slotting of Personal Force Field?
The only real benefit would be if you've been hit with -def, or they have +tohit/acc. Using the default slot for a single +Def IO certainly wouldn't hurt you, just as an extra bit of safety for your panic button.
Originally Posted by ShadowNate
;_; ?!?! What the heck is wrong with you, my god, I have never been so confused in my life!
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If I read Mid's right, the unslotted defense it provides is 52%
If the defense soft cap for a blaster if 45%, then slotting PFF for defense is basically a waste? |
PFF doesn't really benefit from enhancements. Defense only helps if you're dealing with +3 or higher enemies, since the value starts so high in the first place. And Endurance only helps if you're running multiple travel powers at the same time, since you can't do anything else with it running. The best thing to put in it is a Karma -KB or Luck of the Gambler +Recharge in it. Don't use Kismet +ToHit, since that IO functions like a proc, and therefore only benefits you while the power's in use, and +ToHit isn't helpful when you're Only Affecting Self. :P
@Roderick
Personlly I think it's a useless power choice. If you are mezzed you can't use it. If you have heals use them in the fight. Any attacks already triggered will still hit you. 45% is the hard cap because noone can have defense greater than 95% (everyone starts at 50%). Our normal speed is enough to escape nearly every battle anyway.
Edit: Unless you want to use it for an io set
Personlly I think it's a useless power choice. If you are mezzed you can't use it. If you have heals use them in the fight. Any attacks already triggered will still hit you. 45% is the hard cap because noone can have defense greater than 95% (everyone starts at 50%). Our normal speed is enough to escape nearly every battle anyway.
Edit: Unless you want to use it for an io set |
1) Most if not all blaster heals are interruptable. If you're getting hit, you can't heal.
2) The defense *hardcap* for blasters is 175%. 45% is considered the *softcap* because 50% (the base enemy to-hit) - 45% (softcap defense) = 5% (the minimum to-hit). If you're facing something with a higher to-hit, you need more defense to counter it. Extreme example: level 50 Devouring Earth with two Quartz emanators in the area: 65% + 100% + 100% = 265% base to-hit, capped at 200%. You'd need at least 195% defense to counter that, which you can't get on a blaster (you can on a Scrapper, Brute, or Tank).
3) Speed won't help if you're immobilized, or facing ranged attacks, or standing on a KoA caltrop patch, or...
1x LotG global recharge, and then walk away. It needs no +DEF, -end, or +recharge.
Granted it's a flipping sweet power, especially for a Blaster, but it's just fine at base slot.
Dispari has more than enough credability, and certainly doesn't need to borrow any from you.
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I also use it for 'stealthing' missions.
I don't suffer from altitis, I enjoy every minute of it.
Thank you Devs & Community people for a great game.
So sad to be ending ):
The softcap is ALWAYS 45% (except when dealing with enemies with +ToHit, which includes enemies higher level than you).
PFF doesn't really benefit from enhancements. Defense only helps if you're dealing with +3 or higher enemies, since the value starts so high in the first place. |
That's an intentional change to the early system to make things fairer for defense-based characters.
Higher-level foes do get a minor accuracy bonus, but your defense can't affect that, so although they do have a slightly higher chance to hit you, you can't change that by adding defense. Hence the term "soft" cap -- it's not a hard cap but since there's no point in going higher, it might as well be.
Enemies +6 or more levels higher WILL start to punch through the soft cap, but since you can't fight them very effectively anyway, it's mostly moot, except for blundering into high level aggro or what have you.
If we are to die, let us die like men. -- Patrick Cleburne
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The rule is that they must be loved. --Jayne Fynes-Clinton, Death of an Abandoned Dog
Incarnate content has a base 64% chance to hit, which raises the softcap for that content to 59%. They also have buffs and debuffs available to them that can adjust either your defense or their to-hit, so that 59% figure isn't always perfect. Also, all of that is pre-accuracy, which can vary for specific attacks and is impacted by the relative level of your opponent, the opponent's rank, and any relevant buffs.
I'd recommend throwing a LotG 7.5 in there or, if that's a bit pricey, a L50 common defense IO. For PVP, I slot it with a mix of four def/rech IOs, but that's another issue entirely.
1x LotG global recharge, and then walk away. It needs no +DEF, -end, or +recharge.
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MAYBE put a single recharge in it as well if you find that you need to use it again before it's recharging, but otherwise it shouldn't need anything.
Originally Posted by Dechs Kaison See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately. |
It's also a good place to stick in a karma -knockback and/or a kismet +accuracy. My ff controller has both of those and an LoTG +7.5
50s: Inv/SS PB Emp/Dark Grav/FF DM/Regen TA/A Sonic/Elec MA/Regen Fire/Kin Sonic/Rad Ice/Kin Crab Fire/Cold NW Merc/Dark Emp/Sonic Rad/Psy Emp/Ice WP/DB FA/SM
Overlord of Dream Team and Nightmare Squad
Fair warning on the Kismet, it'll only work while the power is active and for a little while after you toggle it off. Mids doesn't make the distinction, IIRC. The Karma should work, though.
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Hmmm . . . that's a bummer. I'll have to revisit that.
50s: Inv/SS PB Emp/Dark Grav/FF DM/Regen TA/A Sonic/Elec MA/Regen Fire/Kin Sonic/Rad Ice/Kin Crab Fire/Cold NW Merc/Dark Emp/Sonic Rad/Psy Emp/Ice WP/DB FA/SM
Overlord of Dream Team and Nightmare Squad
I think I've read something about that before but can't find the reference.
You'd think it would be called "chance for +toHit" if it acts as a proc
Really?
Hmmm . . . that's a bummer. I'll have to revisit that. |
It's a 100% chance, so there's no 'chance' about it, calling it that would just mislead people (sure, people are mislead now, but at least it's not due to the name being deceptive!... well, other than it being called 'Accuracy' and not 'ToHit'). Do you think the Stealth IOs should be changed to 'Chance for +Stealth'? They operate on the same mechanic, as do many other IOs.
Originally Posted by ShadowNate
;_; ?!?! What the heck is wrong with you, my god, I have never been so confused in my life!
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It expires 120 seconds after the power it's in is turned off (give or take a couple seconds, depending on the tick rate of the power)
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Still, not bad to slot Kismet for times where you might want some extra accuracy. Just toggle PFF on and off before engaging.
50s: Inv/SS PB Emp/Dark Grav/FF DM/Regen TA/A Sonic/Elec MA/Regen Fire/Kin Sonic/Rad Ice/Kin Crab Fire/Cold NW Merc/Dark Emp/Sonic Rad/Psy Emp/Ice WP/DB FA/SM
Overlord of Dream Team and Nightmare Squad
Originally Posted by Dechs Kaison See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately. |
DON'T INTERRUPT MY RATIONALIZATIONS!
50s: Inv/SS PB Emp/Dark Grav/FF DM/Regen TA/A Sonic/Elec MA/Regen Fire/Kin Sonic/Rad Ice/Kin Crab Fire/Cold NW Merc/Dark Emp/Sonic Rad/Psy Emp/Ice WP/DB FA/SM
Overlord of Dream Team and Nightmare Squad
Incarnate content has a base 64% chance to hit, which raises the softcap for that content to 59%. They also have buffs and debuffs available to them that can adjust either your defense or their to-hit, so that 59% figure isn't always perfect. Also, all of that is pre-accuracy, which can vary for specific attacks and is impacted by the relative level of your opponent, the opponent's rank, and any relevant buffs.
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If we are to die, let us die like men. -- Patrick Cleburne
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The rule is that they must be loved. --Jayne Fynes-Clinton, Death of an Abandoned Dog
I use PFF as my "get out of jail free" card on my blaster: if I get too much aggro or otherwise get low on health, I pop PFF, then can heal self, pop insps, retoggle, etc... and jump back in the fight.
If I read Mid's right, the unslotted defense it provides is 52%
If the defense soft cap for a blaster if 45%, then slotting PFF for defense is basically a waste?