Issue 20.5: Transgaming GTL


Bill Z Bubba

 

Posted

Issue 20.5 live version is working through the freely available Transgaming GTL application: https://gametreedeveloper.com/linux



Couple of notes though.

My two AMD/ATi systems, RadeonHD 2600 and RadeonHD 5770, are both running 64bit Mepis 11 installs, so sorry, no 32bit testing.

For the live release I had to drop back to Catalyst 11.4 and disable Desktop Compositing.

Both Catalyst 11.5 and 11.6 were no-goes to a stable running of the client. And yes, I've pestered AMD about that. No idea if 11.7 will fix things.


 

Posted

Thanks Je Saist.

As much as I kid you about your unholy affinity for AMD/ATI you're doing damn fine work for the Linux crowd looking to get their cape fix on.



Clicking on the linked image above will take you off the City of Heroes site. However, the guides will be linked back here.

 

Posted

Quote:
Originally Posted by Zombie Man View Post
It's only a win if your application can take advantage of two GPUs in tandem.
And also depending on the speed of the processor.

Nvidia's flag-ship cards are helped a lot by Intel I7's topping 4.5ghz: http://www.hardocp.com/article/2011/...rifire_redux/6

Unfortunately, the only Nvidia card I have on hand right now (6800 Mobile) is still a no-go for running CoH.


 

Posted

Quote:
Originally Posted by Bill Z Bubba View Post
To be fair, ATI still sits on top in performance:

http://www.tomshardware.com/charts/2...ndex,2674.html

6990 for the win.
What you're seeing at higher resolutions is more a function of the greater memory space. Pick up a pair of 580's with 3GB of memory and the performance picture is a bit different.

Note: In actual games. I honestly don't give a damn what "Benchmark X" tells me. Since I don't play benchmarks.



Clicking on the linked image above will take you off the City of Heroes site. However, the guides will be linked back here.

 

Posted

Is that via the old updater or the NCSoft launcher?


Wanted: Origin centric story arcs.
If you've only played an AT once (one set combo) and "hate" it - don't give up. Roll a different combo. It may just be those sets not clicking for you.

 

Posted

Quote:
Originally Posted by Hyperstrike View Post
What you're seeing at higher resolutions is more a function of the greater memory space. Pick up a pair of 580's with 3GB of memory and the performance picture is a bit different.

Note: In actual games. I honestly don't give a damn what "Benchmark X" tells me. Since I don't play benchmarks.
Cuz benchmarks from games have no relevance to performance in games?


Be well, people of CoH.

 

Posted

Quote:
Originally Posted by Bill Z Bubba View Post
Cuz benchmarks from games have no relevance to performance in games?
No. Because a card's performance in 3DMark or Heaven bear little relation to ACTUAL game performance in CoH, Crysis2, F.E.A.R. 3, etc. What's more, since those benchmarks are static, they can be gamed quite easily via driver and display controller tweaks. Playing the same graphics engine in a game, using the same "map", same settings, etc would yield different results. Simply because it isn't running the prepackaged demo.



Clicking on the linked image above will take you off the City of Heroes site. However, the guides will be linked back here.

 

Posted

Quote:
Originally Posted by Stormbird View Post
Is that via the old updater or the NCSoft launcher?
Via the old updater.

The NCSoft launcher is pretty much a no-go, and will continue to be so.

Getting NCSoft to change their launcher to something that isn't multiplatform hostile before I21... well... I just don't know how likely that will be.

Quote:
Whether or not NCSoft can be convinced to do the right thing for all their customers, which would be to drop .NET and use anything else, before Issue 21 hits, is doubtful. Will a horrible launcher experience actively drive potential players away from City of Heroes? The short answer is, probably not. Gamers in the market for a F2P game probably aren't going to care much about how the launcher for the game was programmed, or what it was programmed with. Existing subscribers to City of Heroes who play atop Linux Operating Systems already have ideas in mind on how to get around the crapware launcher issue. All the launcher will do is harm is the ability of potential new subscribers to try the game out. For all I know NCSoft is comfortable with the idea of creating more work for it's developers while ignoring a potential growth market. I'm just not sold on that idea.
Also, as another note, since I see some new faces dropping by this thread.

I focus on Transgaming's Game-Tree-Linux over W.I.N.E. for commercial reasons. Most commercial game publishers hold a deep distrust of W.I.N.E. and W.I.N.E. derived technologies. By the same token most commercial game publishers also hold a deep distrust of Free-Soft licenses, be those licenses GPL compatible or GPL Incompatible. For these licensing reasons many major publishers are happy to work with Transgaming.

Commercial publishers also want somebody they can call up over the phone when something goes wrong, something community driven projects such as W.I.N.E. simply don't offer. While a company such as Crossover could provide such service, Crossover doesn't have the reputation or history that Transgaming has.

* * *

While the desired situation I would like to see is a native-linux client of City of Heroes, I'm not entirely sure NCSoft could be convinced to spend the resources to make a client. I'd also have a hard-time convincing NCSoft, as a player, that they should invest the cost as the game runs well enough within either the GTL or W.I.N.E. frameworks.

That being said, given the new Strike Force arrangement, I think NCSoft / Paragon Studios would see value in dedicating a strike force to maintaining compatibility running under GTL.

Maybe not an ideal solution for Free-Software advocates, but probably an acceptable solution for the average gamer.


 

Posted

In my testing with WINE, CoH 20.5 works fine with the ATI 11.3 drivers. I haven't tested 11.4 or 11.5; 11.6, while stable in the sense that the game doesn't crash, is unusable: activating or deactivating a travel power causes the screen to freeze for about two seconds (as do various apparently-unrelated activities in other programs).