So I was on my defender that switched over to red side getting badges. While working on the badge for killing 50 snakes, I noticed something odd. Vs level 1 mobs, the game seems to think you are equal level with some things. Your HP don't change or anything like that, but you do damage to them as if they were level 51, not level 1. Also their to hit rolls treat you as if you were level 1. I played around with different toons and for any of them with the +1 level shift the same thing happened. For those without the shift, everything is WAI. Here is some stuff vs level 1 mobs on my SS/WP brute.
Viper Claw HITS you! Throwing Dagger power had a 39.50% chance to hit and rolled a 24.52.
With IOs and no toggles I have 10.5% defense so this is exactly what you would expect to see from an attack from an even level mob. However this mob was level 1 and I am 50+1.
You blast Viper Blade for 107.08 points of bonus negative energy damage!
Viper Blade is hit for 301.62 points of smashing damage by your Knockout Blow.
Now consider that 107.08 is the exact amount of damage the hecatomb proc should do vs even level mobs something is wrong. Here is what happens vs level 2 mobs.
You blast Viper Blade for 642.53 points of bonus negative energy damage!
Viper Blade is hit for 1809.77 points of smashing damage by your Knockout Blow.
Also any level low level mob only has 5% chance to hit as they should.
Obviously this is not a huge issue but just wanted to bring it up since sometimes little unnoticed bugs can cause very strange things to happen when other things are changed that you would think would be unrelated.
Posted
I /bugged this a couple of weeks back (after investigating why Hellions were surviving my attacks); it's nice to see I'm not the only one who's encountered it. I suspect it's simply because the Purple Patch scaling tables don't have an entry for "level difference of 50".
So I was on my defender that switched over to red side getting badges. While working on the badge for killing 50 snakes, I noticed something odd. Vs level 1 mobs, the game seems to think you are equal level with some things. Your HP don't change or anything like that, but you do damage to them as if they were level 51, not level 1. Also their to hit rolls treat you as if you were level 1. I played around with different toons and for any of them with the +1 level shift the same thing happened. For those without the shift, everything is WAI. Here is some stuff vs level 1 mobs on my SS/WP brute.
Viper Claw HITS you! Throwing Dagger power had a 39.50% chance to hit and rolled a 24.52.
With IOs and no toggles I have 10.5% defense so this is exactly what you would expect to see from an attack from an even level mob. However this mob was level 1 and I am 50+1.
You blast Viper Blade for 107.08 points of bonus negative energy damage!
Viper Blade is hit for 301.62 points of smashing damage by your Knockout Blow.
Now consider that 107.08 is the exact amount of damage the hecatomb proc should do vs even level mobs something is wrong. Here is what happens vs level 2 mobs.
You blast Viper Blade for 642.53 points of bonus negative energy damage!
Viper Blade is hit for 1809.77 points of smashing damage by your Knockout Blow.
Also any level low level mob only has 5% chance to hit as they should.
Obviously this is not a huge issue but just wanted to bring it up since sometimes little unnoticed bugs can cause very strange things to happen when other things are changed that you would think would be unrelated.