How does Ghost of Scrapyard spawn?


BlueRaptor

 

Posted

Is there a particular event that causes Ghost of Scrapyard to spawn? I see "Miner strike in progress" messages all the time, until now that I need the badge.

Is it just random, or do you need to defeat miners in Potters Field, or what?


 

Posted

According to this page he is simply on a timer.


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Posted

In my experience, killing the protesting miners in Port Recluse area will spawn Ghost of Scrapyard. While helping my friend to get these badges for multiple toons, we were able to spwan him every 5-10 mins or so.


 

Posted

Quote:
Originally Posted by NordBlast View Post
In my experience, killing the protesting miners in Port Recluse area will spawn Ghost of Scrapyard. While helping my friend to get these badges for multiple toons, we were able to spwan him every 5-10 mins or so.
In my experience, and to the best of my knowledge, Scrapyard is NOT spawned by defeats, but is on a timer (as mentioned earlier).

To the OP: keep in mind that during the current Winter Event, it appears that if the Winter Lord has spawned in a zone, GM events such as Scrapyard seem to be "on hold" until he's defeated. Some people from various servers have reported that a Sharkhead version of the WL may sit unmolested in the zone for a day or two, and during that time it doesn't seem that Scrapyard spawned.

I'm thinking you'll start seeing him back to his "up almost as much as Lusca" frequency come the end of the Winter Event.


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Posted

I've seen both Scrappy and the winter lord out at the same time. Don't know when or in what order they spawned but they can definitely both be out at once. I pulled scrappy to WL so they fought each other. Apparently for over an hour at least.


 

Posted

Quote:
Originally Posted by Nights_Dawn View Post
I've seen both Scrappy and the winter lord out at the same time. Don't know when or in what order they spawned but they can definitely both be out at once. I pulled scrappy to WL so they fought each other. Apparently for over an hour at least.
What I've seen people saying is that Scrappy doesn't spawn AFTER the WL is out; not that they can't be out at the same time (i.e., Scrappy spawns prior to the WL).


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Posted

Quote:
Originally Posted by Eric Nelson View Post
What I've seen people saying is that Scrappy doesn't spawn AFTER the WL is out; not that they can't be out at the same time (i.e., Scrappy spawns prior to the WL).
Which would make since because the Winter Lord IS spawned a direct consequence of player action


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Posted

Quote:
Originally Posted by Eric Nelson View Post
What I've seen people saying is that Scrappy doesn't spawn AFTER the WL is out; not that they can't be out at the same time (i.e., Scrappy spawns prior to the WL).
I think the Winter Lord spawning is actually handled as a zone event. The warning everybody in the zone gets is evidence of that. A marker is also placed on the map once the gift is presented upon defeat. the only thing we are missing is a message in the Zone Event channel. lol

GMs can certainly be out during zone events like a Rikti invasion. During Halloween, we had Jack and Eochai hunts during the Banner events all the time... but I think they were usually there before the event started, and GMs don't "run and hide" like regular zone foes do... which means it makes perfect sense for Scrappy to be around, but not re-spawn while WL is up.


 

Posted

Quote:
Originally Posted by UberGuy View Post
According to this page he is simply on a timer.
Thanks. I searched the web but Google didn't find that because the information is in a JPG image and not text.

I eventually found Ghost of Scrapyard standing on the container ship next to the black market. A friend got a stone brute and with the help of a couple of Shivans she and my Fire/Dark corruptor took him out in about ten minutes. And I got my accolade!


 

Posted

Well, even if you didn't find him... he spawns so frequently it's ridiculous. I've had him spawn, lead his little parade right into the kill field at the bm, and spawn again immediately after - then get killed again and spawn within a minute.

It's harder to find a time that Scrapyard's *not* up, I think.


 

Posted

He seems to spawn every night and despawn in the morning. Occasionally he won't despawn, but if you then defeat him he'll spawn again the following night as usual.


 

Posted

Quote:
Originally Posted by NordBlast View Post
In my experience, killing the protesting miners in Port Recluse area will spawn Ghost of Scrapyard. While helping my friend to get these badges for multiple toons, we were able to spwan him every 5-10 mins or so.
Did several tests on this a while back on the Training Server. Ghost of Scrapyard is on a timer; he would spawn on average within 10 to 15 minutes regardless of whether zero miners or 200+ miners were defeated.
Even had one run where I droned him and he respawned immediately, so no amount of miners were defeated and he spawned.


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Posted

Saturday, on Justice, we were trying to get him to spawn after he got droned on our first attempt. We thought he would spawn on defeats so we all scattered to get them.

I found a reliable spot where they just came in huge mobs, wave after wave so I set my mercs in their path. I must have mowed down hundreds of them. Someone finally asked that we stop and let the scrapyarders go where they want. Sure enough as soon as the first wave or two passed me they walked about a hundred feet, milled around in the street and the ghost spawned.

Winter Lord came up while we were fighting him, and Ghost came up while we were fighting WL... or did he come up while we were waiting for the present? At any rate it was within 15 minutes of his previous defeat.

In retrospect it was kind of funny that we were actually preventing him from spawning by doing the thing we thought would trigger him.


 

Posted

Quote:
Originally Posted by Golden_Avariel View Post
I found a reliable spot where they just came in huge mobs, wave after wave so I set my mercs in their path. I must have mowed down hundreds of them. Someone finally asked that we stop and let the scrapyarders go where they want. Sure enough as soon as the first wave or two passed me they walked about a hundred feet, milled around in the street and the ghost spawned.

Winter Lord came up while we were fighting him, and Ghost came up while we were fighting WL... or did he come up while we were waiting for the present? At any rate it was within 15 minutes of his previous defeat.

In retrospect it was kind of funny that we were actually preventing him from spawning by doing the thing we thought would trigger him.
Actually, according to everyone else's observations, you neither prevented nor encouraged his spawning. If the information provided by the devs is accurate, your actions had zero impact on him spawning.


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Posted

Quote:
Originally Posted by Katze View Post
Did several tests on this a while back on the Training Server. Ghost of Scrapyard is on a timer; he would spawn on average within 10 to 15 minutes regardless of whether zero miners or 200+ miners were defeated.
Even had one run where I droned him and he respawned immediately, so no amount of miners were defeated and he spawned.
According to my observations, there is prespawn event, where scrapyarders spawn inmasse and are proceeding to one of Ghost of Scrapyard's spawning points. Ghost of Scrapyard will be spawn after their quantity at such spawning point reaches some critical mass. It seems that such activity is continuing to take place even after GoS spawned, so after droning GoS, it is possible to respawn GoS again in the same group of scrapyarders in about minute or so. I'm not sure whether you need to drop number of scrapyarders below critical mass and let them reach critical mass again or you can leave them as it is.


Quote:
Originally Posted by Golden_Avariel View Post
Saturday, on Justice, we were trying to get him to spawn after he got droned on our first attempt. We thought he would spawn on defeats so we all scattered to get them.

I found a reliable spot where they just came in huge mobs, wave after wave so I set my mercs in their path. I must have mowed down hundreds of them. Someone finally asked that we stop and let the scrapyarders go where they want. Sure enough as soon as the first wave or two passed me they walked about a hundred feet, milled around in the street and the ghost spawned.

Winter Lord came up while we were fighting him, and Ghost came up while we were fighting WL... or did he come up while we were waiting for the present? At any rate it was within 15 minutes of his previous defeat.

In retrospect it was kind of funny that we were actually preventing him from spawning by doing the thing we thought would trigger him.
I had very similar experience few months ago. We were killing these scrapyarders for good 5-7 minutes preventing them from gathering at GoS spawn point. After we let them proceed where they were heading, GoS spawned in less than 1 minute.

Quote:
Originally Posted by Ironblade View Post
Actually, according to everyone else's observations, you neither prevented nor encouraged his spawning. If the information provided by the devs is accurate, your actions had zero impact on him spawning.
I believe, you can prevent or at least delay his spawning. See my responses to other quotes.


 

Posted

Quote:
Originally Posted by NordBlast View Post
I believe, you can prevent or at least delay his spawning. See my responses to other quotes.
Sounds like it's similar to the Jack/Eochai spawn in Croatoa in that there's an event that's on a timer (In croatoa's case it's the war in the valley) that eventually causes the GM to spawn. And player interaction can help the spawn along/hinder it's progress.

But it's still just an event on a timer and there's no way to trigger it directly.


 

Posted

Quote:
Originally Posted by NordBlast View Post
According to my observations, there is prespawn event, where scrapyarders spawn inmasse and are proceeding to one of Ghost of Scrapyard's spawning points. Ghost of Scrapyard will be spawn after their quantity at such spawning point reaches some critical mass. It seems that such activity is continuing to take place even after GoS spawned, so after droning GoS, it is possible to respawn GoS again in the same group of scrapyarders in about minute or so. I'm not sure whether you need to drop number of scrapyarders below critical mass and let them reach critical mass again or you can leave them as it is.

Wish the post I made with the exact times/ numbers for each run on Training Room was still on the boards because defeating scrapyarders did nothing to hasten his spawning in.
The pre-spawn gathering does appear before he does, but there is no way to cause that to occur, or make it occur faster, by defeating scrapyarders.


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Posted

Quote:
Originally Posted by Eric Nelson View Post
In my experience, and to the best of my knowledge, Scrapyard is NOT spawned by defeats, but is on a timer (as mentioned earlier).

To the OP: keep in mind that during the current Winter Event, it appears that if the Winter Lord has spawned in a zone, GM events such as Scrapyard seem to be "on hold" until he's defeated. Some people from various servers have reported that a Sharkhead version of the WL may sit unmolested in the zone for a day or two, and during that time it doesn't seem that Scrapyard spawned.

I'm thinking you'll start seeing him back to his "up almost as much as Lusca" frequency come the end of the Winter Event.
Perhaps Scrapyard and Winter Lord are in the same union?

Quote:
Originally Posted by Memphis_Bill View Post
It's harder to find a time that Scrapyard's *not* up, I think.
Yep.
In general I think GMs would be taken more serious if they werent that often on. And of course its harder to find a team of people that go out of their way to defeat it when the GM being on is nothing special.


 

Posted

Quote:
Originally Posted by Memphis_Bill View Post
Well, even if you didn't find him... he spawns so frequently it's ridiculous. I've had him spawn, lead his little parade right into the kill field at the bm, and spawn again immediately after - then get killed again and spawn within a minute.

It's harder to find a time that Scrapyard's *not* up, I think.
That's been my experience as well. No matter what I'm doing when I play, whenever I see an event notifications, it's always for him.


 

Posted

Quote:
Originally Posted by Ironblade View Post
Actually, according to everyone else's observations, you neither prevented nor encouraged his spawning. If the information provided by the devs is accurate, your actions had zero impact on him spawning.
Actually, per the dev's GM Guide entry on the Ghost (emphasis mine):

Quote:
Recurrence: 1 minute to 2.5 hours

Several Scrapyarders will appear in Sharkhead and move to a specified location. When they reach that location, the Ghost of Scrapyard will spawn, and lead a huge mob of Scrapyarders to another location in the zone.
So it is possible, however remote, to slow down his respawn though not to hasten it.


 

Posted

Quote:
In general I think GMs would be taken more serious if they werent that often on. And of course its harder to find a team of people that go out of their way to defeat it when the GM being on is nothing special.
I think I'd take Scrapyard more seriously if he didn't RUN AWAY everytime he is attacked. He runs and runs and runs, and to the docks to die(despawn) cheating anyone credit who tried to take him down. >:C


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Posted

Quote:
Originally Posted by Golden_Avariel View Post



So it is possible, however remote, to slow down his respawn though not to hasten it.
I was curious about this so I just did a small test on Virtue. The groups of pre-event Scrapyarders came into the Potter's Field cemetery from 2 directions. As long as I kept them from gathering at the hill the Ghost did not spawn (several individuals did make it to the hill and started 'protesting' and 'lamenting' emotes but this did not trigger him). I took out about 3 waves from each direction then backed off.
One group gathered around the hill with the triple signs, and as a second group (entering from the same direction as the first group) settled around the hill the Event message went out and Ghost of Scrapyard spawned in.
Not totally conclusive but points to being able to delay his appearance.


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