Mobs wandering all over map


capnkangaroo

 

Posted

I have noticed that since i17 mobs now have wander lust and will travel a map quite far, this can be pretty annoying i had 3 different mobs scatter and wander into eachother the other day.

Needless to say myself and 2 others got spanked because our setting were set to take advantage of our skills and abilities. 1 giant mob of 3 groups was a little beyond our expectations after resetting .. we saw it again and again ..

On defeat all maps this is really a time sync now. Saturday i was so frustrated i logged out the contact i was running had many such maps. I dont feel i should have lower diff to -1, 1 to finish a contact or use 3 times more the play time that i used pre-i17.

Hope this is fixed soon


 

Posted

I actually find it refreshing as it's easier to pull with ranged weapons or pick off targets with stalkers.
I'd love if they'd switch from most mobs just standing around, to patrols and wanderers which is frequent in the Striga missions.


--------------
"Chew Electric Death, Snarling Cur!"

 

Posted

Quote:
Originally Posted by capnkangaroo View Post
I have noticed that since i17 mobs now have wander lust and will travel a map quite far, this can be pretty annoying i had 3 different mobs scatter and wander into eachother the other day.

Needless to say myself and 2 others got spanked because our setting were set to take advantage of our skills and abilities. 1 giant mob of 3 groups was a little beyond our expectations after resetting .. we saw it again and again ..

On defeat all maps this is really a time sync now. Saturday i was so frustrated i logged out the contact i was running had many such maps. I dont feel i should have lower diff to -1, 1 to finish a contact or use 3 times more the play time that i used pre-i17.

Hope this is fixed soon
Curious, were you fighting Lost by any chance? The Lost already have had a case of wanderlust and it has gotten a little worse.

Now that I think about it, Crey and Rikti have also had that same problem.


 

Posted

I have noticed the same thing. There deem to be more patrols in the missions. This is not to be confused with an ambush. An ambush is spawned at a particular time/event and the foes come to a get you. A patrol is really spawned in the same place a mob would be, but wanders throughout the map. If you get to the end of a hallway and nothing is there, they are probably hiding behind something else and mixed within another mob later on, or they might be circling around and pop up behind you when you least expect it.

Either there are more patrols, or I just happen to be playing the missions that have patrols in them anyway. haha


 

Posted

I've noticed the same thing with many different mob types. They just start spreading out and frequently form one giant mob.


 

Posted

Quote:
Originally Posted by Scythus View Post
Curious, were you fighting Lost by any chance? The Lost already have had a case of wanderlust and it has gotten a little worse.

Now that I think about it, Crey and Rikti have also had that same problem.
I have noticed it with BM Warriors, Rikti, Crey .. pretty much any mob .. I think its more of what type map its on, city maps that have large open areas.

I really wish they take a look at this yesterday on a defeat all .. finally found two wander's one was off in a corner that mobs never went near before.

Honest it can be frustrating i only get a hour or two a night to play and i dont want to wast 30 minutes searching for something that a month ago would not have been a problem.


 

Posted

Quote:
Originally Posted by capnkangaroo View Post
I have noticed it with BM Warriors, Rikti, Crey .. pretty much any mob .. I think its more of what type map its on, city maps that have large open areas.

I really wish they take a look at this yesterday on a defeat all .. finally found two wander's one was off in a corner that mobs never went near before.

Honest it can be frustrating i only get a hour or two a night to play and i dont want to wast 30 minutes searching for something that a month ago would not have been a problem.
While I empathize with your limited play time ... I'm another person who is kind of glad they've done this. It IS far more realistic to have mobs that wander greater distances and go in unpredictable directions and new places. It's less predictable and requires more skill, attention and patience - and, for me, it's more fun. Being defeated is not the agonizing issue that it can be in some games... debt is halved inside of instanced missions and works off quickly, multiple options for travel powers even pre-level 14 make returning to the mission map a fairly short trip ... And there have always been the one or two mobs that hide out on top of shelves or behind boxes - just be glad they aren't inside the ceiling with only their feet showing ... takes most aoe's a LONG time to kill those ...

Storm


Serenity is not freedom from the storm, but peace amid the storm ...

 

Posted

Well i choose not to be happy ..

i'm glad you like it, but i personally dont, realistic ... we fly and super jump LOL

This is a bug since it wasnt like this before and not listed as change, therefore im listing it and asking for a fix.

LOL


 

Posted

Quote:
Originally Posted by Kheldarn View Post
Old Skool TankHerding is coming back? >.>
I wish that were true but they would have to raise the agro cap back up on tanks to accomodate several groups lol the "wandering" is really a kind word to say they are everywhere and groups intermixing.

Raising the tanks agro cap to its prior glory would be nice though heheehe

Id break my old icetank out for some regular use lol


 

Posted

...it was a wonder to behold... *waxes nostalgic*


�Many things worth doing in the world had been declared impossible before they were done.�

 

Posted

At this point in time it wouldn't be that bad of an idea to raise the aggro cap for tanks and brutes. Often I've wanted to be able to grab the attention of a second or third mob just because teammates may not be paying attention or something just happened where we got overwhelmed. You're not always going to have more then one tank or brute on a team to handle it so said primary tanks or brutes should be able to aggro as much as it can handle...to some degree.

Do I think they should be able to herd entire maps like in the golden age of tankers? No. But the limit REALLY needs to be turned up a notch.

As far as mobs scattering...that isn't something that just started because of I17. It's been around for several issues now and there were threads where people complained about it back then too. Honestly I'm one of those who enjoys the realism. It's generally initiated by a lot of AoE going off. Mobs try to scatter so they don't get all wiped out in a single wave of AoE. Not only that, but sometimes when they mingle with the other mobs, it can sometimes draw more aggro.

Kinda like "Hey, we're being attacked over here! Need some help!".

Ask yourself. If a group of super powered beings came up and started blasting away at you and your friends with a single attack and you just happened to be one of the ones who didn't get one shotted, would you just stand there and take whatever they threw at you next? or would you run your *** off to either A: Get away or B: Call for Back Up.

You can argue that it's a game and it ruins your fun all you want. If the couple seconds it takes you to chase a guy down and finish him off in one of the fastest paced MMOs takes up too much of your time then....*shrug* Guess you're playing the wrong game =P

Half the time the guys are dumb enough to run back to get slaughtered anyways.


- Bow �o �he Reaper of Souls�
- 68 Unique Characters / Fifteen Level 50s & Counting! Damn you alt-itis!!!!!!!

 

Posted

Quote:
Originally Posted by Tyranny_NA View Post
At this point in time it wouldn't be that bad of an idea to raise the aggro cap for tanks and brutes. Often I've wanted to be able to grab the attention of a second or third mob just because teammates may not be paying attention or something just happened where we got overwhelmed. You're not always going to have more then one tank or brute on a team to handle it so said primary tanks or brutes should be able to aggro as much as it can handle...to some degree.

Do I think they should be able to herd entire maps like in the golden age of tankers? No. But the limit REALLY needs to be turned up a notch.

As far as mobs scattering...that isn't something that just started because of I17. It's been around for several issues now and there were threads where people complained about it back then too. Honestly I'm one of those who enjoys the realism. It's generally initiated by a lot of AoE going off. Mobs try to scatter so they don't get all wiped out in a single wave of AoE. Not only that, but sometimes when they mingle with the other mobs, it can sometimes draw more aggro.

Kinda like "Hey, we're being attacked over here! Need some help!".

Ask yourself. If a group of super powered beings came up and started blasting away at you and your friends with a single attack and you just happened to be one of the ones who didn't get one shotted, would you just stand there and take whatever they threw at you next? or would you run your *** off to either A: Get away or B: Call for Back Up.

You can argue that it's a game and it ruins your fun all you want. If the couple seconds it takes you to chase a guy down and finish him off in one of the fastest paced MMOs takes up too much of your time then....*shrug* Guess you're playing the wrong game =P

Half the time the guys are dumb enough to run back to get slaughtered anyways.
LOL wt heck .....

No this is something that just started with i17 nuff said .. its true .. stop ...

We weren't asking to raise the caps we just started chatting ........

Listen this isnt a discussion thread over what you want or what your opinions are ...

This is the place to list bugs isnt it??????????????

and this is something not added to the game intentionally .. its a bug i saw mobs this weekend travel half the map and no exaggerating

Thank You
for your input even though i wasnt asking for a discussion and listing a bug

I need an aspirin LOL


 

Posted

Quote:
Originally Posted by capnkangaroo View Post
LOL wt heck .....

No this is something that just started with i17 nuff said .. its true .. stop ...

We weren't asking to raise the caps we just started chatting ........

Listen this isnt a discussion thread over what you want or what your opinions are ...

This is the place to list bugs isnt it??????????????

and this is something not added to the game intentionally .. its a bug i saw mobs this weekend travel half the map and no exaggerating

Thank You
for your input even though i wasnt asking for a discussion and listing a bug

I need an aspirin LOL
This IS a discussion thread. It's a forum. This particular forum is to DISCUSS technical issues and bugs. If you want to REPORT a bug, there is a mechanism in the game to do that. If you don't want people to disagree with you... I'm afraid the only solution for that is to not post anything on the internetz...

You have no idea if it was something added to the game intentionally or not - just because you didn't see it listed in the patch notes doesn't mean it wasn't added on purpose. There are MANY little additions that don't make it to patch notes - sometimes there are oversights.

You may have only noticed it in I17, but others disagree. You may think it's a bug, but others think it is a feature. This is the place to talk about what you perceive as a bug - but you really can't expect that people aren't going to discuss it if they disagree with you.

I think it's a FEATURE ... while you believe that it's silly to talk of realism when we can fly and have super powers - I believe that there are elements of realism necessary even in "fantasy" games. In WoW, mobs run off and get two or three friends - in Champions Online, they do the same. Sometimes you wipe because you attacked a solitary target that, at 1/3 health, runs away and gets his buddies and you wind up fighting 4 or 5 other mobs that come running in at full health. That is realistic - and a huge pain in the butt, but that's the way those games are set up. In my opinion making an instanced map a little more challenging by not always putting mobs in the exact same places and adding some "wandering" keeps us from becoming complacent and makes us utilize our skills and experience and maybe even stretches our usage of all our characters' powers.

You say tomato ... I say ... yummy!

Storm


Serenity is not freedom from the storm, but peace amid the storm ...

 

Posted

Quote:
Originally Posted by PerfectStorm View Post
This IS a discussion thread. It's a forum. This particular forum is to DISCUSS technical issues and bugs. If you want to REPORT a bug, there is a mechanism in the game to do that. If you don't want people to disagree with you... I'm afraid the only solution for that is to not post anything on the internetz...

You have no idea if it was something added to the game intentionally or not - just because you didn't see it listed in the patch notes doesn't mean it wasn't added on purpose. There are MANY little additions that don't make it to patch notes - sometimes there are oversights.

You may have only noticed it in I17, but others disagree. You may think it's a bug, but others think it is a feature. This is the place to talk about what you perceive as a bug - but you really can't expect that people aren't going to discuss it if they disagree with you.

I think it's a FEATURE ... while you believe that it's silly to talk of realism when we can fly and have super powers - I believe that there are elements of realism necessary even in "fantasy" games. In WoW, mobs run off and get two or three friends - in Champions Online, they do the same. Sometimes you wipe because you attacked a solitary target that, at 1/3 health, runs away and gets his buddies and you wind up fighting 4 or 5 other mobs that come running in at full health. That is realistic - and a huge pain in the butt, but that's the way those games are set up. In my opinion making an instanced map a little more challenging by not always putting mobs in the exact same places and adding some "wandering" keeps us from becoming complacent and makes us utilize our skills and experience and maybe even stretches our usage of all our characters' powers.

You say tomato ... I say ... yummy!

Storm
OK you win

On the forum (discussion) thing .. However this is an i17 issue i know this for a fact .. if you want to know how i know this pm me and we can meet on test and ill introduce you to someone who has confirmed it.

LOL


 

Posted

Prior to I17, mobs that I have not gotten to had generally remained in close quarters to one another. Yes there may have been a straggler but in general they remained in place. This issue has them all over the place. I am not complaining but I do see it happening.


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Posted

Quote:
Originally Posted by capnkangaroo View Post
OK you win

On the forum (discussion) thing .. However this is an i17 issue i know this for a fact .. if you want to know how i know this pm me and we can meet on test and ill introduce you to someone who has confirmed it.

LOL
No disrespect, but - Unless you can produce a developer of the game that acknowledges that they deliberately introduced this directly in at the launch of I17, I really don't see how someone in game can "confirm" it.

I'm not saying it DIDN'T get introduced in I17, and, quite frankly, I really don't care. I'm really just saying that I don't think it is a bug. And I like it.

LOL.

Storm


Serenity is not freedom from the storm, but peace amid the storm ...

 

Posted

Quote:
Originally Posted by PerfectStorm View Post
No disrespect, but - Unless you can produce a developer of the game that acknowledges that they deliberately introduced this directly in at the launch of I17, I really don't see how someone in game can "confirm" it.

I'm not saying it DIDN'T get introduced in I17, and, quite frankly, I really don't care. I'm really just saying that I don't think it is a bug. And I like it.

LOL.

Storm
Then why bother giving an opinion if you dont care LOL

See this sint about a bug or anything is it

People on the forums love to hear the sound of theyre own keys typing away, someone once said in another game "playing the forums is better than playing the game" lol true dat for many..

Honestly why even come in and give an opinion if u dont know and dont care

Truthfully .. i dont care about debating this or arguing it .. i only reply to keep this bumped to page 1 LOL

So TY im sure by now a red name has seen this lol


 

Posted

Quote:
Originally Posted by capnkangaroo View Post
People on the forums love to hear the sound of theyre own keys typing away, someone once said in another game "playing the forums is better than playing the game" lol true dat for many..l
oh the irony...


- Bow �o �he Reaper of Souls�
- 68 Unique Characters / Fifteen Level 50s & Counting! Damn you alt-itis!!!!!!!

 

Posted

Quote:
Originally Posted by capnkangaroo View Post
Then why bother giving an opinion if you dont care LOL

See this sint about a bug or anything is it

People on the forums love to hear the sound of theyre own keys typing away, someone once said in another game "playing the forums is better than playing the game" lol true dat for many..

Honestly why even come in and give an opinion if u dont know and dont care

Truthfully .. i dont care about debating this or arguing it .. i only reply to keep this bumped to page 1 LOL

So TY im sure by now a red name has seen this lol
someone once said in this thread LOL

LOL

...
...
...

LOL


 

Posted

Quote:
Originally Posted by capnkangaroo View Post
I have noticed that since i17 mobs now have wander lust and will travel a map quite far, this can be pretty annoying i had 3 different mobs scatter and wander into eachother the other day.

Needless to say myself and 2 others got spanked because our setting were set to take advantage of our skills and abilities. 1 giant mob of 3 groups was a little beyond our expectations after resetting .. we saw it again and again ..

On defeat all maps this is really a time sync now. Saturday i was so frustrated i logged out the contact i was running had many such maps. I dont feel i should have lower diff to -1, 1 to finish a contact or use 3 times more the play time that i used pre-i17.

Hope this is fixed soon
I've noticed the same thing, but it just means you have to change your tactics. Instead of charging into a group and fighting it in place, you need to draw some of them away so that you don't attract attention of the intermixing spawn. You can do that a couple of different ways: with a ranged attack, or by taunting, or by running up and punching one and running back.

This actually cuts both ways. I've been playing a level 30 stalker solo at +0/x3, and it can get a little hairy trying to fight that many at once. But since the spawns tend to spread out more, they're often so diffuse that attacking one doesn't aggro the whole spawn. Picking off the outlier is often completely safe.

And if I'm running a big mission with my brutes or tankers at x8, I don't really care if I aggro two or three spawns. I usually hit the aggro cap long before the fight gets dangerous.

As for the time-consuming defeat all maps, I think the devs should take the advice they give in the AE tutorial and eliminate most of the defeat-all missions in the game. Defeat-alls are not a good substitute for engaging content -- if players want to defeat all the spawns there's nothing stopping them: it shouldn't be a required mission objective.


 

Posted

Quote:
Originally Posted by Rodion View Post
I've noticed the same thing, but it just means you have to change your tactics. Instead of charging into a group and fighting it in place, you need to draw some of them away so that you don't attract attention of the intermixing spawn. You can do that a couple of different ways: with a ranged attack, or by taunting, or by running up and punching one and running back.

This actually cuts both ways. I've been playing a level 30 stalker solo at +0/x3, and it can get a little hairy trying to fight that many at once. But since the spawns tend to spread out more, they're often so diffuse that attacking one doesn't aggro the whole spawn. Picking off the outlier is often completely safe.

And if I'm running a big mission with my brutes or tankers at x8, I don't really care if I aggro two or three spawns. I usually hit the aggro cap long before the fight gets dangerous.

As for the time-consuming defeat all maps, I think the devs should take the advice they give in the AE tutorial and eliminate most of the defeat-all missions in the game. Defeat-alls are not a good substitute for engaging content -- if players want to defeat all the spawns there's nothing stopping them: it shouldn't be a required mission objective.
True they aren't very useful doing arc's just a time sync ..

I did an AE mish yesterday and waiting for some people to load in .. duing that time half the map spread out into the entire city lol It was a standard rectangular city map. Mobs literally spread out mingled/merged into each other throughout half the map. It was like NY City at Noon time lol.

Tank broke his grapes and couldnt keep agro half team quit and i decided to solo an arc i knew was fairly simple.

AE is also affected by this and some maps alot worse than others even try'n to pick them off 1 by 1 wouldnt have worked on this AE/Map and why bother dropping diff to -1 when you trying to grind up a lvl lol

Anyways i really hope they fix and adjust this soon


 

Posted

Quote:
Originally Posted by capnkangaroo View Post
Then why bother giving an opinion if you dont care LOL

See this sint about a bug or anything is it

People on the forums love to hear the sound of theyre own keys typing away, someone once said in another game "playing the forums is better than playing the game" lol true dat for many..

Honestly why even come in and give an opinion if u dont know and dont care

Truthfully .. i dont care about debating this or arguing it .. i only reply to keep this bumped to page 1 LOL

So TY im sure by now a red name has seen this lol
Because I'm entitled to an opinion.

I see you've turned rep off. I wonder why? lol.


Serenity is not freedom from the storm, but peace amid the storm ...

 

Posted

I've found that the longer it takes to get to a spawn, the more spread out they become. While it's an annoyance with a Kill All, it's a major PITA with a Defeat X And Minions, when the, "And Minions" have wandered so far away, you have no idea where they are, or why the mission won't complete.




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