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Posts
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Joined
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Might want to add a note about when is and is not the proper time to use your nuke. A new blaster will probably need to know this.
IE, it's never a good idea to start off an AV fight by nuking. -
I've played 2 AR/ blasters to 50 and never needed Buckshot in its current form. I'd be supportive of a change to a ST attack.
I definately could see a use for it on my AR/EM. Not sure I'd want it on my AR/Dev, but who knows...depends on how good it is. -
My question: Is this an account-wide mistake? Meaning, I checked the character I was on at the time I received the MOTD, and nothing appeared out of the ordinary. So,do I need to check all the rest of my characters? Or can I assume I'm not affected?
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[ QUOTE ]
Can I invite a kinetics defender to my team
[/ QUOTE ]
I'd read rule 5 again. -
This is a neat idea. I'll be marking this thread as a favorite to remember to check back and see if anyone comes up with a good build for MA/SR.
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I went electric mastery on my AR/EM, because I already did Munitions on my AR/Dev. I agree with Another Fan that LRM is not needed on your build. I'd seriously reconsider taking PB, Ignite and Cryo Freeze Ray.
Oh well, I guess we all shouldn't have the same builds. Do whatever's fun for you. -
McDonnell here. I had a "blast" helping you guys kill Fakes last night. I cannot make the TF tonight, but I will try to remember to come thursday for the Midnighter arc, I'll probably bring a scrapper next time. McDonnell doesnt need the midnighter arc.
Don't let naysayers get you down. This is a positive thing. Congrats. -
If you like Power Thrust I have a suggestion.
There is a Knockback set that goes into this power called Kinetic Crash. If you put 4 into it you'll get 4 points of KB protection, then you wont need Acrobatics, or the leaping pool at all. You could still fly if you wanted to.
EDIT: I forgot to mention, the Kinetic Crash IO set is not expensive. -
Scrapper, blaster, defender.
Scrapper Fire/Fire
Blaster Ice/Ice
Defender Dark/Dark
Unstoppable trio. -
I think Im the only devices player that would rather take Time Bomb in its current form than targetting drone. For me, thats a more useless power than even lowly Time Bomb. which holds 5 scirocco's very nicely.
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Well the thing with ignite is the damage ticks dont show up in the combat log, so you just have to use your best judgement if you think its landing sufficiently, for the level foes you intend on fighting.
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Look at it this way. Lets say it ticks 50 times and it lands 38 times. Then you add accuracy and it ticks 50 times and lands 46 times. Thats more damage.
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For every blaster Ive ever played: Get Aim and BU as soon as offered, slot them up for recharge. Get some form of stealth. Slot attacks with accuracy and end reduction, they have enough base damage to do the job in the early game.
Thats the down and dirty win formula for me. -
I just never could get into Brutes. But I'm on my 2nd stalker now.
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I see you're omitting Thunderstrike, do you not like the animation?
I would take Build Up much sooner. -
I see alot of slotting errors. Most notibly in Caltrops, hover, and trip mine.
Caltrops is best when you slot up the slows. I use 2 recharge, and 2 slows. Forget the piddly damage. Use those slots elsewhere. Like Web grenade. What a great power, will immob a boss in 2 applications, and will slow him with one. You 'll use it with ignite eventually, so get it slotted up.
Hover I am assuming you want to use in battle so you want the speed? So just 3 slot it for flight speed and be done with it. The extra slots for defense especially are a waste. Its end use is very low to begin with.
Trip Mine sure, you can set down a lot with 3 recharges, but half of them will miss the enemy, because you have no accuracy. Ignite will actually do MORE damage with a few accuracy in it. At least one. Try it and see.
I think you'll be disappointed trying to build up dam resistance and defense both. Focus on one or the other, with set bonuses else you be too spread out and it will be mediocre at best.
My AR/Dev does just fine with no defense at all.
I have 1 slot in cloaking Device (endrdx), 1 slot Smoke grenade (recharge), and one slot in hover (endrdx). I have one slot in body armor which contains my KB resistance Steadfast Unique.
Imagine how powerful you'll be with all the attacks 6 slotted, by moving those wasted slots into the attacks, right where a blaster needs them.
Edit: Eeek I just realized you dont have bean bag. Dont give up a ranged stun, that power is too good to skip. -
Here's a starter build I came up with quickly to get you to level 41 where you can decide on your own what epic you prefer. OR you can decide to never choose an epic powerset.
I have not included elude, because you really dont need it prior to 40. Personally I would never take it, I would go Soul Mastery and take Shadow Meld and never have to deal with the End Crash.
From the Primary, Crippling Axe Kick is most skippable. I would try to fit in Cobra Strike in the last 4 picks as it is great mitigation.
Take all the powers from the secondary except Elude.
Also you COULD take hurdle at 20 instead of health, if you wanted more maneuverability. This build will make you extremely fast all the time, and elusive -- even without elude.
Villain Plan by Mids' Villain Designer 1.401
http://www.cohplanner.com/
[u]Click this DataLink to open the build![u]
MA/SR starterbuild: Level 40 Magic Stalker
Primary Power Set: Martial Arts
Secondary Power Set: Super Reflexes
Power Pool: Leaping
Power Pool: Fitness
Villain Profile:
Level 1: Thunder Kick -- Acc(A), Acc(3), Dmg(5), Dmg(11), Dmg(21), RechRdx(37)
Level 1: Hide -- DefBuff(A)
Level 2: Storm Kick -- Acc(A), Acc(3), Dmg(5), Dmg(11), Dmg(15), EndRdx(21)
Level 4: Focused Fighting -- DefBuff(A), DefBuff(17), DefBuff(19), EndRdx(37)
Level 6: Assassin's Blow -- Acc(A), Acc(7), Dmg(7), Dmg(15), RechRdx(37)
Level 8: Focus Chi -- RechRdx(A), RechRdx(9), RechRdx(9)
Level 10: Combat Jumping -- DefBuff(A), EndRdx(40)
Level 12: Placate -- RechRdx(A), RechRdx(13), Range(13)
Level 14: Super Jump -- Jump(A)
Level 16: Practiced Brawler -- RechRdx(A), RechRdx(17)
Level 18: Swift -- Run(A), Run(19)
Level 20: Health -- Heal(A), Heal(40), Heal(40)
Level 22: Stamina -- EndMod(A), EndMod(23), EndMod(23)
Level 24: Dodge -- DefBuff(A), DefBuff(25), DefBuff(25)
Level 26: Crane Kick -- Acc(A), Acc(27), Dmg(27), Dmg(29), Dmg(34), EndRdx(39)
Level 28: Quickness -- Run(A), Run(29)
Level 30: Focused Senses -- DefBuff(A), DefBuff(31), DefBuff(31), EndRdx(31)
Level 32: Eagles Claw -- Acc(A), Acc(33), Dmg(33), Dmg(33), Dmg(34), EndRdx(34)
Level 35: Evasion -- DefBuff(A), DefBuff(36), DefBuff(36), EndRdx(36)
Level 38: Agile -- DefBuff(A), DefBuff(39), DefBuff(39)
Level 41: [Empty]
Level 44: [Empty]
Level 47: [Empty]
Level 49: [Empty]
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Assassination -
Doesnt hurt as much for AR/EM as it does AR/Dev.
/EM players need an Epic hold anyway to leverage Ignite.
/Dev players, with webnade and caltops, have many more opportunities for Ignite...and oh damn, it isnt recharged yet. Thanks Devs. -
As always, I agree with Finduilas 100%.
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Ever hear of teaming with a tanker? Im serious.
Find a friend, re--roll, make a leveling pact. You bring the damage, he brings the safety. No obstacle cannot be overcome. No foe is too great. When you get good at blasting, then make friends with any other toon, but as a start, befriend a tank.
My Ice/Ice blaster is in a leveling pact with an Elec/Elec blaster. We succeed because we use good tactics. Like never stand on the same side of a boss that can cone mez you. Until you know how the AI works, a tank will help you. Like a big ole meatbag buffer zone. -
Inv/WM is just about the only tank I play anymore. He was my first character and also runs the A.G.O.N.Y. SG on Victory.
I have an Ice/Fire/Pyre on Freedom that I dust off and play occasionally, he is just brutal offensively. I should play him more, he has alot of very expensive IOs in his build. -
I just check my profile window when unsure. No biggie.
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My fav blaster is my AR/Dev/Munitions because of his versatility. Loves to fight Malta.
Second is AR/EM/Elec that is all about long range and cones. Loves to fight Carnies and Nemesis.
Third is Energy/Fire that I play almost like a stalker by taking concealment pool. She is very unique. Loves killing Nemesis and Council because they like to stand close together.
I have an old Fire/Fire/Force nearing 50 as well, an Ice/Ice and a Sonic/EM in the mid 30s. All have their own play style.
When I need to kill Circle of Thorns I use either a Dark/Dark defender or a Dark/Dark stalker.
Blasters REALLLLY need to be able to delve into the darkness, hopefully in an upcoming release the developers will allow us to choose some dark powersets. -
Buy the latest, architect edition, you get access to all the aspects of the CoX world plus you get to choose between the Cyborg Pack or the Magic Pack and all the cool stuff that entails. By choosing the latest one out there you ensure yourself of having the latest build on disk so you have a software backup that doesnt entails hours of patching to get it up to date.
Buy Architect Edition. I got it for 19.99 at best buy and it came with a free month.