Kyriani

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  1. I too would prefer a hard reset with the WST =\
  2. Quote:
    Originally Posted by Aggelakis View Post
    Yes! They are separate arcs. However, after getting the "first time" reward for each of them, you can do either one of them once a week, you can't get a weekly bonus from both sides.
    This is not entirely correct.

    If you did SSA1.1 once on hero side you'd get to pick a reward of your choice as your "first time" reward. For example you pick Alignment Merit.

    Then you swap to villain...

    Doing the SSA1.1 for the first time on villain side does NOT get you another "first time" reward. It gives you your "once a week" reward. In this case you can again choose the Alignment Merit.

    You run either of them again...

    You will not be able to choose an Alignment Merit this time because you are now on the week cooldown. If it worked the way you suggested you'd be able to pick up a 3rd alignment merit... which of course you cannot.
  3. Quote:
    Originally Posted by Ironblade View Post
    Yes.



    COMPLETELY WRONG and exactly backwards. You get 1 Reward Token per 1200 points purchased, NOT per amount of money spent.

    The $100 package DOES give you 8 Rewards Tokens. I speak from personal experience. Furthermore, since it was my FIRST purchase of points, I got the extra bonus Token for a total of 9.
    if thats true then woohoo!
  4. Quote:
    Originally Posted by Defragment View Post
    Basically, the title asks it already.

    If you spend $100 for the 9,600 Paragon Point deal, will you get 8 Reward Tokens?

    I've heard people say such but wondering if anyone's confirmed this by buying that themselves.
    it should only give you 6 tokens (unless you have another 5$ of purchases you've made which would bring you to 7)

    you get 1 token for every 15$ you spend NOT for ever 1200 points you accrue.
    You also get an extra token for every year of game time you purchase (in addition to the 1 token per month of game time.)
  5. Quote:
    Originally Posted by Mega_Jamie View Post
    Exactly, the benefit is debatable depending on the character.

    Your character will get more out of immob resistance based sets than a scrapper, after a point when they are basically immune to immobs from whatever power from wahtever secondary you wish to use as an example.

    But if it was a /regen scrapper, it would get alot more bang for its buck out of a healing set bonus than your defender.

    Look at an empath defender and they start getting more bang for their buck out of it too.



    Don't get me wrong, im not really justiying it, since my only defende rof interest is a trapper, I too have limited use of +healing, my point is, if your aiming for whats after it, its of no real concern, if you are just slotting the set for the sake of slotting the set, then yes, its a waste.
    I don't think you really get my point.

    Even on a a scrapper brute or tanker... an Immobilize resistance bonus does SOMETHING. If you somehow get detoggled... that immob resistance is doing something. If you somehow get overwhelmed with immobilizes that resistance is doing something. Your AT having a power that supersedes the set bonus is irrelevant to the discussion at hand. It is not the same as having a set bonus that specifically does nothing for you at all because you have no powers at all that can benefit from it.

    This is not about just how useful a set bonus may or may not be.

    This is about a set bonus that is part of a set designed specifically for an AT having a set bonuses that several of the primary power sets cannot benefit from.

    I don't understand why there is any resistance to what I am saying here =\
    The +healing set bonus provides no benefit AT ALL to several of the primaries in the AT the set is supposed to be designed for. The set bonus cannot provide a benefit AT ALL to someone who chooses those primaries with the sole exception of them taking the medicine pool, which is not related at all to what AT you picked. Again to reiterate... this is a set that's supposed to be designed for a specific AT.

    Maybe some of you don't understand the difference between a set bonuses that isn't desirable (+immob resistance on an AT with status protection) and one that does NOTHING AT ALL (+healing on a force field, sonic, trick archery defender). But there you have it.

    Help your fellow players who play these AT's by pointing out to the devs that this is kind of an issue and promotes a "healz0rz!" mentality about the Defender AT when several of the Defender Primaries have no healing powers at all. It really should focus more on the buffs and debuffs.
  6. I have to say I'm puzzled by this feature on the forums to be honest. bases have been neglected for years... and had things broken with the release of i21... I have to wonder why do a spotlight on a base? I mean the base itself looks great... but what's the point when there's so much wrong with bases and they have been left to rot for years. Unless of course you're planning to finally breathe some new life into them... >_> pretty please?
  7. Quote:
    Originally Posted by Garent View Post
    Personally, I'm way more concerned about what the AT sets will mean for inter-AT balance than for inter-powerset balance.
    I can understand that concern... I am merely focusing on the smaller issue of a particular set bonus than getting too caught up in the bigger issues of balance.
  8. Quote:
    Originally Posted by Garent View Post
    And melee sets give immobilize resistance and pet sets give damage bonuses regardless of whether or not you've taken damage powers on your mastermind.
    Immobilize resistance is a beneficial stat that affects you no matter what powers you take. (how beneficial is debatable)

    Damage bonuses benefit you regardless of power set.Yes you have to take a power that directly deals damage to gain benefit from it but such damage dealing powers are part of every MM primary whether you take them or not.

    The difference in what I am saying is that healing abilities are NOT part of every defender primary and thus this set bonus is completely useless to specific primary power sets for the AT the set is designed for. A damage bonus is not completely useless to any MM primary.

    As to Inherent Health... after thinking about it I am fairly sure the 8% healing bonus wont even affect Inherent Health. Mainly because there are different bonus types... there's +healing and there's +regen. +Regen affects health... + healing does not.

    Look I am not saying that some set bonuses aren't better than others, that's a given. But what I am saying is that in a set designed for a specific AT that the set bonuses should give some kind of benefit however small to that AT in regards to either a globally useful (such as resistance to affects like immobilize) or beneficial to the primary powers of the AT. An 8% healing bonus is decidedly useless to a primary power set that cannot heal.
  9. I like my Demon/Pain TBH... pain especially cause it has alot thats skippable letting me take whip attacks, pool and PPP powers at leisure. The powers I take are very useful solo and it offers +to-hit and a broad spectrum of resists to me and my pets in world of pain. Coupled with 2 pet resist IOs and 2 pet defense IOs and maneuvers, my pets are pretty sturdy as am I. Capped s/l resist plus 20-60% resist to everything else on top of bodyguard makes me feel virtually indestructible.

    What I enjoy most about it is I have plenty of opportunity to be active. I get to attack. Sure I stop to heal my pets every so often but for the most part I am in the thick of it with my demons attacking and applying my debuffs. I feel more like I am part of the action as opposed to an outside observer just maintaining the action for others (the pets).
  10. Quote:
    Originally Posted by all_hell View Post
    That's a fascinating tidbit that appreciably ups their value in my eyes.

    Are we SURE about this?
    We are sure.
  11. Quote:
    Originally Posted by Wing_Leader View Post
    Okay, I confess I have not thoroughly investigated every branch of the Paragon Market, but am I to understand that full IO sets can be purchased for real world money from the Paragon Market, and furthermore they have the characteristic of leveling up with the toon so that they never ever have to be replaced? Holy crap!

    I'm going to have to check this out, just out of sheer curiosity (i.e., which IO sets are available and how much they cost). I personally dislike the notion of using real money to buy power increases normally obtained through game play, but I can see how this might pull in big revenue for NCSoft.
    Yes it is true you can buy a LIMITED selection of full IO sets from the Paragon Market. But as I said it is a VERY LIMITED selection. No rares. Only uncommon sets. That said there's a few gems to be had there... Doctored Wounds, Reactive Armor, Red Fortune and Karma (for the -KB IO) immediately come to mind.
  12. Quote:
    Originally Posted by Wing_Leader View Post
    This is very sound advice, and I will definitely follow it from now on. I will note, however, that it doesn't always work as well as might be expected.

    I was on a team doing L50 Hero tips the other day and everyone was scattered around the map taking on +4 Arachnos mobs on their own. I didn't know who to pick as mamma bird, and since no one was a tank, there was no obvious choice. All of these players were exceptionally good at drawing aggro, but none of their toons were particularly effective at keeping it. Letting them take the alpha was one thing, but avoiding the swarm that inevitably followed became the next survival issue that I wasn't equipped to cope with. Rather than just quit the team, I followed the team leader around and kept a safe distance from most of the enemies, picking one-on-one fights with lieuts here and there on the periphery of each combat. This strategy "worked", but it wasn't very glamorous.
    Picking one on one was the right idea. I think wading in when you're worried about being overwhelmed could be as simple as maybe turning off any damage/taunt aura type powers and avoid using your aoes when surrounded by more mods than you think you can handle. As a brute you dont have inherent guantlet like tankers do so that might mitigate some of your inadvertent aggro drawing.
  13. Quote:
    Originally Posted by Mega_Jamie View Post
    Then, much like all the other sets that provide a healing bonus as their 4pc in the healing category, you will see less benefit than some others.

    If you dont care for that bonus, and dont want anything past it, franken slot to better effect, if you want the bonus after it, then its a necessary evil.

    There are plenty of bonuses hidden within the system that are a stepping stone to other bonuses that not everyone will want, and this is just another one of them...

    look at +movement bonuses, probably end up with alot of thos eon some of my characters, but I never build with those in mind, but maybe I would if I was building a Stone Armor tank.

    Likewise, My traps defender won't care for this so much, as he has only 1 power that will benefit, but the 5pc bonus he will care for, since hes traps, so its swings and roundabouts really.
    The difference here is that all those other sets with Healing set bonuses? Yea those are HEALING sets that go into HEALING powers of which the previously mentioned sets do not have and would not take. This is an archetype specific set and should provide benefits useful to ALL powerset combos for that archetype.

    To give an example of what this is like... it would be as if the controller specific set had +immobilize duration only set bonus. Sure lots of controllers have an immobilize but not all do. Illusion and Mind have no immobilize powers in their primary and would see no benefit from this type of bonus (assuming their secondary and any ancillary power choices also have no immobilizes).

    I personally believe the 4pc bonus needs to be changed to add something for buff and debuff effects in addition to the healing so that all power combos in the AT can benefit.
  14. Quote:
    Originally Posted by Another_Fan View Post
    I don't know if its pay to win, but it will certainly hurt two of the remaining competitive aspects of the game, building a good build, and acquiring the materials to do so.

    I really have to wonder what segment of the gamer population this is meant to appeal to ?

    1. People who want to see lots of dead things but can't figure out how to mod an old FPS, or find one that already has been ?

    2. People who have such an investment in this game they can't tell they are being taken advantage of ?

    3. People with Dollars >>> Sense ?


    Wish I could say I didn't expect and predict this but its inevitable. Free to Play games depend on forcing the players to keep up with the Joneses
    Just to nit pick... no one in any free to play game (of which city of heroes is not... it's a hybrid just sayin) is "forced" to do anything. People need to take responsibility for their own actions and impulse purchases.
  15. Quote:
    Originally Posted by Rebel_Scum View Post
    Isn't willpower basically psychic armor?
    No actually willpower was thematically designed for the "natural" type of hero. The guy who doesn't really have super powers or super tech to rely on but trains every day both body and mind to be the best he can be without the help of mutated genes, gama rays, or fancy armored suits.

    Willpower types of characters would be people like Elektra for example.

    Quote:
    Originally Posted by Hopeling View Post
    I'm not sure what Psychic Armor would do - it seems like Willpower or Energy Aura already pretty much cover that. Psychic Melee could be cool though.
    The concept of a psychic melee character is probably best embodied by Psylocke. Psychic weaponry that possibly uses the same mechanics as the demon summoning whip attacks (no redraw no actual customizable weapon model) would be the ideal. There are also characters who fight using "psychic armor" a sort of telekinetic shell that protects and adds some oomph! to their melee hits. It would probably be a set of mixed psi and smashing damage (possibly some lethal as well) with some light control. Drain Psyche and Psychic Shockwave would probably be part of it in some form as well.

    Quote:
    Originally Posted by Bloodspeaker View Post
    Like "What, we don't have enough melee sets already?"
    Yea we really do have ALOT of melee atm. Time for more control sets IMO. ^_^
  16. The "not yet released" defender specific io set (coming soon to a market near you!) has a 4pc bonus that says:

    Increases all of your healing powers by 8%

    To which I must ask... what if you don't have any healing powers besides inherent health?

    A set bonus like this seems a bit too focused to me for an AT that doesn't always have the capability of healing. Personally I'd love to see it more like the controller set bonus (that affects each type of control) but instead buff healing, buffs and debuffs. That way every type of defender can benefit from that 4pc.

    Right now Force Field, Sonic and Trick arrow get virtually nothing from that set bonus unless they take the medicine pool.
  17. I still say my advice was the simplest. Let the tricked out 50's take the alpha... then wade in and do your thing. Don't try to tank, just beat stuff to a pulp. If they want you to tank then they better have someone on that team with support powers to beef you up (fortitude, resistance shields, anything really) and make sure you're sturdy enough. If there is a support player on the team and they aren't focusing on you don't be afraid to let them know you're not tricked out in IO's yet and any support they can offer you to make you more sturdy would be welcome.
  18. Kyriani

    Base Bugs in I21

    Quote:
    Originally Posted by Donoman99 View Post
    Well I just submitted a support petition, and then I stumbled on this post. Have the same issue with the Biohazard emblem, but my real issue (which I couldn't find anywhere in this thread) is my base in non-functioning. I can enter it, the upkeep is paid up, but it states that I have no power or control. Anyone else have this issue, or know a way to fix this?

    Like I said, I submitted a petition, but after reading this thread, I don't have much hope that the devs will get back to me.

    This only affected my base on Protector, and not my base on Liberty.

    Thanks.
    That issue is common. Basically if your base has been unpaid for and "shut down" for an extended period of time then after you pay your upkeep you'll need to log out of COH completely (as in shut down the program) wait a few and then log back in before power is restored. On the odd occasion that power is still not restored a petition to support will correct the issue pretty quick.
  19. incidentally... especially workable for a tech or natural character, you could just use the jet packs made from inventions or bought with inf
  20. Quote:
    Originally Posted by Samuel_Tow View Post
    It does. When Power Customization first came out, all powers were given two "themes" - Light and Dark, which correspond to an additive and a subtractive colour model, or more loosely to the models of mixing coloured lights vs. mixing coloured pigments. I'm not sure if something special needed to be done to the game to support this (I don't think so), but we really never had a choice before this.

    Now that we do have a choice, however, I would VERY much like to see Dark/Subtractive versions of all the existing auras we have. Just as a random example, I have a Fire/Fire Brute who uses Dark Fire, yet his flaming eyes HAVE to be bright fire. Would it be too much of a bother to add Dark versions of existing auras?

    *edit*
    I'm talking about costume auras, just to specify.
    Just to nit pick not all powers have a dark and light option I wish they did...

    Dark Miasma, Dark Blast, Pain Domination, and others only have a dark (often called only color tintable) option. I know the word "dark" is in the name for some sets but that doesn't mean there can't be a "bright" version. For example... Soul Tentacles from the Soul Mastery set is a Bright version of Tenebrous Tentacles and it looks awesome! What I wouldnt give to make a dark character that looks ethereal or ectoplasmic using "bright" versions of those powers!
  21. Quote:
    Originally Posted by Benchpresser View Post
    Actually- yes you CAN. I just did it on 2 separate Rogues and got 30 threads each time. I ran SSA1 both sides and got 20- then I ran SSA2 Hero side and got my 10. Lastly I ran SSA2 Villain and was told no I couldn't get threads, so I was able to get 30. Like I said, no it isn't a solo Incarnate path but it's a start.
    I'm gonna go out on a limb and guess this was your first time running it on those toons

    You get a "first time" reward always for each arc

    after the first time doing each part of the arc doing ANY part in the series will trigger a cooldown on said reward.

    Try it again in 7 days and I GUARANTEE you won't be getting 30 threads.

    This is how it works:

    Fresh toon who never did SSA's:
    VERY First time doing hero SSA1.1 10 threads
    VERY First time doing hero SSA1.2 10 threads
    VERY First time doing villain SSA1.1 10 threads because you havent done any subsequent SSA's yet
    VERY First time doing villain SSA1.2 no threads because you cannot choose that reward again this week.

    You see 30 threads the FIRST week but you wont see 30 next week.

    Next week same character
    First time (this week but not your first time ever) doing hero SSA1.1 10 threads
    First time (this week but not your first time ever) doing hero SSA1.2 cannot choose 10 threads again because you're now on the 1 week cooldown and have used up your "first time" rewards the previous week.
    Swapping to villain side's version of the arcs results in the same... cannot choose 10 threads cause it's on cooldown.
  22. Personally I feel the philosophy on the pvp IO rarity is completely backwards.

    You don't encourage pvp by making the "pvp gear" almost impossible to come by without great luck or great wealth. If you want to get more folks pvping then you need to make the pvp IO's more accessible not less.

    That said... pvp IO's in my opinion should not offer such massive pve benefits like the uniques tend to do (3% defense, 3% damage resistance, endurance/health regen, etc)

    In general I always felt the purple IO's were supposed to be the pinnacle of rarity and value. Pvp IO's should be less rare and less valuable than those as far as I am concerned.
  23. Quote:
    Originally Posted by Lady Sunflash View Post
    Is it better for a Brute tank to take Superior Conditioning or Physical Perfection? I don't have room for both, and I'm not really anticipating end issues, so I figured the regen in PP was better, but SC would make my end recovery from Perf. Shifter during an endcrash slightly better.
    Well the question is are you planning to take Focused Accuracy from the energy pool? because if not you have no choice but to take Superior Conditioning

    But assuming you are and end isnt an issue I'd go with Physical Perfection since it takes both heal and end mod enhancement sets.
  24. I can't see Kheldians getting APP's but I could see letting them have access to PPP's tailored to them. If I were to allow Kheldians to have PPP's they'd look something like this:

    Mace Mastery:
    Web Envelope
    Focused Accuracy
    Web Coccoon
    Surveillance
    Summon Spiderlings

    Mu Mastery:
    Electrifying Fences
    Power Sink
    Electric Shackles
    EM Pulse (disorient APP version)
    Summon Adept

    Soul Master:
    Soul Tentacles
    Oppressive Gloom
    Soul Storm
    Darkest Night
    Summon Seer

    Leviathan Mastery:
    School of Sharks
    Hibernate
    Water Spout
    Spirit Shark Jaws
    Summon Coralax

    Mind some of my choices aren't ideal but I tried to follow a pattern.
    No shields or build up/powerboost/conserve power-esque powers.
    Few if any outright full on primarily damage powers.
    Included immobilizes and holds and disorients.
    Included a variety of buffs debuffs and/or utility powers that are present in other pools
    Included the signature PPP pets.

    What I threw together seems like what the devs might gives Khelds if they ever let them get PPP's. I figure the APP/PPP models tend to give AT's abilities they inherently lack (like squishies get shields, dps types often get some cc or minor buff/debuffs, controllers and mm's get attacks, etc) and those were the areas I felt Khelds shine least. My ideas could obviously be way off the mark if it ever happens.
  25. Quote:
    Originally Posted by Wing_Leader View Post
    So I've noticed that it is extremely common for teams of 50s to run around doing missions at +2/x8 or +4/x8. And, to their credit, they rarely ever balk at inviting heroes of any and all levels to join them. The problem, of course, is that those L50s are geared up to be able to handle +2/x8 or +4/x8 whereas most mid-level toons are not. That means a rather poor survivability rate for those of us who join up with our lower level toons.

    Is there any advice, short of "Don't join teams of 50s", that would help make adventuring with them more survivable? If I hang back and jump in (with my Brute) only when it feels "safe", I survive longer but I don't really feel like much of a hero, and I certainly don't feel like I'm "pulling my weight" for the team either.

    For context, I'll just point out that my L32 Brute already has all the defenses she'll ever have, short of Incarnate powers or set IO bonuses. My slotting policy for melee toons is to prioritize defenses over dps, and so at L32 her defenses are already slotted for maximum effect. She's got L30 generic IOs slotted in every defense slot, which means she has the equivalent of green SO+ enhancements that never diminish in value. I'm told that all-SO builds can survive the "end game", that set IOs are not imperative for survivability, but maybe that isn't true for the +4/x8 style of "end game" play?
    Best advice I can give if you're gonna join a 50 team running missions at amped up difficulty is... let them take the alpha strike ^_^

    That's right! They have all the shiny IO's beefing them up so let them take the brunt of the initial strike and then you follow up with your own abilities!