Claws/SR please review and advise


Doomguide

 

Posted

This is a re-work of the Lizzz the Quickkk build that sacrifices some global recharge to include Aid Self. It was done in haste so exact order of power selections and slotting is probably wrong. The use of all the HO's is to help achieve 100+% defense debuff resistance and manage endurance costs at the same time. I would like to know:
1) Will the Attack chains be smooth? I tried to favor recharge IO's where a choice was to be made in attacks.
2) Do I have sufficient endurance reduction slotted in attacks to make this endurance sustainable?
Thanks,
Jak

Hero Plan by Mids' Hero Designer 1.707
http://www.cohplanner.com/
Click this DataLink to open the build!
Lizzz V6.1 inc Aid Self: Level 50 Mutation Scrapper
Primary Power Set: Claws
Secondary Power Set: Super Reflexes
Power Pool: Fighting
Power Pool: Fitness
Power Pool: Medicine
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Strike -- C'ngImp-Acc/Dmg:32(A), C'ngImp-Dmg/EndRdx:32(3), C'ngImp-Dmg/Rchg:32(3), C'ngImp-Acc/Dmg/Rchg:32(19), C'ngImp-Dmg/EndRdx/Rchg:32(37), GS-Dam/End/Rech:50(45)
Level 1: Focused Fighting -- LkGmblr-Rchg+:25(A), Ksmt-ToHit+:10(15), LkGmblr-Def:32(34), LkGmblr-Def/EndRdx:32(34), HO:Cyto(46)
Level 2: Slash -- C'ngImp-Dmg/Rchg:32(A), C'ngImp-Dmg/EndRdx:32(5), C'ngImp-Acc/Dmg:32(5), C'ngImp-Acc/Dmg/Rchg:32(9), C'ngImp-Dmg/EndRdx/Rchg:32(19), Achilles-ResDeb%:10(37)
Level 4: Focused Senses -- LkGmblr-Rchg+:25(A), LkGmblr-Def:32(15), LkGmblr-Def/EndRdx:32(27), HO:Cyto(37)
Level 6: Spin -- Sciroc-Acc/Dmg:32(A), Sciroc-Dmg/EndRdx:32(7), Sciroc-Dmg/Rchg:32(7), Sciroc-Acc/Rchg:32(9), Sciroc-Acc/Dmg/EndRdx:32(21), M'Strk-Dmg/EndRdx/Rchg:50(21)
Level 8: Agile -- GftotA-Run+:16(A), GftotA-Def:32(17), DefBuff-I:50(27)
Level 10: Follow Up -- T'Death-Dmg/EndRdx:32(A), T'Death-Acc/Dmg:32(11), T'Death-Dmg/Rchg:32(11), T'Death-Acc/Dmg/EndRdx:32(13), T'Death-Dmg/EndRdx/Rchg:32(13), T'Death-Dam%:32(46)
Level 12: Practiced Brawler -- RechRdx-I:50(A)
Level 14: Boxing -- Acc-I:50(A)
Level 16: Dodge -- GftotA-Run+:16(A), GftotA-Def:32(17), DefBuff-I:50(33)
Level 18: Hurdle -- Jump-I:50(A)
Level 20: Focus -- Thundr-Acc/Dmg:32(A), Thundr-Dmg/EndRdx:32(23), Thundr-Dmg/Rchg:32(23), Thundr-Acc/Dmg/Rchg:32(40), Thundr-Acc/Dmg/EndRdx:32(40), Thundr-Dmg/EndRdx/Rchg:32(46)
Level 22: Health -- Numna-Regen/Rcvry+:30(A), Mrcl-Rcvry+:20(25)
Level 24: Stamina -- P'Shift-End%:21(A), P'Shift-EndMod:32(25), P'Shift-EndMod/Rchg:32(45), P'Shift-EndMod/Acc:32(45)
Level 26: Eviscerate -- M'Strk-Dmg/EndRdx:32(A), M'Strk-Dmg/Rchg:32(29), M'Strk-Dmg/EndRdx/Rchg:32(29), M'Strk-Acc/Dmg/EndRdx:32(31), M'Strk-Acc/Dmg:32(31)
Level 28: Lucky -- GftotA-Run+:16(A), GftotA-Def:32(31), LkGmblr-Rchg+:25(33)
Level 30: Tough -- S'fstPrt-ResDam/Def+:10(A)
Level 32: Weave -- LkGmblr-Rchg+:25(A), LkGmblr-Def:32(33), LkGmblr-Def/EndRdx:32(34), HO:Cyto(43)
Level 35: Evasion -- LkGmblr-Rchg+:25(A), LkGmblr-Def:32(36), LkGmblr-Def/EndRdx:32(36), HO:Cyto(36)
Level 38: Shockwave -- Posi-Acc/Dmg:32(A), Posi-Dmg/EndRdx:32(39), Posi-Dmg/Rchg:32(39), Posi-Dmg/Rng:32(39), Posi-Acc/Dmg/EndRdx:32(40)
Level 41: Focused Accuracy -- GSFC-ToHit:32(A), GSFC-ToHit/Rchg:32(42), GSFC-ToHit/Rchg/EndRdx:32(42), GSFC-Rchg/EndRdx:32(42), GSFC-ToHit/EndRdx:32(43), GSFC-Build%:32(43)
Level 44: Aid Other -- Heal-I:50(A)
Level 47: Physical Perfection -- P'Shift-End%:21(A), P'Shift-EndMod:32(48), P'Shift-EndMod/Rchg:32(48), Heal-I:50(48)
Level 49: Aid Self -- Mrcl-Heal:40(A), Mrcl-Heal/EndRdx/Rchg:40(50), Mrcl-Heal/Rchg:40(50), Dct'dW-Heal/EndRdx/Rchg:50(50)
------------
Level 1: Brawl -- Acc-I:50(A)
Level 1: Sprint -- Clrty-Stlth:15(A)
Level 2: Rest -- RechRdx-I:50(A)
Level 1: Critical Hit
Level 6: Ninja Run

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Posted

Quote:
Originally Posted by JakHammer View Post
This is a re-work of the Lizzz the Quickkk build that sacrifices some global recharge to include Aid Self. It was done in haste so exact order of power selections and slotting is probably wrong. The use of all the HO's is to help achieve 100+% defense debuff resistance and manage endurance costs at the same time. I would like to know:
1) Will the Attack chains be smooth? I tried to favor recharge IO's where a choice was to be made in attacks.
2) Do I have sufficient endurance reduction slotted in attacks to make this endurance sustainable?
1) Which attack chains are you planning to use? For the Follow Up -> Slash -> Strike -> Focus chain, you need better than 170% combined global and power recharge in Follow Up, but you've only got 90%.

2) With Focused Accuracy active, no. With it inactive, doubtful. It depends on your exact attack chain, but in general, you've got less endredux in your attacks than my claws/SR, about as much in toggles, and I need to activate Conserve Power in long fights to keep my endurance up.

Some general suggestions for improving the build:

* Follow Up has too many things you want it to do to slot with a set. Take the Touch of Death set out, and frankenslot to maximize accuracy and recharge, followed by endurance and damage. You may also want to build for to-hit.

* Take the Gladiator's Strike out of Strike. You can get the same benefit from much cheaper IOs.

* Mids' doesn't show it, but defense debuff resistance caps at 95%. Anything beyond this is a waste of effort.


 

Posted

Quote:
2) With Focused Accuracy active, no. With it inactive, doubtful. It depends on your exact attack chain, but in general, you've got less endredux in your attacks than my claws/SR, about as much in toggles, and I need to activate Conserve Power in long fights to keep my endurance up.
Been looking back and forth between my build and Liz, and pretty much across the board my attacks are, on paper, about the same to worse as Liz's and I know in game (vs on paper) that CP is almost entirely unused by me even when I'm trying to do something sans inspires (in which case if I really want endless endurance I turn off Sprint and have sustainable endurance). I don't have or run Focused Accuracy, I'm running Tough but its 4 slotted and has 47.74% endred for a net gain of +0.11 over Liz who is also running it (and could arguably turn it off since it's mostly a mule in the build), but I do run Sprint pretty much 24-7. And last no Aid Self in mine and it has the potential to be a very heavy end user ... on top of cutting into your damage output (and hence lengthening the fights and end usage also). Then again hopefully Aid Self is seeing spotty use on a soft capped build. Outside of FA I'd say Liz biggest sore spots for end use are mostly likely Aid Self and Tough atm ... not her attacks/attack chain.


 

Posted

Here's the build for the Claws/SR I was thinking about making. Hope it helps, and hope it's OK to start with lol.

Hero Plan by Mids' Hero Designer 1.707
http://www.cohplanner.com/

Click this DataLink to open the build!

Archrazor: Level 50 Magic Scrapper
Primary Power Set: Claws
Secondary Power Set: Super Reflexes
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Body Mastery

Hero Profile:
Level 1: Strike -- T'Death-Acc/Dmg:40(A), T'Death-Dmg/EndRdx:40(5), T'Death-Dmg/Rchg:40(21), T'Death-Acc/Dmg/EndRdx:40(23), T'Death-Dmg/EndRdx/Rchg:40(23), T'Death-Dam%:40(48)
Level 1: Focused Fighting -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(3), LkGmblr-Def/EndRdx:50(21)
Level 2: Focused Senses -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(3), LkGmblr-Def/EndRdx:50(13)
Level 4: Agile -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(5), LkGmblr-Def/EndRdx:50(13)
Level 6: Slash -- Hectmb-Dmg/Rchg:50(A), Hectmb-Acc/Dmg/Rchg:50(7), Hectmb-Acc/Rchg:50(7), Hectmb-Dmg/EndRdx:50(15), Hectmb-Dam%:50(31), Achilles-ResDeb%:20(43)
Level 8: Follow Up -- AdjTgt-ToHit:40(A), AdjTgt-ToHit/Rchg:40(9), AdjTgt-ToHit/EndRdx/Rchg:40(9), AdjTgt-ToHit/EndRdx:40(11), AdjTgt-EndRdx/Rchg:40(11), GSFC-Build%:50(15)
Level 10: Practiced Brawler -- RechRdx-I:50(A)
Level 12: Combat Jumping -- HO:Enzym(A), Ksmt-Def/EndRdx:30(37), Ksmt-ToHit+:30(37)
Level 14: Swift -- Run-I:50(A)
Level 16: Dodge -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(17), LkGmblr-Def/EndRdx:50(17)
Level 18: Focus -- Thundr-Acc/Dmg:50(A), Thundr-Dmg/EndRdx:50(19), Thundr-Dmg/Rchg:50(19), Thundr-Acc/Dmg/Rchg:50(25), Thundr-Acc/Dmg/EndRdx:50(40), Thundr-Dmg/EndRdx/Rchg:50(40)
Level 20: Quickness -- Run-I:50(A)
Level 22: Health -- Numna-Regen/Rcvry+:50(A), Numna-Heal:50(25), Mrcl-Rcvry+:40(34), Mrcl-Heal:40(43)
Level 24: Stamina -- Efficacy-EndMod:50(A), Efficacy-EndMod/Rchg:50(27), Efficacy-EndMod/Acc/Rchg:50(27), Efficacy-Acc/Rchg:50(39), Efficacy-EndMod/Acc:50(40), Efficacy-EndMod/EndRdx:50(46)
Level 26: Boxing -- Amaze-Stun:50(A), Amaze-Stun/Rchg:50(42), Amaze-Acc/Stun/Rchg:50(42), Amaze-Acc/Rchg:50(42), Amaze-EndRdx/Stun:50(43)
Level 28: Lucky -- GftotA-Def:40(A), GftotA-Run+:40(29), GftotA-Def/EndRdx:40(29)
Level 30: Eviscerate -- Armgdn-Dam%:50(A), Armgdn-Dmg/Rchg:50(31), Armgdn-Acc/Dmg/Rchg:50(31), Armgdn-Acc/Rchg:50(33), Armgdn-Dmg/EndRdx:50(36)
Level 32: Shockwave -- Ragnrk-Dmg:50(A), Ragnrk-Dmg/Rchg:50(33), Ragnrk-Acc/Dmg/Rchg:50(33), Ragnrk-Acc/Rchg:50(34), Ragnrk-Dmg/EndRdx:50(34), FrcFbk-Rchg/EndRdx:50(37)
Level 35: Evasion -- LkGmblr-Rchg+:50(A), LkGmblr-Def/EndRdx:50(36), LkGmblr-Def:50(36)
Level 38: Hasten -- RechRdx-I:50(A), RechRdx-I:50(39), RechRdx-I:50(39)
Level 41: Conserve Power -- RechRdx-I:50(A), RechRdx-I:50(50)
Level 44: Tough -- S'fstPrt-ResDam/Def+:30(A), Aegis-ResDam:40(45), Aegis-ResDam/EndRdx:40(45), Aegis-EndRdx/Rchg:50(45), Aegis-ResDam/EndRdx/Rchg:50(46), Aegis-ResDam/Rchg:50(46)
Level 47: Weave -- RedFtn-Def/EndRdx:50(A), RedFtn-Def:50(48), RedFtn-EndRdx:50(48), RedFtn-Def/EndRdx/Rchg:50(50), RedFtn-Def/Rchg:50(50)
Level 49: Physical Perfection -- EndMod-I:50(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Clrty-Stlth:50(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
Level 0: Ninja Run
------------
Set Bonus Totals:

  • 9% DamageBuff(Smashing)
  • 9% DamageBuff(Lethal)
  • 9% DamageBuff(Fire)
  • 9% DamageBuff(Cold)
  • 9% DamageBuff(Energy)
  • 9% DamageBuff(Negative)
  • 9% DamageBuff(Toxic)
  • 9% DamageBuff(Psionic)
  • 4.88% Defense(Smashing)
  • 4.88% Defense(Lethal)
  • 7.69% Defense(Fire)
  • 7.69% Defense(Cold)
  • 6.75% Defense(Energy)
  • 6.75% Defense(Negative)
  • 3% Defense(Psionic)
  • 6.75% Defense(Melee)
  • 6.75% Defense(Ranged)
  • 7.69% Defense(AoE)
  • 92.5% Enhancement(RechargeTime)
  • 76% Enhancement(Accuracy)
  • 4% FlySpeed
  • 95.4 HP (7.12%) HitPoints
  • 4% JumpHeight
  • 4% JumpSpeed
  • MezResist(Held) 2.75%
  • MezResist(Immobilize) 4.95%
  • 25.5% (0.43 End/sec) Recovery
  • 62% (3.47 HP/sec) Regeneration
  • 13.8% Resistance(Fire)
  • 11.3% Resistance(Cold)
  • 1.26% Resistance(Energy)
  • 1.26% Resistance(Negative)
  • 16.5% RunSpeed
  • 2.5% XPDebtProtection



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Contact me in-game: @CheeseSlicer

 

Posted

Quote:
Originally Posted by SpikyShane View Post
Here's the build for the Claws/SR I was thinking about making. Hope it helps, and hope it's OK to start with lol.

Hero Plan by Mids' Hero Designer 1.707
http://www.cohplanner.com/

Click this DataLink to open the build!
One thing I would definitely do ... treat Follow Up as an attack and slot it as such. It needs to hit to buff you and slotting for damage reduces the loss in output you suffer since you are using it anyway.


 

Posted

Wasn't trying to hijack the thread. I can do that easily though without losing the recharge bonus, by five slotting Crushing Impact instead of Adjusted Targetting.



Contact me in-game: @CheeseSlicer

 

Posted

Quote:
Originally Posted by Doomguide View Post
Been looking back and forth between my build and Liz, and pretty much across the board my attacks are, on paper, about the same to worse as Liz's and I know in game (vs on paper) that CP is almost entirely unused by me even when I'm trying to do something sans inspires (in which case if I really want endless endurance I turn off Sprint and have sustainable endurance).
If I'm just plowing through endless hordes of cannon fodder, endurance isn't a problem: the brief downtimes from switching targets and moving between groups is enough to let me recover. It's when I'm in a fight against a single target that lasts more than about two minutes that I need to activate it.


 

Posted

Quote:
Originally Posted by Katie V View Post
If I'm just plowing through endless hordes of cannon fodder, endurance isn't a problem: the brief downtimes from switching targets and moving between groups is enough to let me recover. It's when I'm in a fight against a single target that lasts more than about two minutes that I need to activate it.
Which is why I was looking at the two builds it doesn't match my experience in a prolonged fight ... if I turn off Sprint (leave it on and I will wear down the end bar) I can down a Pylon (sans inspires) and my blue bar will be at or near 100% when I start and when I finish, which means something about playstyle or something outside the attacks + those 6 toggles plus PB, is where, most likely, the difference in end usage is coming up.

And just to be sure I was not remembering incorrectly from sleepiness or just getting to be an old bugger I did it again ... 17 mins (from 8:07 to 8:24 central time) I pounded a Pylon into dust. Running FF, FS, Evasion, Tough, Weave, and CJ. Using only Follow Up to Slash to Focus, to Strike (repeat) for attacks. Never used a blue, never used CP and I really only noted my end bar dropping when the cost of PB comes out, then it usually hovers around that total until I see a sudden jump which I assume is one of my Performance Shifters firing off. Once that happens I'm at or very near full Endurance again (110 max end do to Accolades). My net recovery is 2.89 end/sec plus 2 performance shifters in game via Combat Attributes (3.87 - 0.98).

Bottom line, if Liz turns off Tough (and FA) she'll net around 3.10 end/sec then and I doubt she'll have any endurance issues at all. Spamming Aid Self runs almost as much as running FA unslotted for endred (0.64 in her build vs FA's 0.78/sec). So my point is Tough and Aid Self were likely to give her more end issues than her attack string (even if it is slowly leaking end .. it has to leak a lot more end to equal the losses from Tough and potential loss from Aid Self I suspect). I'm not nearly enough of a number cruncher to say how often she can fire Aid Self with Tough and FA turned off to not burn enough end to no longer be infinitely sustainable or nearly so while moving between mobs etc..


 

Posted

Sorry I was so long getting back to this and thanks to all for your replies.
Not worried about endurance sustainability any longer, Lizzz is now Lvl 50 and my in game experience matches what Doom described. So I definitely do not want to use conserve power.
However I did do the original late at night and in haste leaving out Quickness!
So:
1) Posted a revised version of the build below. What do I cut to put quickness back in the build? I hate to lose Shockwave but can't see anything else.
2) Do I need to look at dropping the fighting pool completely and reworking with CJ and sets?
3) SpikyShane posted a build using Enzyme HO's to boost defense. Does this trick still work in game, or has it been fixed so only Cytoskeleton will boost defense?
4) Does Aid Self need an Interrupt reduction in a soft-capped build or not?
5) Katie V pointed out that Defense Debuff resistance caps at 95% and my getting it to 100% in MIDs was wasted. Ok, Lizzz's in game build has about 85% debuff resist at present, as still getting sets. I am having cascade defense failure vs large mobs of Romans in Cim much more often than I expected. I really want to try farming there. Postulating the final build will have 95+% defense debuff resist what Soft-cap Defense % would be needed to remain at 45% after debuff. I tried to read the WIKI articles and figure this out but could not do it.
Thanks,
Jak
Hero Plan by Mids' Hero Designer 1.707
http://www.cohplanner.com/
Click this DataLink to open the build!
Lizzz V6.1A inc Aid Self: Level 50 Mutation Scrapper
Primary Power Set: Claws
Secondary Power Set: Super Reflexes
Power Pool: Fighting
Power Pool: Fitness
Power Pool: Medicine
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Strike -- C'ngImp-Acc/Dmg:32(A), C'ngImp-Dmg/EndRdx:32(3), C'ngImp-Dmg/Rchg:32(3), C'ngImp-Acc/Dmg/Rchg:32(19), C'ngImp-Dmg/EndRdx/Rchg:32(37)
Level 1: Focused Fighting -- LkGmblr-Rchg+:25(A), Ksmt-ToHit+:10(15), LkGmblr-Def:32(34), LkGmblr-Def/EndRdx:32(34), HO:Cyto(46)
Level 2: Slash -- C'ngImp-Dmg/Rchg:32(A), C'ngImp-Dmg/EndRdx:32(5), C'ngImp-Acc/Dmg:32(5), C'ngImp-Acc/Dmg/Rchg:32(9), C'ngImp-Dmg/EndRdx/Rchg:32(19), Achilles-ResDeb%:10(37)
Level 4: Focused Senses -- LkGmblr-Rchg+:25(A), LkGmblr-Def:32(15), LkGmblr-Def/EndRdx:32(27), HO:Cyto(37)
Level 6: Spin -- Sciroc-Acc/Dmg:32(A), Sciroc-Dmg/EndRdx:32(7), Sciroc-Dmg/Rchg:32(7), Sciroc-Acc/Rchg:32(9), Sciroc-Acc/Dmg/EndRdx:32(21), M'Strk-Dmg/EndRdx/Rchg:50(21)
Level 8: Agile -- GftotA-Run+:16(A), GftotA-Def:32(17), DefBuff-I:50(27)
Level 10: Follow Up -- C'ngImp-Acc/Dmg:32(A), C'ngImp-Dmg/EndRdx:32(11), C'ngImp-Dmg/Rchg:32(11), C'ngImp-Dmg/EndRdx/Rchg:32(13), C'ngImp-Acc/Dmg/Rchg:32(13), AdjTgt-EndRdx/Rchg:50(46)
Level 12: Practiced Brawler -- RechRdx-I:50(A)
Level 14: Boxing -- Acc-I:50(A)
Level 16: Dodge -- GftotA-Run+:16(A), GftotA-Def:32(17), DefBuff-I:50(33)
Level 18: Hurdle -- Jump-I:50(A)
Level 20: Focus -- Thundr-Acc/Dmg:32(A), Thundr-Dmg/EndRdx:32(23), Thundr-Dmg/Rchg:32(23), Thundr-Acc/Dmg/Rchg:32(40), Thundr-Acc/Dmg/EndRdx:32(40), Thundr-Dmg/EndRdx/Rchg:32(46)
Level 22: Health -- Numna-Regen/Rcvry+:30(A), Mrcl-Rcvry+:20(25)
Level 24: Stamina -- P'Shift-End%:21(A), P'Shift-EndMod:32(25), P'Shift-EndMod/Rchg:32(45), P'Shift-EndMod/Acc:32(45)
Level 26: Eviscerate -- Oblit-Dmg:32(A), Oblit-Acc/Rchg:32(29), Oblit-Dmg/Rchg:32(29), Oblit-Acc/Dmg/Rchg:32(31), Oblit-Acc/Dmg/EndRdx/Rchg:32(31), Oblit-%Dam:30(43)
Level 28: Lucky -- GftotA-Run+:16(A), GftotA-Def:32(31), LkGmblr-Rchg+:25(33)
Level 30: Tough -- S'fstPrt-ResDam/Def+:10(A), Aegis-ResDam/EndRdx:32(45), Aegis-ResDam/EndRdx/Rchg:32(48), Aegis-ResDam:32(50)
Level 32: Weave -- LkGmblr-Rchg+:25(A), LkGmblr-Def:32(33), LkGmblr-Def/EndRdx:32(34)
Level 35: Evasion -- LkGmblr-Rchg+:25(A), LkGmblr-Def:32(36), LkGmblr-Def/EndRdx:32(36), HO:Cyto(36)
Level 38: Shockwave -- Posi-Acc/Dmg:32(A), Posi-Dmg/EndRdx:32(39), Posi-Dmg/Rchg:32(39), Posi-Dmg/Rng:32(39), Posi-Acc/Dmg/EndRdx:32(40)
Level 41: Focused Accuracy -- GSFC-ToHit:32(A), GSFC-ToHit/Rchg:32(42), GSFC-ToHit/Rchg/EndRdx:32(42), GSFC-Rchg/EndRdx:32(42), GSFC-ToHit/EndRdx:32(43), GSFC-Build%:32(43)
Level 44: Aid Other -- Heal-I:50(A)
Level 47: Physical Perfection -- P'Shift-End%:21(A), P'Shift-EndMod:32(48), P'Shift-EndMod/Rchg:32(48)
Level 49: Aid Self -- Mrcl-Heal:32(A), Mrcl-Heal/EndRdx:32(50), Mrcl-Heal/EndRdx/Rchg:32(50)
------------
Level 1: Brawl -- Acc-I:50(A)
Level 1: Sprint -- Clrty-Stlth:15(A)
Level 2: Rest -- RechRdx-I:50(A)
Level 1: Critical Hit
Level 6: Ninja Run

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Posted

My BS/WP build has Enzymes in, and the Def % I have in game matches the Def % Mids states that I will have.



Contact me in-game: @CheeseSlicer

 

Posted

Ok here is a NO Fighting Pool version with quickness back in.
Global plus slotting gets Follow Up to 82.92 + 83.8 = 166.72% RCHG and can go as high as 178.84% with an reg Lvl 50 RCHG IO.
The last Power is not firm. Energy Torrent shown is just an idea for a 3rd ranged Knockdown.
With two performance Shifter Procs actual end Recovery should be about 4.3/sec and a net of 2.4/sec if the number I saw of .2 per proc is correct.
With no fighting Pool there is no backup S/L resistance mitigation, but do gain real Sealth with power and proc.
Any Better?
Thank,
Jak
Hero Plan by Mids' Hero Designer 1.707
http://www.cohplanner.com/
Click this DataLink to open the build!
Lizzz V7 no Fighting Pool: Level 50 Mutation Scrapper
Primary Power Set: Claws
Secondary Power Set: Super Reflexes
Power Pool: Fitness
Power Pool: Leadership
Power Pool: Leaping
Power Pool: Concealment
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Strike -- C'ngImp-Acc/Dmg:32(A), C'ngImp-Dmg/EndRdx:32(3), C'ngImp-Dmg/Rchg:32(3), C'ngImp-Acc/Dmg/Rchg:32(19), C'ngImp-Dmg/EndRdx/Rchg:32(37)
Level 1: Focused Fighting -- LkGmblr-Rchg+:25(A), Ksmt-ToHit+:10(15), LkGmblr-Def:32(34), LkGmblr-Def/EndRdx:32(34), HO:Enzym(46)
Level 2: Slash -- C'ngImp-Dmg/Rchg:32(A), C'ngImp-Dmg/EndRdx:32(5), C'ngImp-Acc/Dmg:32(5), C'ngImp-Acc/Dmg/Rchg:32(9), C'ngImp-Dmg/EndRdx/Rchg:32(19), Achilles-ResDeb%:10(37)
Level 4: Focused Senses -- LkGmblr-Rchg+:25(A), LkGmblr-Def:32(15), LkGmblr-Def/EndRdx:32(27), HO:Enzym(37)
Level 6: Spin -- Sciroc-Acc/Dmg:32(A), Sciroc-Dmg/EndRdx:32(7), Sciroc-Dmg/Rchg:32(7), Sciroc-Acc/Rchg:32(9), Sciroc-Acc/Dmg/EndRdx:32(21), M'Strk-Dmg/EndRdx/Rchg:50(21)
Level 8: Agile -- GftotA-Run+:16(A), GftotA-Def:32(17), DefBuff-I:50(27)
Level 10: Follow Up -- C'ngImp-Acc/Dmg:32(A), C'ngImp-Dmg/EndRdx:32(11), C'ngImp-Dmg/Rchg:32(11), C'ngImp-Dmg/EndRdx/Rchg:32(13), C'ngImp-Acc/Dmg/Rchg:32(13), AdjTgt-EndRdx/Rchg:50(46)
Level 12: Practiced Brawler -- RechRdx-I:50(A)
Level 14: Hurdle -- Jump-I:50(A)
Level 16: Dodge -- GftotA-Run+:16(A), GftotA-Def:32(17), DefBuff-I:50(33)
Level 18: Health -- Mrcl-Rcvry+:20(A), Numna-Regen/Rcvry+:30(25)
Level 20: Focus -- Thundr-Acc/Dmg:32(A), Thundr-Dmg/EndRdx:32(23), Thundr-Dmg/Rchg:32(23), Thundr-Acc/Dmg/Rchg:32(40), Thundr-Acc/Dmg/EndRdx:32(40), Thundr-Dmg/EndRdx/Rchg:32(46)
Level 22: Stamina -- P'Shift-End%:21(A), P'Shift-EndMod:32(25), P'Shift-EndMod/Rchg:32(45), P'Shift-EndMod/Acc:32(45)
Level 24: Quickness -- Run-I:50(A)
Level 26: Eviscerate -- Oblit-Dmg:32(A), Oblit-Acc/Rchg:32(29), Oblit-Dmg/Rchg:32(29), Oblit-Acc/Dmg/Rchg:32(31), Oblit-Acc/Dmg/EndRdx/Rchg:32(31), Oblit-%Dam:30(43)
Level 28: Lucky -- GftotA-Run+:16(A), GftotA-Def:32(31), DefBuff-I:50(33)
Level 30: Maneuvers -- LkGmblr-Rchg+:25(A), LkGmblr-Def:32(45), LkGmblr-Def/EndRdx:32(48), HO:Enzym(50)
Level 32: Combat Jumping -- LkGmblr-Rchg+:25(A), LkGmblr-Def:32(33), LkGmblr-Def/EndRdx:32(34)
Level 35: Evasion -- LkGmblr-Rchg+:25(A), LkGmblr-Def:32(36), LkGmblr-Def/EndRdx:32(36), HO:Enzym(36)
Level 38: Shockwave -- Posi-Acc/Dmg:32(A), Posi-Dmg/EndRdx:32(39), Posi-Dmg/Rchg:32(39), Posi-Dmg/Rng:32(39), Posi-Acc/Dmg/EndRdx:32(40)
Level 41: Focused Accuracy -- GSFC-ToHit:32(A), GSFC-ToHit/Rchg:32(42), GSFC-ToHit/Rchg/EndRdx:32(42), GSFC-Rchg/EndRdx:32(42), GSFC-ToHit/EndRdx:32(43), GSFC-Build%:32(43)
Level 44: Stealth -- GftotA-Run+:32(A), GftotA-Def:32(50)
Level 47: Physical Perfection -- P'Shift-End%:21(A), P'Shift-EndMod:32(48), P'Shift-EndMod/Rchg:32(48), P'Shift-EndMod/Acc:32(50)
Level 49: Energy Torrent -- EndRdx-I:50(A)
------------
Level 1: Brawl -- Acc-I:50(A)
Level 1: Sprint -- Clrty-Stlth:15(A)
Level 2: Rest -- RechRdx-I:50(A)
Level 1: Critical Hit
Level 6: Ninja Run

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