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Posts
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Joined
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Random observation: in an hour and a half of soloing pylons in Virtue RWZ 1, while monitoring the major global channels:
Roughly ten BAF trials formed.
Roughly five Lambda trials formed.
Not one Keyes trial formed.
The ratio of people looking for trials was similar. -
There was some discussion in the Beta forum about this. In terms of pylon defeat times (ie. single-target DPS), the various lore pets are fairly well balanced, so you should pick your pets based on which secondary effects you like or on how the pets fit your character's theme.
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In my testing with WINE, CoH 20.5 works fine with the ATI 11.3 drivers. I haven't tested 11.4 or 11.5; 11.6, while stable in the sense that the game doesn't crash, is unusable: activating or deactivating a travel power causes the screen to freeze for about two seconds (as do various apparently-unrelated activities in other programs).
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I can't seem to reproduce this. Could you give exact steps so I know if I'm doing it right or not?
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Pardon me while I have a heart attack
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Now that that's out of the way, thank you for making most of the prices exact fractions of the minimum point purchase. It seems like every other system out there forces you to have a few points left over after you've made your purchases, and I hate that. -
Gothenem, I can answer two of your questions:
1) Assuming you have only one year of veteran rewards, then you will lose access to your Mastermind characters if you drop from VIP (aka. subscription) to Premium. If you've somehow accumulated three years of veteran rewards, you won't. Note that as a Premium subscriper, you can still pay to unlock the Mastermind archetype. (This is based on an official post by Positron)
2) I assume that if you drop from VIP to Premium, your locked characters will remain part of their supergroups. This is based on what happens right now if you let your subscription lapse. -
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As far as I can tell, "VIP membership" is simply the new name for the current subscription system.
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My plan is to use the launcher on a Windows computer (actually, a Windows virtual machine) to download updates, copy the updates over to my Linux system, then launch the CoH client from the command line like always. As far as I can tell, the only way CoH detects that it's been run from the launcher is the presence of the "-project coh" command-line parameter, so not actually using the launcher shouldn't be a problem.
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I'm dumping Kinetic Weapons on the market as fast as I can get them, and enjoying the inflow of cash on my less-wealthy characters.
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If the screenshots are anything to go by, the new GC will be a shiny destroyed, rather than the ugly destroyed of places like Boomtown.
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Quote:If he's hitting swap, adding more RAM will do far more to fix things than any change to hard drives. This is an easy thing to test: if he's having swap problems, the hard drive light will go on every time he has a lag spike.He doesn't really have enough free space to defrag his drives properly.
I'm betting that what's going on is his system is going to hit swap space (based on how little free memory he has), and halting while his drives find enough contiguous free space to write stuff to.
He needs to look at cleaning things off his drives and/or upgrading to larger ones. -
Quote:This is in strong contrast to the ITF, which has probably the highest density of tactical decisions in the game.I just wish the Trials weren't so tightly scripted as they are. They're pretty much "railroad tracks" as far as the scripting goes. BAF Prisoner Phase and the Lambda Collection Phase are the most glaring examples of this. Everything happens pretty much exactly the same every time.
The BAF has two tactical decisions:
1) Fight the AVs at their spawn points vs. fight them at the helipad vs. fight them at the tennis courts.
2) Fight the escapees at their spawn points vs. fight them at the chokepoints.
The ITF has at least nine:
1) Stealth and rescue only the sybils vs. fight through.
2) Trigger the Nictus ambush vs. take the back path to Sister Solaris.
3) Stealth and only take out the cysts vs. fight through.
4) Ignore the ambushes vs. fight the ambushes vs. fight only the ambushes in your way.
5) Pull the generals to the beach vs. fight up the Valley of Lag.
6) Fight Romulus and Requiem on the platform vs. pulling them after defeating the computer vs. pulling them into the fight at the computer (with a side variation of fighting them one at a time vs. together).
7) Left path to Romulus vs. right path to Romulus vs. fly up the center and clear towers (with Imperious's behavior as a wildcard).
8) Fight Romulus at his spawn point vs. pull to the grass to avoid ambushes.
9) Pull the healing nictus away vs. focus on Romulus. -
Quote:Look up "gorilla arm syndrome". Touchscreens won't replace keyboards without a major change in human biomechanics.My senior boss, who can sometimes over-emphasize things, was speaking to the rapid decline of the keyboard, and the embracing of touch screen and even voice-activated technology. His stated goal is to rid the company of desktop pc's and keyboards, switching to tablets as soon as the market matches the company needs.
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Bots/Storm: "Just because I'm a mad scientist doesn't mean I'm an evil scientist!" (The storm powers came from one of those accidents that mad scientists are prone to.)
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My badger is a large black-and-white member of the weasel family.
...sorry. -
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Quote:In a group, once the traps are out, my attack chain looks something like "Provoke > Electrifying Fences > Pulse Rifle Burst > switch target > Provoke > Web Grenade > Pulse Rifle Burst > switch target". If there's a high-priority target (say, a Malta Sapper), I'll give an "attack this" command to some of my bots, but mostly I depend on bodyguard mode to get the bots to attack.I find I have to take them or I get bored out of my skull waiting for my minions to finish something, once I set a trap or two (Acid and PGT) then it's just a matter of sending "Attack this" commands, so I get to fire off a round of two as well.
If I'm fighting a hard target (AV or GM), I'll drop the Pulse Rifle Burst attacks from the chain, because I don't have the endurance recovery to sustain that for more than two minutes or so. -
A quick build, based on the powers you've selected. I'm not a fan of the mastermind attacks (personally, I'd drop one of them for Triage Beacon and another for Fly), but I've given them decent slottings anyway. My power choices at 41, 47, and 49 are based around transitioning to a "tankermind" playstyle, and should let you go big-game hunting (some GMs and AVs) at 50.
I've used one set IO (the Edict of the Master defense bonus); if you don't want that one, the slot can be moved to Seeker Drones as a second recharge IO.
Villain Plan by Mids' Villain Designer 1.92
http://www.cohplanner.com/
Level 50 Science Mastermind
Primary Power Set: Robotics
Secondary Power Set: Traps
Power Pool: Flight
Power Pool: Leadership
Power Pool: Fighting
Power Pool: Presence
Ancillary Pool: Field Mastery
Villain Profile:
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Level 1: Battle Drones Acc(A), Dmg(3), Dmg(3), Acc(15), Dmg(33), Acc(34)
Level 1: Web Grenade Acc(A), EndRdx(7), Immob(33)
Level 2: Caltrops RechRdx(A), EndRdx(7)
Level 4: Pulse Rifle Burst Acc(A), EndRdx(5), RechRdx(5), Dmg(37), Dmg(43), Dmg(45)
Level 6: Equip Robot EndRdx(A)
Level 8: Photon Grenade Acc(A), EndRdx(9), RechRdx(9), Dmg(39), Dsrnt(40), Dsrnt(40)
Level 10: Acid Mortar Acc(A), RechRdx(11), RechRdx(11)
Level 12: Protector Bots Acc(A), Dmg(13), Dmg(13), DefBuff(15), DefBuff(25), EndRdx(31)
Level 14: Hover EndRdx(A), Flight(46), Flight(46), Flight(46)
Level 16: Force Field Generator DefBuff(A), DefBuff(17), DefBuff(17)
Level 18: Maneuvers EndRdx(A), DefBuff(19), DefBuff(19), DefBuff(40)
Level 20: Poison Trap EndRdx(A), RechRdx(21), RechRdx(21)
Level 22: Pulse Rifle Blast Acc(A), EndRdx(23), RechRdx(23), Dmg(39), Dmg(43), Dmg(43)
Level 24: Assault EndRdx(A), EndRdx(25)
Level 26: Assault Bot Acc(A), Dmg(27), Dmg(27), Dmg(29), Acc(31), EdctM'r-PetDef(31)
Level 28: Seeker Drones Acc(A), RechRdx(29), Range(34)
Level 30: Boxing Empty(A)
Level 32: Upgrade Robot EndRdx(A)
Level 35: Trip Mine Acc(A), Dmg(36), Dmg(36), Dmg(36), EndRdx(37), RechRdx(37)
Level 38: Detonator EndRdx(A), EndRdx(39)
Level 41: Tough EndRdx(A), ResDam(42), ResDam(42), ResDam(42)
Level 44: Tactics EndRdx(A), ToHit(45), ToHit(45)
Level 47: Provoke Acc(A), RechRdx(48), Taunt(48), Taunt(48)
Level 49: Temp Invulnerability EndRdx(A), ResDam(50), ResDam(50), ResDam(50)
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Level 1: Brawl Empty(A)
Level 1: Sprint Empty(A)
Level 1: Supremacy
Level 2: Rest Empty(A)
Level 4: Ninja Run
Level 2: Swift Empty(A)
Level 2: Health Empty(A)
Level 2: Hurdle Empty(A)
Level 2: Stamina EndMod(A), EndMod(33), EndMod(34) -
Bots/Traps mastermind. Can solo just about anything in the game.
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Are we looking at the same Bots here? The attacks all have a 1.87-second animation, while the non-attack powers all have a 2.03-second animation.
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Stick them on the market and let them sit for a few months. There's a good chance that someone will buy them for a collection or something.
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Quote:You managed to get into Pocket D 1? When I logged out, Pocket D was at 14 instances and rising.When I came back I went to Pocket D and got titles for my two characters. I saw Black Scorpion who has 1324 badges but isn't even level-boosted. He danced pretty well though. Saw Avatea whose costume is the same as Sister Solaris the Oracle in the ITF. I want. Also saw Golden Girl, who has red panties, bet you didn't know that.
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You don't even need to be softcapped. I started soloing GMs with an incomplete build, around 40% defense to all. My most recent GM fight (Scrapyard), I forgot to turn on my toggles and did it at 38%.