Elec/Ninja "starter" build
I see you're omitting Thunderstrike, do you not like the animation?
I would take Build Up much sooner.
-Largo
Founder of A.G.O.N.Y. Supergroup on Victory
Member of Thought Sanctum VG on Victory
Member of St0rm Batallion SG on Guardian
I don't hate Thunder Strike, but I basically had room for two from the grouping (Jake, Chain, T-Strike). Having the longest animation and recharge of the three, Thunder Strike got the ax.
Owing to a day at work where I didn't feel like working, I did some tweaking, and I might have upgraded from "train wreck" to "train wreck with possible survivors."
Villain Plan by Mids' Villain Designer 1.401
http://www.cohplanner.com/
Whispered Thunder: Level 50 Mutation Stalker
Primary Power Set: Electrical Melee
Secondary Power Set: Ninjitsu
Power Pool: Fitness
Power Pool: Leaping
Ancillary Pool: Mu Mastery
Villain Profile:
------------
Level 1: Charged Brawl Acc-I(A), EndRdx-I(3), Dmg-I(3), Dmg-I(15), Dmg-I(27)
Level 1: Hide Krma-ResKB(A)
Level 2: Ninja Reflexes EndRdx-I(A), DefBuff-I(9), DefBuff-I(11), DefBuff-I(19)
Level 4: Havoc Punch Acc-I(A), EndRdx-I(5), RechRdx-I(5), Dmg-I(13), Dmg-I(15), Dmg-I(27)
Level 6: Assassin's Shock Acc-I(A), Acc-I(7), RechRdx-I(7), Dmg-I(9), Dmg-I(11), Dmg-I(13)
Level 8: Swift Run-I(A)
Level 10: Build Up RechRdx-I(A), RechRdx-I(17)
Level 12: Placate RechRdx-I(A), RechRdx-I(25)
Level 14: Combat Jumping Jump-I(A)
Level 16: Kuji-In Rin RechRdx-I(A), RechRdx-I(17), RechRdx-I(19)
Level 18: Health Heal-I(A), Heal-I(23), Heal-I(46)
Level 20: Stamina EndMod-I(A), EndMod-I(21), EndMod-I(21)
Level 22: Chain Induction Acc-I(A), EndRdx-I(23), RechRdx-I(25), Dmg-I(31), Dmg-I(33), Dmg-I(43)
Level 24: Kuji-In Sha RechRdx-I(A), RechRdx-I(31), Heal-I(36), Heal-I(37), ResDam-I(46)
Level 26: Jacobs Ladder Acc-I(A), EndRdx-I(39), RechRdx-I(40), Dmg-I(40), Dmg-I(40), Dmg-I(43)
Level 28: Danger Sense EndRdx-I(A), DefBuff-I(29), DefBuff-I(29), DefBuff-I(31)
Level 30: Super Jump Jump-I(A)
Level 32: Lightning Rod Acc-I(A), Acc-I(33), RechRdx-I(33), RechRdx-I(34), Dmg-I(34), Dmg-I(34)
Level 35: Blinding Powder Acc-I(A), Acc-I(36), RechRdx-I(36), RechRdx-I(37), ToHitDeb-I(37)
Level 38: Kuji-In Retsu RechRdx-I(A), RechRdx-I(39), RechRdx-I(39), DefBuff-I(50), DefBuff-I(50)
Level 41: Mu Bolts Acc-I(A), EndRdx-I(42), RechRdx-I(42), Dmg-I(42), Dmg-I(43)
Level 44: Electric Shackles Acc-I(A), Acc-I(45), RechRdx-I(45), Hold-I(45), Hold-I(46)
Level 47: Summon Adept Acc-I(A), Acc-I(48), Dmg-I(48), Dmg-I(48), RechRdx-I(50)
Level 49: Hurdle Jump-I(A)
------------
Level 1: Brawl Empty(A)
Level 1: Sprint Empty(A)
Level 2: Rest Empty(A)
Level 1: Assassination
| Copy & Paste this data into Mids' Hero Designer to view the build |
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@Generator
Mostly Pinnacle, with scattered alts on Liberty, Freedom, and Justice.
I had a great time playing with you!
Thunderstrike is an important part of your AoE; it is the attack you do right after BU+LR because it gets an auto-crit and provides a great deal of damage as part of your initial attack. With just those two attacks you can level most minions and put a sizable dent in LTs. Finishing up with a placate and AS will clear most spawns.
I noticed it wasn't in your build, but I highly recommend saving up your merits and using them to buy the +3% def steadfast IO from the merit merchant. It's a great value and is an IO that you will use for the life of the toon.
Here's a build I'd go with for leveling:
Villain Plan by Mids' Villain Designer 1.401
http://www.cohplanner.com/
[u]Click this DataLink to open the build![u]
Whispered Thunder: Level 50 Mutation Stalker
Primary Power Set: Electrical Melee
Secondary Power Set: Ninjitsu
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Speed
Power Pool: Teleportation
Ancillary Pool: Soul Mastery
Villain Profile:
Level 1: Havoc Punch -- Acc-I(A), Acc-I(3), Dmg-I(3), Dmg-I(15), RechRdx-I(19), EndRdx-I(27)
Level 1: Hide -- Krma-ResKB(A), DefBuff-I(23), DefBuff-I(46)
Level 2: Ninja Reflexes -- EndRdx-I(A), DefBuff-I(9), DefBuff-I(11), DefBuff-I(19)
Level 4: Jacobs Ladder -- Acc-I(A), Acc-I(5), Dmg-I(5), Dmg-I(13), RechRdx-I(15), EndRdx-I(27)
Level 6: Assassin's Shock -- Acc-I(A), Acc-I(7), Dmg-I(7), Dmg-I(9), Dmg-I(11), RechRdx-I(13)
Level 8: Hurdle -- Jump-I(A)
Level 10: Build Up -- RechRdx-I(A), RechRdx-I(17)
Level 12: Placate -- RechRdx-I(A), RechRdx-I(25)
Level 14: Combat Jumping -- DefBuff-I(A), DefBuff-I(39)
Level 16: Kuji-In Rin -- RechRdx-I(A), RechRdx-I(17)
Level 18: Health -- Heal-I(A)
Level 20: Stamina -- EndMod-I(A), EndMod-I(21), EndMod-I(21)
Level 22: Kuji-In Sha -- S'fstPrt-ResDam/Def+(A), RechRdx-I(23), RechRdx-I(25), Heal-I(31), Heal-I(33), Heal-I(43)
Level 24: Chain Induction -- Acc-I(A), Acc-I(31), Dmg-I(36), Dmg-I(37), RechRdx-I(37), EndRdx-I(37)
Level 26: Danger Sense -- EndRdx-I(A), DefBuff-I(39), DefBuff-I(40), DefBuff-I(40)
Level 28: Thunder Strike -- Acc-I(A), Acc-I(29), Dmg-I(29), Dmg-I(31), RechRdx-I(39), EndRdx-I(46)
Level 30: Super Jump -- Jump-I(A)
Level 32: Lightning Rod -- Acc-I(A), Dmg-I(33), Dmg-I(33), Dmg-I(34), RechRdx-I(34), RechRdx-I(34)
Level 35: Hasten -- RechRdx-I(A), RechRdx-I(36), RechRdx-I(36)
Level 38: Kuji-In Retsu -- RechRdx-I(A), RechRdx-I(40), RechRdx-I(45), EndMod-I(50), EndMod-I(50)
Level 41: Dark Blast -- Acc-I(A), Acc-I(42), Dmg-I(42), Dmg-I(42), RechRdx-I(43), EndRdx-I(43)
Level 44: Shadow Meld -- RechRdx-I(A), RechRdx-I(45), DefBuff-I(45), DefBuff-I(46)
Level 47: Summon Widow -- Acc-I(A), Acc-I(48), Dmg-I(48), Dmg-I(48), RechRdx-I(50)
Level 49: Recall Friend -- EndRdx-I(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- EndRdx-I(A)
Level 2: Rest -- Empty(A)
Level 1: Assassination
<font class="small">Code:[/color]<hr /><pre>| Copy & Paste this data into Mids' Hero Designer to view the build |
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Hi,
I have decided to stop avoiding this AT, and decided I will try my hand at an Electric Melee/Ninjitsu. The only problem is, my build could get eight times better and still charitably be called a train wreck. Care to give a little constructive criticism? I'm specifically looking for "pick this power earlier/later/not at all," and the same basic sort of info for slots.
I don't really have the time/money to throw Set Pieces around, so to start he'll stick with SOs and IOs. The one notable exception is the Karma -KB piece.
Thanks in advance.
Later on,
Gatecrasher
Villain Plan by Mids' Villain Designer 1.401
http://www.cohplanner.com/
Whispered Thunder: Level 50 Mutation Stalker
Primary Power Set: Electrical Melee
Secondary Power Set: Ninjitsu
Power Pool: Fitness
Power Pool: Leaping
Ancillary Pool: Mu Mastery
Villain Profile:
------------
Level 1: Charged Brawl Acc-I(A), EndRdx-I(3), RechRdx-I(13), Dmg-I(15), Dmg-I(50)
Level 1: Hide DefBuff-I(A), DefBuff-I(3), DefBuff-I(5), Krma-ResKB(15)
Level 2: Ninja Reflexes EndRdx-I(A), DefBuff-I(5), DefBuff-I(19), DefBuff-I(25)
Level 4: Danger Sense EndRdx-I(A), DefBuff-I(11), DefBuff-I(23), DefBuff-I(27)
Level 6: Assassin's Shock Acc-I(A), Acc-I(7), RechRdx-I(7), Dmg-I(9), Dmg-I(9), Dmg-I(11)
Level 8: Swift Run-I(A)
Level 10: Combat Jumping Jump-I(A)
Level 12: Placate RechRdx-I(A), RechRdx-I(13)
Level 14: Super Jump Jump-I(A)
Level 16: Kuji-In Rin RechRdx-I(A), RechRdx-I(17), RechRdx-I(17)
Level 18: Health Heal-I(A), Heal-I(19)
Level 20: Stamina EndMod-I(A), EndMod-I(21), EndMod-I(21)
Level 22: Chain Induction Acc-I(A), EndRdx-I(23), RechRdx-I(31), Dmg-I(43), Dmg-I(46)
Level 24: Kuji-In Sha RechRdx-I(A), RechRdx-I(25), Heal-I(37), Heal-I(43), ResDam-I(46)
Level 26: Jacobs Ladder Acc-I(A), EndRdx-I(27), RechRdx-I(31), Dmg-I(33), Dmg-I(34), Dmg-I(37)
Level 28: Havoc Punch Acc-I(A), EndRdx-I(29), RechRdx-I(29), Dmg-I(33), Dmg-I(34), Dmg-I(36)
Level 30: Build Up RechRdx-I(A), RechRdx-I(31)
Level 32: Lightning Rod Acc-I(A), EndRdx-I(33), RechRdx-I(34), RechRdx-I(36), Dmg-I(39), Dmg-I(40)
Level 35: Blinding Powder Acc-I(A), RechRdx-I(36), RechRdx-I(37), Conf-I(39), ToHitDeb-I(40)
Level 38: Kuji-In Retsu RechRdx-I(A), RechRdx-I(39), DefBuff-I(40), DefBuff-I(50)
Level 41: Mu Bolts Acc-I(A), EndRdx-I(42), RechRdx-I(42), Dmg-I(42), Dmg-I(43)
Level 44: Electric Shackles Acc-I(A), Acc-I(45), RechRdx-I(45), Hold-I(45), Hold-I(46)
Level 47: Summon Adept Acc-I(A), Acc-I(48), Dmg-I(48), Dmg-I(48), RechRdx-I(50)
Level 49: Smoke Flash Acc-I(A)
------------
Level 1: Brawl Empty(A)
Level 1: Sprint Empty(A)
Level 2: Rest Empty(A)
Level 1: Assassination
@Generator
Mostly Pinnacle, with scattered alts on Liberty, Freedom, and Justice.
I had a great time playing with you!