The Positron Scrapper Challenge


Ars Valde

 

Posted

I'm looking at an interesting challenge: build the best scrapper to run the Positron TF. Currently I'm going to either respec my DB/SR (or use his 2nd build) to optimize him for this TF, since its relatively easy to get people to start it and it gives the most Merits for the lower level TFs.

I'd like to know what scrapper YOU consider the best at that level, and what build. Here's the rules:

1. No Purple sets. Few people have them, and they make the challenge less.
2. Some IOs like Numinas +Reg/+Rec don't lose their ability even if you exemp down, and they will be pretty accessible after you run the TF a few times, so they are OK. Its better if you show a build before and after you get the "big three".
3. Its OK to assume your character is level 50, but remember the TF caps out at 15, so you only get the powers and slots for that level.
4. Its OK to use a vet power as an attack, but you have to clearly state the power and what vet time you need to invest to get it. Same goes if you are a 5 year vet and don't have to take a travel pre-power. Just state it up front, and realize that not many people will be able to do the same.
5. Your build cannot depend on any other AT providing some function you don't have. In fact, assume that for the last few missions (which are all Defeat All) that the PUG you are doing the TF with is down to 3 people including yourself, and that YOU are the only damage dealer. If you build with the idea that heals are limited or ineffective as well, even better.

Your build should address:
What Primary and Secondary sets would you pick and why?
What Power Pools and why?
Is/Are there Temp powers (for instance, the Kings Row jet pack) that you consider essential?
What IO sets do you consider important? Remember, set bonuses are lost three levels below their native level, so you might want to use IOs that you usually wouldn't slot.
Give an approximation of how much Inf you think the build would cost.

Its easy to be uber with a purple-filled 50! Can you be uber... at 15?


Ideally, the tank will die precisely as everyone else starts fighting, allowing aggro to be spread evenly among the blaster. -seebs, "How to Suck at CoH/CoV" Guide

 

Posted

It's not really a challenge if you're doing it for the reward, and build restrictions don't belong in a "challenge"

This comes off more as a "build me a merit farmer!" more than anything, sorry :-/


 

Posted

Gosh, no that's NOT the idea at all. I just think its a challenge to build at lower levels, and Positron is easier to get people for than say, a Shadow Shard marathon.

There are much easier ways to get Meris than suffering through Positron!

Don't like it, don't do it.


Ideally, the tank will die precisely as everyone else starts fighting, allowing aggro to be spread evenly among the blaster. -seebs, "How to Suck at CoH/CoV" Guide

 

Posted

My dm/sr did the best of my scrappers due to siphon life being slotted up

Sorry to tell you a blaster is the better build for posi merit farming I have a fire/mind at 29 and he is better than any of my 5 scrappers solo on posi.


Pinnacle
Langar Thurs-Katana/SR 50; Hejtmane-DM/DA 50
Rogue Spear-Spines/DA 50; Hypnosis-Ill/Rad 50
Sir Thomas Theroux-DM/SR 50; Melted Copper-Fire/Shield 50
Byzantine Warrior-DB/ELA 50;Blade Tempo-50 DB/EA

 

Posted

[ QUOTE ]
My dm/sr did the best of my scrappers due to siphon life being slotted up

Sorry to tell you a blaster is the better build for posi merit farming I have a fire/mind at 29 and he is better than any of my 5 scrappers solo on posi.

[/ QUOTE ]

All the better for the challenge. I bet you would get a lot of people to say that a different AT is better for the TF.

The idea is to build your best scrapper at level 15. And be the only damage dealer at the end of a tough TF.


Ideally, the tank will die precisely as everyone else starts fighting, allowing aggro to be spread evenly among the blaster. -seebs, "How to Suck at CoH/CoV" Guide

 

Posted

It doesn't seem very fair to allow veteran rewards and say "no" to purples. You can get purples in weeks, but you can't get any veteran attack before a full year.

Exemplared to level 15, all your slots still work, the values you get from enhancements are just lower.

That being said, here's what I would go with :

Hero Plan by Mids' Hero Designer 1,401
http://www.cohplanner.com/

[u]Click this DataLink to open the build![u]

Level 46 Natural Scrapper
Primary Power Set: Claws
Secondary Power Set: Willpower
Power Pool: Speed

Hero Profile:
Level 1: Strike -- Mako-Acc/Dmg/EndRdx/Rchg(A), C'ngImp-Acc/Dmg/EndRdx(3), C'ngImp-Acc/Dmg/Rchg(3), C'ngImp-Dmg/EndRdx/Rchg(5), T'Death-Acc/Dmg/EndRdx(5), HO:Nucle(7)
Level 1: High Pain Tolerance -- ResDam-I(A), Heal-I(7), Heal-I(9), Heal-I(9), ResDam-I(11), ResDam-I(11)
Level 2: Slash -- Mako-Acc/Dmg/EndRdx/Rchg(A), C'ngImp-Acc/Dmg/EndRdx(13), C'ngImp-Acc/Dmg/Rchg(13), C'ngImp-Dmg/EndRdx/Rchg(15), HO:Nucle(15), T'Death-Acc/Dmg/EndRdx(17)
Level 4: Swipe -- Mako-Dam%(A), C'ngImp-Acc/Dmg/EndRdx(17), C'ngImp-Acc/Dmg/Rchg(19), C'ngImp-Dmg/EndRdx/Rchg(19), HO:Nucle(21), T'Death-Acc/Dmg/EndRdx(21)
Level 6: Fast Healing -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(23), RgnTis-Regen+(23), Heal-I(25), Heal-I(25), Heal-I(27)
Level 8: Follow Up -- Mako-Acc/Dmg/EndRdx/Rchg(A), C'ngImp-Acc/Dmg/EndRdx(27), C'ngImp-Acc/Dmg/Rchg(29), C'ngImp-Dmg/EndRdx/Rchg(29), T'Death-Acc/Dmg/EndRdx(31), HO:Nucle(31)
Level 10: Indomitable Will -- LkGmblr-Rchg+(A), Ksmt-ToHit+(34), Krma-ResKB(34), EndRdx-I(36), EndRdx-I(36), EndRdx-I(36)
Level 12: Hasten -- RechRdx-I(A), RechRdx-I(31), RechRdx-I(33), RechRdx-I(33), RechRdx-I(33), RechRdx-I(34)
Level 14: Super Speed -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(37), Zephyr-ResKB(37), Winter-ResSlow(37), EndRdx-I(39), EndRdx-I(39)
Level 16: [Empty]
Level 18: [Empty]
Level 20: [Empty]
Level 22: [Empty]
Level 24: [Empty]
Level 26: [Empty]
Level 28: [Empty]
Level 30: [Empty]
Level 32: [Empty]
Level 35: [Empty]
Level 38: [Empty]
Level 41: [Empty]
Level 44: [Empty]
Level 47: [Empty]
Level 49: [Empty]
------------
Level 1: Brawl -- Mako-Dam%(A), T'Death-Dam%(39), HO:Nucle(40), HO:Nucle(40), HO:Nucle(40), HO:Nucle(42)
Level 1: Sprint -- Run-I(A), Run-I(42), Run-I(42), Jump-I(43), Jump-I(43), Jump-I(43)
Level 2: Rest -- RechRdx-I(A), RechRdx-I(45), RechRdx-I(45), RechRdx-I(45), RechRdx-I(46), RechRdx-I(46)
Level 1: Critical Hit



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Claws has a good attack chain at low levels, WP has full mez protection, a great +HP power and Fast healing. The damage mobs do in a lowbie PuG of 3 is low enough to make mitigation a nonissue as long as you've got means to recover between fights, and this build has it between regen and low recharge on rest (of course, there's also insps).

There's lots of overkill slotting on attacks, so it retains good values while exemplared. I picked SS as the travel power, coupled with a stealth IO in Sprint it gives total invisibility. Hasten is also great to speed up your attacks.

Between FU and the kismet tohit in IW, tohit should be OK. There's also fluff stuff like KB procs that aren't really necessary unless you turn off IW to save end, a slow resist IO, slots in Brawl, etc. The build would be functional without any unique or HOs (replace them with CI Acc/Dam), costing about 20-30m.


 

Posted

Can I invite a kinetics defender to my team


 

Posted

This is a neat idea. I'll be marking this thread as a favorite to remember to check back and see if anyone comes up with a good build for MA/SR.


-Largo

Founder of A.G.O.N.Y. Supergroup on Victory
Member of Thought Sanctum VG on Victory
Member of St0rm Batallion SG on Guardian

 

Posted

[ QUOTE ]
Can I invite a kinetics defender to my team

[/ QUOTE ]

Nope, you can't assume any other teammates have any given powers.


Ideally, the tank will die precisely as everyone else starts fighting, allowing aggro to be spread evenly among the blaster. -seebs, "How to Suck at CoH/CoV" Guide

 

Posted

[ QUOTE ]
Can I invite a kinetics defender to my team

[/ QUOTE ]

I'd read rule 5 again.


-Largo

Founder of A.G.O.N.Y. Supergroup on Victory
Member of Thought Sanctum VG on Victory
Member of St0rm Batallion SG on Guardian

 

Posted

[ QUOTE ]
[ QUOTE ]
My dm/sr did the best of my scrappers due to siphon life being slotted up

Sorry to tell you a blaster is the better build for posi merit farming I have a fire/mind at 29 and he is better than any of my 5 scrappers solo on posi.

[/ QUOTE ]

All the better for the challenge. I bet you would get a lot of people to say that a different AT is better for the TF.

The idea is to build your best scrapper at level 15. And be the only damage dealer at the end of a tough TF.

[/ QUOTE ]

I never said a scrapper would not work I done it with my scrappers it is just easier on a blaster at that level. kiting plus SS at that low level is better I ran it 5 times in a 2 week stretch solo with my dm/sr not even tweaked for the tf and completed it.

Here is a few tips I have passed out in the past you need at least 3 attacks in your build as a scrapper. At that level avoid rushing in all the time you will need to pull and kite some to take advantage of spreading out the big zombie guys they are stupid and easy to manipulate.

Use your inspiration they help the more than anything


Mez protection is not an issue on that arc a few immobilizes and a hold once in a blue moon.


Pinnacle
Langar Thurs-Katana/SR 50; Hejtmane-DM/DA 50
Rogue Spear-Spines/DA 50; Hypnosis-Ill/Rad 50
Sir Thomas Theroux-DM/SR 50; Melted Copper-Fire/Shield 50
Byzantine Warrior-DB/ELA 50;Blade Tempo-50 DB/EA

 

Posted

I would so do this if they had stalkers on blueside. Having invis would be the only way I would do this tf.


Bump and Grind Bane/SoA
Kenja No Ishi Earth/Empathy Controller
Legendary Sannin Ninja/Pain Mastermind
Entoxicated Ninja/PSN Mastermind
Ninja Ryukenden Kat/WP Scrapper
Hellish Thoughts Fire/PSI Dominator

Thank You Devs for Merits!!!!

 

Posted

Some of the things I've learned for /SR at 15:

- I didn't slot my defenses enough as I was leveling up originally.
- Taking Health at 14 is one of the few ways available to /SR to get the big three into the build, Aid Self is another option.
- I'm not yet convinced that the Passive powers (e.g. Agile) add enough protection to take this early.


Ideally, the tank will die precisely as everyone else starts fighting, allowing aggro to be spread evenly among the blaster. -seebs, "How to Suck at CoH/CoV" Guide

 

Posted

[ QUOTE ]
It's not really a challenge if you're doing it for the reward, and build restrictions don't belong in a "challenge"

This comes off more as a "build me a merit farmer!" more than anything, sorry :-/

[/ QUOTE ]

I'm in this category.


SI Radio has many DJs and listeners whom hold City of Heroes close to their hearts. We will be supporting many efforts to keep CoH ALIVE!!

 

Posted

Here's my prosposition at a build: Vet rewards: Ghost Slaying Axe and either Nem Staff or Blackwand. Yes you may have to use a lot of blues and Rest often but you could chose to not use Maneuvers. Tactics and Kismet +6% ACC and +acc IO set bonuses make the Vet powers more reliable. I would also use all rechargeable temp powers possible-- wedding band, bat, hammer, revolver.... .

Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/

[u]Click this DataLink to open the build![u]

Posi challenge 2: Level 46 Magic Scrapper
Primary Power Set: Dark Melee
Secondary Power Set: Super Reflexes
Power Pool: Leadership
Power Pool: Flight
Power Pool: Fitness
Power Pool: Leaping

Hero Profile:
Level 1: Smite -- P'ngS'Fest-Acc/Dmg:18(A), P'ngS'Fest-Dmg/EndRdx:18(3), B'ngBlow-Dmg/EndRdx:18(3), P'ngFist-Acc/Dmg:18(5), P'ngFist-Acc/Dmg/Rchg:18(5), B'ngBlow-Acc/Dmg:18(7)
Level 1: Focused Fighting -- S'dpty-Def/EndRdx:18(A), S'dpty-Def/Rchg:18(7), GftotA-Def:18(9), S'dpty-Def/EndRdx/Rchg:18(9), S'dpty-Def:18(11), GftotA-Def/EndRdx:18(11)
Level 2: Focused Senses -- GftotA-Def/EndRdx:18(A), GftotA-Def:18(13), S'dpty-Def/EndRdx/Rchg:18(13), S'dpty-Def/Rchg:18(15), S'dpty-Def:18(40), S'dpty-Def/EndRdx:18(40)
Level 4: Shadow Punch -- P'ngFist-Acc/Dmg:18(A), P'ngFist-Acc/Dmg/Rchg:18(15), B'ngBlow-Acc/Dmg:18(17), B'ngBlow-Dmg/EndRdx:18(17), P'ngS'Fest-Acc/Dmg:18(40), P'ngS'Fest-Dmg/EndRdx:18(43)
Level 6: Maneuvers -- S'dpty-Def/EndRdx/Rchg:18(A), GftotA-Def:18(19), S'dpty-Def/EndRdx:18(19), S'dpty-Def:18(21), S'dpty-Def/Rchg:18(21), Ksmt-ToHit+:18(23)
Level 8: Air Superiority -- P'ngFist-Acc/Dmg:18(A), P'ngFist-Acc/Dmg/Rchg:18(23), P'ngS'Fest-Acc/Dmg:18(25), P'ngS'Fest-Dmg/EndRdx:18(25), B'ngBlow-Acc/Dmg:18(27), B'ngBlow-Dmg/EndRdx:18(27)
Level 10: Practiced Brawler -- RechRdx-I:15(A), RechRdx-I:15(29), RechRdx-I:15(29), RechRdx-I:15(31), EndRdx-I:15(43), EndRdx-I:15(43)
Level 12: Siphon Life -- Theft-Acc/Heal:18(A), Theft-Heal:18(31), Mrcl-Rcvry+:20(31), Numna-Regen/Rcvry+:30(33), Acc-I:15(33), Theft-Acc/EndRdx/Rchg:18(33)
Level 14: Tactics -- EncAcc-ToHit:18(A), Rec'dRet-ToHit:18(34), EndRdx-I:15(34), EndRdx-I:15(34), EndRdx-I:15(42), EndRdx-I:15(42)
Level 16: Swift -- Empty(A)
Level 18: Health -- RgnTis-Regen+:18(A)
Level 20: Combat Jumping -- Winter-ResSlow:10(A)
Level 22: [Empty]
Level 24: [Empty]
Level 26: [Empty]
Level 28: [Empty]
Level 30: [Empty]
Level 32: [Empty]
Level 35: [Empty]
Level 38: [Empty]
Level 41: [Empty]
Level 44: [Empty]
Level 47: [Empty]
Level 49: [Empty]
------------
Level 1: Brawl -- P'ngFist-Acc/Dmg:18(A), P'ngFist-Acc/Dmg/Rchg:18(37), B'ngBlow-Acc/Dmg:18(37), B'ngBlow-Dmg/Rchg:18(39), P'ngS'Fest-Acc/Dmg:18(39), P'ngS'Fest-Dmg/Rchg:18(39)
Level 1: Sprint -- ULeap-Stlth:18(A), ULeap-Jump:18(36), ULeap-EndRdx:18(37), SprngFt-Jump:18(45), SprngFt-EndRdx:18(45), SprngFt-EndRdx/Jump:18(45)
Level 2: Rest -- RechRdx-I:15(A), RechRdx-I:15(36), RechRdx-I:15(36), RechRdx-I:15(46), RechRdx-I:15(46), RechRdx-I:15(46)
Level 1: Critical Hit



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Posted

[ QUOTE ]
Claws has a good attack chain at low levels

[/ QUOTE ]

Claws might not be best, there are CoT Spirits in Posi and their lethal resist with the -to hit would make them a pain to fight. I think the best primary would be either FIRE/ or Dark/ since both have exotic damage types that are not resisted nearly as much.


 

Posted

[ QUOTE ]
This is a neat idea. I'll be marking this thread as a favorite to remember to check back and see if anyone comes up with a good build for MA/SR.

[/ QUOTE ]

I can't really see a way to get enough defense into SR to make it worthwhile, but I'm willing to be surprised.

[ QUOTE ]

Mez protection is not an issue on that arc a few immobilizes and a hold once in a blue moon.

[/ QUOTE ]

Immobilize can be a pretty significant issue on a Melee AT. Also, Madness Mages and Ruin Mages can both hold, and throw in a few other nasty effects on top, and a few Eidolons can disorient.

Mez protection worthwhile.


 

Posted

[ QUOTE ]
[ QUOTE ]
It's not really a challenge if you're doing it for the reward, and build restrictions don't belong in a "challenge"

This comes off more as a "build me a merit farmer!" more than anything, sorry :-/

[/ QUOTE ]

I'm in this category.

[/ QUOTE ]

Roll a Rad Defender and go Merit farm with that.


 

Posted

A Warshade, that is all you need.

BC


 

Posted

I'm not getting the challenge here so much? Lots of builds have Solo'ed posi. The biggest thing you can do is get Hasten/SS/Stealth IO to stealth most of the thing. Build enough recovery to last in a fight without Stamina (Read Numina/Miracle/Pancea/Purples) and the rest is pretty easy. Claws is probably the best for offense, DM being a close second if you can line up shadow maul's cone well. Plus it has the self heal. I'd say DM/Shields because at that level you have all three positions of defense covered as well as being able to slot 2 3% defense to all IO's

I'd still rather take a purpled out Fire/Energy or Fire/Mental blaster though.


 

Posted

[ QUOTE ]
I'm not getting the challenge here so much?

[/ QUOTE ]

The challenge is to build a low level Scrapper (limited at level 15) that can do the last few missions of Posi NOT solo (i.e. there are still people on your team that increase the spawn size above solo) but to still be the only damage dealer and be effective and survivable.

Limited slots, limited powers, limited IOs. No Stamina. Mediocre teammate support.

But it doesn't have to be Posi necessarily (it was just the simplest idea I could come up with), any arc that has 4 or so defeat all missions with a variety of villains will do just as well.


Ideally, the tank will die precisely as everyone else starts fighting, allowing aggro to be spread evenly among the blaster. -seebs, "How to Suck at CoH/CoV" Guide

 

Posted

I do not fault you if your true intent is merit farming. I can undertstand exaclty why people look at your post and percieve that as the true intent.

Posi is vastly easier and faster with a team of 4,3,2 than 8,7,6,5.

You could have easily presented a scenario asking for a padded radio mission set to 8 with a 15th level.


 

Posted

....
Does this forum have some kind of mental problem? ADD or something? Maybe a lack of reading comprehension... Questions of "can i haz kin defender" when rule 5 clearly outlines you can not, or non sequiturs about soloing the TF when this ISN'T ABOUT SOLOING THE TASK FORCE, even people talking about purples when the lack of purples was the first dang RULE! And the farming talk needs to get stuffed. There are rules in place that allow whatever farming is allowed, IE: reduced rewards yadda yadda yadda so [censored] and get on topic or get out please.

Damage dealer focus? I know low level claws can get a great little attack chain going easily and I suppose you could do worse than /regen for fueling that attack chain indefinitely?


 

Posted

[ QUOTE ]
....
Does this forum have some kind of mental problem? ADD or something? Maybe a lack of reading comprehension... Questions of "can i haz kin defender" when rule 5 clearly outlines you can not, or non sequiturs about soloing the TF when this ISN'T ABOUT SOLOING THE TASK FORCE, even people talking about purples when the lack of purples was the first dang RULE! And the farming talk needs to get stuffed. There are rules in place that allow whatever farming is allowed, IE: reduced rewards yadda yadda yadda so [censored] and get on topic or get out please.

Damage dealer focus? I know low level claws can get a great little attack chain going easily and I suppose you could do worse than /regen for fueling that attack chain indefinitely?

[/ QUOTE ]
regen is a subpar posi because of the slows gerr thy suck and hrt the recharges of recon and dp also make sure you carry a couple breakfress for the rumble mages

Oh and I have and do solo posi all the time done it with scrappers and blasters


Pinnacle
Langar Thurs-Katana/SR 50; Hejtmane-DM/DA 50
Rogue Spear-Spines/DA 50; Hypnosis-Ill/Rad 50
Sir Thomas Theroux-DM/SR 50; Melted Copper-Fire/Shield 50
Byzantine Warrior-DB/ELA 50;Blade Tempo-50 DB/EA

 

Posted

[ QUOTE ]
I'm looking at an interesting challenge: build the best scrapper to run the Positron TF

[/ QUOTE ]

No offense to Stealth Bomber or anyone else working on this. There are a lot of "scrapper challenges" being thrown. Some of these I have absolutely no interest simply because I fail to see the fun in them, but they are actually a challenge. I'm not aware of any scrapper combo that is incapable of soloing Positron TF. After soling Posi TF with a defender, I'm having a hard time imagining any AT incapable of soloing Posi TF.

Other than speed, what exactly would the challenge be here? It's long been established it could be done.

Other than masochisms, why exactly would you omit any IOs?
Even purple IOs are still subject to exemplar nerfication. Yes, the make things go faster, but I don't see them trivializing the massive amounts of tohit debuffs you'll encounter.


As for 'stuffing the farming talk', why else does anyone run this horrible task force a second time? If I didn't need the badge for an accolade, I would have skipped this TF on every single character. I do occasionally run Positron with my Purpled out 50....for the MERITS. I cannot tell how many thanks I've gotten for dragging some poor lowbies through the whole TF because they couldn't survive the first spawn on every map.


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