Critique My DB/FA
1) Why is there a miracle unique in RoTP? You should put it in health.
2) Taunt doesn't need accuracy in PvE.
3) Blinding Feint is too late.
4) I'd use an Obliteration in 1k Cuts so it has better damage and doesn't do KB.
5) You are going for a lot of small defense bonuses that won't help you very much (reactive armors, etc). Impervium armor is better for tough and shields if you want better end recovery and maxend.
6) You will burn a lot of endurance with some of your attacks like the purple ones, you could slot an endred in them.
I have the Tank version of this, and it's a ton of fun to play. This combo is quite an AoE beast, as you suspect.
I completely disagree on your using of Kinetic Crash in several of your attacks. Yes, their 4-6 set bonuses are nice, but you change those power's Knock Down ability into Knock Back, and especially as a Brute you don't want to scatter your targets to the winds. I guess Kick isn't too bad a place for a full set of Kinetic Crash, but overall those slots would be better served in your primary.
If you want more KB protection, your two shields, Temperature Protection and Healing Flames all take Resistance sets (for Steadfast KB), I see you already have a Zephyr in SJ, and you could find another slot for Combat Jumping and a Karma KB IO.
You really want Nimble Slash earlier than 44; it's the gateway to several combos. Dual Blades is unfortunate in that you really want to pick up the attacks when they become available because the strengths of that set is in the combos. If you're ignoring them, why even bother with the set.
To get your combos in earlier, swap their placement with Tough and Kick.
Blinding Feint only does light damage, but it also takes To Hit sets, which you could socket in for bonuses; 1 Accuracy + 5 of Adjusted Targeting for a Recharge bonus, or 1 Accuracy + 3-4 Gaussian's for a HP or Recovery bonus.
Ablating Strike is really not a bad place for goodies like Tough of Lady Grey: Chance for Negative Energy Damage, or Achilles' Heel: Chance for -Resistance, if you can find an extra slot.
Power Slice is only moderate damage; Hecatomb would be better served in Vengeful Slice. And consider that Obliteration is a set with precious little End Redux. You may try to find a sixth slot for Sweeping Strike to fit in a Multistrike Acc/End.
Armageddon would be better served in One Thousand Cuts, being a Superior Damage power. Swap Multistrikes or Sciroccos into Typhoon's Edge instead, for solid bonuses at 5 pieces.
Your Miracle +Recovery is completely wasted in Rise of the Phoenix; it is not an always-on bonus. To use this you would have to die every 2 minutes to pop Rise and get the +Recovery for 2 minutes. Without so many recharge bonuses and no recharge in Rise, it's not up often enough to be taken advantage of in any way. Health is a much better place for Healing uniques, being an always on passive.
I personally wouldn't skip Burn; even beyond the Fear effect, enemies will take substantial damage from it. And there are times when you need the momentary breathing room to pop Healing Flames, or a green or two. Plus, robots have no fear, so they won't run from it, another advantage to you since they are so resistant to Lethal damage.
I never felt I needed that many recharge bonuses or Hasten for my Fire/DB, but that's largely a matter of taste. You could, however, drop it and take Burn or Temperature Protection without sacrificing any other powers you've taken. I never felt I needed Taunt on my Fire/DB, but it is a very handy power to have.
@Liz!
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aha, the miracle thing. Got it. Those attacks with the purples instead of normal sets I sort of hoped would be made up for by the much better slotting in the other attacks. I'll go back to the drawing board on it I guess.
I put the accuracy in taunt for doing nuke runs in warburg with my buddy on his dom.
The order of the abilities is for a post 50 respec. I already have the character mostly leveled and I'm just heming and hawing on how to slot it out.
I was also trying to figure out creative ways to slot kinetic crash into the build so that I wouldn't need so many res or travel power slots for KB.
Guess I'll have to rethink how I want this to go down. Thanks for the inputs.
Okay here's take two. I redid it from scratch as Elec/FA. Who I've also been leveling with the intention of using as an AOE bot. I slotted thunderstrike and lightning rod with weak sets even though they're my two strongest attacks, but I think that the Fences/Burn combo will make up for that. I would reslot Lightning rod though if I could figure out how to fit thunder clap in for 6 slots. Not really sure I could.
I like how this one looks though. Lots less ST damage but the aoe is definitely better. Attacks are slotted more optimally (with two exceptions) and I didn't misplace the miracle. Also I basically have a mitigation toggle in this build by not using fences and letting the KB rocket everyone out of my face.
Villain Plan by Mids' Villain Designer 1.401
http://www.cohplanner.com/
[u]Click this DataLink to open the build![u]
Level 50 Magic Brute
Primary Power Set: Electrical Melee
Secondary Power Set: Fiery Aura
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Fighting
Ancillary Pool: Mu Mastery
Villain Profile:
Level 1: Havoc Punch -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(43), KntkC'bat-Dmg/Rchg(46), KntkC'bat-Dmg/EndRdx/Rchg(46)
Level 1: Fire Shield -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(3), RctvArm-EndRdx(3), RctvArm-ResDam/Rchg(5), RctvArm-ResDam/EndRdx/Rchg(5)
Level 2: Blazing Aura -- M'Strk-Dmg/Rchg(A), M'Strk-Dmg/EndRdx(40), M'Strk-Acc/Dmg/EndRdx(40), M'Strk-Dmg/EndRdx/Rchg(40), M'Strk-Acc/EndRdx(43)
Level 4: Healing Flames -- Dct'dW-Heal(A), Dct'dW-Rchg(7), Dct'dW-EndRdx/Rchg(7), Dct'dW-Heal/Rchg(39), Dct'dW-Heal/EndRdx/Rchg(39)
Level 6: Hurdle -- Empty(A)
Level 8: Thunder Strike -- KinCrsh-Dmg/KB(A), KinCrsh-Acc/KB(9), KinCrsh-Rchg/KB(9), KinCrsh-Rechg/EndRdx(11), KinCrsh-Dmg/EndRdx/KB(11), KinCrsh-Acc/Dmg/KB(48)
Level 10: Combat Jumping -- Ksmt-ToHit+(A)
Level 12: Kick -- KinCrsh-Dmg/KB(A), KinCrsh-Dmg/EndRdx/KB(13), KinCrsh-Acc/KB(13), KinCrsh-Acc/Dmg/KB(15), KinCrsh-Rchg/KB(15), KinCrsh-Rechg/EndRdx(17)
Level 14: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(48)
Level 16: Plasma Shield -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(17), RctvArm-EndRdx(19), RctvArm-ResDam/Rchg(19), RctvArm-ResDam/EndRdx/Rchg(21)
Level 18: Chain Induction -- C'ngImp-Acc/Dmg/EndRdx(A), C'ngImp-Dmg/EndRdx/Rchg(21), C'ngImp-Acc/Dmg(23), C'ngImp-Dmg/EndRdx(23), C'ngImp-Acc/Dmg/Rchg(37)
Level 20: Stamina -- EndMod-I(A), EndMod-I(37), P'Shift-End%(37)
Level 22: Super Jump -- Zephyr-ResKB(A)
Level 24: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(25), RctvArm-EndRdx(25), RctvArm-ResDam/Rchg(33), RctvArm-ResDam/EndRdx/Rchg(33)
Level 26: Consume -- Oblit-Acc/Dmg/EndRdx/Rchg(A), Oblit-%Dam(27), Oblit-Acc/Rchg(27), Oblit-Dmg/Rchg(31), Oblit-Acc/Dmg/Rchg(33)
Level 28: Burn -- Armgdn-Dmg/Rchg(A), Armgdn-Dmg/EndRdx(29), Armgdn-Dmg(29), Armgdn-Acc/Dmg/Rchg(31), Armgdn-Acc/Rchg(31)
Level 30: Build Up -- GSFC-ToHit/EndRdx(A), GSFC-ToHit(36), GSFC-ToHit/Rchg(39), GSFC-ToHit/Rchg/EndRdx(50), GSFC-Rchg/EndRdx(50), GSFC-Build%(50)
Level 32: Lightning Rod -- KinCrsh-Dmg/KB(A), KinCrsh-Acc/KB(34), KinCrsh-Rchg/KB(34), KinCrsh-Rechg/EndRdx(34), KinCrsh-Dmg/EndRdx/KB(36), KinCrsh-Acc/Dmg/KB(48)
Level 35: Fiery Embrace -- RechRdx-I(A), RechRdx-I(36)
Level 38: Rise of the Phoenix -- Heal-I(A)
Level 41: Electrifying Fences -- Posi-Dam%(A), Posi-Acc/Dmg/EndRdx(42), Posi-Dmg/EndRdx(42), Posi-Dmg/Rchg(42), Posi-Acc/Dmg(43)
Level 44: Ball Lightning -- Posi-Dam%(A), Posi-Acc/Dmg/EndRdx(45), Posi-Acc/Dmg(45), Posi-Dmg/EndRdx(45), Posi-Dmg/Rchg(46)
Level 47: Taunt -- Zinger-Dam%(A)
Level 49: Temperature Protection -- S'fstPrt-ResDam/Def+(A)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Fury
Seriously, stop slotting Kinetic Crashes... your thunderstrike and lightning rod will change from KD to KB and send enemies flying all over the place. You won't be able to combo LR+TS because you will have KB'ed all the enemies with LR.
Unless I don't open with LR and instead use Fences to KB protect the mob around me before unleashing the aoe's
But LR and Thunderstrike both afford you great mitigation by knocking your foes down, and keeping them on their butts.
I understand what it is you're after, but I think you're still going about it the wrong way. You would do better to slot LR and Thunderstrike with damage sets, drop Steadfast KB IOs into your two shields, take all those slots out of Kick, and not use KB sets in your attacks at all.
I don't understand why you're willing to buy 5pc sets of the two most expensive Purple sets, but you're not willing to invest in KB IOs and save up for Gambler Globals to cover whatever extra recharge you feel you really need. Personally I would skip the Purples and use other sets anyway.
@Liz!
sketches on tumblr | finished pieces and resources on dA
Currently most active:
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Save our game Master post.
I was thinking of an AoE build. I have an irrational dislike of SS and really dig /FA, but the end costs on it are scary. This build was one of two ideas I had. This and Elec/FA. I think this one would be more survivable and have more ST damage.
Thoughts/Comments?
Villain Plan by Mids' Villain Designer 1.401
http://www.cohplanner.com/
[u]Click this DataLink to open the build![u]
Level 50 Magic Brute
Primary Power Set: Dual Blades
Secondary Power Set: Fiery Aura
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Villain Profile:
Level 1: Power Slice -- Hectmb-Dam%(A), Hectmb-Dmg/EndRdx(11), Hectmb-Dmg(43), Hectmb-Acc/Dmg/Rchg(43), Hectmb-Dmg/Rchg(43)
Level 1: Fire Shield -- RctvArm-ResDam(A), RctvArm-EndRdx(3), RctvArm-ResDam/EndRdx(3), RctvArm-ResDam/Rchg(9), RctvArm-ResDam/EndRdx/Rchg(11)
Level 2: Ablating Strike -- C'ngImp-Acc/Dmg/EndRdx(A), C'ngImp-Dmg/EndRdx/Rchg(46), C'ngImp-Acc/Dmg(46), C'ngImp-Dmg/EndRdx(46), C'ngImp-Acc/Dmg/Rchg(48)
Level 4: Healing Flames -- Dct'dW-Heal(A), Dct'dW-Rchg(5), Dct'dW-Heal/Rchg(5), Dct'dW-EndRdx/Rchg(7), Dct'dW-Heal/EndRdx/Rchg(7), S'fstPrt-ResDam/Def+(9)
Level 6: Typhoon's Edge -- Armgdn-Dam%(A), Armgdn-Dmg/EndRdx(36), Armgdn-Dmg(48), Armgdn-Acc/Dmg/Rchg(50), Armgdn-Dmg/Rchg(50)
Level 8: Hurdle -- Empty(A)
Level 10: Combat Jumping -- LkGmblr-Rchg+(A)
Level 12: Kick -- KinCrsh-Dmg/KB(A), KinCrsh-Dmg/EndRdx/KB(13), KinCrsh-Acc/KB(13), KinCrsh-Acc/Dmg/KB(15), KinCrsh-Rchg/KB(15), KinCrsh-Rechg/EndRdx(17)
Level 14: Health -- Numna-Regen/Rcvry+(A)
Level 16: Plasma Shield -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(17), RctvArm-EndRdx(19), RctvArm-ResDam/EndRdx/Rchg(19), RctvArm-ResDam/Rchg(21)
Level 18: Super Jump -- Zephyr-ResKB(A)
Level 20: Stamina -- EndMod-I(A), P'Shift-EndMod(21), P'Shift-End%(40)
Level 22: Vengeful Slice -- KinCrsh-Dmg/KB(A), KinCrsh-Dmg/EndRdx/KB(23), KinCrsh-Acc/KB(23), KinCrsh-Acc/Dmg/KB(34), KinCrsh-Rchg/KB(34), KinCrsh-Rechg/EndRdx(34)
Level 24: Consume -- Oblit-Acc/Dmg/EndRdx/Rchg(A), Oblit-Acc/Rchg(25), Oblit-Dmg/Rchg(25), Oblit-Acc/Dmg/Rchg(27), Oblit-%Dam(27)
Level 26: Sweeping Strike -- Oblit-Acc/Dmg/EndRdx/Rchg(A), Oblit-%Dam(39), Oblit-Dmg/Rchg(39), Oblit-Acc/Dmg/Rchg(40), Oblit-Dmg(40)
Level 28: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(29), RctvArm-ResDam(29), RctvArm-EndRdx(33), RctvArm-ResDam/EndRdx/Rchg(33)
Level 30: Blazing Aura -- M'Strk-Acc/Dmg/EndRdx(A), M'Strk-Dmg/EndRdx/Rchg(31), M'Strk-Dmg/EndRdx(31), M'Strk-Acc/EndRdx(31), M'Strk-Dmg/Rchg(33)
Level 32: One Thousand Cuts -- KinCrsh-Acc/Dmg/KB(A), KinCrsh-Dmg/EndRdx/KB(36), KinCrsh-Dmg/KB(37), KinCrsh-Acc/KB(37), KinCrsh-Rechg/EndRdx(37), KinCrsh-Rchg/KB(39)
Level 35: Fiery Embrace -- RechRdx-I(A), RechRdx-I(36)
Level 38: Rise of the Phoenix -- Mrcl-Rcvry+(A)
Level 41: Blinding Feint -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(42), KntkC'bat-Dmg/Rchg(42), KntkC'bat-Dmg/EndRdx/Rchg(42)
Level 44: Nimble Slash -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(45), KntkC'bat-Dmg/Rchg(45), KntkC'bat-Dmg/EndRdx/Rchg(45)
Level 47: Hasten -- RechRdx-I(A), RechRdx-I(48), RechRdx-I(50)
Level 49: Taunt -- Acc-I(A)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Fury