Weird Mind/Psi build for i15. Comments? Thanks!
Personally, I'd slot Mesmerize for damage since the sleep lasts pretty long anyways. I also slotted Dominate w/ 4 Basilisk's Gaze then two basic damage IOs, though I'll probably frankenslot Hami's and IOs to make it a DPS attack. Then throw the 4 Basilisk's Gaze in Total Domination.
What Mr_DJ said about Mesmerize. I"d put a decimation set there or devastation.
I would also 6-slot PSW for maximum damage and recharge, Drain Psyche for heal (1 acc+5 doctored wounds or some of these accurate healing sets), move the 6th slot from Psionic Lance to Subdue, and get Vengeance instead of Health in the final spot unless you're planning to put a Miracle unique in there.
Normally I'd agree with slotting Mes for dmg, it's been a great ranged attack since i2 .
But I should already have a fullish ranged attack chain, I'm an in and out of melee dom player anyway and I've already GOT two 5 packs of Sandman, so I've got better places to put those Decimation or devastation sets. I'm maxed out on the +3 Dmg bonus from Devastation et al, so it'd be a set of Deci if I decided to go that way (which I might well down the road), for now though, I don't think I need Mes as a ranged dmg attack, so I'll just keep the sandman in it (great bonuses from that set) and see how it goes. Good feedback though, thx!
I normally do slot 5 Doctored wounds + an Acc IO in DP but there's a 2.5 +dmg in the effic adaptor set as well as other good bonuses, and this way I KNOW stamina will be unnecessary (not that any /Psi dom ever really needs to take it though Fire/Psi can make a good case for it ). Like I said... I'm looking at rebuilding Argent in a different way than the norm though, to take advantage of the new dmg focus.
I might shift some things around to throw another slot or two at PSW, but my other /Psi doms already have that maxed out (6 pack of armageddon in most of them) and I don't think it's really necessary to focus on PSW as much as it has been in the past, based on the changes.
Like I said before though... I kinda burned out trying various slotting combos working on maxing out +dmg (without going overboard by just throwing Purples in there), this is something I'm looking at actually *building* using the existing lvl 45 character that's been around since CoV launch. I don't have tons of free time to play, so specing out an absurd 1.5 billion inf build is simply not going to happen. I'm looking for a reasonable build that I can use for his initial i15 freespec and start working at filling in.
I think Argent currently has like 25 mil in inf or thereabouts, so he's got a decent starting point esp with the sets he already has.
Any other feedback/suggestions? Thanks!
Arg
Try and get to 70+ rchg for permadom, it is still worth it.
I've got 2 permadoms already (a Fire/Psi and a Mind/Elec). I know what it's all about, I'm aiming just for something different on Argent .
Curious what other folks have done with their Mind/ post i15 changes though... Mind/Psi has changed a *lot* with the AT revamp. I actually played Argent as 3 different versions of Mind/X in CoV beta, just fell so in love with Drain Psyche that Mind/Psi was the one that stuck once CoV went gold. Only problem was the # of PToD EB's made soloing a pita on Mind/Psi in the late 40's, so I switched to a Fire/Psi/Mako that was *specifically* built to eat EB's for breakfast.
Which he did, still does actually. .
Then I spent a tone of time on my Mind/Elec when /elec came out and got him to permadom too.
Then I got sidetracked working with my Fortunata, which is a total blast to play as well.
And so I'm just now getting back to the last 5 lvls on my original villain Mind/Psi Dom (brother to my Blueside main a Mind/Kin from back in i2 when Mind and Kin were both considered "gimp" sets :P).
Arg
Spent the evening playing with various possibilities until my brain's starting to fry .
This is a lvl 45 Mind/Psi Dom that I've dusted off since i15 rolled, he currently *doesn't* have the fitness pool at all, and has no real problems with end usage on live. I currently have 2 5 packs of Call of the Sandman, 2 5 packs of Malaise's Illusions, a 5 pack of Glimpse and a 5 pack of sting of the Manticore in him, so that formed the starting point of the build.
He's PVE, mostly solo with some teaming, and I was interested in playing around with the new options for AOE. As you can see from the build below, things got a little strange, but by focusing largely on +dmg, +Regen and +HP it looks interesting...
He's not aiming at permadom at all (obviously), though he's got enough +rech to be useful. I kinda figured with the increased base dmg, having a strong +dmg focus in the IO sets should make a big difference. The Hurdle + Combat jumping is to facilitate the in and out movement that will be needed to maximize usage of PBAOE and cones. Soul Drain is an unknown for me as I haven't had it on any of my doms yet and I'm not sure how it'll work into my attack pattern yet.
Anyway, as mentioned above, I've stared at this one too dang long, so I'd love to hear any comments/alternative i15 builds from other long time Mind/Psi Doms .
TIA for any feedback and/or suggestions...
Villain Plan by Mids' Villain Designer 1.401
http://www.cohplanner.com/
[u]Click this DataLink to open the build![u]
Argent I15 Respec: Level 50 Magic Dominator
Primary Power Set: Mind Control
Secondary Power Set: Psionic Assault
Power Pool: Speed
Power Pool: Leadership
Power Pool: Fitness
Power Pool: Leaping
Ancillary Pool: Soul Mastery
Villain Profile:
Level 1: Mesmerize -- CSndmn-Acc/Rchg(A), CSndmn-EndRdx/Sleep(3), CSndmn-Acc/EndRdx(3), CSndmn-Sleep/Rng(43), CSndmn-Acc/Sleep/Rchg(45)
Level 1: Psionic Dart -- Acc-I(A)
Level 2: Mind Probe -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(5), Mako-Dmg/Rchg(5), Mako-Acc/EndRdx/Rchg(17), Dmg-I(33)
Level 4: Dominate -- Dev'n-Acc/Dmg(A), Dev'n-Dmg/EndRdx(7), Dev'n-Dmg/Rchg(7), Dev'n-Acc/Dmg/Rchg(17), Hold-I(36), Hold-I(36)
Level 6: Confuse -- Mlais-Acc/Rchg(A), Mlais-EndRdx/Conf(9), Mlais-Acc/EndRdx(9), Mlais-Conf/Rng(25), Mlais-Acc/Conf/Rchg(33)
Level 8: Telekinetic Thrust -- ExStrk-Dmg/KB(A), ExStrk-Dam%(11), Mako-Acc/Dmg/EndRdx/Rchg(11), Mako-Dmg/EndRdx(34), Mako-Acc/Dmg(46)
Level 10: Levitate -- Dev'n-Acc/Dmg(A), Dev'n-Dmg/EndRdx(13), Dev'n-Acc/Dmg/Rchg(13), Dev'n-Dmg/Rchg(34), ExStrk-Dmg/KB(34), ExStrk-Dam%(36)
Level 12: Mass Hypnosis -- CSndmn-Acc/Rchg(A), CSndmn-EndRdx/Sleep(37), CSndmn-Acc/EndRdx(37), CSndmn-Sleep/Rng(45), CSndmn-Acc/Sleep/Rchg(45)
Level 14: Hasten -- RechRdx-I(A), RechRdx-I(15), RechRdx-I(15)
Level 16: Super Speed -- EndRdx-I(A)
Level 18: Psychic Scream -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(19), Posi-Dmg/Rchg(19), Posi-Dmg/Rng(23), Det'tn-Acc/Dmg/EndRdx(25)
Level 20: Drain Psyche -- Efficacy-EndMod/Rchg(A), Efficacy-EndMod/Acc/Rchg(21), Efficacy-Acc/Rchg(21), Efficacy-EndMod/Acc(23), Efficacy-EndMod/EndRdx(33), Heal-I(43)
Level 22: Assault -- EndRdx-I(A)
Level 24: Hurdle -- Jump-I(A)
Level 26: Terrify -- Abys-Acc/Rchg(A), Abys-EndRdx/Fear(27), Abys-Acc/EndRdx(27), Abys-Fear/Rng(29), Abys-Acc/Fear/Rchg(29), Dmg-I(46)
Level 28: Subdue -- Dev'n-Dmg/EndRdx(A), Dev'n-Dmg/Rchg(31), Dev'n-Acc/Dmg/Rchg(31), Dev'n-Acc/Dmg(31)
Level 30: Combat Jumping -- Empty(A)
Level 32: Mass Confusion -- Mlais-Acc/Rchg(A), Mlais-EndRdx/Conf(37), Mlais-Acc/EndRdx(39), Mlais-Conf/Rng(39), Mlais-Acc/Conf/Rchg(39), RechRdx-I(48)
Level 35: Psionic Lance -- Mantic-Acc/Dmg(A), Mantic-Dmg/EndRdx(40), Mantic-Acc/ActRdx/Rng(40), Mantic-Dmg/ActRdx/Rchg(40), Mantic-Dmg/EndRdx/Rchg(42), ExecCtrt-Dmg/EndRdx(46)
Level 38: Psychic Shockwave -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(42), Sciroc-Dmg/Rchg(42), Sciroc-Acc/Dmg/EndRdx(43)
Level 41: Dark Embrace -- EndRdx-I(A)
Level 44: Soul Drain -- C'ngBlow-Acc/Dmg(A), C'ngBlow-Dmg/EndRdx(48), C'ngBlow-Dmg/Rchg(48), C'ngBlow-Acc/Rchg(50), Sciroc-Dmg/Rchg(50), M'Strk-Dmg/EndRdx/Rchg(50)
Level 47: Tactics -- EndRdx-I(A)
Level 49: Health -- Heal-I(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Domination
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[u]Set Bonus Totals:[u]<ul type="square">[*]26.5% DamageBuff(Smashing)[*]26.5% DamageBuff(Lethal)[*]26.5% DamageBuff(Fire)[*]26.5% DamageBuff(Cold)[*]26.5% DamageBuff(Energy)[*]26.5% DamageBuff(Negative)[*]26.5% DamageBuff(Toxic)[*]26.5% DamageBuff(Psionic)[*]2.19% Defense(Energy)[*]2.19% Defense(Negative)[*]2.5% Defense(Ranged)[*]4.5% Max End[*]27% Enhancement(Accuracy)[*]2.75% Enhancement(Terrorized)[*]5% Enhancement(Confused)[*]38.8% Enhancement(RechargeTime)[*]10% Enhancement(Sleep)[*]167.9 HP (16.5%) HitPoints[*]MezResist(Immobilize) 6.6%[*]10% (0.17 End/sec) Recovery[*]68% (2.89 HP/sec) Regeneration[*]1.58% Resistance(Fire)[*]1.58% Resistance(Cold)[*]3.13% Resistance(Negative)[/list]
<font class="small">Code:[/color]<hr /><pre>| Copy & Paste this data into Mids' Hero Designer to view the build |
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Arg