Fly Speed Enhancement


Aggelakis

 

Posted

I hate the forum search function *grumble*

Ok, I looked in the Wiki and found that 2 SO's pretty much top you out in fly at level 50. Assuming the same was true for all levels I put a 2nd slot in fly on Golden Avariel who I want to be a fast flier.

She's level 28 and her speed did not change at all when I put in the enhancement and seems stuck at 49.18 mph (wish I'd paid attention to the blue color before I put in the new slot). She's well over the limit now for her level with 41 from fly, 2.5 from swift and a base of over 14mph.

Is the wiki wrong that it requires 2 SO's to hit the cap at 50? If not, does anyone know at what approximate level the 2nd SO in Fly actually helps your speed?

I'd go make a suggestion to raise the fly speed cap across the board to support 3 SO's but I suppose that's been made a million times already? I can see now I should have gotten hurdle for her instead of swift. Ah well, live and learn I guess.


 

Posted

The cap at lvl 50 is higher, at 58.63
1 SO brings you to 51.69
2 SOs should only bring you to 58.2

The second slot should be useful once the cap is higher than your speed.

For comparison, my lvl 27 PB caps at 48.75
Based on that, I'd say it happens somewhere around lvl 34.

Rough Table of Flight caps: (estimated)
27 - 48.75
28 - 49.18
29 - 49.61
30 - 50.04
31 - 50.47
32 - 50.90
33 - 51.33
34 - 51.76
35 - 52.19
36 - 52.62
37 - 53.05
38 - 53.48
39 - 53.91
40 - 54.34
41 - 54.77
42 - 55.20
43 - 55.63
44 - 56.06
45 - 56.49
46 - 56.92
47 - 57.35
48 - 57.78
49 - 58.21
50 - 58.64


 

Posted

You need approximately 60% flight speed enhancement in Fly, plus the bonus from Swift
in order to hit the flight speed cap at level 50.

So, Fly with 2 Level 49 SO's or better + Swift (unslotted for flight) will hit 58.9 mph (flight speed cap at level 50 is 58.6 mph).

The problem you are seeing is that the flight speed cap SCALES up as you level.

Below level 50, the cap is lower than 58.6 (and at the early levels below 20, it's REALLY slow).

For reference: (with you at level 50 - anything above 58.6 mph is capped at 58.6)

51.7 mph - Fly - 1 even level SO in base slot (no Swift)
52.3 mph - Fly - 1 level 50 common IO in base slot (no Swift)

58.2 mph - Fly - 2 even level SO in fly (no Swift)
61.5 mph - Fly - 2 level 50 common IO in fly (no Swift)

53.6 mph - Fly + Swift - 1 even level SO in base fly - Swift unslotted
55.4 mph - Fly + Swift - 1 level 50 common IO in base fly - Swift unslotted

56.2 mph - Fly + Swift - 1 level 50 common IO in base fly - 1 level 50 common IO in Swift

60.1 mph - Fly + Swift - 2 even level SO in Fly - Swift unslotted
63.4 mph - Fly + Swift - 2 level 50 common IO in Fly - Swift unslotted

61.4 mph - Fly + Swift - 2 level 35 common IO in Fly - Swift unslotted **

** This is the configuration I use (2 level 35 common IO's in Fly - placed in at level 32)
with Swift slotted with a single run-speed IO (rather than flight speed)

That way, after level 32, I can just forget about messing with changing enhancements, since I'm capped (unless I'm putting in special IO's of course).


6000+ levels gained and 8 level 50's
Hello, my name is Soulwind and I have Alt-Itis.

 

Posted

Thanks guys! That was exactly what I was looking for.

I think I'll go ahead and replace my Swift enhancement with a Run since it isn't doing me any good now. Probably respec from Swift to Hurdle later.


 

Posted

Quote:
Originally Posted by Golden_Avariel View Post
Thanks guys! That was exactly what I was looking for.

I think I'll go ahead and replace my Swift enhancement with a Run since it isn't doing me any good now. Probably respec from Swift to Hurdle later.
Personally, I still find swift useful in missions, and it does take some of the sting out of hover's slowness if you use it in combat. With swift and quickness (and a couple set bonuses), my scrapper has near sprint speeds while hovering, and is almost at the flight cap when I hit the GvE booster pack.


"My inner mind has become a reality-cracking overgod. He torments me! Help!"

 

Posted

All my characters take Swift. I feel really really SLOW running around without it.


 

Posted

Yeah, I'll probably keep it for the run and hover enhancement although as much as she runs inside missions the extra jump height would be nice and I can always turn on Sprint for extra run speed since she never has endurance problems.

Changing the subject a bit, I very rarely turn on Hover in missions because, as a winged elf, GA has two giant view-blockers glued to her back. That makes the speed for hover a pretty moot point most of the time.

Does anyone else get annoyed with wings for that reason or am I the only one?

I really wish the camera could be set to not be blocked by walls and ceilings. I've played other games that allowed that and I've gotten spoiled.


 

Posted

Quote:
Originally Posted by Golden_Avariel View Post
Changing the subject a bit, I very rarely turn on Hover in missions because, as a winged elf, GA has two giant view-blockers glued to her back. That makes the speed for hover a pretty moot point most of the time.

Does anyone else get annoyed with wings for that reason or am I the only one?
Yup, which is why I make one costume with without wings, or with tiny wings (depending on the character concept), and I'm thinking of going one step further and using the science pack size-scaling feature to shrink one of my huge winged characters for those tight cave missions.


--------------
"Chew Electric Death, Snarling Cur!"

 

Posted

At level 50...

Swift is a totally complete waste of a power slot if you're taking it to cap fly speed since two Fly IOs will get you there in the end. (50++ SOs will have you hitting the cap, too.)

If, on the other hand, Swift is going to be part of your build anyway, you can save that second slot for Fly since Fly + Swift with just one Fly IO in each will only be .4 mph from the fly cap.


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Posted

Quote:
Originally Posted by Katze View Post
Yup, which is why I make one costume with without wings, or with tiny wings (depending on the character concept), and I'm thinking of going one step further and using the science pack size-scaling feature to shrink one of my huge winged characters for those tight cave missions.
So that's why Agent Katze has those cherub wings.

...


Wait. She doesn't fly...

Well, not in the literal sense. She does move pretty darned fast, I will admit.


There I was between a rock and a hard place. Then I thought, "What am I doing on this side of the rock?"

 

Posted

Quote:
Originally Posted by Zombie Man View Post
If, on the other hand, Swift is going to be part of your build anyway, you can save that second slot for Fly since Fly + Swift with just one Fly IO in each will only be .4 mph from the fly cap.
Does that mean Soulwind's numbers are wrong? They look right to me extrapolating from the wiki.

Quote:
56.2 mph - Fly + Swift - 1 level 50 common IO in base fly - 1 level 50 common IO in Swift
56.2 mph is a little more than 2mph slower than the 58.63 mph cap.

It's 2 slots in Fly without Swift that puts you .4mph under the cap.


 

Posted

Quote:
Originally Posted by Golden_Avariel View Post
Does that mean Soulwind's numbers are wrong? They look right to me extrapolating from the wiki.



56.2 mph is a little more than 2mph slower than the 58.63 mph cap.

It's 2 slots in Fly without Swift that puts you .4mph under the cap.

Oops, I stand corrected... looked at the wrong column.


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Posted

Quote:
Originally Posted by Golden_Avariel View Post
Yeah, I'll probably keep it for the run and hover enhancement although as much as she runs inside missions the extra jump height would be nice and I can always turn on Sprint for extra run speed since she never has endurance problems.
Dropping Health and going with Swift and Hurdle may be more useful, especially if one is also grabbing Combat Jumping (needed by Blasters, Defenders, and Controllers for the immobilize protection anyway).


 

Posted

If I'm taking Stamina, I take Health as a place to put my Miracle and Numi uniques. I have a few on each server so that I can shuffle them around via respecs to the characters I'm playing most often. Very nice.

I take Swift if I'm taking SS, Fly, or TP. I take Hurdle if I'm taking SJ. Ninja Run supplements (I have the directional arrows on my keyboard bound so that pushing any one toggles on NR and releasing it toggles NR off. Thus between spawns in a map, I use the directional arrows to move faster, and keep WASD as my combat movement keys and travel-power movement keys.)


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Quote:
Originally Posted by Dispari View Post
I don't know why Dink thinks she's not as sexy as Jay was. In 5 posts she's already upstaged his entire career.

 

Posted

Quote:
Originally Posted by Aggelakis View Post
If I'm taking Stamina, I take Health as a place to put my Miracle and Numi uniques. I have a few on each server so that I can shuffle them around via respecs to the characters I'm playing most often. Very nice.

I take Swift if I'm taking SS, Fly, or TP. I take Hurdle if I'm taking SJ. Ninja Run supplements (I have the directional arrows on my keyboard bound so that pushing any one toggles on NR and releasing it toggles NR off. Thus between spawns in a map, I use the directional arrows to move faster, and keep WASD as my combat movement keys and travel-power movement keys.)
I normally take Swift if I'm doing Fly and Hurdle if I'm doing anything else. Being within 2mph of the fly cap is fine with most of my characters, I just wanted my winged elf to be able to outfly most anyone else (it's a RP thing) so I put in an extra slot. When I slotted the enhancement and got zero good out of it I started looking into why and this thread was born.

I love the idea of using the arrow keys that way. Mind sharing? How do you keep the bind from overriding WASD?


 

Posted

/bind up "+forward$$powexecname Ninja Run"
/bind down "+backward$$powexecname Ninja Run"
/bind left "+left$$powexecname Ninja Run"
/bind right "+right$$powexecname Ninja Run"

Note that +left and +right are strafing, if you want to turn instead, you want to use +turnleft and +turnright.

It won't override WASD because you're not rebinding WASD, they continue to act normally, with just "+forward", etc, no extra bind to them.


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Quote:
Originally Posted by Dispari View Post
I don't know why Dink thinks she's not as sexy as Jay was. In 5 posts she's already upstaged his entire career.

 

Posted

Quote:
Originally Posted by Golden_Avariel View Post
How do you keep the bind from overriding WASD?
Quote:
Originally Posted by Aggelakis View Post
/bind up "+forward$$powexecname Ninja Run"
/bind down "+backward$$powexecname Ninja Run"
/bind left "+left$$powexecname Ninja Run"
/bind right "+right$$powexecname Ninja Run"

Note that +left and +right are strafing, if you want to turn instead, you want to use +turnleft and +turnright.

It won't override WASD because you're not rebinding WASD, they continue to act normally, with just "+forward", etc, no extra bind to them.
I wouldn't bother binding +turnleft or +turnright because they still require a forward or backward movement to actually go anywhere. I also don't usually strafe much without also going forward or backward, so I skip that also. If you bound both forward and side directions, and happened to be pressing both at the same time, then it would detoggle the ninja run instead of keeping it active.. which defeats the purpose of the bind.

And there IS an option for setting it up on the WASD keys without messing up the standard binds. It just takes a couple bind files, and a key to toggle it on and off: (sod stands for Speed On Demand)

SodON.txt
W "+forward$$powexecname Ninja Run"
S "+backward$$powexecname Ninja Run"
CTRL+TAB bindloadfile SodOFF.txt

SodOFF.txt
W "+forward"
S "+backward"
CTRL+TAB bindloadfile SodON.txt

Obviously replace CTRL+TAB with whatever key you want to use to toggle the Speed On Demand set on and off.


 

Posted

Quote:
Originally Posted by Master-Blade View Post
I also don't usually strafe much without also going forward or backward, so I skip that also. If you bound both forward and side directions, and happened to be pressing both at the same time, then it would detoggle the ninja run instead of keeping it active.. which defeats the purpose of the bind.
I only use these binds to move from spawn to spawn within missions, not every time I'm moving. It took about one mission to teach myself to hit only one button at a time. Very easy.


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Quote:
Originally Posted by Dispari View Post
I don't know why Dink thinks she's not as sexy as Jay was. In 5 posts she's already upstaged his entire career.

 

Posted

Quote:
Originally Posted by Aggelakis View Post
I only use these binds to move from spawn to spawn within missions, not every time I'm moving. It took about one mission to teach myself to hit only one button at a time. Very easy.
I'm not saying it would be hard to get used to the way they work. I just wanted to note that the turning keys would do nothing at all, and most people wouldn't need the strafe either, or at least make them aware of what would happen if used "incorrectly".

I agree with you, inside of missions to quickly move from spawn to spawn while conserving the endurance during the fight itself is the main use of this bindset.. which is why I like having the bindfiles set up to easily turn it on while in mission, and turn it off while out of mission or traveling longer distances within an open map mission. Then you don't even have to use different keys.