Kelenar

Legend
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  1. Quote:
    Originally Posted by Eiko-chan View Post
    FF's big problem is that there are so many other sources of defence out there that FF is just a waste.
    Pretty much. If you're only going to have one buff/debuff set on your team, FF is one of your very best choices. ... and if you're going to have two or more, it's likely one of your worst.
  2. Quote:
    Originally Posted by Tormentoso View Post
    Doesn't fighting +4 reduce the effectiveness of everything?
    Not Flash Arrow! Soon, our Trick Arrow overlords will reign supreme!
  3. Quote:
    Originally Posted by Eva Destruction View Post
    A big part of the reason so many missions have orange warnings is that the warnings don't differentiate between enemies and friendlies. So let's say someone uses an MA trick to have an invisible ally show up, deliver some dialogue, and take off. The arc will have an "enemies with custom power selections" warning on it, even if you never fight a custom critter.
    I never realized that. That's pretty stupid.
  4. Quote:
    Originally Posted by Johnny_Butane View Post
    3. Devouring Earth

    They're large, monstrous and usually a lot of fun to fight. I like they're both an extremely varied looking group, yet are also instantly recognizable. In my opinion, the Devoured Bosses are some of the coolest looking enemies in the game. My one grip is that aside from Monsters and Hami raids, they don't feature a lot after 45.

    I'd love to see some more 'evolved' forms of the Devoured feature in Incarnate content. The one-off character Pyriss teases at their devastating potential; that meta humans that become 'devoured' retain their super powers. To me, that is an extremely frightening thought.
    I just wish DE didn't become a group of nothing but Boulders past level 40 (at least they do for villains. Haven't fought them heroside for years.) That gets old.
  5. Quote:
    Originally Posted by starphoenix View Post
    Currently have been reading Toriko. It is kind of like Dragonball meets Gourmet cooking. Gourmet Hunters scour the world for exotic tastes and defeat strong monsters to eat them. Has the typical shounen power levels. Just too bad that taste and smell don't transmit that well in the written word.
    This obviously needs a crossover with Yakitate! Japan.
  6. 1. Crey - Pre-40, at least, when they still have sneaky agents in suits and scientists. What's not to love about an evil corporation with its own enslaved AIs and contrived world domination scemes?

    2. Axis America - Dudes with no annoying tricks and a tendency to stand in tight formation. I could fight these guys all day.

    3. Rikti - I usually find Rikti pretty fun to fight. They have enough tricks that it's rarely a snoozefest, but none of them are flat-out annoying like Carnies with their phasing.

    4. Banished Pantheon - Evil gods from beyond the dawn of time raising zombies! Hell yeah. They also burn real good.

    5. Rogue Robots - Seriously needs to just be a faction on its own. They could break off from the Council, thus giving the Council slightly less thematic overload.

    6. Longbow - Longbow fall into a weird place for me. I love fighting them on my mezz/debuff characters, hate fighting them on my meleers. And they're just enough self-righteous goody two-shoes that I can beat them up by the hundred without feeling bad.

    7. Family - The Mafia is cool, therefore the Mafia with superpowers is also cool.
  7. Quote:
    Originally Posted by Aura_Familia View Post
    Eva, the problem isn't identifying them, as most that have that list "custom powers, Ebs and AVs". It's that nearly every mission has that.

    It's VERY difficult with the current search tools to find a mission (real mission NOT farm or challenge arc) that DOESN'T use those.

    I think the main issues stem from how ridiculously useless the MA search tools are.
    Yeah. Options to hide missions that use custom enemies and/or AVs would be nice.
  8. Kelenar

    No More Tips?

    Quote:
    Originally Posted by Clave_Dark_5 View Post
    Huh, I didn't think we got tips from grays. Man, those guys better watch out from now on.
    Yep. Since I park most of my characters at the St. Martial black market, I almost always start off by getting a few tips from killing -15 bosses in that area.
  9. Quote:
    Originally Posted by sleestack View Post
    As punishment for a previous rebellion against the Capitol, every year one boy and one girl between the ages of 12 and 18 from each district are selected at random and forced to participate in the Hunger Games, a televised event where the participants, or "tributes", must fight to the death in a dangerous outdoor arena until only one remains.
    So it's Battle Royale in America?
  10. Quote:
    Originally Posted by Balanced View Post
    You can use Titan Sentinel to export your existing build from the game to Mid's now.
    ...
    ... I-I...
    *sheds a single tear of joy*
  11. Quote:
    Originally Posted by Silver Gale View Post
    See, here's the thing. Say you had an SGmate who was great to RP with and always came up with awesome plots. One day they come up with a plot involving a god or godlike figure. So in the course of trying to figure out what to do next your character goes "okay, maybe we could talk to this god and try to make a deal". And the other player goes "okay" and logs in a level 2 alt with Veteran wings and the Thunderhead aura.

    Would you immediately go, "No way, I refuse to believe a god would be level 2, go PL this character to 50 and get them some Incarnate slots and then we'll talk"?

    Conversely, I wouldn't RP with a character who is a perfectly normal human being who just happens to have really good informers, if this is used as a tool to intimidate me (like, say, "I know all your weaknesses, I know where you live, I know all your family members, I could ruin your life or have you killed with a single text.")

    For me, it's not so much about the discrepancy between the story they're trying to sell me and their ingame stats, it's more about whether they're interested in a good story versus just posturing.
    Oh man, I might just make some sort of Sane Person On Virtue Award to present to you.
  12. Quote:
    Originally Posted by DumpleBerry View Post
    Have to agree with you on this. Only two of my characters, and that might be a stretch there, would even make SENSE being Incarnated.
    Well, it depends just how you interpret what being an Incarnate means. If you go by a really strict reading of the arc leading up to it, it pretty much means that the character took an afternoon to help a Mender look for the well.
  13. I usually use sets or frankenslot to try getting both accuracy and damage high. When I'm on SOs, though, I go 1 acc/3 damage. If I'm solo, I'm fighting even cons and 1 acc is enough. If I'm on a team, chances are very good somebody's throwing out a big -def, like Radiation Infection, Quicksand, Freezing Rain, Sleet, or radiation blasts, or that there will ToHit buffs getting thrown around. Usually, I have something from that category, myself.
  14. Only if my Radiation/ Defender gets 23% of the entire team's damage output credited to her for her resistance debuffs on top of her blasts.
  15. Quote:
    Originally Posted by IAmTheRad View Post
    Depends on my view for the character. Some characters, like my Warshade, will use the excuse for an incarnate as actually becoming part Incarnate as it's a new source of power for her. Other characters I may bring through that storyarc will mostly be extracting some hidden powers that were latent inside them and have just started to emerge. Even others will just go through the arc and that's it. They won't be an incarnate at all.
    Pretty much this. My little regenerating imp-thing that keeps upgrading herself through trial and error just found a way to upgrade herself a bit more. Probably replaced her heart with Rikti dropship salvage or something, I dunno. Some of my others will probably be taking the more 'normal' Incarnate path... assuming I run the content on them. Not sure yet just how many characters I wanna commit to this with.
  16. Quote:
    Originally Posted by Terror1 View Post
    Will future incarnate content reduce the effectiveness of control
    I was kinda worried about that, but it still felt like my Dom held her own on Apex. I could perma-hold a few War Walkers at once, and Domination-charged Stalagmites was still quite effective against hordes of +4 enemies.
  17. Quote:
    Originally Posted by Necrotech_Master View Post
    i never heard anyone really having any problems with the death patches in apex as they are fairly easy to avoid
    Eh, the Dominator I ran Apex on has some long-animation powers I was using... I got killed by them a few times when I started one and queued the other, thus getting rooted in the spot for about six seconds while a patch sprung up under me. Or alternatively, dodging into one while running for my life from a horde of +4 flying swords that could each kill me in about five seconds. With as much junk as is usually flying around on the screen in any given fight on a team of eight, I found it rather hard to keep track of just where the safe areas were. (Maybe this is why I suck at all things Touhou.)
  18. Quote:
    Originally Posted by Barata View Post
    You used to be able to just look and see that you had acc/acc/dam/dam/end/rech in a power and then slot it. A simple screen shot let you at least figure out which enhancements went into which slots. But all the IOs for any set look the same, and you can have the same set spread across multiple powers. One can have three of a set, another five of the same set, and there's no way to tell with a screenshot if that IO is acc/dam or dam/end. If they're all the same level, you have to go through your power screen and write down each item so you can replicate it.
    I make Mids' builds of all my characters. Once they're built along those lines, respeccing is easy--the build itself is also a record of what enhancements go where. It's still something the game should do for you, but this does make it less painful.
  19. Kelenar

    VGA Announcemnts

    Quote:
    Originally Posted by Inazuma View Post
    Mass Effect 3 confirmed for holiday 2011.
    Could've sworn the trailer I saw said 1Q 2011. That seemed awfully quick to me.
  20. I'm currently reading Machine of Death, a collection of short stories about a world where there's a machine that tells people how they'll die, compiled and edited by a few prominent geeky webcomic writers. It also pissed off Glenn Beck, which I consider a bonus.
  21. Quote:
    Originally Posted by Nethergoat View Post
    Startling Alt Discoveries: logged in a guy to do a day badge relocate and noticed he had a PvP recipe in his inventory, one of the melee ones. Being the sharp operator I am, I sprinted for the market, bought some salvage, crafted it and promptly sold it for 150m. Thank you, drop bug!
    Melee PvP recipes are going for 150 million? That seems ridiculously cheap. I think the lowest purple ranged damage recipe I saw this weekend was 350 million.
  22. Willpower. Anything with Willpower. Yes, it can have monstrous survivability, but the thing people generally leave out when talking about that is that certain pool powers and IO set buffs really, really contribute to that. Out of the box, it's just sorta 'pretty good' in my experience.
  23. Quote:
    Originally Posted by Scooby_Dont View Post
    My very first ever character annoys me. He's stuck permanently at L 10. A elec/elec blaster. No matter how many times I've respeced him he just doesn't seem to be fun to play. OTOH I won't delete him. He was my first, dammit! I'm talking Issue 0, okay?
    I kinda wish I'd saved one of my first characters... as it is, I don't think I even have anything from my first year of playing left.
  24. Quote:
    Originally Posted by Bubbawheat View Post
    The search engine for finding an arc is terrible, and the ratings system and sorting system just plain doesn't work the way its intended.
    Well, you pretty much found my main reasons right here. Here's what happens the few times a year I decide to try some AE arcs:
    • Pull up the list of arcs, sorted by my level range, finished arcs, my alignment, sorted by rating or filtered by 4-star ratings.
    • Search through four pages of arcs with extreme AVs, arcs made solely for level 50s, arcs with nothing but custom characters, and arcs with descriptions along the lines of "stop teh kitty grils!"
    • Finally pick an arc that has a decent description.
    • Do about two missions before discovering that the plot is nonsensical.
    • Quit mission.
    • Go through four more pages of junk to find another good-looking arc.
    • Do about two missions before finding one where I need to click 20 glowies in Oranbega.
    • Go through four more pages of junk to find another good-looking arc.
    • Oh, hey, every single minion in this guy's custom enemy group has a hold or stun. And I'm on a Corruptor. Nooooo.
    • Go through four more pages of junk to find another good-looking arc.
    • Do one mission before I encounter something that was horribly broken by updates to AE. But the arc itself still looks good, if it'd just work!
    • Go through four more pages of junk to find another good-looking arc.
    • SURPRISE, EXTREME ENERGY MELEE/WILLPOWER ELITE BOSS AMBUSH!
    • Go through four more pages of junk to find another good-looking arc.
    • It's actually just somebody's well-designed farm. That's five issues old and barely even gives XP now.
    • Go through four more pages of junk...

    There's some good stuff out there. I've played a lot of it. Which is a big part of the problem, since missions for, say, low-level villains are relatively rare, so I've played most of the good ones in some ranges.

    Quote:
    Originally Posted by Smersh View Post
    Also, there are far too many dead arcs cluttering the search. I think a wipe is in order... give a global message of the day so authors can save their arcs, and unpublish everything. Let it be restocked.
    This actually seems like a really good idea. Dumping all the arcs that people don't care about and just haven't bothered to unpublish seems like it would clear up the clutter a lot.
  25. More fun. Zoning into every mission to hear one guy go "Okay, you folks stay there, I'm going to go click the glowy and kill the hostages" got boring after... oh, about one week. This newfangled 'fighting' thing has really helped draw me back into the game, actually. I can get teams that do stuff! How novel is that?!