Major_Madcap

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  1. My level 35 brute started as a villain (last December) and did the alignment missions and is currently Rogue. I just discovered that I cannot get the villain epic pool powers as a Rogue. So I am going to take the time and convert back to villain, then train for level 35 and take Soul mastery from Ghost widow. Then keep working on becoming a rogue again and eventually a Hero.

    Before I do that, do I have all the information correct?
  2. Major_Madcap

    Demons/Time

    Quote:
    Originally Posted by T_Immortalus View Post
    Time does have pretty good heals, but you need to slot them well to make them as good as you can. Time needs the heals,


    As the saying goes, Time heals all wounds.
  3. Thank you for the help, CrashPositron. Your solution worked for my inability to login to the server.
  4. Major_Madcap

    Constant aura

    Whatever it was, it appears to be gone now. I logged in today and no more stinky-cloud-looking aura.
  5. Major_Madcap

    Constant aura

    Thank you for the replies.

    And thank you, Electric-Knight, for at least a temporary solution. I login and see the stinky-cloud tendril aura. Turning on Walk, turns OFF the aura and it stays off when I de-toggle Walk. However, if I logout and log in again, the aura is still there, but at least, turning on/off Walk seems to dispel it.

    I have checked the buff icons located underneath the HP/end/XP window and the only thing that I can think of that might be "new" is the Invader accolade.

    Although I have been using the base empowerment buffs recently (last 2 weeks or so), I noticed this aura before discovering the empowerment buffs.
  6. Major_Madcap

    Constant aura

    Hello all. I encountered something which is really annoying, but not affecting gameplay; My level 49 Ice/Dark corruptor has an annoying aura that is not part of the costume and not the effect of a power. I have noticed this aura since around level 45 - 46. The aura looks like green/white whispy tendrils and covers her from head to foot. I have turned off all of my powers and even went to a tailor and confirmed that my costume has no auras. I cannot figure out why my character is emitting this aura, but it is really annoying, because it makes me think of a big, stink-cloud :P
  7. [ QUOTE ]
    One thing they can do though is to increase Domination gain against AV so Doms can dish out much better damage when Domination is on.

    [/ QUOTE ]

    Ooooooo, I really like that idea. I wouldnt mind my "control" power not affecting a certain enemy type (AVs or Giant Monsters) IF I was then alllowed to do more damage. If Doms would get to generate Domination 4 times faster when fighting AVs and GMs, then (IMO) this would be a fair trade off.

    Just last night I was in a group taking down Deathsurge. If my controls were doing anything, it wasnt noticeable. My Domination was only up once during the fight, but during that time I felt like I was contributing because I was doing some decent damage.
  8. What they dont tell you, and really annoys me, is that if you are on a team and YOU are stealthed and dont do anything to break *your* stealth, but someone else in the team does, then the enemies get to see YOU.

    For example, I am stealthed and approach a group of enemies. I dont attack and do not get near enough for them to notice me. Then, a team member shoots an enemy. Now the group of enemies can see and attack MY character, despite me not doing anything to break my stealth. That's always irritated me.
  9. [ QUOTE ]
    If toast always lands butter-side down, and cats always land on their feet, what happens if you strap toast on the back of a cat and drop it?

    [/ QUOTE ]

    Here you go:

    Answer

    [ QUOTE ]
    When buttered toast is dropped it usually lands buttered side down and when a cat falls it usually lands on it's feet. So if you strap a piece of buttered toast to a cat's back what happens when the cat falls off of something? Will the cat land on it's feet defeating the buttered toast theory or will the toast land buttered side down defeating the cat landing theory??

    After posting this I have come to wonder what kind of people are really out there that are seriously putting toasts on kitty's feet! There has got to be some kind of animal rights law against that! Well heres what we have come up with:

    Catt: What would happens is the cat would fall onto its side due to paranormal quanta thingy reasons

    Casey: All I have to say is......there's only one way to find out. <evil laugh>

    Todd: The cat will land on its feet. A cat quickly turns itself while it is falling. Gravity pulls the buttered side on the toast because it is heavier then the side without butter. Now to actually prove this would be most likely be impossible because it is hard to strap anything to a cats back.

    rebel: the cat weighs more so the cat will land on it's feet

    Edwin: Here is a joke "scientific analysis" that I came up with for the cat-and-buttered-toast problem:
    To understand how to analyze this dilemma, we must first understand what it is that makes cats land on their feet and what makes buttered toast always land toast-side down.
    For the cat problem:
    To start, we will take a diagram of a falling cat. The basic forces acting on the cat are gravity and air resistance, given by mg and
    b(v^2) respectively, where m is the mass of the cat, g is the gravitational acceleration constant, b is the wind resistance constant, and v^2 is the velocity at any one point in time, squared. We know that average the mass, m, of a cat is about 3 kilograms, and we know g, so we know gravity's force mg, but what about b(v^2)? Well, the b for an animal or person can be calculated from Sir Frodenheim's air resistance equation (or "ye winde resistance" as it was called at his time). Sir Frodenheim was compelled to study the dilemma of falling people and animals because of his love for defenestrating his coworkers and their pets. Sir Frodenheim's equation is given by:
    b = (A * rho * e^2 * delta) / (theta * kappa * flappa * shmelta * IHateTheseStupidGreekLetters)
    where A is the flux (perpendicular surface area), rho is air's density (or the density of whatever fluid the creature is falling through), delta is a value determined by the manner in which the cat is released, and is usually higher if the object is thrown forcefully, for example if the cat is punted out the window like a football, and e^2 is of course the constant e squared. The remaining variables represent different weather and humidity conditions and are generally very close to one, so they may be ignored.
    Another condition we need to mention, however, is that the weight of the cat is distributed unevenly throughout its body, for it is not a completely symmetric object. The body of the cat of course has more mass than the legs, and so a torque that acts on the body is created by gravity.
    Looking at gravity alone, one would conclude that the cat would land on its back because of the torque. But, when we plug in the air resistance equation, we get greater upwards forces acting on the body, because it has more surface area, to which b is proportional (see Frodenheim's equation above). These upwards forces generate an upwards torque on the body (because they do not act on the cat's center of gravity) that invariably aligns the cat straight-up on its feet.
    For the buttered toast problem:
    The buttered toast problem is almost identical to the cat problem. In the buttered toast problem, the air resistance constant, b, is enormous on the un-buttered side of the toast because the toast's bumpy, porous structure give it a huge A value, while the liquid molten butter on the other side covers these bumps and holes, drastically reducing b. Again, we get a torque caused by air resistance, but this time it acts upwards on the un-buttered side, and so this side invariably flips upward, leaving the buttered side facing the ground until the toast lands.
    Now for the joining of the two:
    Now we must analyze what happens when a piece of buttered toast is strapped onto a cat's back, buttered-side up, of course. In this situation, we must consider the added element of the rope - we need to know how ropes behave in terms of air resistance. It turns out that this problem was solved during the Spanish Inquisition in 1478 by Don Alejandro, who was hired by Torquemada to make a more efficient gallows for hanging people during the Inquisition. Don Alejandro theorized that the air resistance, I, could be found with b(v^3) where v is the velocity at any one time cubed, and b is the air-resistance constant. He further theorized that b could be found with:
    b = (Q * rho * ((T * pi / 2) * (sin(theta) / L)) )
    where rho is the density of the air (or the density of whatever fluid the rope is falling through), ((T * pi / 2) * (sin(theta) / L)) represents the flux (perpendicular surface area) of the rope since T is the rope's thickness, L is the rope's length, and theta is the rope's angle from the vertical as it falls. Finally, Q is a constant that is determined by the rope's material and construction.
    In his studies, Don Alejandro found that the value of Q was zero when the angle, theta, was zero, but rose to enormous values when theta strayed even the slightest from zero. After further research, Don Allejandro found that this occurred because of billions of micro-grooves that occur in any rope because of the splintering, wooden nature of rope material. These grooves form pockets and cause wind resistance, and their sheer numbers causes the rope to "grab" the air at any angle and twist with great force until the rope is falling oriented horizontally with the ground.
    So, when something with a rope tied to it is falling, such as a "heretic" with a noose on his neck, as in Don Allejandro's case, or in our case a cat and a piece of buttered toast, the object will land in whatever orientation keeps any exposed rope horizontal to the ground. In our case, the rope will be exposed at the juncture between the bread and the cat, where the rope goes up, across a tiny gap between the cat and the toast, and up to the toast. Since the rope is exposed at this juncture, this is where the cat-toast combination will land.
    In other words, the cat will land on its side with the toast tied to its back, and so the toast will have also landed, and both are touching the ground.
    Of course, this analysis is only an idealization. Many different conditions can occur that would throw off this calculation. For example, you might be only be using the buttered toast as flavoring as you use the cat to feed your pet bear, in which case the cat doesn't even land on the ground but in the bear's mouth. Or, you could be a ******* and try to prove my analysis wrong by using smooth nylon fishing wire so that Allejandro's equation doesn't apply. And, in many cases, the cat will simply use magical powers to fly away.

    Pector: I have actually tested the combined theories of cats and buttered toast on a neighbor's cat. The result of 20 tests brings me to the conclusion that two things will actually happen. 1) the cat will land on its feet and 2) it will immediately roll over due in part to the buttered toast effect and in part a (usually) vain attempt to remove the toast from it's back. After 20 attempts from various (cat-safe) heights, the neighbor's cat has decided to stay away from me at all costs. I am currently seeking more cat volunteers and a research grant for further exploration of this phenomenon.

    i know all: well at first thought you would think on the side but WRONG!!!!!!!! bcuz if it did then neither the toast or the cat myth would be true. for them both to stay true the toast would have to fall off the cat and then land butter side down and then the cat lands feet first OR what you could do is just when you strap the toast onto the cat have it butter side down

    [/ QUOTE ]
  10. I am 36 years old and do telephone technical support for a major shipping company. I like Anime, computer games, reading, writing and "creative" stuff. Here is an old picture of myself:

    Myself

    To learn a little more about me, here is my web page:

    My web page

    I havent updated the web site for awhile, so dont expect much
  11. [ QUOTE ]
    I believe that you all are not just fans but customers. Because of that, I SHOULD listen to you. I SHOULD communicate with you. That's part of what you're paying for, after all.

    [/ QUOTE ]

    Thank you very much Statesman. That is a big reason why I have stayed with COH so long. When I was playing Everquest (years ago, after it first came out), the game developers had the attitude, "Its our game. You play it our way. Who cares what the players think." And this was really reflected in how they answered questions and posted on their message boards.
  12. I've noticed a huge change as well. Pre-issue 3 I did the cape mission about 12 times for different characters as well as helping friends with their missions. The tech lab was always a randomized, 3 floor deal.

    Last week, my friends and I did the cape mission for our 4, level 20-something characters, all one after the other. The tech lab had 2 small floors and the same layout each time
  13. [ QUOTE ]
    Why not have General Hammond issue a jet-pack to every hero. The jet-pack could be a temp power of flight usable until the player exists the shard.

    [/ QUOTE ]

    Great idea! Like a Sky Raider flight pack! It could even cost influence and this could be another Influence sink. Heck, even my characters that have flight would get this just because the jetpacks are so cool looking.
  14. [ QUOTE ]
    Earlier I did the two CoT missions that awards the Frontline badge. Nowhere does the text mention anything about bosses. The first mission was fine, no bosses.The second mission had, not one, but four bosses (death mages) and it was a defeat all mission.

    [/ QUOTE ]

    Here's something odd. I had done that mision a few times pre-issue 3. For myself and helping out friends. There were ALWAYS bosses (Death Mage fighting Alternate Orenbega Mage, or something like that).

    When my Illusion Controller got that mission, I was doing this mission solo and wanted to see how tough it would be to solo Death Mages with my pets. However, my mission had zero bosses
  15. [ QUOTE ]
    I've put 3 alts through the hollows and had similar challenges. I agree it can be a royal pain in the butt, but it can be done. In fact I only died once because of this situation. You just need to be extra careful as far as the path you take. It's a fine line, but it can be walked.

    [/ QUOTE ]

    Agreed. When my Controller was level 4, I travelled from Atlas Park to Steel Canyon using the tram. Then ran to the Independance Port gate. Then took the tram to Brickstown and ran through Brickstown to the entrance to southern IP. I did this to join an SG member in that part of IP.

    You just have to be aware of your surroundings and keep an eye on nearby enemies.

    Of course, The Hollows has a problem with enemies spontaneously "popping" up regardless of how careful you are. Try to stick to areas where enemies dont spawn, like on fences.
  16. [ QUOTE ]
    All depends on the class...your build...and how you play it.
    I've taken out two bosses at once with a blaster before...solo

    [/ QUOTE ]

    I agree. With my Defender, I was able to solo defeat a Nemesis boss and a 5th Column Vampire boss, together and both were red con. But I got defeated by a single orange con Carnival of Shadows Boss. Different factors come into play as well and sometimes it is luck.
  17. 8 posts and stil have 5 stars! You're off to a good start Bridger!


    Hehe, welcome.
  18. You should see the Rikti Crash site (level 40+ hazard zone). I have been there 4 times. Twice I was there with a friend, twice I was there by myself. Out of those times only once was there another person in the zone.
  19. Cool! Thanks Positron. Always good to hear from the red-named posters!
  20. [ QUOTE ]
    I hope it isn't Thursday.... I have to work and then I have a test that night.... Please be Friday.

    [/ QUOTE ]

    Oh no!! The next few days??! Thursday is Survivor night (but I will probably tape that) and Friday is Sky Captain and the World of Tomorrow! And Saturday is D&D night! Ugh.
  21. 3DRealms was scheduled to release the game Duke Nukem Forever back in December 1998. They redid the game using a new engine and kept pushing the game back more and more. It's still not out yet. Years ago, when asked when the game was coming out, they stood firm and unwavering with their answer, "When it's done." It is almost 6 years later and the game is vaporware.

    I'm NOT saying that the City of Heroes developers are going along the same route, I just thought that the DNF story was a funny one
  22. Paragon Defence Force (or PDF for short, no one wants to make a character called Adobe Acrobat to lead the group though ).

    Colors are Blue and Green. I cant remember what the emblem is