Umm, so Mag 6 isn't enough to hold??
Normal bosses (not cimerorans) can be held/stunned/slept with mag 4, which means 2 holds.
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(think Arachno's or however you spell it)
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I'm pretty sure Arachnos do get some sort of extra protection from holds. I'm not 100% how recent of a development this is, or if it's been that way from the start, but it's definitely there. IIRC, I've even landed two holds on some LTs and they weren't held.
Fortunatas, Night Widows, and Bane Spiders all get extra mez protection (IIRC). It's somewhere in the neighborhood of 7 or 8 points.
Actually, i think banes get Confuse protection, not hold protection.
Or maybe those are just the scouts.
-STEELE =)
Allied to all sides so that no matter what, I'll come out on top!
Oh, and Crimson demands you play this arc-> Twisted Knives (MA Arc #397769)
So, until I get the AoE Hold, I'll just avoid them
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So, until I get the AoE Hold, I'll just avoid them
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Well, you can park your heroes in a Vault until you get the badge and then Police Station until you get the badge, and then after that, your offtime at either location will charge up the AoE Tear Gas Hold temp power.
Granted, if you are playing them often, that is not going to get you help very soon, but thinking ahead, it will be something else to toss in the mix on tough critters.
Another route to go is to get the Chance of Mag 2 Hold proc for your holds, which will fire off periodically and help out.
You are correct to search out the info on the particular baddies you have trouble with, because they are all different.
"How do you know you are on the side of good?" a Paragon citizen asked him. "How can we even know what is 'good'?"
"The Most High has spoken, even with His own blood," Melancton replied. "Surely we know."
If something has added protection against holds, it will usually not have the same added protection against, say, confuse. Luckily, you're plant/ ...so you can toss out seeds to protect yourself as your hold recharges.
But then again, holds recharge fast and you should have no problem in surviving in the meantime with just 2xRI - hell, you wouldn't even need the hold if not for containment.
Huntsmen and Fortunatas definitely have a lot of extra hold protection.
QR
Weatherby_Goode - "Heck, Carrion Creepers negates the knockdown from Carrion Creepers."
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Huntsmen and Fortunatas definitely have a lot of extra hold protection.
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Huntsmen, for sure, get lots of holds protection. I had just rolled a mind dom and hit one of these in my first mission for Burke. Domination is up and I hit him twice with Dominate and he's still coming at me. Quite frustrating.
Also, some have Integration ... just to make it even harder.
throw immobs at them if you can't hold them right away?
Stack those magnitudes, yes.
Even then, I'm sure I could design a Boss mob in AE that could resist you.
In most cases, it'll work though.
get IOs Decimation:chance to hold and Lockdown: Chance to hold. slotted into your ST hold power. This will give you a faster chance at locking down pain mobs.
Wassabi Grav/Kin 50 (before badges/accolades were in game) Pinnacle
Miss Command Bots/Traps 50 Justice
*others left off due to space issues
At the level he's talking about, Accuracy, Recharge, and Hold duration are going to be more useful than the 20% chance for the extra mag 2. If you can cast it fast enough and have it hold long enough to stack three deep you can hold the huntsman.
If you are playing /Rad, RI should keep him weak enough to survive till you get him shut down I would think.
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Stack those magnitudes, yes.
Even then, I'm sure I could design a Boss mob in AE that could resist you.
In most cases, it'll work though.
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Oh, Heck Yes it will work.
I have been in many AE missions where a boss not only was not held, they proceeded to moonwalk over to me and one-shot me.
I believe you.
"How do you know you are on the side of good?" a Paragon citizen asked him. "How can we even know what is 'good'?"
"The Most High has spoken, even with His own blood," Melancton replied. "Surely we know."
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At the level he's talking about, Accuracy, Recharge, and Hold duration are going to be more useful than the 20% chance for the extra mag 2. If you can cast it fast enough and have it hold long enough to stack three deep you can hold the huntsman.
If you are playing /Rad, RI should keep him weak enough to survive till you get him shut down I would think.
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You'd be surprised.
And he seems to be looking for instant gratification over stacking, otherwise I would hope he figured out one more cast would have fixed the issue.
Wassabi Grav/Kin 50 (before badges/accolades were in game) Pinnacle
Miss Command Bots/Traps 50 Justice
*others left off due to space issues
The problem is that Fortunata and Huntsmen at least take more than mag 6 to hold, so the extra mag 2 for 10 seconds isn't going to do much even when it procs. Being able to pump out long lasting mag 3 holds is still going to be what he needs.
I have the Lockdown Proc slotted on a couple toons, and it's nice when it Holds a Boss in one shot, giving some breathing space to apply the second hold, but it's so short and so random, I think it's probably better just to realize there are some bosses that are going to take a luck inspiration and possibly an accuracy and damage inspiration as well to take down safely. Later on, most secondarys have things to help deal with things that are resistant to your other controls,with Rad you can take Radiation Infection at 4 to mitigate most of the bosses damage even unheld.
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Stack those magnitudes, yes.
Even then, I'm sure I could design a Boss mob in AE that could resist you.
In most cases, it'll work though.
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Oh, Heck Yes it will work.
I have been in many AE missions where a boss not only was not held, they proceeded to moonwalk over to me and one-shot me.
I believe you.
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..... now I NEED to make an AV named Wacko Jacko, that can moonwalk all over the 'trollers!
Hey All,
I play a duo of Plat/Rad trollers, for the most part it's fun but I do get frustrated when I can't lock down (hold) something and they are able to smash away at me.
What I mean is this, I usually toss strangler at the "boss" in a mission, now that's 2x at the same time, yet some foes are not held at all, I'm not doing AV's, just normal bosses at the 2nd (for now) difficulty level.
I would have thought what amounts to a mag 8 hold would do the trick but on some bosses (think Arachno's or however you spell it) it doesn't work, and since I really rely on locking down enemy toons to avoid damage it's really not helpful
Given that (my toons are only 18 atm) and tossing a RI to floor the ToHit, what else can I do?
Edit: sorry got the math wrong, 2x Strangler is Mag 6 but still, mag 6 not enough LOL?