Katze

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  1. Quote:
    Originally Posted by Ironblade View Post
    hmm....



    I see a pattern there, in the toon who has a cape and the other ones trying to get various types of capes. I might be mis-remembering how the different capes work, but I THINK you *DO NOT* have capes unlocked.

    Unless I'm mistaken, you can use the magic and valkyrie capes because you PAID for them. I believe that these capes are granted independent of the cape mission and can be used before reaching level 20. (I'm not at my home computer to check.)

    Your screenshot proving that the old costume has capes uses a high collar one from the magic pack. The screenshot showing capes available lists as the back detail "High Collar" i.e. the magic pack cape. Unless I'm misremembering, nothing in your screenshots indicates that you ever unlocked standard capes. Is it possible that you have NOT done the cape mission on this character? Maybe your friend who remembers doing the mission with you is mistaken about which CHARACTER.
    That is my first impression too.
    The other possibility is that they fixed the "cape unlock" so that you cannot access the regular capes using the Valkyrie / Magic Pack unlocks until you do the cape mission now; previously you could use all capes with the Valkyrie / Magic Pack from level 1.

    Didn't Zombie Man have a cape inconsistency bug list?
  2. I actually find it refreshing as it's easier to pull with ranged weapons or pick off targets with stalkers.
    I'd love if they'd switch from most mobs just standing around, to patrols and wanderers which is frequent in the Striga missions.
  3. Quote:
    Originally Posted by Kosmos View Post
    No, but per PM, TV is looking into it.
    This is good to hear.
    I've stopped going to the tailor and changing over to the new costume parts until they tell us whether they will need to do a rollback, or if we'll need to re-create all the old custom power colors [in which case I'll do it at the same time I upgrade to new parts]
  4. I would hope they can fix this oversight. For myself; having to redo 100+ characters with up to 5 costume slots of custom powers is not something I look forward to.
  5. Yes, I've been having toggles drop.

    Toggles dropping while zoning is caused when the servers controlling the 2 shards you're zoning between have differing Server Times.
    If you can, send in a petition when it happens (Note: not a /bug, a /petition so it goes to the GM's not the Devs) and note the 2 different server times in your description if possible.
    /servertime will pull up the value of the shard you are in.
    Most of the discrepancies I've seen are when the particular shard is set to its local time rather than GMT (standardizing to GMT was how they resolved the problems months ago).
  6. Katze

    Respec

    Quote:
    Originally Posted by Keem View Post
    Ok I am wondering something. I was having trouble finding people to do the Respec trial for lv 34, and I am not lv 36. So i was wondering will I still be able to re-chose my powers or what. Or how does this whole thing work.
    Here's a link to the Wiki page : Power Respecification

    Quote:
    Respecs are typically used to trade unwanted powers for more useful ones and/or to rearrange hard-to-obtain Enhancements between powers.
    • During a power respecification, a character may choose different powers within his or her primary and secondary powersets, as well as completely reconfigure his or her selection of Pool Powers, Ancillary Pool powers (for heroes), and Patron Pool powers (for villains that have unlocked PPPs). Respecs also let a character reallocate Enhancement slots and redistribute all Enhancements that were either in a power or in his or her inventory tray.
    • Respecs don't allow a player to take a power or add slots in an order that isn't possible for a character leveling normally. An exception to this is Warshades and Peacebringers who, during a respec, may add slots to their Nova- and Dwarf-form-specific powers before the Nova and Dwarf forms themselves are available.
  7. Quote:
    Originally Posted by Eric Nelson View Post
    It's actually 25% -- see details on that at the wiki entry here: http://wiki.cohtitan.com/wiki/Tempes...ndurance_Drain.

    I'm not 100% sure on the END drains, but it's possible that the "Healing Delivered" system channel may announce the drains (I know it does for END granted to the character, such as from a Performance Shifter IO proc).
    I just checked, and it appears under the "Damage Inflicted" chat channel. It will say:

    "Your Tempest: Chance for Endurance Drain drains some endurance from Death Head Buckshot!"
  8. Quote:
    Originally Posted by Golden_Avariel View Post
    Changing the subject a bit, I very rarely turn on Hover in missions because, as a winged elf, GA has two giant view-blockers glued to her back. That makes the speed for hover a pretty moot point most of the time.

    Does anyone else get annoyed with wings for that reason or am I the only one?
    Yup, which is why I make one costume with without wings, or with tiny wings (depending on the character concept), and I'm thinking of going one step further and using the science pack size-scaling feature to shrink one of my huge winged characters for those tight cave missions.
  9. Katze

    A few questions.

    Quote:
    Originally Posted by First Son View Post

    #2 Who is the founder of the Hellions,and Is there an Alpha leader of this gang.

    Thanks in advance. 1st.Son
    The Know your Adversary page on Hellions says their founder is Nick Pocker (click on the Top Secret folder at the bottom of the page):

    Quote:
    The current leaders of the gang have been identified as Decimator, Destroyer, and Destructor. They still take their orders from Tempter, aka Nick Pocker, the gang’s founder who is currently serving time in the Zig.
  10. Quote:
    Originally Posted by Blue_Centurion View Post
    Okay, you guys were great help on the Numina's thing. THanks

    Now for Rage, I just threw in Gaussian's full set when I hit 50 a couple weeks ago. The idea was to see if the Chance for Build Up "Gives a 5% chance to have a "Build Up" power effect the caster" affected all my attack powers. The other alternative is that it just affects the one power Gaussian is in, and since Super Strength RAGE does no damage of itself, would be useless. Unfortunately, Brute damage numbers already swing so wildly I cannot judge if it ever happens Does anyone know if the Gaussian's chance for build up is doing me any good in Brute rage?
    Since Rage is a click power, the chance for Build Up roll is only made when you click it and lasts for 5 seconds after that [but applies to all attacks you make for that 5 seconds] . .so not as much help as if you put it in a power that's alway on (it would roll every 10 seconds) or used in a power which recharges faster so you would click more often.
  11. Quote:
    Originally Posted by Adeon Hawkwood View Post

    Additionally the Leaping Pool offers some mez protection. Combat Jumping provides immobolize protection and Acrobatics provides Hold and Knockback protection. You still have sleep and stun holes but it's still useful.

    .
    To add, Health from the Fitness pool gives some duration reduction to Sleep effects as well and the Aid Self from the Medicine Pool gives stun resistance.

    You can also look into the Aegis Psi/ Mez unique IO for up to 20% reduction in mez duration but you'd need to take a Resistance [ Pool / Patron ] power to slot it.
    Also check this wiki page and look for which sets would give mez duration reduction / defence that you can use.

    Edit to clarify Health / Aid self as resistance.
  12. Had to deal with this bug over Christmas on an ATI equipped computer.. I was sooo happy to be off that thing and back to an Nvidia card.
  13. A quick run through the Flashback of Ouroboros Initiation showed no problems with the Fifth Column to-hit rolls from Meks, Wolves, Vampyrii or regular troops. I was a Lvl 50 BS/regen scrapper. A short excerpt from the 'Hit Rolls' channel:

    Code:
    Vampyr Parasite MISSES! Gloom power had a 36.17% chance to hit, but rolled a 94.31.
    Raserei Ubermenschen Fist MISSES! Thunder Kick power had a 41.17% chance to hit, but rolled a 94.89.
    Raserei Ubermenschen Rifle MISSES! Brawl power had a 37.42% chance to hit, but rolled a 84.16.
    Raserei Ubermenschen Force MISSES! Chain Gun power had a 44.16% chance to hit, but rolled a 63.99.
    Mk I Wolfpack robot HITS you! Pummel power had a 43.06% chance to hit and rolled a 31.33.
    Raserei Ubermenschen Fist HITS you! Crippling Axe Kick power had a 75.00% chance to hit and rolled a 62.40.
    Raserei Ubermenschen Fist HITS you! Crippling Axe Kick power had a 41.17% chance to hit and rolled a 24.23.
    Raserei Ubermenschen Rifle HITS you! Brawl power had a 13.95% chance to hit and rolled a 12.84.
    Vampyr Parasite MISSES! Pummel power had a 13.95% chance to hit, but rolled a 56.16.
    Raserei Ubermenschen Rifle hits you for 67.88 points of smashing damage!
    Vampyr Parasite MISSES! Shadow Punch power had a 13.95% chance to hit, but rolled a 58.53.
    Raserei Ubermenschen Rifle MISSES! Brawl power had a 13.95% chance to hit, but rolled a 68.48.
    Darkwolf HITS you! Hurl power had a 44.16% chance to hit and rolled a 24.70.
    Raserei Ubermenschen Fist MISSES! Thunder Kick power had a 15.34% chance to hit, but rolled a 45.92.
    Mk I Wolfpack robot MISSES! Pummel power had a 5.75% chance to hit, but rolled a 17.13.
    Raserei Ubermenschen Rifle MISSES! Brawl power had a 5.00% chance to hit, but rolled a 15.12.
    Vampyr Parasite MISSES! Pummel power had a 5.00% chance to hit, but rolled a 57.82.
    Vampyr Parasite MISSES! Gloom power had a 36.17% chance to hit, but rolled a 92.97.
    Raserei Ubermenschen Rifle MISSES! Brawl power had a 5.00% chance to hit, but rolled a 55.42.
    Raserei Ubermenschen Fist MISSES! Thunder Kick power had a 15.34% chance to hit, but rolled a 40.54.
    Raserei Ubermenschen Force MISSES! Chain Gun power had a 16.74% chance to hit, but rolled a 66.33.
    Raserei Ubermenschen Rifle MISSES! Brawl power had a 13.95% chance to hit, but rolled a 52.62.
    Vampyr Parasite MISSES! Shadow Punch power had a 13.95% chance to hit, but rolled a 83.50.
    Darkwolf MISSES! Hurl power had a 44.16% chance to hit, but rolled a 97.44.
    Raserei Ubermenschen Force MISSES! Brawl power had a 37.42% chance to hit, but rolled a 69.37.
    Darkwolf MISSES! Claw Swipe power had a 37.42% chance to hit, but rolled a 91.45.
    Raserei Ubermenschen Force MISSES! Brawl power had a 37.42% chance to hit, but rolled a 48.53.
    Darkwolf MISSES! Claw Swipe power had a 37.42% chance to hit, but rolled a 94.74.
    Raserei Ubermenschen Force MISSES! Brawl power had a 37.42% chance to hit, but rolled a 83.77.
    Darkwolf MISSES! Claw Swipe power had a 13.95% chance to hit, but rolled a 54.03.
    Raserei Ubermenschen Force MISSES! Brawl power had a 13.95% chance to hit, but rolled a 50.16.
    Make sure the To Hit channel is enabled and take a look at the numbers next time something's 'hinky'.
    I'll make sure to watch for anything next time I'm on a lower level run too.
  14. Quote:
    Originally Posted by Castratotron View Post
    The first mission of the Ouroboros mission arc, the one where you must retrieve the computer data, there is a huge problem with the 5th column's powers.

    Primarily, that many of them auto hit regardless of defense.

    I play a very defensive based Robotics/FF MM. At first, I was extremely surprised when my pets started dying for some reason, very rapidly. Normally they have around a 60% defense, the enemies were white. Also, I started noting that AoEs would hit me with alarming regularity, killing me multiple times.

    After a while, I inspected my combat and pet combat history, and realized that many of the enemies attacks auto hit, and didn't have to roll at all. (thus negating Defense entirely).

    Then, to test this further, I activated my Personal Force Field (101.9 defense on my guy then), and ran into a group of enemies. I died near instantly. I checked my combat log again, and saw that may of their attacks simply hit me, with no roll to hit whatsoever.

    This is a HUGE flaw for anyone who depends on Def to survive. FFers, Ice tankers, Stone tankers, etc.

    If the devs could jump on that ASAP I would very much appreciate it. Most of my characters use defense as their primary dmg mitigation, and it's just ridiculous to have one's def completely ignored.

    Note: I believe that the reason this glitch exists, is because they are using 5th column units, which are very old, and probably have not been updated since many of the mechanic changes that made everything require a to-hit roll, and thus their powers are still flagged for "Auto Hit".
    Which enemies, which attacks, what level? I'm curious as I run the Intro to Ouroborous mission on characters between levels 25 to 30 and never had issues. I'm curious now and going to run it again just to see.
    Opponents have always had "hit rolls" they just were not coded to show in the chat. Does the chat actually say "autohit"? Or did it say the streakbreaker kicked in?
  15. Quote:
    Originally Posted by je_saist View Post
    I'm having to scratch my head on the snakes bit. They've been linked to the Children of Enos and the Mu, but their origin has never been answered fully in the game: http://paragonwiki.com/wiki/Snakes
    Might want to read up on Operative Grillo's arcs on the origin of snakes; Ancient History and Snake Fest:
    http://wiki.cohtitan.com/wiki/Operat...ncient_History
  16. Quote:
    Originally Posted by Doc_Ryan View Post
    Salutations,

    Has anyone else had any problems with CoX running on Windows 7 64 with an ATI video card? I get a slow load, then the log in screen comes up there is an irritating flashing and corruption of the screen. I've not been able to even get into the game with this problem.

    Any help or suggestions would be appreciated.
    There was a thread on it and it was related to the newest Catalyst drivers ( I believe there was a hotfix) ....

    Here it is : flashing screen upon loading

    Quote:
    according to the ATI Issues Sticky thread on these boards, there is a Hotfix update for this issue under Windows 7 and can be found here:

    http://support.amd.com/us/kbarticles...912Hotfix.aspx

    Thanks goes to Goliath Bird Eater for that link.

    for further issues with ATI graphics cards please consult the following thread here on the message boards.

    http://boards.cityofheroes.com/showthread.php?t=120192
  17. I've had this happen in the same room, and in the Shadow Shard instance, using 3 different machines running ATI, and Nvidia cards, in Win XP, Vista 64 and Win 7 64. Changing drivers did not help, nor did game settings.
  18. Also note that clickable objectives in missions also do this (they are also considered a non-attackable target), but you can select a foe without interrupting the click.
  19. Katze

    Workbench?

    Quote:
    Originally Posted by Cainus View Post
    I recommend waiting until at least lvl 22 to do the mission so that you can select the most powerful IO as your reward (lvl 25). Thats what I normally do.
    Agreed (QFT).
  20. Last time I had this I did a search online as well. The only related thing I found on my machine was the Bonjour program (which a few sites considered as "malware") which is installed as part of Apple's i-Tunes /Quick time updates. I uninstalled it just to be safe, and double checked with Hijack This that it was gone. It can also be disabled in Windows services.

    Apple's FAQ on Bonjour
  21. I'm assuming you have a mission slot available? What does he say when you try to talk to him?
    If you have a slot available, and you aren't in AE or Flashback mode, then put in a petition and see if they can look at the character and see what's happening.
  22. Katze

    Winter Lord

    The Winter Lord, just like Eochai and Babbage, spawns its pets at the level of the person they are targeted on at the time of the power activating. If a level 50 had the aggro, the GM will spawn level 50 pets.
  23. Quote:
    Originally Posted by Golden_Avariel View Post



    So it is possible, however remote, to slow down his respawn though not to hasten it.
    I was curious about this so I just did a small test on Virtue. The groups of pre-event Scrapyarders came into the Potter's Field cemetery from 2 directions. As long as I kept them from gathering at the hill the Ghost did not spawn (several individuals did make it to the hill and started 'protesting' and 'lamenting' emotes but this did not trigger him). I took out about 3 waves from each direction then backed off.
    One group gathered around the hill with the triple signs, and as a second group (entering from the same direction as the first group) settled around the hill the Event message went out and Ghost of Scrapyard spawned in.
    Not totally conclusive but points to being able to delay his appearance.
  24. Quote:
    Originally Posted by ZachsMind View Post
    I've only seen this self destruct power happen a few times in person, EVERY time it's been used in my presence, it was annoying. Even one time the guy used it as a panic button and it actually took out one of the enemies that was kicking our butts. Still, the battle was lost already and his explosive sacrifice only added to the absurdity of the moment.

    I do not see a time when it would be feasible to use this power. Whether it's taking yourself out as a bomb in the first skirmish, when things get dicey, halfway through a mish, even when up against the big bad at the end, there's never a strategically sound reason for using this power, when there's always another, better option.

    Well, a few points on why and when it can be used effectively:

    • No debt is incurred when you self destruct (a minor bonus nowadays),
    • You can take out some weakened enemies around you when you are about to die, giving you a better chance on rezzing if solo, or if you were the last person standing on the team may allow someone else to rez.
    • Can be used to good effect in a Rikti/Zombie Event to 'spike' the damage and get Elite Bosses to spawn, and
    • It's fun, which is what the game is about (griefing notwithstanding)