-
Posts
1124 -
Joined
-
Quote:If you've got long-duration regen debuffs (eg. Howling Twilight), hit them as soon as you see him start his teleport animation. That will give you time to catch up to him, and will usually give you an indication of which way he went.Today I happily tried to do it with another team (there were 6 of us, from lvl 22 to lvl 50 - diff. +1x0) and we just couldn't kill this version of Duray. He was teleporting himself everytime everywhere and regenerating too much while we were chasing him. I was totally clueless about what to do.
-
Ambushes come in two flavors. Player-targeted ambushes will ignore stealth, chase you all over the map, and go through elevators if needed to get to you. Location-targeted ambushes, on the other hand, follow the same aggro rules as ordinary enemies.
-
Quote:These are for Virtue, but I expect most other servers are similar:In regards to finding where to go for the mass of people who'll attract a ton of zombies and Riktis: ask in broadcast. Seriously, people will tell you.
From what I've seen redside, most zones have 'favored spots' and everyone zooms there when one is announced. And almost every time I see someone broadcast "Hey guys, where should I go?" and every time someone tells him.
Atlas: Around Ms. Liberty.
Galaxy: On the lawn in front of Back Alley Brawler, but finding a group in the zone is rare.
Kings Row: On the street in front of the PPD HQ.
Steel Canyon: Around Positron.
Skyway City: About half the time, around Synapse. The other half the time, around wherever the team happened to be when the event started.
Talos: On the hill near the train station.
Independence Port: Nobody does events here.
Faultline: No fixed location.
Brickstown: Events don't happen here.
Founders: In the plaza around Numina.
Peregrine: In the Portal Court plaza.
Cap Au Diable: Near the entrance to the Vanguard base. -
-
Quote:What matters for the launcher is not where you've got the script (I've got mine in ~/bin), but what the current working directory is.did your shortcut work prior to this?
when i tried to do a shortcut like the way you posted, it tried to install a new version of CoH somewhere else. basically, it wasn't truly running the cohlaunch.pl from the correct directory, it was running it from another directory, even though cohlaunch.pl was in the correct CoH directory. i think it tried to run it from the Desktop directory, but i don't recall. -
-
Quote:There might be a correct word in there; if so, I can't find it. The biggest mistakes:Personlly I think it's a useless power choice. If you are mezzed you can't use it. If you have heals use them in the fight. Any attacks already triggered will still hit you. 45% is the hard cap because noone can have defense greater than 95% (everyone starts at 50%). Our normal speed is enough to escape nearly every battle anyway.
Edit: Unless you want to use it for an io set
1) Most if not all blaster heals are interruptable. If you're getting hit, you can't heal.
2) The defense *hardcap* for blasters is 175%. 45% is considered the *softcap* because 50% (the base enemy to-hit) - 45% (softcap defense) = 5% (the minimum to-hit). If you're facing something with a higher to-hit, you need more defense to counter it. Extreme example: level 50 Devouring Earth with two Quartz emanators in the area: 65% + 100% + 100% = 265% base to-hit, capped at 200%. You'd need at least 195% defense to counter that, which you can't get on a blaster (you can on a Scrapper, Brute, or Tank).
3) Speed won't help if you're immobilized, or facing ranged attacks, or standing on a KoA caltrop patch, or... -
Quote:The only thing I can think of that would impact stone tanks harder than anyone else is recharge debuffs (keep Earth's Embrace from recharging), but that would also greatly reduce damage output, which would simply be frustrating.Yeah, I'm sorry about the dull, but stone tanks are a bit of an outlier. Anything nasty enough to seriously threaten a tooled-up stoner is SO nasty nobody else can survive it.
Quote:(Out of curiosity, did the rez-nuke of the Smoking Fury's give you any issues?) -
Quote:I just checked in game. Five pieces of Kinetic Combat gives three set bonuses, named "Large Improved Run Speed Bonus", "Large Improved Flight Speed Bonus, and "Large Improved Jumping Bonus". This overlaps with Aegis, which gives a "Large Improved Runspeed Bonus" for two pieces, but not with Performance Shifter, which gives a "Large Improved Movement Bonus".Thanks for taking a look Aggelakis.
It still doesn't really help though, what I mean to say is: The 5 piece Kinetic Combat has the exact same set bonus as the 2 piece Performance Shifter or Gaussians or 5 piece Cloud Senses.
The difference is, in Mids the latter 3 all share the same pool for the total of 5 of the same set bonuses, Kinetic Combat doesn't, it seems to share with Aegis which is only a 5% runspeed boost.
Is that how it is in the game? -
Into the Darkness at +4/x2 on my stone/fire/earth tank. I found it fairly boring: nothing was doing worthwhile amounts of damage to me, so it was simply a matter of hammering buttons for several minutes to take down each objective. It took about 50 minutes to complete the objectives.
I also started it at +4/x8 and completed the first two objectives (a boss and an altar). Bit more of a challenge: I had to hit my self-heal once during the boss fight, and I pulled out a Shivan at the 15-minute mark to speed things up. I estimate I could complete it in about two and a half hours, including breaks to craft additional Recovery Serums and grab blue inspirations. -
Quote:Just for giggles, I did this. Perez SG teleporter to Faathim's toes on a Claws/SR scrapper using only inherent, primary, secondary, and pool powers, and only the old travel system. Total elapsed time: 18:36.But it's still nothing compared to the Shadow Shard TF that sends you from The Chantry to Perez Park and back, way back in the days *before* Ouroboros, Pocket D, Base Teleporters, Mission Teleporters, Temporary Jetpacks or even the FBZ Portals to other SS zones. If you were a SuperSpeeder it could take you hours.
Start: 00:00
Door to Steel Canyon: 1:19 (I got slightly lost in the woods)
Green Line station in North Steel: 2:54 (straightforward run)
Ferry to Peregrine Island: 3:54 (got briefly tangled in a fence)
Portal to Firebase Zulu: 5:04 (no problems here)
Portal to Cascade Archipelago: 9:09 (I turned off Super Speed in favor of Sprint for better control)
Portal to the Chantry: 13:24 (I took a wrong turn early on, and had to try twice on one of the geysers going up the falls)
Faathim's toes: 18:36 (I guessed wrong as to which door it was, and had to circle the Chantry) -
Quote:The more I look at that build, the less I like it. If you try to go up against Lord Recluse with it, you'll get shredded no matter what you do.1º.- Whats your oppinion, any improvement?
2º.-Any ideas about technique to defeat (Lord Recluse)
3º.-Advices about best inspis to do this
* You're far beyond the softcap for S/L/E, but your bots aren't even close to it. Since you skipped Maneuvers, didn't use the pet defense bonus IO, and didn't slot your protector bots for defense, your Drones and Assault Bot will only be at around 31% defense, and your Protector Bots will be at 23%. LR and his summons throw around a lot of AOEs, and you won't be able to use Provoke to keep them all on you.
* Your slotting on Protector Bots is leaving them useless. Between skipping Tactics, not slotting them for accuracy, and purple-patch effects, they'll only be hitting about 60% of the time. The lack of Assault and damage enhancements means that even those attacks that hit won't do very much. The lack of defense enhancements mean their shields will only be 7.5% defense each, rather than the 11% they're capable of. The lack of endurance reduction means they'll run out of endurance after about four minutes of fighting.
* You don't have an AoE immobilize or any anti-knockback powers. Those enemies that don't get knocked out of your Assault Bot's burn patches will simply run out of them.
* You've got Power Boost. As a /Traps mastermind, the only power you've got that benefits from it is Web Grenade.
* You've got too many personal attacks. When you're big-game hunting, you'll have too much to do to have time to use them all, so they're effectively wasted powers.
* You've got Acrobatics. In almost every situation, it's redundant with the mez protection in Forcefield Generator.
* Acid Mortar is badly under-slotted for recharge. You want enough recharge to keep at least one out at all times.
* Poison Trap is under-slotted for recharge. When you're big-game hunting, it's what you use to shut down the target's regen, so you want it up as often as possible.
* You've slotted Seeker Drones for damage. They're not a damage power, they're a debuff power, and should be slotted as such.
Once you get your build sorted out, the tactics for Lord Recluse are fairly straightforward:
* Open the fight with Seeker Drones summoned from a distance to distract him.
* Use Provoke to keep his attention off your bots.
* Put down a Poison Trap to shut down his regen, an Acid Mortar to debuff his resistance, and a Triage Beacon if you feel it's needed.
* Use Web Grenade to immobilize him in the Poison Gas area of effect (he'll tend to run out of it otherwise.
* Move around and taunt as needed to keep his AoEs from hitting your bots too often.
* Re-apply Acid Mortar and Poison Trap as they recharge. If you've got the surplus endurance to do so, you may want to summon more Seeker Drones for their debuffs.
* Since he summons pets, you'll need to taunt them as well to keep them off your pets. If you've got an AoE immobilize, use it to keep them bunched up next to Lord Recluse. -
That's why you go fire/fire/fire: "If they don't die in 'x' seconds, they're screwed."
-
Quote:You might want to read the last five pages or so: the variation you describe is within the realm of what the random reward system can be expected to generate.Oh my this is a really loaded question, see the long thread on "Incarnate Rewards". The bottom line is that although the reward is supposed to be random there's apparently something else in the mix that's weighting the drops one way or another based on hidden criteria.
I've found that some of my characters tend to get Rare/V-Rare about 50% of the time while others get Uncommon 95% of the time. I haven't found any correlation with their activity and rewards other than CMA and my Fortunata tend strongly to the Rare table (The Fort hasn't even unlocked Lore/Destiny yet and has 5 rares and 1 V-Rare) while my Fire/EM blaster and Ill/Rad controller tend very strongly to the Uncommon table, particularly the 'troller with NO Rare/V-Rare, 1 Common and all the rest Uncommon in about 30 trials. -
If I'm recalling the Paragon Rewards system correctly, you're sufficiently veteran to keep full access to supergroups.
-
-
What you've got looks good, though I don't have a copy of the European CoH to test on.
-
No idea. City of Heroes launches fine here, and I can't test updating because I'm already up-to-date. Are you sure you edited the GameList.xml file properly? It's more than just a matter of changing server URLs: you also need to point it at the City of Heroes executable rather than the launcher, and you need to tell ULL to use its internal updater rather than CohUpdater.exe.
-
-
Quote:In external patching mode, it attempts to use the old City of Heroes updater, or possibly the NCSoft launcher. In internal patching mode, it uses a system that appears to no longer be used by NCSoft: there are no valid patches on the server it contacts.
Edit: Further investigation reveals that it may be using the correct patching system, but accessing the wrong server. Some tweaking of the GameList.xml file may let it work properly.
Edit: Found the server. The GameList.xml file at http://pastebin.com/7iw0kp9V should let the Universal Linux Launcher patch and launch City of Heroes and the test server. This is totally untested, though, since my installations for both are up to date. Note that the ULL requires Mono, and may require additional packages (gtk-sharp, glade-sharp, and xdelta). -
There's a major downside in that your defensive powers are nowhere near as strong as you'd expect.
-
-
Quote:Ranged damage/Melee damage was the original concept for blasters, but it was found that without any mitigation powers, survival was a problem.Forget the talk about Jack. More talk about getting Blasters a Super Strength/Martial Arts/etc. Secondary set!
A /Super Strength blaster would do massive damage on a team, but solo, would probably faceplant every third spawn or so. -
My Fire/Fire/Fire had three powers that caused significant shifts in playstyle:
First, Hot Feet: it's a PBAoE damage aura with an "afraid" effect. Enemies who get too close to you tend to be distracted into trying to run out of the aura, making you more survivable at melee range.
Second, Fire Shield: this stacks with Tough for a total of 46% S/L resistance, letting you survive even better at melee range.
Third, Rise of the Phoenix. Suddenly, it doesn't matter if you survive or not. Being defeated merely gives you a mini-nuke to use on the enemies around you. -
Quote:It sounds like a vertical sync issue: either something's getting messed up and the game thinks your monitor is running at 30Hz, or something's getting messed up and drawing the game is taking slightly longer than it should. Try disabling vertical sync in the game preferences: it might cause some minor screen tearing as the drawing is out of sync with the monitor refresh, but it will let the game draw as fast as possible.However, since I came back to City of Heroes a few weeks ago, sometimes I've found that if I tab out of City to do something else, then come back in, my frame rate drops to a cap of 30 fps. If I spin round quickly or otherwise pressure the graphics, it can dip below that briefly. It's as if I'm locked at only every second frame for some reason. Even stripping the settings down to minimal still left me at 30fps! I did check the refresh rate in the settings, in case that was it, but it was still at 60Hz.