Kiralyn

Apprentice
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    157
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  1. Quote:
    Originally Posted by Silver Gale View Post
    Guild Wars actually had this - there was a "block" mechanic and an "evade" mechanic....

    ...and WoW has Dodge, Parry, Shield Block, and Armor (damage absorption), along with the various magic/elemental resists.

    (I'm also reminded of the PnP game RoleMaster.... it had the Quickness stat, which directly opposed the to-hit roll against you, alongside a seperate hit/damage chart for each weapon type vs each armor type. Heavier armors were easier to hit, but took less damage from those hits. Plus the multiple charts took into account maces or slashing or piercing vs chain or plate. Etc, etc, etc. There's a reason it's called RuleMonster or ChartMaster by some. )
  2. Quote:
    Originally Posted by rpgguy View Post
    I spend my day trying to find a team on defiant to level a mastermind and a defender alt, but both AE's where empty all day long .....
    ....AE xp wasn't doubled, so once people realized that, there was no reason for them to be doing it.



    (I got burned out on that "standing around trying to find a team" thing back in WoW in 2005. I spent the weekend here busily soloing missions, and got bunches of xp for my lowbie alts. But, hey, to each their own.... /shrug)
  3. 49 levels on eight of my lowbie alts. They're all now in the mid-teens (except my elec/elec scrap, who's 20)...

    ....and I'm really, really tired of the Frostfire, Invention tutorial, and Midnighter arcs.
  4. ....three Respec recipes on my first character to 50, in my first two months of playing. (between I14 and I15)

    <.<
    >.>

    Of course, haven't seen one since.
  5. Quote:
    Originally Posted by Nethergoat View Post
    the problem with an 'open' power system is the same as the problem with letting players make their own missions- the majority of players are going to gravitate to the most efficient choices.

    In a pen and paper RPG played with friends that isn't a problem- there's no benefit for the PCs all taking the same hyperefficient, min-maxed powers because the GM can trump it whenever they want.
    Interestingly, this has apparently always been a big issue in the Champions pen and paper RPG. In the brief time I attempted to play it, I learned that most GMs have to define maximum Offense and Defense limits for a campaign, as well as rein in players using spreadsheets (along with math formulas and derived secondary stats) - all in order to keep the min-maxing to merely superheroic levels.

    The Champions point-based system lends itself to min-maxing far more than class&skill based games like D&D. (Ran into several articles on UseNet back in the day, for example, which explained how to generate infinite points on a character, by purchasing certain main stats and then buying back down the secondary derived stats that were increased by that main stat. It was all very silly. )
  6. Quote:
    Originally Posted by Eva Destruction View Post
    And are Clamor's fishnets stapled to her legs? What happens when they get a rip? How does she get into fishnets in the first place with a giant claw for a hand? Inquiring minds want to know.
    Maybe they're made of Impervium wire.....
  7. Quote:
    Originally Posted by Jetpack View Post
    Nope, no debt.

    Can you have debt and patrol XP at the same time?
    As I understand it, if you get debt while you have patrol XP, it's immediately subtracted from the patrol XP.
  8. Quote:
    Originally Posted by Fury Flechette View Post
    Casual - Uses mostly SOs; little/no market engagement; little/no farming; few 50s/high level characters; typically many alts; plays around 10 hours a week or less

    Average - Uses a mixture of SOs, cheap sets, may have a few expensive IOs per character; moderate market engagement; has 4-10 50s/high level characters or dozens of moderately leveled alts; plays 10-20 hours a week

    Hardcore - Uses mostly IOs, have purchased/used purple sets; has 6-20+ 50s/high level characters or up to hundreds of moderately leveled alts; will often farm for inf; may have heavy market engagement; often has more than one account; plays 20+ hours a week
    Hmm....

    Been playing ~4 months so far.

    C - one 50, many alts; currently not playing as much per week

    A - moderate marketing (did some common IO flipping; sell big drops for big bucks and concentrate my merits on finding them. Probably have had close to 1bil inf go through my main, but alot of it was crunched into prestige so I could play Legos™ in my base.)

    H - common IOs from lv10-15, sets from 20+; played way too much the first month or two (which is one of the reasons I'm not playing as much now - kinda burned out a bit )

    Quote:
    "Hardcore plays to win. Casual plays to play."
    I like that one. Nice.
  9. Thanks everyone.

    Yeah, I learned about Vhaz on my first character - haven't done a mission with them since. And I had no particular need to fight CoT besides getting more credits for an SG badge. Not a big deal....

    I'll just have to be more careful til I can get better defenses - guess I got a little spoiled starting with a Regen scrapper
  10. Looking for some noob-level advice here.

    (Background - 4 months in game so far, basically all solo; my one 50 is a fire/regen scrapper, other high level alt is a mid-30s dualblade/will; got a variety of alts in the 5-20 range, mostly scrappers and blasters. Haven't really felt up to soloing anything with more than x1 player difficulty - in the old system, I did diff3 to get bosses, but only once I'd cleared lv30.)


    So, I'm trying out an elec/elec scrapper. Currently lv7, with the first three attacks (slotted with double accuracy), charged armor (double end reduce), and Hasten. Hadn't played it in awhile (I'd been concentrating on my mid-30s scrap; and I switch around between alts to get max use of patrol xp).

    Went into a CoT radio mission (+0, x1, bosses), and just got mangled by each group of three minions I ran into. First group was three +0 Guards, which left me with just a hair of hp left when I beat them. And this was using insps. I did have my def toggle on, but hadn't used Hasten.

    I don't remember getting slammed like that when I played that alt a week or so ago, so.... heck, I'm not even sure what to ask besides "what am I doing wrong?" Are CoT extra effective against /elec? Was my pick of three attacks and one def bad for level 7? (I did that because I'm paranoid about end use.... having played regen and will the most, the idea of playing a many-toggle powerset but not having end regen powers makes me uneasy.)

    Any advice would be appreciated (sorry that my statement of the problem is so vague). Thanks
  11. On the one hand, it's nice for crafters.

    On the other hand, it's a shame, since I was giving all the various alts I make a starting stake by grabbing extra salvage from my base and getting 20k+ for it on the market. But everything's 0-50 bidding/1k-4k for sale. Ah, well. Guess those alts will just have to throw larger stacks of salvage at vendors for now....
  12. Quote:
    Originally Posted by Mutant_Mike View Post
    Dinosaurs...

    Or even just a pack of attack animals. With the customization being, picking which type. Mastermind with his pack of loyal attack dogs/leopards/badgers/emus......
  13. Quote:
    Originally Posted by jwbullfrog View Post
    Pre-clan rules I relied on Archers and Catapults.
    Ah, Catapults! Thanks for the reminder, I loved those things.


    (Clans? Bah! 3025 or bust. )
  14. Quote:
    Originally Posted by Eva Destruction View Post
    That defeat all psi clockwork on the factory map with patrols that get stuck on stuff.
    Thanks, I'd finally been able to forget about that one. :/

    Quote:
    Street hunts of more than 30. Street hunts that you have to do to progress with a story arc, that must be done in a specific zone (so you can't just grab a paper mission with the appropriate enemy group).
    ....at such a low level compared to the zone that you can only find a couple spawns of them to work with.... (I'm looking at *you* "Defeat 50 Carnival in PI" )

    Quote:
    Any mission that is essentially a repeat of the previous one, story-wise. Any mission that is essentially a repeat of any other mission.
    My "favorite" here (esp since I'm toying around with so many low-level alts) is the Lost Cure midnighter arc.... where you search an office & tunnels for clues, then search the exact same map (same map, same spawns, same everything) to rescue a Rikti.
  15. Quote:
    Originally Posted by CalebLancaster View Post
    Heck no. I just want people to stand or sit in an area in my base and say something when someone walks up to it.
    Yeah, it'd be really cool to have, say, a secretary sitting at the desk in your entry room. Or technicians at all the consoles in the Control room. A doctor in the medbay. Give the base a bit more "life" when no other players are in there.
  16. Quote:
    Originally Posted by Hart View Post
    Is there something I'm missing that I could do with a large base but not a small one? I'm not interested in aesthetics, just functionality.
    No, once you've got all the functions set up, there's not alot you need the extra room for. Obviously, you can use the space to make your salvage storage a bit more coherent. (I have three workshops, one for each level range of salvage. Makes the sorting a bit easier.) And SGs can suck up alot of space with telepads if they decide to go for the whole 22.

    Also, don't forget to install the other function items - inspiration and enhancement storage, invention table, Ouro pillar, vault access for 30 more un-shared storage per character..... and there's also the inspiration vendors, but those need SG badges to unlock, if I recall correctly.
  17. Quote:
    Originally Posted by Kitsune Knight View Post

    ParagonWiki has the updated info.
    Wow, they really pumped alot of those suckers up.
  18. Quote:
    Originally Posted by Techbot Alpha View Post
    Now, some people help. Like actually help. Like defenders/Corrs lobbing buffs and heals onto you, things that wont actually affect the mob itself. Thats helpful.
    But what isn't is people jumping in and hitting on your fight, and its worse when you've just got the boss/LT down to a small chunk of health, and then someone dives in and 'helps'. Helps themselves to the exp.
    I generally play Scrappers and Blasters, so not alot of buffing help (although I do throw my Mystic Fortune around as fast as it cools off)

    If I'm going to "help" someone, I usually take a look at how the fight's going. If there's still three mobs left and the hero's got 10% hp left? Yeah, I'll jump in. (Of course, taking that time to check sometimes ends up in the guy dying.)

    Re: loot goes to the killing blow.... the one time I helped someone, and ended up getting a rare salvage, I chased him down and traded it to him.
  19. 1) Walls

    2) Floors

    3) Decorative computer consoles similar to the ones in Council bases.
  20. Kiralyn

    What Colors....

    Been slowly going through my alts changing things...

    Tisiphonae (fire/regen scrap) got brighter yellow/red fire and reddish Regen effects.

    The Sunbather (eng/ blaster) got nice golden yellow attacks

    Fira Glacis (fire/ice blaster) has 50/50 red and white fire attacks

    Cerulea (ice/ice blaster) got her ice attacks a bit more white

    My /Will and /SR scrappers are getting their effects turned down

    The Pink Peril (new elec/elec scrap) has, of course, pinkish electricity


    Agatha the Mad (elec/dev blaster) will be getting, as befits a mad scientist, all sorts of wacky color combos for each attack.
  21. Quote:
    Originally Posted by Aggelakis View Post
    Or you could do something like acc/dam dam/end dam/rech from a single set and get 79.5% dam, 26.5% acc, end and rech, plus two set bonuses.
    ....or have those three IOs match one of the proc IOs, and get three set bonuses.
  22. Quote:
    Originally Posted by CuppaManga View Post
    - CRITICAL: Saved powerset colors files will NOT show up in the list until you exit CoH completely and log in again. Note to devs: This worked properly in early closed beta, something changed and broke it.
    Ah, I'd wondered if this was a known bug when I ran into it today....
  23. Quote:
    Originally Posted by Suspicious_Pkg View Post
    I do not think you should be able to buy prestige.

    Given the absurd exchange rate for inf->prestige, a suspicious person might come to the conclusion that a nefarious SG is purchasing inf from RMT sources. That is against the rules.
    Personally, I'm glad you can buy Prestige with Inf. I have a single-person SG base that I'm playing around with decorating (and filling with storage bays and teleporters). Without the ability to spend some of the 800mil Inf that I got while raising my first hero to lv50 (several lucky drops - three respec recipes, Miracle:Recovery, and a couple purples), my base would be a pale shadow of what it is now.


    Quote:
    Originally Posted by Aggelakis View Post
    Yes, it should be allowed. No, it is not wrong. It's there for a reason. If you want to spend ridiculous amounts of inf on buying it, that's your prerogative. If you don't, don't.

    Buying inf with real money is RMT, and RMT is against EULA. You can be banned for that. That's another matter entirely.
    This.
  24. Quote:
    What will RMT spammers spam us with next?
    Canned meat?
  25. Quote:
    Originally Posted by The_Coming_Storm View Post
    So waiiit. I can apply the month free code and item codes from GVE to my existing account? Neato!

    Yep, but only *once* per boxed edition.