Can enough tp foe be stacked to actually tp hard targets?
Copied from the in-game detailed info tab of Teleport Foe:
2.10 magnitude teleport on target after 1.17s delay 10000.00% resistance to teleport for 15.00s on target after 1.30s delay Ignores buffs and enhancements unresistable |
But I'm not entirely sure about this.
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No.
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Never realised i got replies thx How would one lobby to get something like this changed?
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What if a bunch of TP Foe users queued it on a target out of range, and someone used Team TP to get them all in range at the same time?
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Plus TP Foe has to be targeted on a ground location before it goes off, so it won't fire right after the team TP but rather after each TP'er clicks... which gets back to everyone having to coordinate to within a small fraction of a second to fire them all on one server tick.
The only way I can see this working is with a multibox player running several characters using software to duplicate mouse clicks to every game client.
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