Level 2 SOs... worth anything?


Daemodand

 

Posted

During the recent Praetorian surge on Freedom I wanted to be counted as one of the 4000+ concurrent players so I rolled a quick toon and hopped in the action. During the fight I managed to rack up around 14 SOs ranging from level 2 to 7. Not surprisingly the market does not have any history for something like this.

Are they worth anything to anyone?


 

Posted

Probably not much beyond a bit of curiosity value, I'd guess. Given that they'll turn red and stop working at lvl 6 it's unlikely anyone would be interested in buying and slotting them for that short a time.


 

Posted

Stick them on the market and let them sit for a few months. There's a good chance that someone will buy them for a collection or something.


 

Posted

Anyone who wants to get low level SOs can do so by getting on a high level team with a level 1 character having XP turned off.


 

Posted

I see low level SOs used most often as forum avatars.


Teams are the number one killer of soloists.

 

Posted

Quote:
Originally Posted by Nihilii View Post
Anyone who wants to get low level SOs can do so by getting on a high level team with a level 1 character having XP turned off.
I think enhancements dropped by enemies are at their level, and the type (training/DO/SO) given as a reward is determined by player level, so you'd just get high level SOs and maybe a level 1 training enhancement


 

Posted

they are also worth it for lev 3-5 PvP matches.


 

Posted

I had gotten quite a few level 9-10 SO during one of the invasions. They sold for only a little (5-10k each) but they did sell within a day and for more than the vendors would give.


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Posted

Quote:
Originally Posted by Pampl View Post
I think enhancements dropped by enemies are at their level, and the type (training/DO/SO) given as a reward is determined by player level, so you'd just get high level SOs and maybe a level 1 training enhancement
AVs/GMs always drop SOs regardless of player level. It's IO recipes that drop based on the level of the critter - a Level 1 would get a level 1 SO and level 50 IO recipes from a level 50 AV.


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Formally Dragos_Bahtiam - Abbreviate to DSL - Warning, may contain sarcasm
Quote:
Originally Posted by Shubbie View Post
Im very good at taking a problem and making it worse.

 

Posted

I used to do a little PvP a while ago. A long while ago actually, I think before the Update 13 changes. Someone (PERC?) made up a multi-server competition for lowbies. The event was a free for all, max level 5 I think. Being a number cruncher, I looked across all the ATs and power sets to figure out the most effective character possible at that level. I did a little brainstorming to figure out how the free for all would go, how long people would live, whether or not AoEs would be worthwhile, how fast people would be moving, etc. There were a lot of things to take into account, but I eventually ended up with an Arch/MM Blaster named Wabbit Season. Arch has a bonus to Accuracy which is great for low level PvP. My attack chain was Snap Shot, Aimed Shot, Snap Shot, Subdual, repeat. They all have an 80 foot range, so I could attack anyone getting near me. No one had status protection, so the Immob in Subdual prevented melee types from attacking me at all. Blasters can use their low level attacks while mezzed, and that's all I used. In any mob I targeted people low in HP, and I usually finished them off. I went after squishies rather than melee types who may have had minor Resistance or Defense.

The thing that put me over the top was loading up with +3 SOs. I got them by farming an AV. I think it was a level 47 AV farmed by a level 50 char with level 10 sidekicks to get the level 8 SOs, or something like that. I only had a total of 7 slots to play with, one in each of the 3 powers plus 4 for leveling up, but you can do a lot with that. I think the Arch attacks both had a Recharge SO, so my attack chain was constant. Most Blasters that level are lucky to attack 50% of the time. All attacks had an Accuracy SO, so I was far more accurate than most of the other people involved. Your average person with a single Accuracy TO had a 54% chance to hit, while my Archery attacks were 80%. And I think I had a couple Damage SOs as well in Snap Shot because I used it most often. I was doing around 3 times as much damage as a TO slotted Energy/Energy Blaster. Death is Nature's way of refilling your END bar, so no need for END reduction. I didn't avoid death because I needed the END. I ate dirt just like any other Blaster when people teamed up on me. But I gave far, far more than I received. I played the same build on serveral servers, using a Respec to remove the SOs when done and the Market to transfer them.

The end result was that I came out on top, often by a whole lot. Enough that people accused me of bringing in friends to be my targets, or using Inspirations (which were against the rules). But the truth is that the right powers, Enhancements, and tactics can make a HUGE difference at low levels.

So yes, low level SOs can be VERY effective. But as others have said, they are usually outleveled and discarded very fast.


Goodbye and thanks for all the fish.
I've moved on to Diablo 3, TopDoc-1304

 

Posted

Quote:
Originally Posted by TopDoc View Post
I used to do a little PvP a while ago. A long while ago actually, I think before the Update 13 changes. Someone (PERC?) made up a multi-server competition for lowbies. The event was a free for all, max level 5 I think. Being a number cruncher, I looked across all the ATs and power sets to figure out the most effective character possible at that level. I did a little brainstorming to figure out how the free for all would go, how long people would live, whether or not AoEs would be worthwhile, how fast people would be moving, etc. There were a lot of things to take into account, but I eventually ended up with an Arch/MM Blaster named Wabbit Season. Arch has a bonus to Accuracy which is great for low level PvP. My attack chain was Snap Shot, Aimed Shot, Snap Shot, Subdual, repeat. They all have an 80 foot range, so I could attack anyone getting near me. No one had status protection, so the Immob in Subdual prevented melee types from attacking me at all. Blasters can use their low level attacks while mezzed, and that's all I used. In any mob I targeted people low in HP, and I usually finished them off. I went after squishies rather than melee types who may have had minor Resistance or Defense.

The thing that put me over the top was loading up with +3 SOs. I got them by farming an AV. I think it was a level 47 AV farmed by a level 50 char with level 10 sidekicks to get the level 8 SOs, or something like that. I only had a total of 7 slots to play with, one in each of the 3 powers plus 4 for leveling up, but you can do a lot with that. I think the Arch attacks both had a Recharge SO, so my attack chain was constant. Most Blasters that level are lucky to attack 50% of the time. All attacks had an Accuracy SO, so I was far more accurate than most of the other people involved. Your average person with a single Accuracy TO had a 54% chance to hit, while my Archery attacks were 80%. And I think I had a couple Damage SOs as well in Snap Shot because I used it most often. I was doing around 3 times as much damage as a TO slotted Energy/Energy Blaster. Death is Nature's way of refilling your END bar, so no need for END reduction. I didn't avoid death because I needed the END. I ate dirt just like any other Blaster when people teamed up on me. But I gave far, far more than I received. I played the same build on serveral servers, using a Respec to remove the SOs when done and the Market to transfer them.

The end result was that I came out on top, often by a whole lot. Enough that people accused me of bringing in friends to be my targets, or using Inspirations (which were against the rules). But the truth is that the right powers, Enhancements, and tactics can make a HUGE difference at low levels.

So yes, low level SOs can be VERY effective. But as others have said, they are usually outleveled and discarded very fast.

That's the main use I got out of the Going Rogue Pre-Order enhancements - the procs are of limited value (except the Knockdown, which is exactly the same as the Kinetic Combat proc), but 16.67% Damage and 16.67% Recharge from level 1 is HIGHLY useful, even once you hit 21.


Deamus the Fallen - 50 DM/EA Brute - Lib
Dragos Bahtiam - 50 Fire/Ice Blaster - Lib
/facepalm - Apply Directly to the Forehead!
Formally Dragos_Bahtiam - Abbreviate to DSL - Warning, may contain sarcasm
Quote:
Originally Posted by Shubbie View Post
Im very good at taking a problem and making it worse.

 

Posted

Quote:
Originally Posted by TopDoc View Post
I used to do a little PvP a while ago. A long while ago actually, I think before the Update 13 changes. Someone (PERC?) made up a multi-server competition for lowbies. The event was a free for all, max level 5 I think. Being a number cruncher, I looked across all the ATs and power sets to figure out the most effective character possible at that level. I did a little brainstorming to figure out how the free for all would go, how long people would live, whether or not AoEs would be worthwhile, how fast people would be moving, etc. There were a lot of things to take into account, but I eventually ended up with an Arch/MM Blaster named Wabbit Season. Arch has a bonus to Accuracy which is great for low level PvP. My attack chain was Snap Shot, Aimed Shot, Snap Shot, Subdual, repeat. They all have an 80 foot range, so I could attack anyone getting near me. No one had status protection, so the Immob in Subdual prevented melee types from attacking me at all. Blasters can use their low level attacks while mezzed, and that's all I used. In any mob I targeted people low in HP, and I usually finished them off. I went after squishies rather than melee types who may have had minor Resistance or Defense.

The thing that put me over the top was loading up with +3 SOs. I got them by farming an AV. I think it was a level 47 AV farmed by a level 50 char with level 10 sidekicks to get the level 8 SOs, or something like that. I only had a total of 7 slots to play with, one in each of the 3 powers plus 4 for leveling up, but you can do a lot with that. I think the Arch attacks both had a Recharge SO, so my attack chain was constant. Most Blasters that level are lucky to attack 50% of the time. All attacks had an Accuracy SO, so I was far more accurate than most of the other people involved. Your average person with a single Accuracy TO had a 54% chance to hit, while my Archery attacks were 80%. And I think I had a couple Damage SOs as well in Snap Shot because I used it most often. I was doing around 3 times as much damage as a TO slotted Energy/Energy Blaster. Death is Nature's way of refilling your END bar, so no need for END reduction. I didn't avoid death because I needed the END. I ate dirt just like any other Blaster when people teamed up on me. But I gave far, far more than I received. I played the same build on serveral servers, using a Respec to remove the SOs when done and the Market to transfer them.

The end result was that I came out on top, often by a whole lot. Enough that people accused me of bringing in friends to be my targets, or using Inspirations (which were against the rules). But the truth is that the right powers, Enhancements, and tactics can make a HUGE difference at low levels.

So yes, low level SOs can be VERY effective. But as others have said, they are usually outleveled and discarded very fast.
OMG!!! I remember this! You ate faces It was so frustratingly fun to see you win (and by so much!). This was actually hosted by PvPEC.


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