Another AR/Dev
I see alot of slotting errors. Most notibly in Caltrops, hover, and trip mine.
Caltrops is best when you slot up the slows. I use 2 recharge, and 2 slows. Forget the piddly damage. Use those slots elsewhere. Like Web grenade. What a great power, will immob a boss in 2 applications, and will slow him with one. You 'll use it with ignite eventually, so get it slotted up.
Hover I am assuming you want to use in battle so you want the speed? So just 3 slot it for flight speed and be done with it. The extra slots for defense especially are a waste. Its end use is very low to begin with.
Trip Mine sure, you can set down a lot with 3 recharges, but half of them will miss the enemy, because you have no accuracy. Ignite will actually do MORE damage with a few accuracy in it. At least one. Try it and see.
I think you'll be disappointed trying to build up dam resistance and defense both. Focus on one or the other, with set bonuses else you be too spread out and it will be mediocre at best.
My AR/Dev does just fine with no defense at all.
I have 1 slot in cloaking Device (endrdx), 1 slot Smoke grenade (recharge), and one slot in hover (endrdx). I have one slot in body armor which contains my KB resistance Steadfast Unique.
Imagine how powerful you'll be with all the attacks 6 slotted, by moving those wasted slots into the attacks, right where a blaster needs them.
Edit: Eeek I just realized you dont have bean bag. Dont give up a ranged stun, that power is too good to skip.
-Largo
Founder of A.G.O.N.Y. Supergroup on Victory
Member of Thought Sanctum VG on Victory
Member of St0rm Batallion SG on Guardian
I do plan on using Hover in battle, but I also plan on using it as a travel power with the Safeguard temp powers in larger zones.
I understand your argument for not slotting defense, but I was able to get 13.1% to all and I figured with SG at 7.64% -to hit it was basically 20.74% def to all with only SOs. To supplement that I have 30% dmg res to smash/lethal. These are of course Mids numbers.
I am not looking for IOs yet as I have only just started.
I can see moving slots around and removing the +def but I run into the problem of not knowning what to slow in my attacks. For the cones I have 1 acc 3 dmg and 2 range but Burst and Slug are 1 acc 3 dmg and 1 recharge; what should I use in the suggested 6th slot?
I attached a new build with slightly altered slotting for review. 12.1% def SG 5.88% -to hit; 17.98% def to all in my eyes. 3% less def but much better acc.
Also added recharge and acc to SG and acc and range to Ignite. Modified the Caltrops and Web Grenade slotting as well. Web Grenade is tough for me to find decent slotting.
Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/
[u]Click this DataLink to open the build![u]
Level 50 Mutation Blaster
Primary Power Set: Assault Rifle
Secondary Power Set: Devices
Power Pool: Flight
Power Pool: Fitness
Power Pool: Fighting
Ancillary Pool: Munitions Mastery
Hero Profile:
Level 1: Burst -- Acc(A), Dmg(3), Dmg(3), Dmg(5), RechRdx(15)
Level 1: Web Grenade -- Acc(A), Immob(13)
Level 2: Slug -- Acc(A), Dmg(5), Dmg(7), Dmg(7), RechRdx(17)
Level 4: Caltrops -- RechRdx(A), RechRdx(17), Slow(19), Slow(19)
Level 6: Buckshot -- Acc(A), Dmg(29), Dmg(31), Dmg(31), Range(31), Range(37)
Level 8: Hover -- Flight(A), Flight(9), Flight(9)
Level 10: Targeting Drone -- EndRdx(A), ToHit(11), ToHit(11), ToHit(13)
Level 12: Sniper Rifle -- Acc(A), Dmg(33), Dmg(33), Dmg(33)
Level 14: Swift -- Flight(A), Flight(37), Flight(39)
Level 16: Smoke Grenade -- RechRdx(A), Acc(25), ToHitDeb(46)
Level 18: Flamethrower -- Dmg(A), Dmg(34), Dmg(34), Range(34), Range(48)
Level 20: Health -- Heal(A), Heal(21), Heal(21)
Level 22: Stamina -- EndMod(A), EndMod(23), EndMod(23)
Level 24: Cloaking Device -- EndRdx(A), DefBuff(25), DefBuff(40), DefBuff(40)
Level 26: Ignite -- Acc(A), Dmg(27), Dmg(27), Dmg(37), Range(39), Range(39)
Level 28: Trip Mine -- Acc(A), RechRdx(29), Dmg(40), Dmg(42), Dmg(43)
Level 30: Boxing -- Acc(A)
Level 32: Full Auto -- Dmg(A), Dmg(43), Dmg(43), RechRdx(45), RechRdx(45), RechRdx(45)
Level 35: Tough -- EndRdx(A), ResDam(36), ResDam(36), ResDam(36)
Level 38: Gun Drone -- RechRdx(A)
Level 41: Body Armor -- ResDam(A), ResDam(42), ResDam(42)
Level 44: Surveillance -- RechRdx(A), RechRdx(46), RechRdx(46)
Level 47: Weave -- EndRdx(A), DefBuff(48), DefBuff(48)
Level 49: LRM Rocket -- RechRdx(A), Dmg(50), Dmg(50), Dmg(50)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Defiance
Ok there are some things in your build that don't make sense to me. You seem to be combining short ranged powers with a hover blasting style.
Are you going to be dropping down and setting mines and a caltrop patch then pulling the mobs in with.... short ranged powers?
As a general rule of thumb for */Dev. You need to slot accuracy in all Pseudo pet and pet powers. (They don't benefit from targetting drone and need their own accuracy.)
That means that Ignite, Trip Mine, Time Bomb, and Gun Drone all need their own accuracy slotting.
Defiance 2.0 allows blasters to fire thier tier 1 and 2 primary and tier 1 secondary attacks while mezzed. When you are mezzed Targetting Drone is not detoggled but the benefits are supressed. This means that in order to hit with these attacks while mezzed they also need their own accuracy slotting (Burst, Slug, and Web Grenade.)
With the exception of Caltrops you've skipped all your controls, Bean Bag, Cryo Freeze Ray, and Taser.
3 total slots in swift are giving you less extra fly speed than the 3rd ED reduced enhancement in Hover. You should really only go with the base slot here and use the other slots in other places.
The to hit debuff from Smoke Grenade has a to hit check. The -perception is Auto Hit. If you are using it for the -perception, then the base slot with a recharge is good enough. If you are using it as a to hit debuff then it will require extra accuracy. As a side note that to hit debuff enhancement is adding less 1% to your total defense this to hit debuff is further reduced by purple patch and by critter rank. In essence eliminating virtually all the benefit that this slot is providing.
Cloaking device gives a base defense of 1.75% at an endurance cost of .26 per second. It also includes a 35 foot radius stealth.
Replacing this power with Combat Jumping slotted with an Unbounded Leap Stealth IO gives 1.75% defense at an endurance cost of .07 end/sec. The Unbounded Leap Stealth gives you a 30 foot stealth radius and combat jumping also provides a -8.3 mag protection to immobilization.
You can save the slot in CJ for a Defense Enhancement by putting the Unbounded Leap Stealth in Sprint. You just have to remember to toggle Sprint on and off to get the benefits of the stealth.
Gun Drone does not play well with Mines and Bomb. You'll have to dismiss it to keep it from aggroing stuff if you are planning on toe bombing. Not only does it need accuracy slotting as mentioned above but it really needs end red slotting and damage slotting. This power costs 39 endurance to cast (almost 1/2 your blue bar) and has to be refreshed every 90 seconds for maximum benefit. This is a power that is a skipper if you aren't going to 6 slot it. There is not a comfortable in between.
Surveillance is a defense debuff (and a resistance debuff as well) power. Even with Targetting drone you will want accuracy slotting since you will be using it on armored targets and will need to punch through the initial defense to get the benefits of it. You should also slot it for defense debuffs at least one slot preferably 2.
Don't be afraid to use set IOs. You can mix and match sets (refered to on the forums as Frankenslotting) quite cheaply often times for less than replacing your degrading SOs once or twice. Defense debuffs, to hit debuffs, to hit buffs, and slows can all be had cheaply with just a bit of patience at the market.
EDIT - Typo
-Insanity is doing the same thing over and over again and expecting different results. - Albert Einstein.
-I do not feel obliged to believe that the same God who has endowed us with sense, reason, and intellect has intended us to forgo their use. - Galileo Galilei
-When injustice becomes law, resistance becomes duty. - Thomas Jefferson
Thanks for your comments. This is exactly what I am looking for.
I have changed a few things after reading your post, but I am not looking for the best of the best and I want to keep a few things for character concept, specifically Cloaking Device. The other is Hover. I am planning on using it in battle, but not always incorporating it into my play. I mostly plan on using it as a travel power, but will use my temp powers when necessary.
I threw in the control powers, but am really unsure the best way to slot them.
I am not looking at IOs just yet, but I do plan on it eventually.
Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/
[u]Click this DataLink to open the build![u]
Level 50 Mutation Blaster
Primary Power Set: Assault Rifle
Secondary Power Set: Devices
Power Pool: Flight
Power Pool: Fitness
Ancillary Pool: Munitions Mastery
Hero Profile:
Level 1: Burst -- Acc(A), Acc(3), Dmg(3), Dmg(5), Dmg(15), RechRdx(15)
Level 1: Web Grenade -- Acc(A), Acc(13), Immob(25)
Level 2: Slug -- Acc(A), Acc(5), Dmg(7), Dmg(7), Dmg(17), RechRdx(37)
Level 4: Caltrops -- RechRdx(A), RechRdx(17), Slow(19), Slow(19)
Level 6: Buckshot -- Acc(A), Dmg(29), Dmg(31), Dmg(31), Range(31), Range(37)
Level 8: Hover -- Flight(A), Flight(9), Flight(9)
Level 10: Targeting Drone -- EndRdx(A), ToHit(11), ToHit(11), ToHit(13)
Level 12: Sniper Rifle -- Acc(A), Dmg(33), Dmg(33), Dmg(33)
Level 14: Swift -- Flight(A)
Level 16: Smoke Grenade -- RechRdx(A), Acc(25)
Level 18: Flamethrower -- Dmg(A), Dmg(34), Dmg(34), Range(34), Range(36)
Level 20: Health -- Heal(A), Heal(21), Heal(21)
Level 22: Stamina -- EndMod(A), EndMod(23), EndMod(23)
Level 24: Cloaking Device -- EndRdx(A)
Level 26: Ignite -- Acc(A), Dmg(27), Dmg(27), Dmg(37), Range(39), Range(39)
Level 28: Trip Mine -- Acc(A), RechRdx(29), Dmg(40), Dmg(42), Dmg(43)
Level 30: Beanbag -- Acc(A), Dsrnt(36)
Level 32: Full Auto -- Dmg(A), Dmg(43), Dmg(43), RechRdx(45), RechRdx(45), RechRdx(45)
Level 35: Taser -- Acc(A), Dsrnt(36)
Level 38: M30 Grenade -- Acc(A), Dmg(39), Dmg(40), Dmg(40), RechRdx(46)
Level 41: Body Armor -- ResDam(A), ResDam(42), ResDam(42)
Level 44: Surveillance -- RechRdx(A), RechRdx(46), RechRdx(46)
Level 47: Cryo Freeze Ray -- Acc(A), Acc(48), Hold(48), RechRdx(48)
Level 49: LRM Rocket -- RechRdx(A), Dmg(50), Dmg(50), Dmg(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Defiance
From my point of view that looks much better.
As far as sets go don't be afraid to start early. Once slotted an invention never degrades. Level 10 IOs are always better than TOs, level 20 IOs are always better than DOs and level 25 IOs are equivalent to even level SOs. Even if you only craft what drops you are better off than slotting standard enhancements.
As another example: Your caltrop slotting gives:
Slow: 66%
Recharge: 66%
Endurance discount: 0%
If you were to slot a level 35 Pace of the Turtle End/Rech/Slow, level 35 Tempered Readiness End/Rech/Slow, and a level 30 Curtail Speed End/Rech/Slow you would get these values:
Slow: 54.10%
Recharge: 54.10%
Endurance discount: 54.10%
That's in just 3 slots if you keep all 4 and add in a level 30 Impeded Swiftness End/Rech/Slow you would have 71.35% to all values at level 32 and you'd never have to upgrade those enhancements again.
It's definately something I would urge you to consider.
If you have trouble with earning influence early, mid or late game there are lots of good guides in the Market section of the forum. It's never too early to use inventions.
-Insanity is doing the same thing over and over again and expecting different results. - Albert Einstein.
-I do not feel obliged to believe that the same God who has endowed us with sense, reason, and intellect has intended us to forgo their use. - Galileo Galilei
-When injustice becomes law, resistance becomes duty. - Thomas Jefferson
Thanks for the tips. I will keep that in mind as I slot this guy out.
You are welcome and good luck.
-Insanity is doing the same thing over and over again and expecting different results. - Albert Einstein.
-I do not feel obliged to believe that the same God who has endowed us with sense, reason, and intellect has intended us to forgo their use. - Galileo Galilei
-When injustice becomes law, resistance becomes duty. - Thomas Jefferson
Am I crazy or is there no travel power in that build?
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Am I crazy or is there no travel power in that build?
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both?
I can see how just taking hover with a fair amount of set bonuses, and using swift, can be a semi-effective travel power
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Am I crazy or is there no travel power in that build?
[/ QUOTE ]
Hover got a buff a couple patches ago. The speed is decent again if you slot for it.
-Insanity is doing the same thing over and over again and expecting different results. - Albert Einstein.
-I do not feel obliged to believe that the same God who has endowed us with sense, reason, and intellect has intended us to forgo their use. - Galileo Galilei
-When injustice becomes law, resistance becomes duty. - Thomas Jefferson
The ED capped speed of hover with one SO/IO in swift is now about 25 mph. I expect the best you could get with more slots in swift and global bonuses would be maybe 30 mph. If that's fast enough for the op great, but I would find it still way too slow.
Edit to add: With the new base speed Fly can now be speed capped with less than two slots. I have two Blessing of the Zephyrs in mine giving 58% enhancement, and capping the speed. It may even be possible to cap it with less I'm not sure.
I just read something interesting in this thread that I had no idea about. Putting accuracy into ignite increases it's damage? I had no idea. I always figured it was a big patch of fire and I'd spray it and the numbers started scrolling. Right now mine is just slotted for damage. If this is true, well I'll have to do some thinking cause I use it to kill bosses/lt's all the time.
It doesn't increase it's damage per se. It just means that each tick has a higher % chance to hit and actually deal it's damage instead of missing or being deflected.
Most Pet and Psuedo pet powers behave this way.
-Insanity is doing the same thing over and over again and expecting different results. - Albert Einstein.
-I do not feel obliged to believe that the same God who has endowed us with sense, reason, and intellect has intended us to forgo their use. - Galileo Galilei
-When injustice becomes law, resistance becomes duty. - Thomas Jefferson
Look at it this way. Lets say it ticks 50 times and it lands 38 times. Then you add accuracy and it ticks 50 times and lands 46 times. Thats more damage.
-Largo
Founder of A.G.O.N.Y. Supergroup on Victory
Member of Thought Sanctum VG on Victory
Member of St0rm Batallion SG on Guardian
oh ok, I've gotcha now. Ya know I never really thought about it having an accuracy check. I knew it could take accuracy, but that's about as far as I've looked into it hehe. I guess I don't pay enough attention to my combat log I'm usually happy enough with the numbers floating on my screen
Well the thing with ignite is the damage ticks dont show up in the combat log, so you just have to use your best judgement if you think its landing sufficiently, for the level foes you intend on fighting.
-Largo
Founder of A.G.O.N.Y. Supergroup on Victory
Member of Thought Sanctum VG on Victory
Member of St0rm Batallion SG on Guardian
Well, even if I can't see it, I've probably got plent of slots left to toss one into it. I mean it takes accuracy, so it could probably use one right? lol I'll toss one in there and call it good :P Now if I could just get off work so I could get home and burn some more things!
I was browsing for a better build than my current AR/Dev, and I really, really like this one. Thank you, Rhyder. We obviously think quite a bit alike on our preferences.
But I want Fly on mine. Where would you build gurus put it? Instead of Smoke Grenade? With two Fly enhancements?
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I was browsing for a better build than my current AR/Dev, and I really, really like this one. Thank you, Rhyder. We obviously think quite a bit alike on our preferences.
But I want Fly on mine. Where would you build gurus put it? Instead of Smoke Grenade? With two Fly enhancements?
[/ QUOTE ]
I would drop sniper rifle. Slug has a 100 foot range a single level 50 Range IO would make it 120 feet (a snipe is 150).
At level 47, replacing the damage enhancements in Slug with Centrioles, would give you Slug with a 156 foot range. It's about 1/2 the damage of the snipe but it casts way faster and can't be interrupted.
-Insanity is doing the same thing over and over again and expecting different results. - Albert Einstein.
-I do not feel obliged to believe that the same God who has endowed us with sense, reason, and intellect has intended us to forgo their use. - Galileo Galilei
-When injustice becomes law, resistance becomes duty. - Thomas Jefferson
[ QUOTE ]
[ QUOTE ]
I was browsing for a better build than my current AR/Dev, and I really, really like this one. Thank you, Rhyder. We obviously think quite a bit alike on our preferences.
But I want Fly on mine. Where would you build gurus put it? Instead of Smoke Grenade? With two Fly enhancements?
[/ QUOTE ]
I would drop sniper rifle. Slug has a 100 foot range a single level 50 Range IO would make it 120 feet (a snipe is 150).
At level 47, replacing the damage enhancements in Slug with Centrioles, would give you Slug with a 156 foot range. It's about 1/2 the damage of the snipe but it casts way faster and can't be interrupted.
[/ QUOTE ]Danke.
You know, I have been playing for about 9 months and really thought I was getting the hang of builds, but dang you guys really know this stuff. Some great food for thought for my new toon. Thanks!
I am posting a build below for suggestions and tips. Some of this may seem a bit wacky but I am trying to get a nice level of defense as well as ranged damage.
Also, I am still trying to find a place for Weave. I told you this is a bit wacky...
I posted on the general forum that I was looking to make a tough ranged damage dealer and that is what I hope to accomplish with this. I am going for a special forces character concept hence the Body Armor, Tough and possibly Weave. I know they may not be the greatest for Blasters, but unless they will tank my build I want them; and it looks like I was able to get all of the major powers.
Also, I went with Fly but am toying with the idea of slotting out Hover and Swift and dropping Fly itself; opening up room for another power. I was thinking moving Swift to 14, SG to 16 and putting Weave in at 47.
This guy has special gloves and boots to be able to hover...that's what I'm going with.
Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/
[u]Click this DataLink to open the build![u]
Level 50 Mutation Blaster
Primary Power Set: Assault Rifle
Secondary Power Set: Devices
Power Pool: Flight
Power Pool: Fitness
Power Pool: Fighting
Ancillary Pool: Munitions Mastery
Hero Profile:
Level 1: Burst -- Acc(A), Dmg(3), Dmg(3), Dmg(5), RechRdx(15)
Level 1: Web Grenade -- Acc(A)
Level 2: Slug -- Acc(A), Dmg(5), Dmg(7), Dmg(7), RechRdx(17)
Level 4: Caltrops -- RechRdx(A), RechRdx(17), Dmg(19), Dmg(19), Dmg(27), Slow(29)
Level 6: Buckshot -- Acc(A), Dmg(29), Dmg(31), Dmg(31), Range(31), Range(37)
Level 8: Hover -- EndRdx(A), DefBuff(9), Flight(9), Flight(13), Flight(15)
Level 10: Targeting Drone -- EndRdx(A), ToHit(11), ToHit(11), ToHit(13)
Level 12: Sniper Rifle -- Acc(A), Dmg(33), Dmg(33), Dmg(33), IntRdx(34)
Level 14: Fly -- Flight(A)
Level 16: Swift -- Run(A)
Level 18: Flamethrower -- Acc(A), Dmg(34), Dmg(34), Dmg(37), Range(37), Range(39)
Level 20: Health -- Heal(A), Heal(21), Heal(21)
Level 22: Stamina -- EndMod(A), EndMod(23), EndMod(23)
Level 24: Cloaking Device -- EndRdx(A), DefBuff(25), DefBuff(25), DefBuff(27)
Level 26: Ignite -- Dmg(A), Dmg(39), Dmg(39)
Level 28: Trip Mine -- RechRdx(A), RechRdx(40), RechRdx(40), Dmg(40), Dmg(42), Dmg(43)
Level 30: Boxing -- Acc(A)
Level 32: Full Auto -- Dmg(A), Dmg(43), Dmg(43), RechRdx(45), RechRdx(45), RechRdx(45)
Level 35: Tough -- EndRdx(A), ResDam(36), ResDam(36), ResDam(36)
Level 38: Gun Drone -- RechRdx(A)
Level 41: Body Armor -- ResDam(A), ResDam(42), ResDam(42)
Level 44: Surveillance -- RechRdx(A), RechRdx(46), RechRdx(46)
Level 47: Smoke Grenade -- Acc(A), ToHitDeb(48), ToHitDeb(48), ToHitDeb(48)
Level 49: LRM Rocket -- RechRdx(A), Dmg(50), Dmg(50), Dmg(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Defiance