How does Ghost of Scrapyard spawn?
According to this page he is simply on a timer.
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In my experience, killing the protesting miners in Port Recluse area will spawn Ghost of Scrapyard. While helping my friend to get these badges for multiple toons, we were able to spwan him every 5-10 mins or so.
Seems to be up all the time on Champion...unfortunately I've never seen anyone actually fight him.
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In my experience, killing the protesting miners in Port Recluse area will spawn Ghost of Scrapyard. While helping my friend to get these badges for multiple toons, we were able to spwan him every 5-10 mins or so.
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To the OP: keep in mind that during the current Winter Event, it appears that if the Winter Lord has spawned in a zone, GM events such as Scrapyard seem to be "on hold" until he's defeated. Some people from various servers have reported that a Sharkhead version of the WL may sit unmolested in the zone for a day or two, and during that time it doesn't seem that Scrapyard spawned.
I'm thinking you'll start seeing him back to his "up almost as much as Lusca" frequency come the end of the Winter Event.

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StainedGlassScarlet - L50 Spines/Inv Scrapper | Badges: 1,396
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I've seen both Scrappy and the winter lord out at the same time. Don't know when or in what order they spawned but they can definitely both be out at once. I pulled scrappy to WL so they fought each other. Apparently for over an hour at least.
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What I've seen people saying is that Scrappy doesn't spawn AFTER the WL is out; not that they can't be out at the same time (i.e., Scrappy spawns prior to the WL).
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GMs can certainly be out during zone events like a Rikti invasion. During Halloween, we had Jack and Eochai hunts during the Banner events all the time... but I think they were usually there before the event started, and GMs don't "run and hide" like regular zone foes do... which means it makes perfect sense for Scrappy to be around, but not re-spawn while WL is up.
According to this page he is simply on a timer.
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I eventually found Ghost of Scrapyard standing on the container ship next to the black market. A friend got a stone brute and with the help of a couple of Shivans she and my Fire/Dark corruptor took him out in about ten minutes. And I got my accolade!
Well, even if you didn't find him... he spawns so frequently it's ridiculous. I've had him spawn, lead his little parade right into the kill field at the bm, and spawn again immediately after - then get killed again and spawn within a minute.
It's harder to find a time that Scrapyard's *not* up, I think.
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StainedGlassScarlet - L50 Spines/Inv Scrapper | Badges: 1,396
Avatar detail taken from full-size piece by Douglas Shuler here
He seems to spawn every night and despawn in the morning. Occasionally he won't despawn, but if you then defeat him he'll spawn again the following night as usual.
In my experience, killing the protesting miners in Port Recluse area will spawn Ghost of Scrapyard. While helping my friend to get these badges for multiple toons, we were able to spwan him every 5-10 mins or so.
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Even had one run where I droned him and he respawned immediately, so no amount of miners were defeated and he spawned.
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"Chew Electric Death, Snarling Cur!"

Saturday, on Justice, we were trying to get him to spawn after he got droned on our first attempt. We thought he would spawn on defeats so we all scattered to get them.
I found a reliable spot where they just came in huge mobs, wave after wave so I set my mercs in their path. I must have mowed down hundreds of them. Someone finally asked that we stop and let the scrapyarders go where they want. Sure enough as soon as the first wave or two passed me they walked about a hundred feet, milled around in the street and the ghost spawned.
Winter Lord came up while we were fighting him, and Ghost came up while we were fighting WL... or did he come up while we were waiting for the present? At any rate it was within 15 minutes of his previous defeat.
In retrospect it was kind of funny that we were actually preventing him from spawning by doing the thing we thought would trigger him.
I found a reliable spot where they just came in huge mobs, wave after wave so I set my mercs in their path. I must have mowed down hundreds of them. Someone finally asked that we stop and let the scrapyarders go where they want. Sure enough as soon as the first wave or two passed me they walked about a hundred feet, milled around in the street and the ghost spawned.
Winter Lord came up while we were fighting him, and Ghost came up while we were fighting WL... or did he come up while we were waiting for the present? At any rate it was within 15 minutes of his previous defeat. In retrospect it was kind of funny that we were actually preventing him from spawning by doing the thing we thought would trigger him. |
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Did several tests on this a while back on the Training Server. Ghost of Scrapyard is on a timer; he would spawn on average within 10 to 15 minutes regardless of whether zero miners or 200+ miners were defeated.
Even had one run where I droned him and he respawned immediately, so no amount of miners were defeated and he spawned. |
Saturday, on Justice, we were trying to get him to spawn after he got droned on our first attempt. We thought he would spawn on defeats so we all scattered to get them.
I found a reliable spot where they just came in huge mobs, wave after wave so I set my mercs in their path. I must have mowed down hundreds of them. Someone finally asked that we stop and let the scrapyarders go where they want. Sure enough as soon as the first wave or two passed me they walked about a hundred feet, milled around in the street and the ghost spawned. Winter Lord came up while we were fighting him, and Ghost came up while we were fighting WL... or did he come up while we were waiting for the present? At any rate it was within 15 minutes of his previous defeat. In retrospect it was kind of funny that we were actually preventing him from spawning by doing the thing we thought would trigger him. |
I believe, you can prevent or at least delay his spawning. See my responses to other quotes.
I believe, you can prevent or at least delay his spawning. See my responses to other quotes.
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But it's still just an event on a timer and there's no way to trigger it directly.
According to my observations, there is prespawn event, where scrapyarders spawn inmasse and are proceeding to one of Ghost of Scrapyard's spawning points. Ghost of Scrapyard will be spawn after their quantity at such spawning point reaches some critical mass. It seems that such activity is continuing to take place even after GoS spawned, so after droning GoS, it is possible to respawn GoS again in the same group of scrapyarders in about minute or so. I'm not sure whether you need to drop number of scrapyarders below critical mass and let them reach critical mass again or you can leave them as it is.
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The pre-spawn gathering does appear before he does, but there is no way to cause that to occur, or make it occur faster, by defeating scrapyarders.
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"Chew Electric Death, Snarling Cur!"

In my experience, and to the best of my knowledge, Scrapyard is NOT spawned by defeats, but is on a timer (as mentioned earlier).
To the OP: keep in mind that during the current Winter Event, it appears that if the Winter Lord has spawned in a zone, GM events such as Scrapyard seem to be "on hold" until he's defeated. Some people from various servers have reported that a Sharkhead version of the WL may sit unmolested in the zone for a day or two, and during that time it doesn't seem that Scrapyard spawned. I'm thinking you'll start seeing him back to his "up almost as much as Lusca" frequency come the end of the Winter Event. ![]() |
It's harder to find a time that Scrapyard's *not* up, I think.
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In general I think GMs would be taken more serious if they werent that often on. And of course its harder to find a team of people that go out of their way to defeat it when the GM being on is nothing special.
Well, even if you didn't find him... he spawns so frequently it's ridiculous. I've had him spawn, lead his little parade right into the kill field at the bm, and spawn again immediately after - then get killed again and spawn within a minute.
It's harder to find a time that Scrapyard's *not* up, I think. |
Actually, according to everyone else's observations, you neither prevented nor encouraged his spawning. If the information provided by the devs is accurate, your actions had zero impact on him spawning.
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Recurrence: 1 minute to 2.5 hours Several Scrapyarders will appear in Sharkhead and move to a specified location. When they reach that location, the Ghost of Scrapyard will spawn, and lead a huge mob of Scrapyarders to another location in the zone. |
In general I think GMs would be taken more serious if they werent that often on. And of course its harder to find a team of people that go out of their way to defeat it when the GM being on is nothing special. |
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So it is possible, however remote, to slow down his respawn though not to hasten it. |
One group gathered around the hill with the triple signs, and as a second group (entering from the same direction as the first group) settled around the hill the Event message went out and Ghost of Scrapyard spawned in.
Not totally conclusive but points to being able to delay his appearance.
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"Chew Electric Death, Snarling Cur!"

Is there a particular event that causes Ghost of Scrapyard to spawn? I see "Miner strike in progress" messages all the time, until now that I need the badge.
Is it just random, or do you need to defeat miners in Potters Field, or what?