that they didn't have as big an impact on the majority of the player bases decision to avoid PvP as some would like to believe.
What do I mean? The following ends up under "PVPers are jerks and I'm not going back," just from what I'm used to from years of other threads:
- Someone being a jerk. Just to get the obvious out of the way. By that I mean going to the level of being insulting - not trash talking or kidding around, but being a real donkey to someone. (For the record, at some points I *loved* finding the loudest of these people - they'd almost always run away when someone told them to put up or shut up and they didn't have people to hide behind.)
- "Playing against people is hard." See also - and yes, I *have* had this shouted at me - "Stand still and let me kill you." Some people REFUSE to deal with the fact that PVPers are not NPC mobs and aren't just going to stand there and go "Hey. Fireball. Cool, have my XP."
- Entitlement issues. You want bad blood, find some hardcore badgers and tell them there's a new badge in the zone. They (not all, but some of the worst - and loudest) will *yell and scream* that you shouldn't attack them. In a PVP zone. Pointing out the absurdity of this just gets more obscenities thrown at you. And some took absolute *joy* in some exploits that would absolutely disrupt the zone mechanics (such as keeping pillboxes locked down or keeping 'mechs tied up in a corner somewhere.) Suggesting they just go back later when someone's not PVPing gets you the same treatment.
- "They took inspirations, they cheat." related to #2.
- "I'm just in for shivans/nukes, they should leave me alone, they didn't so they're jerks." No... that reward is that strong because of the risk of PVP. You're going into a PVP zone. You're warned. You don't have the "right to" the reward, you have the right to *fight for* that reward.
- "They didn't give me a chance." Yeah, well, don't stand there and sightsee. (Seriously... people standing around then complaining they got attacked/killed. In a PVP zone. Then going on long, foul-mouthed tirades against the person who... did what the zone was designed for.)
- "Stalkers blah blah blah blah." Really not worth dignifying, but one of the biggest complaints. Stalkers rely on stealth. There are ways to deal with it that aren't exactly secret, even without specific powersets. Yes, stalkers are sneaking up to kill you. *that's what they're designed to do.* That does not make the player a jerk.
Lot of crossover, but most of the "PVPers are jerks" I see are really... how can I put it nicely... PVPers don't act like fairly stupid PVE mobs and so they're jerks.
As far as language? There's also a big difference in sensitivity to trash talk. There are points I'll report someone, sure - going on some four-letter-word tirade about someone defeating (or not) you and calling them every racist or homophobic slur in the book? Yep, /petition. But... well, for instance, I had my energy/energy brute in Siren's, quite typically. (It was fun.) I got cussed out as a "*(&#*&$# Stalker" a time or two, which I found amusing, not insulting. And I would have people *repeatedly* try to TP Foe me - I think one time I counted over 20 attempts by the same group, and yes, I'd make it a point to taunt them about it (trying to TP me into a group.) Was that insulting? Someone might think so. Others - especially when I pointed out, in broadcast, that energy (at the time) had TP Foe protection - would just laugh along with me at the ridiculousness of them *continuing to try* multiple times afterward.
Some - I believe Samuel_Tow is one of them, if I'm remembering his previous comments right - have almost zero tolerance for anything not birds blooming and flowers chirping between players. But you don't know that from one player to another - and heck, I'm sure some of the semi-RP backtalk between me and others who full well KNEW it was in fun (I had a stalker my PB regularly ran into for a while) would probably have someone running out saying "PVPers are mean." (Nothing foul, but definite 'put downs' that were perfectly in character.)
TLDR version - I take a lot of the "PVPers are jerks" with several grains of salt. -
Quote:"Former hotspots?"Well, it *is* a much needed INF sink, with the bonus feature (from my perspective and apparently no-one else's on the planet) that it would incentivize use of Wents/BM and improve the social ambiance of those former hotspots.
... really?
The only real "social interaction" I've ever reliably seen at any Wentworths/BM consists of:
1. Gold spammer using local to push letmestealyourcreditcard.com services, and
2. the occasional "Wait, they didn't fix Scrapyard's pathing YET?" comment.
Pocket D is a hotspot. The area under Atlas is a hotspot. I'd even call the hill in Talos a hotspot. Wentworths is only less of a hotspot than Bloody Bay at 3 AM on a Tuesday on most servers. People go to the auction house, open up the trade/enhancement/recipe window, do their thing and go. Any talking I tend to see done by someone in wents tends to be in global channels ("salvage prices are nuts,") not in local or broadcast. There's simply no history of interaction with other players directly there that's now missing to make it a "former hotspot."
Quote:I wonder how much more support the idea would receive if I re-framed as a pure inf sink, as the most vitriolic responses hail from the God Forbid I Ever See Another Player In The Wild, They Might Have Rabies! crowd. -
There's also just the option of "Pick a server, start your own and look for others who are interested." Depends on if you find the starting up of the group fun or not - some people complain about the lack of, well, much of anything at first - but get a group together and a steady time for group activities ("Mutant Monday Task force will be....") and that won't be a problem for long.
(You can also coalition with other groups to take care of the transport issue early on. I've volunteered coalitions with some of my sgs in the past.) -
Quote:The biggest benefit there is that it's automatic. If it's running and you log in, it's updated - level, bio, badges (i think it grabs them automatically now, unless I remember wrong,) INF, etc.I've kept a running list of my characters' AT, powersets, pools, and various other things in Excel for years now. I'm not a serious badge-hunter, but I try to get the event badges on my 50s and current mains at the very least, so I track that info in Excel as well. I'll take a look at the Info Tracker and see if it offers anything additional that I'd like to track. Thanks for the suggestion.
MC
I don't do it for badge hunting (and I'm *really* bad at running the client and updating it, quite honestly,) but I run it for the sake of "huh, that's interesting info." I wish PS had set up functionality for this sort of info to export right to a web page when COH launched - apparently going in after the fact (City vault) did *bad* things to the server load. -
1. Uh. No, thanks. Ones that make sense? Shard. Striga. Crey's. And co-op is VERY easy to scew up - I'd rather see villains get Striga and Crey's copies with villain specific content than "co-op" like we've had.
2. eh. Only where it fits the story.
3. Dig into the story, give them arcs, give them - basically turn them into story zones a la faultline, the hollows, etc. yes.
4. See 3.
5. Huh? -
Adding to the list:
Turn the things that irritate about invasions up to 11.
- Create a new group that does a lot of self buffing. (Think mix of, oh, Romans and Nemesis.)
- Crank up the "drop" times - if you stand still for 3 seconds, I hope you like playing at x8...
- Pre-buff, they're very resistant and somewhat hard to hit.
- On death, they do the carnie end drain mechanic (autohit, guaranteed 50% END loss.)
- ... with a twist. (And can cut your END bar down 50%.)
- Plus they have sappers.
- that also gut your recovery.
- And marksmen-like mobs with *lots* of cold attacks to hit your recharge.
- Of course, in groups they buff their defense.
- And have very effective healing mobs that spam an AOE clear mind.
- That stacks.
I'd be nice, though, and leave an AOE vulnerability...
- and completely nonexistant resistance to knockback. Brawl sends them back 50 feet.
... after which more spawn.
Oh. And they'll happily spawn under covered areas, in buildings, even in SG bases.
So, who wants an invasion?! >.> -
Quote:You are correct. (And my DB/Fire scrapper was enjoying that...)IIRC, Nemesis Vengence only provides Melee and Ranged defense... so they actually have an AoE hole!
Worst part of it to me is that it's fairly pointless for a lowbie to do anything but run and hide. Attacks? I ran through a full attack chain (with breaks to eat greens) about 3x - ok, as full an attack chain as I could, but I also have vet attacks. Result? Maybe 10% health down. On one mob. With about six others porting in or otherwise chasing me.
That's not fun.
Neither are the gas clouds that do two ticks of damage at once... that overwhelm a lowbie's health bar.
About the only things missing would be a massive -END/-Recov/-rech attack that everything spams. -
Quote:Since we've had ustreams, we've had Positron come up and say that for the Prestige Power Slide (another collectors edition piece along with the cape) that "certain people" would have to no longer be working at PS.I remember lots of things being called "prohibitively time-intensive" and similar phrases... I don't remember things every being outright stated as "never going to happen"... Specifically, I am thinking about various exchanges with BaB re: Power Customization.
Have I missed such definite negatives about things?
And it has been said flat out in the past that anything you paid *extra* for (IE, collectors editions: Arachnos cape, Cape of the Four Winds, power slide) would not be *given* away free. (Unlike, for instance, the preorder sprints or the Arachnos helmets - didn't pay *extra,* just paid *ahead.*) I haven't heard that either cape fell under "certain people" not being there, though it might.
Those are the only definite negatives I can think of hearing related to this. So, hey, if they show up in the store, I (owner of both COH and COV CEs) am *perfectly* fine with it (and am surprised it took this long.) -
As much as I hate to say it - and I do hope I'm wrong in this, but still - I don't see them handing out free transfers past the VIP stipend. The server isn't *closing* after all. Just (and I should put "just" in quotes) changing language.
Admittedly that can certainly feel like "closing" to our French-only players.
Oh, and Ispahan:
Quote:I play on a lot of "dead" servers - though it sounds like you're worse off than our typical servers. But as for why an English player would come over? More slots on a non-VIP-locked server.I don't see why an English player would like to come and play on a server which is just plain dead -
If you're not looking on beta, you're not seeing the instant form shift. It's not live yet.
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Quote:Here's part of the issue with that re-leveling. IMHO, SSKing (and the "5 level power bonus" - if you SSK a 50 down to 30, they get powers up to 35) seriously broke the PVP zones, other than RV.
I'd stretch Bloody Bay to 30 or bring Warburg down to 25 and leave Recluse's Victory as is with Siren's Call being switched to PVE just because (unless they've changed something since pre-issue 13) the pvp rewards in that zone seem more lacking. Well, okay, I also really like that map. Sadly, even this would be inconvient for those who still pvp since they'd have to re-IO builds with different level IOs with zone level changes (I think).
Bloody bay? Used to be 15-25. You still get SK'd down to 25 automatically, but have powers up to 30. WHich doesn't sound quite so bad at first, except that's a HUGE 15 level range - and some pretty big things can show up in that last 5 levels. Given you're looking at people wandering in on partially slotted DOs (I still run people on shivan runs at that level as kind of a benchmark,) having the opposition now able to run, oh, a T3 Mastermind pet (for instance - rewarded at 26) is fairly rough.
Similarly, Sirens - to me - used to be the most fun on SOs. Good balance of "Lots of powers to play with" without having Tier 9s to worry about (except while people could run out, toggle and run back in.) Now? Up to 35 - in other words, LOTS of 'godmodes,' lots of big attacks, controllers/doms get their pets - something you didn't have to worry about 'til Warburg...
... where, even before the drop to 35 to unlock Ancillary/Patron power pools (which now have their first tier available in Siren's....) you had to deal with the first few tiers of them thanks to APPs. Well, the first power, at least, as you're "essentially" fighting up to level 43.
Honestly, I love SSKing... except in the PVP zones. I feel it's one of the things that really broke the zones. -
Tri-stat, if I feel evil. (Seriously - have you ever played Silver Age SEntinels tri-stat? At one point I was rolling something like 20 dice at once for an attack. At once. If that game - which led to my picking up COH in the first place - had gone on for a year, I'd probably be rolling cardboard boxes full of dice at the end of that year.)
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Quote:Want to trade? I'm somewhere north of 300 characters. >.>Oh definitely. It'll take me several hours to get all those logins done.
Once you hit a certain point, it's better to just pick a few you might want it on and say the heck with the rest of 'em.
Edit: On the flip side, if you want to *track* your characters (or at least get a comprehensive listing,) logins like this are a great time to head over to City Info Tracker (cit.cohtitan.com) and grab the titan sentinel... or whatever it's called now, know there was a name change.) Just take a bit more time switching servers - and you'll have a nice, long list with a full count of characters, AT/side breakdown, most used powersets, etc. -