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Posts
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Joined
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I don't have numbers to prove but I really have the impression that lvl 52 boss farms are better both for tickets/min, influ/min and xp/min because they are so much faster to defeat than 54's.
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Heh, just yesterday I picked one for 500 mil. Good to know they can sell for a bil now! I wonder if I should wait for the patch that nerfs PVP IO farming or sell it now.
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Oh SS Brutes are FOTGame especially SS/WP (which is already ez-mode and can farm on SOs).
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lol no acc or dmg in Divine Avalanche and 4 Karma KB IOs on a regen (plus a BoTZ -KB and he's not built for defense).
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Sell it or keep it for another toon. My mind/storm was so end-hungry that I didn't even think about selling the Miracle she got from a Sister Psyche TF (the good old days before merits), I slotted it immediately, she was level 24.
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Here's a WM/SD build with softcapped melee and range, without tough/weave. AoE is only at 41% tho:
Villain Plan by Mids' Villain Designer 1,401
http://www.cohplanner.com/
[u]Click this DataLink to open the build![u]
Level 50 Mutation Brute
Primary Power Set: War Mace
Secondary Power Set: Shield Defense
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Speed
Ancillary Pool: Soul Mastery
Villain Profile:
Level 1: Pulverize -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(3), T'Death-Dmg/Rchg(3), T'Death-Acc/Dmg/EndRdx(5), T'Death-Dmg/EndRdx/Rchg(5), T'Death-Dam%(7)
Level 1: Deflection -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(7), RedFtn-EndRdx/Rchg(9), RedFtn-Def/EndRdx/Rchg(9), RedFtn-Def(11), RedFtn-EndRdx(11)
Level 2: Jawbreaker -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(13), T'Death-Dmg/Rchg(13), T'Death-Acc/Dmg/EndRdx(15), T'Death-Dmg/EndRdx/Rchg(15), T'Death-Dam%(17)
Level 4: True Grit -- Heal-I(A), Heal-I(17), Heal-I(19), ResDam-I(19), ResDam-I(21), S'fstPrt-ResDam/Def+(21)
Level 6: Battle Agility -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(23), RedFtn-EndRdx/Rchg(23), RedFtn-Def/EndRdx/Rchg(25), RedFtn-Def(25), RedFtn-EndRdx(27)
Level 8: Clobber -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(27), T'Death-Dmg/Rchg(29), T'Death-Acc/Dmg/EndRdx(29), T'Death-Dmg/EndRdx/Rchg(31), T'Death-Dam%(31)
Level 10: Active Defense -- HO:Membr(A)
Level 12: Combat Jumping -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(31), Zephyr-ResKB(33)
Level 14: Super Jump -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(33), Zephyr-ResKB(33)
Level 16: Hurdle -- Jump-I(A)
Level 18: Health -- Empty(A), Empty(40)
Level 20: Stamina -- Empty(A), Empty(39), Empty(40)
Level 22: Against All Odds -- Empty(A), Empty(39)
Level 24: Build Up -- GSFC-ToHit(A), GSFC-ToHit/Rchg(34), GSFC-ToHit/Rchg/EndRdx(34), GSFC-Rchg/EndRdx(34), GSFC-ToHit/EndRdx(36), GSFC-Build%(36)
Level 26: Shatter -- Oblit-Acc/Rchg(A), Oblit-Dmg(36), Oblit-Dmg/Rchg(37), Oblit-Acc/Dmg/Rchg(37), Oblit-Acc/Dmg/EndRdx/Rchg(37), Oblit-%Dam(39)
Level 28: Phalanx Fighting -- LkGmblr-Rchg+(A)
Level 30: Hasten -- Empty(A), Empty(50), Empty(50)
Level 32: Crowd Control -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(40), Sciroc-Dmg/Rchg(42), Sciroc-Acc/Rchg(42), Sciroc-Acc/Dmg/EndRdx(42)
Level 35: Shield Charge -- Oblit-Dmg(A), Oblit-Acc/Rchg(43), Oblit-Dmg/Rchg(43), Oblit-Acc/Dmg/Rchg(45), Oblit-Acc/Dmg/EndRdx/Rchg(45), Oblit-%Dam(45)
Level 38: Super Speed -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(43), Zephyr-ResKB(48)
Level 41: One with the Shield -- Empty(A)
Level 44: Gloom -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(46), Thundr-Dmg/Rchg(46), Thundr-Acc/Dmg/EndRdx(46), Thundr-Acc/Dmg/Rchg(48), Thundr-Dmg/EndRdx/Rchg(48)
Level 47: Darkest Night -- Empty(A), Empty(50)
Level 49: Grant Cover -- LkGmblr-Rchg+(A)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Fury
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[u]Set Bonus Totals:[u]<ul type="square">[*]20% DamageBuff(Smashing)[*]20% DamageBuff(Lethal)[*]20% DamageBuff(Fire)[*]20% DamageBuff(Cold)[*]20% DamageBuff(Energy)[*]20% DamageBuff(Negative)[*]20% DamageBuff(Toxic)[*]20% DamageBuff(Psionic)[*]13,6% Defense(Smashing)[*]13,6% Defense(Lethal)[*]10,5% Defense(Fire)[*]10,5% Defense(Cold)[*]15,2% Defense(Energy)[*]15,2% Defense(Negative)[*]3% Defense(Psionic)[*]24,3% Defense(Melee)[*]23,6% Defense(Ranged)[*]18% Defense(AoE)[*]35% Enhancement(RechargeTime)[*]34% Enhancement(Accuracy)[*]9% FlySpeed[*]95,6 HP (6,38%) HitPoints[*]9% JumpHeight[*]9% JumpSpeed[*]Knockback (Mag -12)[*]Knockup (Mag -12)[*]MezResist(Held) 8,25%[*]MezResist(Immobilize) 12,7%[*]MezResist(Stun) 4,4%[*]4,5% (0,08 End/sec) Recovery[*]10% (0,63 HP/sec) Regeneration[*]2,52% Resistance(Fire)[*]2,52% Resistance(Cold)[*]3,13% Resistance(Negative)[*]9% RunSpeed[/list]
<font class="small">Code:[/color]<hr /><pre>| Copy & Paste this data into Mids' Hero Designer to view the build |
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Yes, keep Hasten. It's essential for Granite if you wanna have an attack chain.
Btw I noticed you have two uniques in Earth's Embrace, the Miracle and Reg. Tissue. Slot them in Health or else they will only be up for 120 seconds after you activate Earth's Embrace.
To offset the penalties in Granite, you have to focus almost entirely on recharge. Mine focused on regen (510% with rooted on), movement bonuses and recharge. If I were rich redside I'd use purples for some of the attacks:
Villain Plan by Mids' Villain Designer 1,401
http://www.cohplanner.com/
[u]Click this DataLink to open the build![u]
Glam Rocker 2: Level 50 Mutation Brute
Primary Power Set: Electrical Melee
Secondary Power Set: Stone Armor
Power Pool: Teleportation
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Soul Mastery
Villain Profile:
Level 1: Charged Brawl -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/Rchg(3), C'ngImp-Acc/Dmg/Rchg(3), C'ngImp-Acc/Dmg/EndRdx(5), C'ngImp-Dmg/EndRdx/Rchg(5)
Level 1: Rock Armor -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(7), GftotA-Def/EndRdx(7), GftotA-Run+(9)
Level 2: Havoc Punch -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/Rchg(9), C'ngImp-Acc/Dmg/Rchg(11), C'ngImp-Acc/Dmg/EndRdx(11), C'ngImp-Dmg/EndRdx/Rchg(13)
Level 4: Earth's Embrace -- Dct'dW-EndRdx/Rchg(A), Dct'dW-Heal/Rchg(13), Dct'dW-Heal/EndRdx/Rchg(15), Dct'dW-Rchg(15), Dct'dW-Heal(17)
Level 6: Recall Friend -- Range-I(A)
Level 8: Thunder Strike -- Oblit-Dmg(A), Oblit-Acc/Dmg/EndRdx/Rchg(17), Oblit-Dmg/Rchg(19), Oblit-Acc/Dmg/Rchg(19), Oblit-Acc/Rchg(21), KinCrsh-Rechg/EndRdx(46)
Level 10: Stone Skin -- S'fstPrt-ResDam/Def+(A), ResDam-I(27)
Level 12: Swift -- Run-I(A), Run-I(21), Run-I(23)
Level 14: Teleport -- Jnt-EndRdx/Rng(A)
Level 16: Rooted -- RgnTis-Heal/EndRdx(A), RgnTis-Heal/Rchg(23), Numna-Heal(25), Numna-Heal/EndRdx(25), Numna-EndRdx/Rchg(27)
Level 18: Health -- RgnTis-Heal/EndRdx(A), RgnTis-Regen+(29), Mrcl-Rcvry+(29), Numna-Regen/Rcvry+(31), Numna-Heal(45)
Level 20: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(31), P'Shift-EndMod/Acc(31), P'Shift-End%(40)
Level 22: Chain Induction -- Mako-Dmg/Rchg(A), Mako-Acc/Dmg/EndRdx/Rchg(33), C'ngImp-Acc/Dmg/Rchg(33), C'ngImp-Acc/Dmg/EndRdx(33), C'ngImp-Dmg/EndRdx/Rchg(34), Mako-Acc/EndRdx/Rchg(36)
Level 24: Mud Pots -- M'Strk-Dmg/EndRdx(A), M'Strk-Acc/Dmg/EndRdx(34), Sciroc-Dmg/EndRdx(36), Sciroc-Acc/Dmg/EndRdx(36)
Level 26: Boxing -- Acc-I(A)
Level 28: Tough -- Aegis-ResDam/EndRdx(A), Aegis-ResDam(37), ImpArm-ResDam/EndRdx(37), ImpArm-ResDam(39)
Level 30: Weave -- LkGmblr-Def/EndRdx(A), GftotA-Run+(34), LkGmblr-Rchg+(40), GftotA-Def/EndRdx(42)
Level 32: Lightning Rod -- Oblit-Dmg(A), Oblit-Acc/Rchg(42), Oblit-Dmg/Rchg(43), Oblit-Acc/Dmg/Rchg(43), Oblit-Acc/Dmg/EndRdx/Rchg(43)
Level 35: Hasten -- RechRdx-I(A), RechRdx-I(37), RechRdx-I(39)
Level 38: Granite Armor -- DefBuff-I(A), LkGmblr-Rchg+(39), GftotA-Run+(40), Aegis-ResDam/EndRdx(42), Aegis-ResDam(46), HO:Ribo(46)
Level 41: Taunt -- Zinger-Taunt/Rchg(A)
Level 44: Minerals -- LkGmblr-Rchg+(A), GftotA-Def/EndRdx(45), GftotA-Run+(45)
Level 47: Gloom -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(48), Decim-Dmg/Rchg(48), Decim-Acc/EndRdx/Rchg(48), Decim-Acc/Dmg/Rchg(50)
Level 49: Build Up -- GSFC-ToHit/Rchg/EndRdx(A), GSFC-ToHit/Rchg(50), GSFC-Rchg/EndRdx(50)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Fury
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[u]Set Bonus Totals:[u]<ul type="square">[*]6% DamageBuff(Smashing)[*]6% DamageBuff(Lethal)[*]6% DamageBuff(Fire)[*]6% DamageBuff(Cold)[*]6% DamageBuff(Energy)[*]6% DamageBuff(Negative)[*]6% DamageBuff(Toxic)[*]6% DamageBuff(Psionic)[*]3% Defense(Smashing)[*]3% Defense(Lethal)[*]3% Defense(Fire)[*]3% Defense(Cold)[*]3% Defense(Energy)[*]3% Defense(Negative)[*]3% Defense(Psionic)[*]3% Defense(Melee)[*]3% Defense(Ranged)[*]3% Defense(AoE)[*]2,25% Max End[*]32% Enhancement(Accuracy)[*]61,3% Enhancement(RechargeTime)[*]4% Enhancement(Heal)[*]10% FlySpeed[*]174,3 HP (11,6%) HitPoints[*]10% JumpHeight[*]10% JumpSpeed[*]MezResist(Immobilize) 12,7%[*]MezResist(Sleep) 1,65%[*]MezResist(Stun) 4,4%[*]MezResist(Terrorized) 2,2%[*]11% (0,18 End/sec) Recovery[*]54% (3,38 HP/sec) Regeneration[*]1,26% Resistance(Fire)[*]1,26% Resistance(Cold)[*]58% RunSpeed[/list]
<font class="small">Code:[/color]<hr /><pre>| Copy & Paste this data into Mids' Hero Designer to view the build |
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I see a lot of WP and shields tankers and scrappers. The sword scrappers are also quite popular.
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Seriously, stop slotting Kinetic Crashes... your thunderstrike and lightning rod will change from KD to KB and send enemies flying all over the place. You won't be able to combo LR+TS because you will have KB'ed all the enemies with LR.
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[ QUOTE ]
Earth/Thorns is one build where I wouldn't worry much about perma dom or alot of +recharge. Sure it's nice to have but a Earth/Thorn can get along on just SO's or Generic IO's probably better than any other dom.
Personally, I like the -resist procs from Lady Gray's set. Gives your a dom that does -def and -resist, and toxic damage. Delicious.
[/ QUOTE ]
The -res proc is from the Achiles Heel set. Lady Gray's proc do negative damage. -
No problem.
The good thing about energy aura is that you have decent defenses even using SO's (s/l/e in 35-38% range with maneuvers) and you never have to worry about endurance with energy drain (my dm/ea has no stamina).
I changed the patron because shadow meld will softcap you for 15 seconds and will be up every 45s. lus, dark blast doesn't require redraw like mace mastery and makes an excellent filler to your attack chain. And Soul Storm is the coolest hold in the game -
1) Why is there a miracle unique in RoTP? You should put it in health.
2) Taunt doesn't need accuracy in PvE.
3) Blinding Feint is too late.
4) I'd use an Obliteration in 1k Cuts so it has better damage and doesn't do KB.
5) You are going for a lot of small defense bonuses that won't help you very much (reactive armors, etc). Impervium armor is better for tough and shields if you want better end recovery and maxend.
6) You will burn a lot of endurance with some of your attacks like the purple ones, you could slot an endred in them. -
Don't you miss not having Damage slotted in Siphon Life and Smite?
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[ QUOTE ]
With high recharge SS with MU patron does better than Elec.
[/ QUOTE ]
This. Plus Elec sucks terribly at ST damage, I've got a 50 elec/stoner. -
[ QUOTE ]
- The problem with click powers - self-heals, defensive click powers, and inspirations - needs to be solved. These things need to be instant and outside the attack chain. They can't port the set to Scrappers in its current form, unless they make EM/Regen a blocked option like Katana/Shield.
[/ QUOTE ]
Actually they can since you can make a EM/Regen Stalker. But I agree with you, for anything but Stalkers and maybe Tankers (well except perhaps for Fire thats overly dependent on the click heal) the set feels slow. -
I came up with this... I guess 30.7% melee def is good enough with my resists and such:
Hero Plan by Mids' Hero Designer 1,401
http://www.cohplanner.com/
[u]Click this DataLink to open the build![u]
01 human PB: Level 50 Natural Peacebringer
Primary Power Set: Luminous Blast
Secondary Power Set: Luminous Aura
Power Pool: Speed
Power Pool: Fitness
Power Pool: Fighting
Hero Profile:
Level 1: Glinting Eye -- Thundr-Acc/Dmg(A), Thundr-Dmg/Rchg(3), Thundr-Acc/Dmg/Rchg(3), Thundr-Dmg/EndRdx/Rchg(5), Achilles-ResDeb%(5), LdyGrey-%Dam(7)
Level 1: Incandescence -- S'fstPrt-ResDam/Def+(A), S'fstPrt-ResKB(7)
Level 2: Gleaming Blast -- Thundr-Acc/Dmg(A), Thundr-Dmg/Rchg(9), Thundr-Acc/Dmg/Rchg(9), Thundr-Dmg/EndRdx/Rchg(11), LdyGrey-%Dam(11), ExStrk-Dam%(13)
Level 4: Essence Boost -- Dct'dW-EndRdx/Rchg(A), Dct'dW-Heal/Rchg(13), Dct'dW-Heal/EndRdx/Rchg(15), Dct'dW-Heal(15), Dct'dW-Rchg(17)
Level 6: Radiant Strike -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(17), T'Death-Dmg/Rchg(19), T'Death-Acc/Dmg/EndRdx(19), T'Death-Dmg/EndRdx/Rchg(21), T'Death-Dam%(21)
Level 8: Shining Shield -- TtmC'tng-ResDam/EndRdx(A), TtmC'tng-ResDam/Rchg(23), TtmC'tng-EndRdx/Rchg(23), TtmC'tng-ResDam/EndRdx/Rchg(25), TtmC'tng-ResDam(25), TtmC'tng-EndRdx(27)
Level 10: Hasten -- RechRdx-I(A), RechRdx-I(27), RechRdx-I(29)
Level 12: Swift -- Run-I(A)
Level 14: Quantum Shield -- TtmC'tng-ResDam/EndRdx(A), TtmC'tng-ResDam/Rchg(31), TtmC'tng-EndRdx/Rchg(31), TtmC'tng-ResDam/EndRdx/Rchg(33), TtmC'tng-ResDam(33), TtmC'tng-EndRdx(33)
Level 16: Health -- Mrcl-Rcvry+(A)
Level 18: Incandescent Strike -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(34), T'Death-Dmg/Rchg(34), T'Death-Acc/Dmg/EndRdx(34), T'Death-Dmg/EndRdx/Rchg(36), T'Death-Dam%(36)
Level 20: Stamina -- EndMod-I(A), EndMod-I(36), P'Shift-End%(37)
Level 22: Reform Essence -- Dct'dW-EndRdx/Rchg(A), Dct'dW-Heal/Rchg(37), Dct'dW-Heal/EndRdx/Rchg(37), Dct'dW-Heal(39), Dct'dW-Rchg(39)
Level 24: Build Up -- RechRdx-I(A), RechRdx-I(39), RechRdx-I(40)
Level 26: Solar Flare -- Oblit-Dmg(A), Oblit-Acc/Rchg(40), Oblit-Dmg/Rchg(40), Oblit-Acc/Dmg/Rchg(42), Oblit-Acc/Dmg/EndRdx/Rchg(42), Oblit-%Dam(42)
Level 28: Boxing -- Empty(A)
Level 30: Tough -- HO:Ribo(A), HO:Ribo(43), HO:Ribo(43)
Level 32: Dawn Strike -- Oblit-Dmg(A), Oblit-Acc/Rchg(43), Oblit-Dmg/Rchg(45), Oblit-Acc/Dmg/EndRdx/Rchg(45), Oblit-Acc/Dmg/Rchg(45), Oblit-%Dam(46)
Level 35: Photon Seekers -- ExRmnt-Acc/Rchg(A), ExRmnt-Acc/Dmg(46), ExRmnt-Acc/Dmg/Rchg(46), ExRmnt-Dmg/EndRdx(48)
Level 38: Light Form -- RechRdx-I(A), RechRdx-I(48), RechRdx-I(48)
Level 41: Glowing Touch -- Heal-I(A), Heal-I(50)
Level 44: Super Speed -- Run-I(A)
Level 47: Weave -- HO:Cyto(A), HO:Cyto(50), HO:Cyto(50)
Level 49: Restore Essence -- RechRdx-I(A)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Cosmic Balance
Level 1: Energy Flight -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(31)
Level 10: Combat Flight -- Flight-I(A), Ksmt-ToHit+(29)
------------
------------
[u]Set Bonus Totals:[u]<ul type="square">[*]14% DamageBuff(Smashing)[*]14% DamageBuff(Lethal)[*]14% DamageBuff(Fire)[*]14% DamageBuff(Cold)[*]14% DamageBuff(Energy)[*]14% DamageBuff(Negative)[*]14% DamageBuff(Toxic)[*]14% DamageBuff(Psionic)[*]13% Defense(Smashing)[*]13% Defense(Lethal)[*]3% Defense(Fire)[*]3% Defense(Cold)[*]9,56% Defense(Energy)[*]9,56% Defense(Negative)[*]3% Defense(Psionic)[*]23% Defense(Melee)[*]8,63% Defense(Ranged)[*]3% Defense(AoE)[*]8% Enhancement(Heal)[*]26,3% Enhancement(RechargeTime)[*]32% Enhancement(Accuracy)[*]64,3 HP (6%) HitPoints[*]Knockback (Mag -4)[*]Knockup (Mag -4)[*]MezResist(Confused) 2,5%[*]MezResist(Held) 13,5%[*]MezResist(Immobilize) 8%[*]MezResist(Sleep) 6,9%[*]MezResist(Stun) 11,3%[*]MezResist(Terrorized) 6,9%[*]5,5% (0,09 End/sec) Recovery[*]2,52% Resistance(Fire)[*]2,52% Resistance(Cold)[/list]
<font class="small">Code:[/color]<hr /><pre>| Copy & Paste this data into Mids' Hero Designer to view the build |
|-------------------------------------------------------------------|
|MxDz;1449;709;1418;HEX;|
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|D06B36802BC|
|-------------------------------------------------------------------|</pre><hr /> -
This build farms well and has 32% s/l def (I could get more but it's been a long time since I played my f/k).
Just replace the purples with other sets. You can get superspeed instead of increase density but I used to team a lot with my fire/kin.
Hero Plan by Mids' Hero Designer 1,401
http://www.cohplanner.com/
[u]Click this DataLink to open the build![u]
Yet Another Fire Kin: Level 50 Science Controller
Primary Power Set: Fire Control
Secondary Power Set: Kinetics
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Stone Mastery
Hero Profile:
Level 1: Char -- Thundr-Acc/Dmg/Rchg(A), Thundr-Dmg/Rchg(3), HO:Perox(3), HO:Perox(5), UbrkCons-Dam%(29), EoCur-Acc/Rchg(50)
Level 1: Transfusion -- Acc-I(A), Dct'dW-Heal(7), Dct'dW-Rchg(7), Dct'dW-Heal/EndRdx/Rchg(9), Dct'dW-Heal/EndRdx(9), Dct'dW-Heal/Rchg(11)
Level 2: Fire Cages -- GravAnch-Immob/Rchg(A), GravAnch-Acc/Immob/Rchg(5), GravAnch-Acc/Rchg(11), GravAnch-Immob/EndRdx(13), GravAnch-Hold%(13)
Level 4: Siphon Power -- Acc-I(A), RechRdx-I(46)
Level 6: Combat Jumping -- Krma-ResKB(A), Ksmt-ToHit+(43)
Level 8: Hot Feet -- Sciroc-Dmg/EndRdx(A), Sciroc-Acc/Dmg/EndRdx(15), M'Strk-Dmg/EndRdx(17), M'Strk-Acc/Dmg/EndRdx(17)
Level 10: Siphon Speed -- Acc-I(A), RechRdx-I(19), RechRdx-I(46)
Level 12: Flashfire -- Amaze-Stun(A), Amaze-Stun/Rchg(15), Amaze-EndRdx/Stun(21), Amaze-Acc/Stun/Rchg(21), Amaze-Acc/Rchg(23)
Level 14: Super Jump -- Jump-I(A)
Level 16: Hurdle -- Jump-I(A)
Level 18: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(19)
Level 20: Speed Boost -- EndMod-I(A)
Level 22: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(23), P'Shift-EndMod/Acc(25), P'Shift-End%(40)
Level 24: Cinders -- BasGaze-Acc/Rchg(A), BasGaze-Rchg/Hold(25), BasGaze-EndRdx/Rchg/Hold(27), BasGaze-Acc/EndRdx/Rchg/Hold(27), G'Wdw-Acc/Rchg(29)
Level 26: Hasten -- RechRdx-I(A), RechRdx-I(31), RechRdx-I(31)
Level 28: Maneuvers -- RedFtn-Def/EndRdx(A), RedFtn-Def(31), RedFtn-Def/EndRdx/Rchg(33), RedFtn-Def/Rchg(33), RedFtn-EndRdx(33)
Level 30: Tactics -- AdjTgt-ToHit(A), AdjTgt-ToHit/EndRdx/Rchg(34), AdjTgt-EndRdx/Rchg(34), AdjTgt-ToHit/Rchg(34), AdjTgt-ToHit/EndRdx(36)
Level 32: Fire Imps -- BldM'dt-Acc/Dmg(A), BldM'dt-Dmg(36), SvgnRt-PetResDam(36), SvgnRt-Acc/Dmg(37), EdctM'r-Acc/Dmg(37)
Level 35: Transference -- Efficacy-EndMod/Rchg(A), P'Shift-EndMod/Acc(37), P'Shift-EndMod/Rchg(39), P'Shift-EndMod/Acc/Rchg(39), P'Shift-Acc/Rchg(39)
Level 38: Fulcrum Shift -- Acc-I(A), RechRdx-I(40), RechRdx-I(40)
Level 41: Fissure -- HO:Endo(A), Det'tn-Dmg/Rchg(42), AirB'st-Dmg/Rchg(42), HO:Perox(42), RechRdx-I(43), Stpfy-Acc/Rchg(43)
Level 44: Rock Armor -- RedFtn-Def(A), RedFtn-EndRdx(45), RedFtn-Def/EndRdx(45), RedFtn-Def/EndRdx/Rchg(45), RedFtn-Def/Rchg(46)
Level 47: Earth's Embrace -- Mrcl-EndRdx/Rchg(A), Mrcl-Heal/Rchg(48), Numna-Heal/Rchg(48), Numna-Heal/EndRdx/Rchg(48), S'fstPrt-ResDam/Def+(50), Aegis-Psi/Status(50)
Level 49: Increase Density -- S'fstPrt-ResKB(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- ULeap-Stlth(A)
Level 2: Rest -- Empty(A)
Level 1: Containment
------------
[u]Set Bonus Totals:[u]<ul type="square">[*]6% DamageBuff(Smashing)[*]6% DamageBuff(Lethal)[*]6% DamageBuff(Fire)[*]6% DamageBuff(Cold)[*]6% DamageBuff(Energy)[*]6% DamageBuff(Negative)[*]6% DamageBuff(Toxic)[*]6% DamageBuff(Psionic)[*]3% Defense(Smashing)[*]3% Defense(Lethal)[*]3% Defense(Fire)[*]3% Defense(Cold)[*]5,5% Defense(Energy)[*]5,5% Defense(Negative)[*]3% Defense(Psionic)[*]3% Defense(Melee)[*]4,25% Defense(Ranged)[*]3% Defense(AoE)[*]47,5% Enhancement(RechargeTime)[*]39% Enhancement(Accuracy)[*]4% Enhancement(Heal)[*]10% FlySpeed[*]38,2 HP (3,75%) HitPoints[*]10% JumpHeight[*]10% JumpSpeed[*]Knockback (Mag -8)[*]Knockup (Mag -8)[*]MezResist(Immobilize) 4,4%[*]MezResist(Sleep) 4,4%[*]MezResist(Terrorized) 2,2%[*]21% (0,35 End/sec) Recovery[*]22% (0,93 HP/sec) Regeneration[*]10% Resistance(Smashing)[*]10% Resistance(Lethal)[*]18,8% Resistance(Fire)[*]18,8% Resistance(Cold)[*]11,3% Resistance(Energy)[*]11,3% Resistance(Negative)[*]10% Resistance(Toxic)[*]13% Resistance(Psionic)[*]10% RunSpeed[/list] -
Normal bosses (not cimerorans) can be held/stunned/slept with mag 4, which means 2 holds.
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Lol if you're going for permadom for cheap it's a good thing actually.
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What Mr_DJ said about Mesmerize. I"d put a decimation set there or devastation.
I would also 6-slot PSW for maximum damage and recharge, Drain Psyche for heal (1 acc+5 doctored wounds or some of these accurate healing sets), move the 6th slot from Psionic Lance to Subdue, and get Vengeance instead of Health in the final spot unless you're planning to put a Miracle unique in there. -
I woudn't slot my best damaging attacks with kinetic crash.
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[ QUOTE ]
I disagree with Altoholic's advice.
[/ QUOTE ] -
1) TP Foe is meh in PvE, and if you are gonna slot it use 2 accuracies, not endredux.
2) Don't slot Stun for damage. Slot it for Stun.
3) Repulse is useless
4) Conserve Power is useless too when you have Energy Drain - 6 slot energy drain btw - 2 rech, 2 endmods, 2 heal
5) 1 endredux in your attacks is plenty, trade it for a damage.
6) The Spiderlings are useless on a non-IO'ed build. Anyway, you should slot then for acc, damage and recharge, not endred.
7) Put another rech in Build UP, you want it as often as possible.
8) DO NOT SKIP OVERLOAD on a non-softcapped build. It's one of the the best tiers 9 of the game.
9) You could trade 2 of your epic powers for maneuvers and tactics. With tactics you'd only need 1 acc in each attack.
10) Kinetic Shield is underslotted (you want 3 defs and 1 endredux) and you have no Power Shield? WTF? It's half your defenses.
Here's what I'd do on a generic IO build (on a IO build I"d get rid of Stun and get Energy Protection for the steadgast +3 def unique):
Villain Plan by Mids' Villain Designer 1,401
http://www.cohplanner.com/
[u]Click this DataLink to open the build![u]
Level 50 Magic Stalker
Primary Power Set: Energy Melee
Secondary Power Set: Energy Aura
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Leadership
Ancillary Pool: Soul Mastery
Villain Profile:
Level 1: Energy Punch -- Acc-I(A), Dmg-I(3), Dmg-I(3), Dmg-I(5), RechRdx-I(5)
Level 1: Hide -- DefBuff-I(A), DefBuff-I(7)
Level 2: Bone Smasher -- Acc-I(A), Dmg-I(7), Dmg-I(9), Dmg-I(9), EndRdx-I(11), RechRdx-I(11)
Level 4: Kinetic Shield -- DefBuff-I(A), DefBuff-I(13), DefBuff-I(13), EndRdx-I(15)
Level 6: Assassin's Strike -- Acc-I(A), Acc-I(15), Dmg-I(17), Dmg-I(17), Dmg-I(19), RechRdx-I(19)
Level 8: Build Up -- RechRdx-I(A), RechRdx-I(21), RechRdx-I(21)
Level 10: Entropy Shield -- EndRdx-I(A), EndRdx-I(23)
Level 12: Placate -- RechRdx-I(A), RechRdx-I(23)
Level 14: Power Shield -- DefBuff-I(A), DefBuff-I(25), DefBuff-I(25), EndRdx-I(27)
Level 16: Combat Jumping -- DefBuff-I(A)
Level 18: Super Jump -- Jump-I(A)
Level 20: Hurdle -- Jump-I(A)
Level 22: Health -- Heal-I(A), Heal-I(27)
Level 24: Stamina -- EndMod-I(A), EndMod-I(29), EndMod-I(29)
Level 26: Energy Transfer -- Acc-I(A), Dmg-I(31), Dmg-I(31), Dmg-I(31), RechRdx-I(33), EndRdx-I(33)
Level 28: Energy Drain -- EndMod-I(A), EndMod-I(33), Heal-I(34), Heal-I(34), RechRdx-I(34), RechRdx-I(36)
Level 30: Stun -- Acc-I(A), Dsrnt-I(36), Dsrnt-I(36), Dsrnt-I(37), EndRdx-I(48)
Level 32: Total Focus -- Acc-I(A), Dmg-I(37), Dmg-I(37), Dmg-I(39), EndRdx-I(39), RechRdx-I(39)
Level 35: Maneuvers -- DefBuff-I(A), DefBuff-I(40), DefBuff-I(40), EndRdx-I(40), EndRdx-I(43)
Level 38: Overload -- RechRdx-I(A), RechRdx-I(42), RechRdx-I(42)
Level 41: Tactics -- ToHit-I(A), ToHit-I(42), ToHit-I(43), EndRdx-I(43), EndRdx-I(46)
Level 44: Dark Blast -- Acc-I(A), Dmg-I(45), Dmg-I(45), Dmg-I(45), RechRdx-I(46), EndRdx-I(46)
Level 47: Shadow Meld -- RechRdx-I(A), RechRdx-I(48), RechRdx-I(48)
Level 49: Soul Storm -- Acc-I(A), Hold-I(50), Hold-I(50), RechRdx-I(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Assassination
------------
[u]Set Bonus Totals:[u]
<font class="small">Code:[/color]<hr /><pre>| Copy & Paste this data into Mids' Hero Designer to view the build |
|-------------------------------------------------------------------|
|MxDz;1407;602;1204;HEX;|
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|-------------------------------------------------------------------|</pre><hr /> -
1500 max per mission (not per arc), 9999 total on your toon (that means if you have over 9k tickets spend them before going into a mission).