Ghost Widow strategies


Auroxis

 

Posted

What are some good ways to survive Ghost Widow? Assuming you have to be in melee range, in front of her (you know, tanking). Just bring some Break Frees? Can a Healer keep you alive once she gets you in her clutches? I know my max hp Invuln couldn't do a damn thing but rez once she got me. Or twice, as the case may be.


 

Posted

get a control/dom immob her, taunt her from range, then get an emp/kin/pain stack CC resist buff on you.


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Posted

Quote:
Originally Posted by TankShock View Post
What are some good ways to survive Ghost Widow? Assuming you have to be in melee range, in front of her (you know, tanking). Just bring some Break Frees? Can a Healer keep you alive once she gets you in her clutches? I know my max hp Invuln couldn't do a damn thing but rez once she got me. Or twice, as the case may be.
Blues. More Defense, less likely to hit you, though, her AV and level enhanced base ToHit won't get below about 10%, so, she'll have a one in ten chance of hitting you with the Hold of Doom when it's recharged.

Your team can help you survive if you remind them:
  • Stacked Clear Mind can give you the over-100 mag protection from her Hold of Doom.
  • Damage Debuff can reduce the damage of the Hold of Doom to something less than your full HP
  • Be ready with single target and AoE Heals if you are doing the floating wooden doll spin of death.
  • Spam immobs so you can taunt from a distance and reduce her landing her vampiric self heals. The faster she dies, the less chance you'll wind up in the Hold of Doom.


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Posted

First rule is to have a teammate stack 100 magnitude of mez protection on you. Then you can choose between these two:

DPS method:

1. Keep your Ranged/AoE or NE defense softcapped through the use of teammates/IO's/purple insps.

2. Get in close and whack away

Safety method:

1. Keep her immobilized

2. Stay at long range and taunt


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Posted

If you bring a Cold Domination Defender with you, keeping Benumb on Ghost Widow makes her hold of doom around 25 magnitude. A Shield Defense Tanker can reach that by keeping Active Defense double-stacked. A Stone Armor Tanker goes to 34.5 or so hold protection with Granite + Rooted, but moving slow may be a bad idea because of her heal. Granite Armor only has 21.6 mag Hold protection by itself, which can be enough with a breakfree or two.


 

Posted

Benumb + Clarity Destiny would probably work for most tanks, not just Stone.


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Originally Posted by Dechs Kaison
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Posted

Correct me if I'm wrong, but would not the Gravitic Interface set with the Debuff Secondary Effect also lower Ghost Widow's Ability to Hold a target?


 

Posted

Slaad has the best method for ya.


 

Posted

Thanks!


 

Posted

Quote:
Originally Posted by je_saist View Post
Correct me if I'm wrong, but would not the Gravitic Interface set with the Debuff Secondary Effect also lower Ghost Widow's Ability to Hold a target?
Each debuff is -10%, so a stack of 5 would make it a mag 50 hold. So, the Gravitic is not a viable option by itself.


 

Posted

Get an Emp and have them clearmind you while fighting her off, Melee Close range isn't a good thing since she heal off you, so try kiting her or use range attacks.


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Posted

It's always been about limiting AVs for me. That means I couldn't give a toot what's in team because there is bound to be someone with something I should be able to use. You can look at peoples powersets and find immobs, -fly, kb, -range, whatever and use them effects.

My survivability could be dependent on a single scrapper, blaster, any defense powerset with/without the ability to stack mezz protection, controls only, a single dominator can be all I need.

In melee you run the risk of seeing her Dark Regen, that can mean your DPS and everyone elses DPS on her was wasted. You could do the team a favour and try to limit that. By sacrificing your DPS she can end up dead sooner.

You first compel the AV to attack you and then you limit them to what powers they can use on you. The rest of the team just need a lower threat level.

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Posted

usually if only one person is in melee range its not much of an issue, especially if they have high def and your dishing out -tohit and mez protection on the one person in melee


 

Posted

Quote:
Originally Posted by Necrotech_Master View Post
usually if only one person is in melee range its not much of an issue, especially if they have high def and your dishing out -tohit and mez protection on the one person in melee
This, also remember bruising is a significant contribution to team DPS, so even if your DPS isn't top notch staying in melee is a solid way to go if you're softcapped.


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Auroxis - Emp/Rad/Power Defender Pylon Video Soloing an AV
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Posted

I hear Prayer works sometimes.


 

Posted

On one STF we dealt with her by having my tank on one side, the brute on the other, and everyone else to her left and at range. If myself of the brute was held the other would grab aggro, leaving the rest to pound away. Her heal, IIRC, is a cone, so having us on either side of her means she can only hit one.


 

Posted

Quote:
Originally Posted by DoctorWhat View Post
On one STF we dealt with her by having my tank on one side, the brute on the other, and everyone else to her left and at range. If myself of the brute was held the other would grab aggro, leaving the rest to pound away. Her heal, IIRC, is a cone, so having us on either side of her means she can only hit one.
http://tomax.cohtitan.com/data/power...Ghost_Widow_RV

No cone heals there.


He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.

 

Posted

Quote:
Originally Posted by TankShock View Post
What are some good ways to survive Ghost Widow? Assuming you have to be in melee range, in front of her (you know, tanking). Just bring some Break Frees?
If you're a tank, nine breakfrees (seven if you're Granite + Rooted).


 

Posted

Quote:
Originally Posted by Katie V View Post
If you're a tank, nine breakfrees (seven if you're Granite + Rooted).
I've found that simply soft capping negative energy defense works quite well. I realize that I've that ~11% chance of the hold landing but that means nearly 90% of the attacks don't connect. Having someone on the team who can reactively heal you if you get nailed should solve the issue. As a bonus her heal becomes a non-factor... we try and have any melee characters eat a purple or two and just forget about her heal.


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Posted

Fun fact: Lore pets have a ton of DPS and an innate AoE softcap, so using them in the GW fight makes things a whole lot easier.


Mains (Freedom) @Auroxis
Auroxis - Emp/Rad/Power Defender Pylon Video Soloing an AV
Pelvic Thunder - SS/Elec/Mu Brute
Sorajin - Elec/Nin Stalker
Neuropain - Sonic/Mental/Elec Blaster

 

Posted

Quote:
Originally Posted by Zombie Man View Post
Blues. More Defense, less likely to hit you, though, her AV and level enhanced base ToHit won't get below about 10%, so, she'll have a one in ten chance of hitting you with the Hold of Doom when it's recharged.
Become level shifted (50+1) and that ToHit drops to something like 7.7% for a lvl 54 AV. Not exactly sure anymore as I checked right after the lvl shift went live.


 

Posted

Quote:
Originally Posted by DoctorWhat View Post
Ah, K. Now I know.

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YOu forgot to say GI JOE. But in my experience PPl are saying use break frees I have tried to use them in the past and it did not work by the time i got to my 7th or 8th one I was dead. The best way is either have a Emp cast CM (if they took it) or pain cast EM ( if they took it) or a kin cast ID (If they took it) and taunt from a distance ( if u took it).


 

Posted

Quote:
Originally Posted by je_saist View Post
Correct me if I'm wrong, but would not the Gravitic Interface set with the Debuff Secondary Effect also lower Ghost Widow's Ability to Hold a target?
Quote:
Originally Posted by Syntax42 View Post
Each debuff is -10%, so a stack of 5 would make it a mag 50 hold. So, the Gravitic is not a viable option by itself.
Not exactly, Syntax. It would decrease the duration, not the magnitude.


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