-
Posts
1124 -
Joined
-
Quote:There's only one problem with your theory: CoH does its own window management. As far as Windows or WINE is concerned, CoH is just one big window with a bunch of OpenGL drawn on it. CoH takes the various clicks and keypresses on that window, and turns them into activity of its internal windows and controls. This makes for easy porting from one OS to another, and makes things easy for WINE, but writing a window manager and widget set is hard to do, which is why CoH has strange quirks in how it handles things like slide controls and the mouse wheel.
Getting back to your particular problem, what we don't know is how the game parses chat handle signal requests. What is likely happening is that the game issues a command to return focus to the background window. For whatever reason, this command isn't being parsed by Crossover. -
Before I upgraded to my homebuilt router, I used a Linksys BEFSR41. I got mine new for $40; I don't know how much they are now. If all you want to do is play games, browse the web, and other basic things, it's a good router, but it didn't support enough port-forwarding options or have the bandwidth-monitoring and advanced routing abilities that I needed.
-
In terms of inf, it's hard to say.
My Claws/SR cost about 50 million, plus about 1800 merits.
The final set of enhancements for my Katana/Elec would have cost (if I had bought them from a store) 4,131,444 inf, plus several months of Hami raids. No idea how much I spent while leveling up. -
Rularuu eyeballs and Rikti drones ignore stealth. Snipers have an enhanced perception radius that can see through anything except a Stalker's Hide or an Illusion Controller's Superior Invisibility. Certain opponents (Arachnos Widows and possibly some others) run Tactics, which give them an enhanced perception radius, but not as strong as that of a sniper. Other than that, invisibility powers are highly effective at keeping you hidden.
In general, every power you get in this game remains useful for your entire career. -
I've encountered both of these, and it's not Nvidia-specific. No idea what causes it, though.
-
Most scrappers can, at various levels of expense, be built to solo AVs. Almost all tanks can survive AVs, but it's difficult to impossible for a tank to generate enough damage to defeat one. Illusion/Rad controllers are noted for being able to defeat AVs (and giant monsters, and almost any other single target in the game), but the build for doing so is extremely expensive. Other controller and defender builds should be able to, so long as they've got a significant source of regen debuffs. I don't know about blasters, and given the team-oriented nature of Kheldians, I doubt they can.
Villain-side, Bots/Traps masterminds are the cheapest option for soloing AVs (you can do it on SO or common IO enhancements), but any /Traps mastermind should be able to. I don't know about other villain-side options. -
Not 22, but 35. Once you get Power Sink, endurance is a total non-issue on a /Elec: you can completely refill your endurance bar every 30 seconds.
-
Quote:"Teleport and resurrect" has its uses, particularly if someone attempts to stealth a mission and fails.Welcome back to the game.
I'd just like to briefly mention that many things have changed in the game since you've been away and while most teams like someone with Recall Friend to teleport them around to missions and such, the 'teleport and resurrect' tactic is even less worthwhile now than it used to be since players can create their own awakens by combining inspirations now. -
Quote:Yes, there was a massive thread with lots of people pissed off, but the nerf and reaction were buried within a larger thread that started out being about a different topic. What we know:Oh yeah, wasn't even thinking about closed beta when this got brought up. I was just thinking I somehow missed a massive thread with lots of people pissed off.
1) The damage done by Shield Charge is much higher than that specified by Castle when he was designing the set.
2) Castle is unhappy with the relative damage levels of dark/shield and fire/shield.
What is almost certain:
1) Shield Charge will be adjusted in I18.
What we don't know:
1) The nature of the adjustment. The common rumor is that the damage at the point of impact will remain the same, while damage in the rest of the affected radius will be reduced.
2) What, if anything, will be done to reduce the damage done by dark/shield. -
Note that you can split the set three and three and get the regeneration bonus twice. This is probably not a good idea, though, since Perfect Zinger doesn't do much to enhance the things you'd want to enhance in an attack.
-
A couple points:
* You've skipped Grant Cover. Are you aware that it provides about a third of your defense debuff resistance?
* You're using Hover as part of your defense. Do you have experience hoverscrapping? -
The +recharge proc in Carrion Creepers is wasted: you can only benefit from it when summoning them, and the Creepers themselves, like any pet, cannot benefit from +recharge.
-
Quote:Without inspirations, it's impossible (a +4 eyeball hits like a ton of bricks 95% of the time, so I'd need an insane run of luck); with the use of eight small oranges and 4-8 small greens, it's easy.Well, since you have to beat the eyeballs, that might be impossible (without inspirations).
Quote:But you don't have to BEAT the ambushes. Oh, they'll kill you, sure. But that doesn't make you lose the challenge.
The problem with SR and high-level enemies is that bosses and EBs hit so hard that the scaling resistances don't come into play. It's simply a probability game: are the odds you can take down your target before being hit twice favorable? If anyone attacking you has to-hit bonuses, they aren't. -
-
-
Quote:The information in question is not covered by the NDA. It has been stated in the open forums by a developer that accolades will not stack. Instead, what will happen is that if you switch sides, any accolade power will be replaced by its opposite-side equivalent (all heroic accolade powers have a villain-side equivalent, and vice versa).Ok I'll answer you.
No I didn't already KNOW that was covered by the NDA. Since so many "facts" have leaked out or been hinted at in so many different formats. What sparked the question was a member of my SG was doing the Atlas Med. and it just started the conversation. I figured that maybe someone did already know and could share that knowledge. -
More often, the power light blinking on and off means "no signal": the monitor isn't recieving a video signal it can understand. Usually this means the video cable is loose or broken; sometimes it means the computer is trying to display too high a resolution or isn't sending the video signal to the correct port.
-
My second go at him on my kin/ice defender was even easier than the first. Siphon Speed and the ice attacks had him lumbering around like a stone tank, Transfusion kept him from healing while Transferrence kept his endurance too low for him to fire off his drain, and Siphon Power and Fulcrum Shift meant the few attacks he managed to fire off didn't do much damage. I started the battle with a full inspiration tray, and finished it having used a breakfree and a small green.
-
Quote:It was mentioned in passing that accolades and badges with an equivalent on the other side will be switched when you switch sides, eg. Marshal = Atlas Medallion, Unbroken Spirit = Relentless. Badges and accolades without an equivalent (eg. most of the exploration badges) will be kept when you switch.Just curious will the Hero and Villain Accolades stack?
Atlas Med., Freedom Phal., Port. Jock., TF Command, stack with Born in Bat, High Pain, Invader, Marshal?
Because that's some serious HP and End bonuses. Would make me only want to play Rogue/Vig and not Hero/Vill. -
A couple of weeks back I was on an ITF on my claws/SR with three kinetics defenders. I spent most of the task force at the damage and recharge caps, using Focus -> Slash as my single-target attack chain, and Focus -> Slash -> Spin as my AoE attack chain. Given the circumstances, was there an even better attack chain I could have used?
-
Recovery Serum, like all buffs, is additive.
What happens with a nuke or godmode crash is that you have a 1000% recovery debuff applied to you. That works out something like this:
100% (base regen)
+ 50% (three-slotted Stamina)
+ 100% (Recovery Serum)
- 1000% (crash)
===========
-750%, which is then capped to 0%
Now, if you happen to be teamed with seven Empathy defenders, it looks more like this:
100% (base regen)
+ 50% (three-slotted Stamina)
+ 100% (Recovery Serum)
+ 2800% (seven three-slotted Recovery Auras)
- 1000% (crash)
===========
+2050% (capped at +500%, since you're presumably an energy blaster) -
-
Quote:If I'm just plowing through endless hordes of cannon fodder, endurance isn't a problem: the brief downtimes from switching targets and moving between groups is enough to let me recover. It's when I'm in a fight against a single target that lasts more than about two minutes that I need to activate it.Been looking back and forth between my build and Liz, and pretty much across the board my attacks are, on paper, about the same to worse as Liz's and I know in game (vs on paper) that CP is almost entirely unused by me even when I'm trying to do something sans inspires (in which case if I really want endless endurance I turn off Sprint and have sustainable endurance).
-
Regen is the classic scrapper secondary for PvP, and Spines/Dark is the classic farming scrapper.
That said, I can tell you without even seeing your build that your dark/regen isn't suited for high-level PvP: the things that make for a good PvP build are not those that make for a good PvE build, and are sometimes counterproductive for PvE. Your best bet is to head over to the PvP forums and ask there. -
Quote:Two words: "temporary powers". My ice/cold controller is currently at level 13, and most of her attack chain is temporaries (revolver, Gabriel's Hammer, St. Louis Slugger, and the occasional application of hand grenades). It does mean heading off to Wentworth's after every few missions, but I can maintain a decent level of damage output.Mayhem, your start date implies that you do not have any of the veteran rewards attack powers yet. The first one available is Sands of Mu at 12 months. If this is so, I would STRONGLY encourage you to wait on trying to solo Earth/anything. Try Fire/Rad, or perhaps Plant/Storm for something that can easily be soloable at lower levels without veteran attacks to help with damage.