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Posts
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Joined
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In short, a LT has twice the chance of dropping a recipe that a minion does, and a boss has three times the chance. This is why people refer to drop rates in "drops per minion-equivalent".
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Quote:Huge tracts of land? Huge back problems is more like it.I'd say it's pretty obvious you worked in superhero comic stuff before CoH...
Mother? She's got such HUGE... tracts of land!
I, and the other residents of Swamp Castle, approve! -
Quote:I've been on pre-Alpha teams that have steamrolled +4 content. The only reason we didn't go after even higher enemies is we couldn't find a reliable supply of them.The problem with starting to give enemies level shifts is that progression becomes gated behind rare Incarnate powers. I'm pretty sure the theory, at least, is that rares aren't supposed to be a "necessary" thing.
Level shifts may make high-level content easier, but they're hardly essential. -
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Nice to see they still haven't fixed this one.
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Quote:It is technically possible.Im sorry, but I havent run ANY new trial stuff, and I have 20 threads based off of covnerting shards. so you dont really have to grind htese two. you can gain new drops for the incarnate stuff grinding out shards and converting them to what you need...
Thats what i understood... am i wrong?
In practice, it's an insanely slow way of doing things. Based on the rate at which I've been getting shards, I estimate I'd be slotting my first Very Rare enhancement sometime in mid-August of 2012. I'd finish filling all four slots (on one character out of 9) around the beginning of October in 2016. Given my current age, there's only about an 80% chance I'd be able to slot out all nine characters before I die. -
Quote:This one is a bit complicated:Force Feedback: Chance for +Recharge (knockback) - does this affect just that ability, or is it a global effect?
1) Every time the power it's slotted in hits a target, the proc has a chance to activate, speeding the recharge of all your powers. This means putting it in an AoE knockback such as Footstomp is popular.
2) Every time it activates, it prevents itself from activating for a while. This keeps it from being overpowered in something like Footstomp.
3) If you slot it in one of your pets, it does nothing: pets aren't affected by recharge buffs (or debuffs), and the buff isn't passed along to you. -
The Admiral Sutter TF took me about 45 minutes last night.
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Quote:Two BAFs. One success. Unlocked jack-all. Judgement 32% unlocked. Got 11 threads. Desire to keep doing this: none.2 Lamda's. One success. Unlocked Interface. Justice 78% unlocked. Got close to 30 Threads. 3 merits. 1 Purple. Both Lamda's were less than 45 minutes. So, 3 hours. And I'm by no means a hardcore player.
The doom is way over rated people. If I can do it (and feel free to ask around if I'm any good at this game, I'm not), anyone can.
This is the most casual end game content on the planet. -
More importantly, if Power Boost could boost damage resistance, then so could Fulcrum Shift.
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If they did, it didn't make it to my copy of the client. As I noted in my first post, none of the buttons has a mouseover tip.
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Quote:Resist bonus goes wherever you've got the room. It's an aura around your mastermind that applies to any pets within range, so it doesn't matter what power you slot it in.P.S. As an additional question, I am curious about two pet enhancements: chance to build up, and resist bonus. Which bots would you put these in? Resist bonus seems like it'd be best in battle drones as they're the flimsiest and probably need the most help, but chance to build up seems like it could be great in both battle drones (3x bots for plenty of attacks and plenty of chances to proc), or in the assault bot (much more damaging attacks, making the individual build up procs more deadly). Any thoughts?
Chance for Buildup goes best in the Assault Bot. It's got a chance to fire for each target hit, and the Assault Bot throws AoEs around like mad, so it'll fire almost every time if you're facing a large group. -
I was made a team leader of a league. I've got four mysterious buttons, none of which show tooltips:
1) An icon with two people and a "turn around" arrow.
2) An icon with two people and an open lock.
3) A button with a grey star.
4) A button with what looks like a red D-pad (or maybe a red cross with a white dot in the middle).
What do these buttons do? -
In theory, everyone could cast TP Foe in the same combat tick, stacking it up until there's enough magnitude to teleport. In practice, the timing's too hard to get right.
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You want:
1) Watt (or Volt-Amp) rating high enough to cover your computer. 750 VA is high enough; you might be able to use a 500 VA unit instead.
2) Battery life. Five minutes is the standard for basic units; longer life costs more.
Nice to have:
1) Alarm silence button. There's nothing worse than having the UPS beep at you at 4AM because the power went out, forcing you to crawl around and unplug the thing.
2) Computer interface. With this, the UPS can shut your computer down if you're not around to do so yourself.
3) Replaceable battery. It's usually cheaper to replace the battery than the full unit once it wears out.
May wish to avoid:
1) Power conditioning. This improves the quality of the electricity reaching your computer, but costs more and causes the UPS's battery to wear out faster. If you're sharing a building with industrial motors, or your lights flicker frequently, or you get your power from a personal generator, you may want it, but your computer's power supply can deal with normal variations in utility power. -
It's 59%, and I've got a planned DB/EA Brute that can reach it for S/L/E/F/C with no outside buffs. My stone tank could easily reach it for S/L/E/N/F/C in Granite if I built for defense rather than movement, and I suspect my Claws/SR scrapper could do so for melee/range/AoE if I put in the effort. For that matter, my Katana/Elec scrapper could hit it for lethal/melee on SOs if I used a suboptimal attack chain.
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I just tested this. Siphon Speed triggers PvP travel suppression, but not PvE travel suppression. Further, the speed gain from Siphon Speed does not suppress in combat, so you can zip around the battlefield -- something you can't do with Super Speed.
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I'm thinking of getting one of these, but before I do so, I need to know: can I run City of Heroes on it? I don't need Ultra Mode graphics, just the basics.
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Quote:Stone/Fire is a nicely thematic combination, and probably gives you the best damage of any combination (a pair of AoEs, a narrow cone, and a selection of strong single-target attacks). That said, Stone/Anything isn't a good choice for putting out damage.Hiya, just thought about making a Stone Armor tanker (never gotten one past lvl 8 due to my impatience with it). I'm willing to give it more of a try though, but wondering as to what secondary would be the best? Was going for sort of an Earth god theme, so I'd prefer to stray away from battle axe,war mace, dual blades, and energy melee. Was thinking about Ice Melee, although with granite armor's -dmg I was afraid my damage may be to low, Fiery Melee seemed like a good option also. Anyway if you guys could give me any good suggestions as to what would be the best in terms of decent damage, I'd greatly appreciate it
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I wasn't tanking at the time, but I was teamed with a tank who expected to last maybe five seconds after attacking Vengeanced Bobcat.
Also on the team were two kins, a rad, and a dark. By the time the tank actually reached Bobcat, she'd been debuffed into a helpless kitten. -
I went Bots/Storm/Field. I get most of my solo survivability from wildly uncontrolled knockback, so I figure anything that increases the number of airborne opponents is a good thing.
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I /bugged this a couple of weeks back (after investigating why Hellions were surviving my attacks); it's nice to see I'm not the only one who's encountered it. I suspect it's simply because the Purple Patch scaling tables don't have an entry for "level difference of 50".
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Depends entirely on what you're playing. With my plant/storm, bots/traps, and bots/storm, the game gets easier as the target count goes up, up to about x4.
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If you want to do arcs, the Sara Moore TF is pretty much all Nemesis, all the time. The downside is that it is a Shadow Shard TF, with all that implies.