Some questions regarding Invention Set Enhancements
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Okay, here goes.
Hi folks,
Jax the newb here, and I've just gotten my first char to 50 (my beloved Robo/FF MM), yay! But now that I've got him to 50 and will start looking at pimping out his build, I have a few questions - primarily about set inventions, and one or two about the incarnate system. Basically, some of the set enhancements are obviously straight forward - for example, an acc/dam/rech enhancement in an ability like lightning bolt would increase its accuracy, damage and reduce its recharge time all from the one enhancement. My questions are primarily about set bonuses, and a few of the quirkier enhancements. To make things simple (for myself), I'll be looking through the possible enhancement sets I can use, and the powers I might use them in to draw examples. |
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To being with, Sovereign Right: Resistance Bonus (pets) - another thread I made had someone comment that this actually creates an aura around my character and affects all my pets. Is this true?
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Force Feedback: Chance for +Recharge (knockback) - does this affect just that ability, or is it a global effect?
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Shield Wall: +Res (tp), +3% res (all) - how does this one work? Is it just a global effect that always applies to me? If I put it on something like Deflection Shield, does it only apply to my target? If I put it in something like Maneuvers does it only apply to me/affected targets while Maneuvers is active?
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You should generally assume that any 'extra' effects from Inventions such as the TP resistance, recharge reduction from Luck of the Gambler, etc are effects that will impact you and only you.
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A similar question to this, but Luck of the Gambler: Recharge Speed - is this another global effect (I can't imagine it's just recharge reduction, as most of these IOs are either "Recharge" or "Recharge Reduction"), or does it apply/proc in a similar vein to the Shield Wall IO? Also, does it just affect the slotted power, or all powers - so if for arguments sake it is a constant effect merely by having it slotted, does it affect say my Force Bolt too, or just the slotted power's recharge speed?
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For instance, if you slot a level 50 Luck of the Gambler: Defense/Increased Global Recharge and then join a Positron Task Force and are exemplared down to level 15, you do not receive the bonus for the duration of the Task Force becuase you are more than three levels below the level of the IO. Note that this is the level of the IO, not the level of the power. This is why lower-level IOs may be more valuable than high-level IOs. A level 25 version of the same IO would be available to you over a much larger portion of the game content (levels 22-50) even if placed in a level 49 power that itself was greyed out for the lower-level content.
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Panancea: +Hit Points/Endurance - does this affect me, or if I'm using a heal on another target (such as Aid Other), does it affect them instead? If I put it into something like Health does it have a chance to trigger whenever I regenerate health or something (I always thought it didn't work in 'always on' powers, but I was recently told they do).
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Performance Shifter: Chance for +End - similar to above, this does work in Stamina, correct? How exactly does it work?
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In short, it's a way to squeeze more endurance out of Stamina after you've maxed out the EndMod slotting.
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Now this is a big one that will probably help out a lot of my understanding - a proc enhancement on a toggle ability. Guassian's Synchronised Fire Control: Chance for Build Up - in a toggle ability (in this case Tactics), the only chance it has to trigger is when it's toggled on, correct? It doesn't have a chance to trigger every x seconds does it?
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Some people prefer to slot that IO in powers like Aim or BuildUp on the theory that they can make use of the effect 100% of the time. If it happens to fire, they'll be getting use out of it because they'll already be attacking (or else they wouldn't have hit Aim/BuildUp). Other people argue that just because sometimes the effect is wasted doesn't mean that it's a poor choice - it's a bonus and every now and then your damage just spikes up from the effect.
Gaussian's also provides a significant Defense bonus for six-slotting the set and this of course requires placing the BuildUp proc IO with the other five in a single power - for many players who want that bonus, the power in question is Tactics.
In short, there's not really a consensus among players as to what the 'right' way to use this IO really is.
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Now onto the set bonuses:
To begin with, do any set bonuses transfer to my pets? I'm guessing not for the majority of sets, but I'm not so sure on pet sets. My hunch is no though. |
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Set bonuses which are like Enhancement(Range), Enhancement(Recharge) or Enhancement(Accuracy) - these are global effects which affect all of my abilities, correct? They don't just boost the slotted power do they?
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Do set bonuses apply only while a power is active? It certainly seems to not be the case (I mean, how would an attacking power ever have its bonuses in effect), but of course I'm new to this thing. Still, if I could grab some confirmation that a set bonus on a toggle power will still be active, that'd be great - I'd hate to fork out a lot of inf for a rare/very rare set for a toggle power like Dispersion Bubble and find out I don't get the bonuses. =P
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If you do exemplar, you retain the bonus so long as you are within 3 levels of the Set. If not all Set IOs are the same level, you'll lose elements of the Set Bonus as you get out of bounds from more of the Set pieces. For example, if you slotted a Set with a level 44 IO, a level 47 IO, a level 46 IO and a level 47 IO to get the Set Bonus for having four Set pieces, you would have those bonuses at level 50. If you dropped to level 44, you still have all your bonuses. At level 43 you drop to only getting the bonus for having two of those Set pieces slotted (the two level 47s no longer 'count') and if you drop below 41 then you lose all the Set Bonuses. This is of course temporary - you get it all back when you finish the TF in question and return to your natural level.
One further note: the ultra-rare Purple and PVP IO Sets are immune to this rule. These Set Bonuses function regardless of what level you exemplar down to.
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I think that's about it for the set bonuses. Finally, incarnates, but this one's pretty simply: are there any guides to the system (as it currently stands)? As a new to 50 character it's one of the first things I want to get involved in so I can get as powerful as possible, but right now I only have a rough idea - basically do the Mender Ramiel arc then do Task/Strike forces or something. =S
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There's no 'right' way to do this, so it's usually more effective to make a build in Mids and post it for critique along with what your general thoughts and goals are in making the build - that way you can get individualized help from those in the know without trying to page through what would be a very ponderous and overwhelming all-encompassing guide.
ParagonWiki has good resources to start you off, and Mids Hero Designer has all the IO sets built-in so that's another great resource for you. Good luck!

Iscariot's Guide to the Tri-Form Warshade, version 2.1
I'm sorry that math > your paranoid delusions, but them's the breaks -- Nethergoat
P.E.R.C. Rep for Liberty server
Most of these questions can be answered by reading up on Inventions on the wiki:
http://www.paragonwiki.com/wiki/Invention_System
--- http://paragonwiki.com/wiki/Inventio...n_Enhancements
--- http://paragonwiki.com/wiki/Inventio...hancement_Sets
--- http://paragonwiki.com/wiki/Inventio...nt_Set_Bonuses
For details on each individual IO set, type in the name in the search field, e.g.
--- http://paragonwiki.com/wiki/Luck_of_the_Gambler
--- --- click on the "Defense/Increased Recharge Speed" for the individual IO details
Paragon Wiki: http://www.paragonwiki.com
City Info Terminal: http://cit.cohtitan.com
Mids Hero Designer: http://www.cohplanner.com
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This one is a bit complicated:
Force Feedback: Chance for +Recharge (knockback) - does this affect just that ability, or is it a global effect?
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1) Every time the power it's slotted in hits a target, the proc has a chance to activate, speeding the recharge of all your powers. This means putting it in an AoE knockback such as Footstomp is popular.
2) Every time it activates, it prevents itself from activating for a while. This keeps it from being overpowered in something like Footstomp.
3) If you slot it in one of your pets, it does nothing: pets aren't affected by recharge buffs (or debuffs), and the buff isn't passed along to you.
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The wiki page indicates this is no longer true. It does not give a patch date regarding this. I don't have access to this IO, so I cannot test this myself, but this seems like something that should be tested and confirmed before we continue saying either statement (suppression vs not).
2) Every time it activates, it prevents itself from activating for a while. This keeps it from being overpowered in something like Footstomp.
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Paragon Wiki: http://www.paragonwiki.com
City Info Terminal: http://cit.cohtitan.com
Mids Hero Designer: http://www.cohplanner.com
Hi folks,
Jax the newb here, and I've just gotten my first char to 50 (my beloved Robo/FF MM), yay! But now that I've got him to 50 and will start looking at pimping out his build, I have a few questions - primarily about set inventions, and one or two about the incarnate system.
Basically, some of the set enhancements are obviously straight forward - for example, an acc/dam/rech enhancement in an ability like lightning bolt would increase its accuracy, damage and reduce its recharge time all from the one enhancement. My questions are primarily about set bonuses, and a few of the quirkier enhancements. To make things simple (for myself), I'll be looking through the possible enhancement sets I can use, and the powers I might use them in to draw examples.
To being with, Sovereign Right: Resistance Bonus (pets) - another thread I made had someone comment that this actually creates an aura around my character and affects all my pets. Is this true?
Force Feedback: Chance for +Recharge (knockback) - does this affect just that ability, or is it a global effect?
Shield Wall: +Res (tp), +3% res (all) - how does this one work? Is it just a global effect that always applies to me? If I put it on something like Deflection Shield, does it only apply to my target? If I put it in something like Maneuvers does it only apply to me/affected targets while Maneuvers is active?
A similar question to this, but Luck of the Gambler: Recharge Speed - is this another global effect (I can't imagine it's just recharge reduction, as most of these IOs are either "Recharge" or "Recharge Reduction"), or does it apply/proc in a similar vein to the Shield Wall IO? Also, does it just affect the slotted power, or all powers - so if for arguments sake it is a constant effect merely by having it slotted, does it affect say my Force Bolt too, or just the slotted power's recharge speed?
Panancea: +Hit Points/Endurance - does this affect me, or if I'm using a heal on another target (such as Aid Other), does it affect them instead? If I put it into something like Health does it have a chance to trigger whenever I regenerate health or something (I always thought it didn't work in 'always on' powers, but I was recently told they do).
Performance Shifter: Chance for +End - similar to above, this does work in Stamina, correct? How exactly does it work?
Now this is a big one that will probably help out a lot of my understanding - a proc enhancement on a toggle ability. Guassian's Synchronised Fire Control: Chance for Build Up - in a toggle ability (in this case Tactics), the only chance it has to trigger is when it's toggled on, correct? It doesn't have a chance to trigger every x seconds does it?
Now onto the set bonuses:
To begin with, do any set bonuses transfer to my pets? I'm guessing not for the majority of sets, but I'm not so sure on pet sets. My hunch is no though.
Set bonuses which are like Enhancement(Range), Enhancement(Recharge) or Enhancement(Accuracy) - these are global effects which affect all of my abilities, correct? They don't just boost the slotted power do they?
Do set bonuses apply only while a power is active? It certainly seems to not be the case (I mean, how would an attacking power ever have its bonuses in effect), but of course I'm new to this thing. Still, if I could grab some confirmation that a set bonus on a toggle power will still be active, that'd be great - I'd hate to fork out a lot of inf for a rare/very rare set for a toggle power like Dispersion Bubble and find out I don't get the bonuses. =P
I think that's about it for the set bonuses. Finally, incarnates, but this one's pretty simply: are there any guides to the system (as it currently stands)? As a new to 50 character it's one of the first things I want to get involved in so I can get as powerful as possible, but right now I only have a rough idea - basically do the Mender Ramiel arc then do Task/Strike forces or something. =S
Anyway, thanks in advance for any help! I really, really appreciate it!
Jax