Looking for a good DM/Invul build for PvE.
This is my build.
It's super fun and tanks like a champ. My best so far was running the Barracuda SF on challenge 3. The whole team wiped on the spawn waves in the last room and I just sat there tanking the room until they ran back.
Oh and I went Mu instead of the obvious Soul Mastery because The mu immob has -kb and means less mitigation from invincibility.
Villain Plan by Mids' Villain Designer 1.401
http://www.cohplanner.com/
[u]Click this DataLink to open the build![u]
Level 50 Magic Brute
Primary Power Set: Dark Melee
Secondary Power Set: Invulnerability
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Mu Mastery
Villain Profile:
Level 1: Smite -- Cloud-ToHitDeb/EndRdx/Rchg(A), Cloud-Acc/Rchg(40), Cloud-%Dam(40), Cloud-Acc/EndRdx/Rchg(43), Zinger-Dam%(43)
Level 1: Resist Physical Damage -- ImpArm-ResPsi(A), ImpArm-ResDam(37), ImpArm-ResDam/EndRdx(37), Aegis-Psi/Status(46)
Level 2: Temp Invulnerability -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(3), RctvArm-EndRdx(3), RctvArm-ResDam/Rchg(13), RctvArm-ResDam/EndRdx/Rchg(15)
Level 4: Dull Pain -- Dct'dW-Heal(A), Dct'dW-Rchg(5), Dct'dW-Heal/Rchg(5), Dct'dW-EndRdx/Rchg(7), Dct'dW-Heal/EndRdx/Rchg(7)
Level 6: Hurdle -- Empty(A)
Level 8: Siphon Life -- Nictus-%Dam(A), Nictus-Acc/EndRdx/Rchg(9), Nictus-Acc/Heal(9), Nictus-Heal/HP/Regen/Rchg(11), Nictus-Heal(11), Theft-+End%(13)
Level 10: Combat Jumping -- LkGmblr-Rchg+(A)
Level 12: Boxing -- Empty(A)
Level 14: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(15)
Level 16: Unyielding -- RctvArm-ResDam(A), RctvArm-EndRdx(17), RctvArm-ResDam/EndRdx(17), RctvArm-ResDam/Rchg(19), RctvArm-ResDam/EndRdx/Rchg(19)
Level 18: Super Jump -- Winter-ResSlow(A)
Level 20: Stamina -- EndMod-I(A), EndMod-I(21), P'Shift-End%(21)
Level 22: Resist Energies -- ImpArm-ResPsi(A), ImpArm-ResDam(23), ImpArm-ResDam/EndRdx(23), S'fstPrt-ResDam/Def+(46)
Level 24: Resist Elements -- ImpArm-ResPsi(A), ImpArm-ResDam(25), ImpArm-ResDam/EndRdx(25)
Level 26: Soul Drain -- Oblit-Acc/Dmg/EndRdx/Rchg(A), Oblit-Dmg(27), Oblit-Dmg/Rchg(27), Oblit-Acc/Dmg/Rchg(36), Oblit-Acc/Rchg(37)
Level 28: Invincibility -- RedFtn-Def(A), RedFtn-EndRdx(29), RedFtn-Def/EndRdx(29), RedFtn-Def/Rchg(34), RedFtn-Def/EndRdx/Rchg(36)
Level 30: Dark Consumption -- Oblit-Acc/Dmg/EndRdx/Rchg(A), Oblit-Dmg(31), Oblit-Acc/Rchg(31), Oblit-Dmg/Rchg(31), Oblit-Acc/Dmg/Rchg(34)
Level 32: Midnight Grasp -- C'ngImp-Acc/Dmg/EndRdx(A), C'ngImp-Dmg/EndRdx/Rchg(33), C'ngImp-Acc/Dmg/Rchg(33), C'ngImp-Dmg/EndRdx(33), C'ngImp-Dmg/Rchg(34)
Level 35: Tough Hide -- LkGmblr-Rchg+(A), LkGmblr-Def(36)
Level 38: Unstoppable -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(39), RctvArm-ResDam/Rchg(39), RctvArm-EndRdx/Rchg(39), RctvArm-ResDam/EndRdx/Rchg(40)
Level 41: Tough -- RctvArm-EndRdx(A), RctvArm-ResDam(42), RctvArm-ResDam/EndRdx(42), RctvArm-ResDam/Rchg(42), RctvArm-ResDam/EndRdx/Rchg(43)
Level 44: Electrifying Fences -- Posi-Dam%(A), Posi-Acc/Dmg/EndRdx(45), Posi-Dmg/EndRdx(45), Posi-Acc/Dmg(45), Posi-Dmg/Rng(46)
Level 47: Ball Lightning -- Posi-Dam%(A), Posi-Acc/Dmg/EndRdx(48), Posi-Dmg/EndRdx(48), Posi-Acc/Dmg(48), Posi-Dmg/Rchg(50)
Level 49: Hasten -- RechRdx-I(A), RechRdx-I(50), RechRdx-I(50)
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Level 1: Brawl -- C'ngImp-Acc/Dmg/EndRdx(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Fury
Don't you miss not having Damage slotted in Siphon Life and Smite?
Not really. I could drop some cash and put some hami's in siphon life to have it all. I could also put another damage set into smite instead of the -hit, but my goal was maximizing recharge to have all of my long cooldowns up more often. Drain soul being up almost constantly makes up for the lack of damage in those two abilities for me.
Anyone got one? I hear good things about it, but never see a build.
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