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Hey Guys,
I've been playing a BS regen for a long time, and I came up with some good slotting, but I can't help but feel it can be tweaked a tiny bit more!
If anyone has suggestions about where I can move things around to or whatever please let me know. I'm not opposed to having things to "build for" though It'd be better to NOT have to slot purples, though they are a possibility since she's sitting at 50..
At least at some point.
Any assistance to bring my hp/s up even more would be lovely!
Hero Plan by Mids' Hero Designer 1.803
http://www.cohplanner.com/
Click this DataLink to open the build!
White Valkyrie: Level 50 Magic Scrapper
Primary Power Set: Broad Sword
Secondary Power Set: Regeneration
Power Pool: Flight
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Hack -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(3), C'ngImp-Dmg/Rchg(7), C'ngImp-Acc/Dmg/Rchg(21), Achilles-ResDeb%(25), C'ngImp-Acc/Dmg/EndRdx(34)
Level 1: Fast Healing -- Numna-Heal/EndRdx(A), Numna-Heal(9), Numna-Regen/Rcvry+(19)
Level 2: Reconstruction -- Dct'dW-Heal/Rchg(A), Dct'dW-Rchg(3), Dct'dW-Heal/EndRdx/Rchg(7), Dct'dW-Heal(13), Dct'dW-EndRdx/Rchg(23)
Level 4: Quick Recovery -- P'Shift-EndMod(A), P'Shift-End%(5), EndMod-I(5)
Level 6: Build Up -- RechRdx-I(A)
Level 8: Parry -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(9), C'ngImp-Dmg/Rchg(19), C'ngImp-Acc/Dmg/Rchg(23), C'ngImp-Acc/Dmg/EndRdx(25), LkGmblr-Rchg+(40)
Level 10: Dull Pain -- Dct'dW-Rchg(A), Dct'dW-Heal/Rchg(11), Dct'dW-Heal(11), Dct'dW-EndRdx/Rchg(13), Dct'dW-Heal/EndRdx/Rchg(15)
Level 12: Hover -- LkGmblr-Def(A), LkGmblr-Def/Rchg(31), Winter-ResSlow(36), LkGmblr-Def/EndRdx(37), LkGmblr-Rchg+(42)
Level 14: Fly -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(15)
Level 16: Integration -- Mrcl-Heal/EndRdx(A), Mrcl-Heal/Rchg(17), Mrcl-Heal(17), Mrcl-Rcvry+(40)
Level 18: Whirling Sword -- Oblit-Dmg(A), Oblit-Acc/Rchg(21), Oblit-Dmg/Rchg(34), Oblit-Acc/Dmg/Rchg(40), Oblit-Acc/Dmg/EndRdx/Rchg(43), Oblit-%Dam(46)
Level 20: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(37), LkGmblr-Def(39)
Level 22: Boxing -- Acc-I(A)
Level 24: Resilience -- S'fstPrt-ResDam/Def+(A)
Level 26: Disembowel -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(27), Mako-Dmg/Rchg(27), Mako-Acc/EndRdx/Rchg(31), Mako-Acc/Dmg/EndRdx/Rchg(31), Mako-Dam%(43)
Level 28: Instant Healing -- RechRdx-I(A), RechRdx-I(29), RechRdx-I(29)
Level 30: Tough -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam(45), ImpArm-ResDam/Rchg(45), ImpArm-ResDam/EndRdx/Rchg(45)
Level 32: Head Splitter -- Erad-Dmg(A), Erad-Acc/Rchg(33), Erad-Dmg/Rchg(33), Erad-Acc/Dmg/Rchg(33), Sciroc-Dmg/EndRdx(34), Sciroc-Acc/Dmg(36)
Level 35: Hasten -- RechRdx-I(A), RechRdx-I(36), RechRdx-I(37)
Level 38: Moment of Glory -- RechRdx-I(A), RechRdx-I(39), LkGmblr-Def/Rchg(39), LkGmblr-Rchg+(50)
Level 41: Focused Accuracy -- GSFC-ToHit/EndRdx(A), GSFC-Build%(42), GSFC-ToHit(42), GSFC-ToHit/Rchg(43), GSFC-ToHit/Rchg/EndRdx(46), GSFC-Rchg/EndRdx(46)
Level 44: Physical Perfection -- P'Shift-EndMod(A), P'Shift-End%(50)
Level 47: Weave -- S'dpty-Def/EndRdx(A), S'dpty-EndRdx(48), S'dpty-Def(48), LkGmblr-Def(48), LkGmblr-Rchg+(50)
Level 49: Conserve Power -- RechRdx-I(A)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
Level 0: Ninja Run -
My first hero was an Energy/fire blaster, but I have very few skills from the fire side of things.
But when I first started playing I was never really criticized for kb, maybe once or twice before I understood how the game mechanics worked and Kb'd some guys before the tank had agro and ended up dying, but mostly my lessons were learned through playing (as one would expect).
I dont' shy away from my AOE's even on teams.. But I have learned to make sure my blaster is hovering above my enemies (turning knock back into knock down) and if I can't do that then making sure I'm positioned in such a way to try to hit them into a wall.
It seems to have served me well.. And I haven't heard any KB complaints..
There's plenty an energy blaster can do to mitigate the KB.
I think everyone new to the game will have to learn how to deal with KB accordingly, but with a little guidance (and less people booting them off the team) they should be quick to learn.
Arguably, the person who hates and kicks an energy blaster doesn't quite understand the KB mechanic themselves, if the only offering to make the energy blaster better is to boot them off the team... -
I'm at work right now so I can't really access cohplanner.com
But is the current build on there for mids including electric control or is there another download "fan database?" type link for it?
I just made an elec controller, (elec/kin) but I want to play around with some of the other things to couple to it instead..
*NM Found it* -
Quote:Yeah wow.. I didn't notice hte "once per day"Heh, y'all are serious? I couldn't even get within five seconds of one of the ten Mutant Booster codes, knowing that two were being posted every hour. No way am I checking all three sites throughout a day, knowing that an automated or partially-automated script will nab them within seconds anyway. Better to give them away in a simple lottery, or something.
So, grats to the winners. There will be no competition from my corner.
F that...
I've been on twitter, facebook, and the forums all day hitting refresh between tasks at work.. thanks.. -
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I guess they aren't giving these things away all that frequently.... Been refreshing all day and nada.. Even though I know I won't get it.. hah
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I myself just really would love to have a knives of artemis code..
That's all I want -
Quote:No, it does happen. If you get mezzed while in the middle of the transformation animation, you stop transforming. You can then start the transformation again and succed, but I can see how someone would die if they really needed to go Dwarf and had to wait twice as long (or more) to do so :PQuote:I concur this does indeed happen. Doesn't really matter once you get eclipse as you can make it passed the "pause", but before that, if you have aggro, you can get mezzed and will remain mezzed, if they get you a second time during the transformation. You will remain human and unable to change for a few seconds.
This is something I must have been lucky and never really experienced (or just assumed there was some other reason behind it and shrugged it off).
The worst thing I've dealt with is when dropping ot human and not realizing I had a mez on me.
That's what killed my PB once and a while. -
Quote:This never happened..Even worse, getting mezzed while switching to Dwarf got me killed once at least.
You can be mezzed as human form and pop into dwarf form to break the mez.. That was one of the changes to PB's and WS's.
So I know you definitely didn't get mezzed going into dwarf form thus stopping the change to dwarf.
That being said, WS's are very hard to level up at first, I think they really start shinning after level 32 to be honest..
If you want to Triform, go for it, but keep in mind that your strongest blasts are going to come from nova form and your resistances are going to come from dwarf form. Keep that in mind and consider your human form the utility form.
Swap out some of the attacks you won't use and shields for utility adders..
Like Super speed to go along with your shadow cloak. And hasten to make your ability to pump out fluffies better.
That being said, I find gavity well to be a must have, stygian circle, shadow cloak, the anchor power (the immobilization one, I can't think of it's name), eclipse and extract essence to be the most important of the human powers.
Use that respec to dump those slots that you have for power levels 1-5 into your nova form, and then use some of the slots from 10-20 to dump into dwarf.
There's some great (rather inexpensive) builds out there. you don't NEED to capitalize on recharge or anything to make a good WS.
But certainly the ride isn't that easy.
Level 32 is a big changed because having at least one fluffy means that you can sit in tank form when the going gets touch and let your pocket blaster handle it for you.
Level 38 gives you eclipse which means you can also sit in nova form with your pocket blaster(s?) and deal out the pain..
WS is a fun ride.
I've got a PB to level 50 and a ws to level 42 right now.
Overall leveling the PB from 1-50 was much more smooth and consistent.
Levling the Shade from 1-32 was rough, 32-38 rougher (only because I was so amped for eclipse, the leveling itself was a lot easier than 1-32), and 39-now is just fun because she feels WAY more powerful than my PB.
So keep at it! Shades and PB's aren't really builds you can perfect without messing around with their builds numerous times..
I know my WS has blown ALL the free specs we've got thus far to come to where she is.
Oh yeah and my Ws has the shadow blast and shadow bolt (am I getting the names correct?) attacks and uses them pretty fequently.
I only have the entry slot in them with an acc/dam IO stuck in them.. but that's good enough for me since they are filler between applications of gravity well.
(I also don't like the animation of ebon eye so I avoided it). -
Quote:Rage + footstomp + any APP that gives a group immob.Alright so I was deciding on a powerset and came to look back at my SS/Invuln Tank. I have asked some friends and they all say it is and can be a good solo farmer. I have the demon farm for him seeing on it, but if it can be used for a solo farmer, I would GREATLY appreciate a solo farmer build for this toon.
Lots of + rech..
done -
Quote:With this in mind, I took tough on my Inv (later in the game) to be capped to S/L Damage as well as place my steadfast.This.
My current Invul tanker is a leveling build, she just hit 35. I felt it was more important to be a "main tanker" and therefore well-rounded, so I took the passives instead. That plus Unyielding gives me good resists all the way around. Plus Invul on a tanker has a ton of S/L to start with, it's not like I'm hurting in that regard. I'll probably take it eventually, at least on the "main tanker" build.
So: no on the Invul tanker leveling build.
My SS/Elec Brute? Yes, and I wish I'd done it earlier. Slotted up it makes a huge difference, or feels like it does. I'd probably take Tough asap on a /Dark or /Fire Brute or Scrapper as well. -
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And the Granite only form doesn't really need much explanation..
Built for + def and +rech with a good amount of +regen and +hitpoints
Maybe it could be made better, but I worked to try to get soft capped F/C/E/N defense. S/L is almost there but since I've got a 75% resistance to it.. not a big deal.
I have crap for Psionic resistance (a little def and res for when it's needed). But seeing the other build is pretty capable I could PROBABLY get away with picking up the second build on psi heavy mishes.
*edit* oh I forgot one more commentary thing... I Wanted to fit Hasten in, but frankly taking the sets I did to maximize the defensive aspect of it, I couldn't figure out a way to do so..
Comments!? Simple (Cheap) improvements to either build? I can't really afford the purples or PVP sets at this time. The LoTG are pretty pricey too.. But I've got a few of them from the current build in need of a respec.
Villain Plan by Mids' Villain Designer 1.707
http://www.cohplanner.com/
Click this DataLink to open the build!
Sceptera (Granite Only): Level 50 Magic Brute
Primary Power Set: Dual Blades
Secondary Power Set: Stone Armor
Power Pool: Fitness
Power Pool: Teleportation
Power Pool: Fighting
Power Pool: Leadership
Villain Profile:
Level 1: Power Slice -- C'ngImp-Acc/Dmg(A), C'ngImp-Acc/Dmg/Rchg(3), C'ngImp-Dmg/Rchg(9), C'ngImp-Dmg/EndRdx(11), C'ngImp-Dmg/EndRdx/Rchg(34)
Level 1: Rock Armor -- GftotA-Run+(A)
Level 2: Ablating Strike -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx/Rchg(3), C'ngImp-Dmg/Rchg(9), C'ngImp-Acc/Dmg/Rchg(11), C'ngImp-Dmg/EndRdx(19)
Level 4: Earth's Embrace -- Dct'dW-Rchg(A), Dct'dW-EndRdx/Rchg(5), Dct'dW-Heal/Rchg(5), Dct'dW-Heal/EndRdx/Rchg(7), Dct'dW-Heal(34)
Level 6: Swift -- Run-I(A), Run-I(7)
Level 8: Teleport Foe -- Acc-I(A)
Level 10: Mud Pots -- EndRdx-I(A), Erad-Acc/Dmg/EndRdx/Rchg(29), Erad-Acc/Dmg/Rchg(42), Erad-Dmg(42), Erad-Dmg/Rchg(42)
Level 12: Typhoon's Edge -- Erad-Acc/Dmg/EndRdx/Rchg(A), Erad-Acc/Rchg(13), Erad-Dmg/Rchg(13), Erad-Acc/Dmg/Rchg(15), Erad-Dmg(19)
Level 14: Teleport -- Zephyr-Travel/EndRdx(A), Zephyr-Travel(15)
Level 16: Rooted -- Mrcl-Heal/EndRdx(A), Mrcl-Heal(17), Mrcl-Rcvry+(17)
Level 18: Health -- Numna-Regen/Rcvry+(A)
Level 20: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(21), P'Shift-EndMod/Acc(21), P'Shift-End%(50)
Level 22: Vengeful Slice -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(23), C'ngImp-Dmg/Rchg(23), C'ngImp-Acc/Dmg/Rchg(25), C'ngImp-Dmg/EndRdx/Rchg(25)
Level 24: Boxing -- Empty(A)
Level 26: Sweeping Strike -- Erad-Acc/Dmg/EndRdx/Rchg(A), Erad-Dmg/Rchg(27), Erad-Acc/Dmg/Rchg(27), Erad-Dmg(29), Oblit-Acc/Dmg/EndRdx/Rchg(40)
Level 28: Tough -- S'fstPrt-ResDam/Def+(A), Aegis-ResDam/EndRdx(31), Aegis-ResDam/EndRdx/Rchg(48), Aegis-ResDam(48), Aegis-Psi/Status(50), Aegis-EndRdx/Rchg(50)
Level 30: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(31), LkGmblr-Def/Rchg(31), LkGmblr-Def/EndRdx/Rchg(36), LkGmblr-Rchg+(36)
Level 32: One Thousand Cuts -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(33), Sciroc-Dmg/Rchg(33), Sciroc-Acc/Rchg(33), Sciroc-Acc/Dmg/EndRdx(34)
Level 35: Maneuvers -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/Rchg(36), LkGmblr-Def/EndRdx/Rchg(37), LkGmblr-Def(37), LkGmblr-Rchg+(37)
Level 38: Granite Armor -- S'dpty-Def/EndRdx(A), S'dpty-Def(39), S'dpty-Def/EndRdx/Rchg(39), ImpArm-ResDam/EndRdx(39), ImpArm-ResDam/Rchg(40), LkGmblr-Rchg+(40)
Level 41: Taunt -- Mocking-Taunt(A), Mocking-Taunt/Rchg(43), Mocking-Taunt/Rchg/Rng(43), Mocking-Acc/Rchg(43), Mocking-Taunt/Rng(46), Mocking-Rchg(46)
Level 44: Blinding Feint -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(45), C'ngImp-Dmg/Rchg(45), C'ngImp-Acc/Dmg/Rchg(45), C'ngImp-Dmg/EndRdx/Rchg(46)
Level 47: Stone Skin -- ImpArm-ResDam(A), ImpArm-ResPsi(48)
Level 49: Assault -- EndRdx-I(A)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Fury
Level 1: Ninja Run
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Hey everyone,
A while ago I made a DB/Stone brute for the entertainment of seeing the stoner spin through the air and all that. IT was pretty cool, but ultimately I think I tried to hard to fit everything as one build and clearly I can't do that.
So I'm now going back and making use of the two builds (but before I use a respec for at least one of the builds, I'd love some input!)
So Here's my Pre-38 Stoner (I took it to 50 because actually it seems like a fairly viable for solo play character even without granite) and the second post will be the Granite only version.
*Notes on the Non-Granite form*
+recharge wasn't important. But I still wanted to maximize defenses, especially playing on SFs. Considering stoners don't get much in the ways of armor till late it meant that Tough and Weave had to come early.
I would LOVE to fit mudpots for the fury gen.. But I can't find a place.. perhaps I should get rid of Albating Strike (since I don't have vengeful and therefore can't do the attack vitals combo anyway??) The only problem with this idea is that since i'm making this for a pre level 38 brute it's definitely one of my main attacks. I'm not sure if I can get rid of that in favor of mudpots (even though mudpots is generally more end friendly DoT)? Right?
I didn't take a travel power (to save power slots and enhance slots). Since I don't have granite I don't really need port. I can get by using sprint, swift, and ninja run.
I think that's it for the commentary.
Villain Plan by Mids' Villain Designer 1.707
http://www.cohplanner.com/
Click this DataLink to open the build!
Sceptera (pre Granite): Level 50 Magic Brute
Primary Power Set: Dual Blades
Secondary Power Set: Stone Armor
Power Pool: Fighting
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Mu Mastery
Villain Profile:
Level 1: Power Slice -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(11), KntkC'bat-Dmg/EndRdx/Rchg(34), C'ngImp-Acc/Dmg(43)
Level 1: Rock Armor -- S'dpty-EndRdx(A), S'dpty-Def/EndRdx(3), S'dpty-Def(7), S'dpty-Def/EndRdx/Rchg(9), S'dpty-Def/Rchg(43)
Level 2: Stone Skin -- S'fstPrt-ResDam/Def+(A)
Level 4: Earth's Embrace -- Mrcl-Heal/EndRdx(A), Mrcl-Heal(5), Mrcl-Heal/Rchg(5), Mrcl-Heal/EndRdx/Rchg(9)
Level 6: Ablating Strike -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(7), KntkC'bat-Dmg/Rchg(11), KntkC'bat-Dmg/EndRdx/Rchg(19), C'ngImp-Acc/Dmg(40)
Level 8: Kick -- FrcFbk-Rechg%(A)
Level 10: Swift -- Run-I(A)
Level 12: Typhoon's Edge -- Erad-Acc/Dmg/EndRdx/Rchg(A), Erad-Acc/Rchg(13), Erad-Acc/Dmg/Rchg(13), Erad-Dmg(19), M'Strk-Acc/Dmg(43)
Level 14: Tough -- RctvArm-EndRdx(A), RctvArm-ResDam(15), RctvArm-ResDam/EndRdx(15), RctvArm-ResDam/EndRdx/Rchg(37), RctvArm-ResDam/Rchg(46)
Level 16: Rooted -- Mrcl-Heal/EndRdx(A), Mrcl-Heal(17), Mrcl-Rcvry+(17)
Level 18: Health -- Heal-I(A)
Level 20: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Acc(21), P'Shift-EndMod/Rchg(21), P'Shift-End%(27)
Level 22: Combat Jumping -- S'dpty-Def/EndRdx(A), S'dpty-Def(23), S'dpty-Def/Rchg(23), S'dpty-Def/EndRdx/Rchg(45), S'dpty-EndRdx(45)
Level 24: Weave -- S'dpty-EndRdx(A), S'dpty-Def/EndRdx(25), S'dpty-Def(25), S'dpty-Def/EndRdx/Rchg(27), S'dpty-Def/Rchg(45)
Level 26: Sweeping Strike -- Erad-Acc/Dmg/EndRdx/Rchg(A), Erad-Acc/Rchg(34), Erad-Acc/Dmg/Rchg(37), Erad-Dmg(37), M'Strk-Acc/Dmg(48)
Level 28: Crystal Armor -- S'dpty-EndRdx(A), S'dpty-Def(29), S'dpty-Def/EndRdx(29), S'dpty-Def/EndRdx/Rchg(31), S'dpty-Def/Rchg(48)
Level 30: Maneuvers -- S'dpty-EndRdx(A), S'dpty-Def(31), S'dpty-Def/EndRdx(31), S'dpty-Def/Rchg(48), S'dpty-Def/EndRdx/Rchg(50)
Level 32: One Thousand Cuts -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(33), Sciroc-Dmg/Rchg(33), Sciroc-Acc/Rchg(33), Sciroc-Acc/Dmg/EndRdx(34)
Level 35: Minerals -- S'dpty-EndRdx(A), S'dpty-Def/EndRdx(36), S'dpty-Def(36), S'dpty-Def/EndRdx/Rchg(36), S'dpty-Def/Rchg(46)
Level 38: Tactics -- GSFC-ToHit(A), GSFC-ToHit/Rchg(39), GSFC-ToHit/Rchg/EndRdx(39), GSFC-Rchg/EndRdx(39), GSFC-ToHit/EndRdx(40), GSFC-Build%(40)
Level 41: Brimstone Armor -- RctvArm-EndRdx(A), RctvArm-ResDam/EndRdx(42), RctvArm-ResDam(42), RctvArm-ResDam/Rchg(42), RctvArm-EndRdx/Rchg(46)
Level 44: Electrifying Fences -- Enf'dOp-Acc/Rchg(A)
Level 47: Ball Lightning -- Acc-I(A)
Level 49: Summon Striker -- BldM'dt-Acc/Dmg(A), BldM'dt-Dmg/EndRdx(50), BldM'dt-Dmg(50)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- Empty(A)
Level 1: Fury
Level 6: Ninja Run
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Quote:Well TP is good and all, but there's still going to be times that you'd rather just move a few feet over vs. having to try to teleport..I guess that Teleport thing is just chopped liver then
Although the OP isn't picking it up until lvl 28, which is certainly not good. I'd pick up TP at lvl 14, as soon as it's available. It will make your before in Granite much easier. Easier to get around, easier to find a team (they won't have to wait around for you), etc.
Edit: I also personally wouldn't pick up Mud Pots until you have Stamina. Combined with any normal attack chain, I find Mud Pots too taxing on Endurance without Stamina first. -
Quote:This...Well, you certainly shouldn't die to anything normal in the game. I don't think you'll be able to kill anything either, but hey, you do what you have to, right? Good luck holding aggro.
Oh, and you can toggle off Tough without any noticeable effect except that you'll spend less endurance.
Cool I guess.. I still think that people shouldn't build a stoner to run granite only.. but hey.. whatever makes you happy I guess.. -
Ok!
Finally I've got time to re-write that post..
Concept wise:
Yeah the hovering was only there for the concept by valkyrie. CJ is the way to go. I wouldn't use the vet reward to fill two power pools.. I mean you can (I've taken stuff from both for the concept needed) but it's better if you don't (generally).
Honestly the ninja pack was the best money I've ever spent on this game. I have a number of characters that may never take travel powers as ninja run is pretty quick. It's definitely faster than the jet packs.. Though I do keep one handy for the harder to get to places.
If you can achieve 60% Resistance to smashing and lethal without sacrificing much go for it! S/L being the most common damage type in the game, and most NPC's having at least a portion of their damage with those 2 types make it a very valuabe thing to have.. Unfortunately based on my IO selections to achieve the caps and such, I don't have those resistances.. What I do have is an end hungry set (every shield/ or /shield char I've played has always had end issues without IO's and sometimes with them too)
Because of this I rather like trying to shave off some end where I can. In this case we know a majority of our damage mitigation is defense, so that's priority to me to get up to the right level. Being that in a shield build we've got plenty of places to drop our steadfast (an absolute must!), toughness holds less value. Weave takes an awful lot of endurance. Moreso if we decide to run tough with it. So by eliminating them I can pick up something like maneuvers.. Which doesn't QUITE reach the defensive levels of weave, but doesn't need 2 power picks before hand, and benefits my team. A worthy trade off in my opinion.
Confront is an interesting power overlooked a lot. But your build kinda needs to be able to take it. First off as a scrapper it's not unlikely to be asked to tank. So confront helps. Second. Most people don't consider the -75% range penalty it gives the badguys.. It really exploits the AI into attacking you at melee.
Generally you'll find them run in within almost your melee distance. Some will decide to switch to melee since they're virtually right next to you. Some will take a shot or two and then switch to melee. That's just how it works.. But it does force more people to get into range of your aura's and it does make the AI more likely to attack you on your strongest front (melee). It's a good way to make all that 90%+ defense that would be wasted in most occasions have a purpose..
As for The self heal. It's all dependent on what you fight, their level compared to yours and your luck for the day.
I've had days where the random hit counter (generator?) has decided to hit me 3 times in a row. Or hit right after I've healed every time (thus forcing me to heal again). I've had other days where I get hit once in a blue moon.
Generally I find that when I get hit often it's mostly because I'm nto paying enough attention and am standing on a quick sand (ouch auto hit def debuff!), or I haven't taken the time to notice how my defenses have fallen because a few cimms got lucky shots.
Generally though for general play against non circle of Jerks and cimms you shouldn't be healing all that often (save for some rare occasions the hit counter decides it owes you).
AV's on the other hand hit a little more frequently, I have no idea how to stop that and don't build to solo AV's (too much influence to do that!) so I can't help you there.. BUt in a team based environment they shouldn't be hitting you enough to be making you have the self heal queued up prior to it recharging because you're desparate for life.. Hope that helps! -
damn! I wrote a big long statement up.. and then the network went out here when I hit post...
I'll have to re-type it a bit later..
I promise I shall! -
Umbral..
Thanks for your build..
I'm in love with my Bs/Regen.. Spent a lot of time "doing good" or so I t hought...
I opened your build to see what was different and I was wowed.. not only did you obrain like 10% higher defense all around than I did.. But you also were regenerating more HP than me..
So I took some slotting tips (I had no clue that slotting heals into instant healing really didn't boost regen rate that much!) and altered some of my sets to snag myself more overall HP..
I've now taken my build kepy like 70% of it perhaps? And moved some other slots and changed a few sets and now I've gained 1k more HP.. Which translates to about 10 hp/s more without DP..
I must hunker down adn grab some LOTG.. Time to run Tf's and such..
Your build became a lot more impressive when I realized how your DP is something like 10 sec out of perm without hasten.. Plus Mog for you was up every 72 sec.. I was happy being 12 seconds under 2 minutes... so yeah... LOTG is a must.. time to start shoppin..
But your build has given me a ton of great info to modify mine... Similar but different.. Plus for concept purpose I needed hover and fly.. But yea..
One thing that I rather enjoyed was since i'm going flight I was able to move combat jumping for that added def buff instead of maneuvers (a little more end usage reduction).
Anyway.. enough rambling! Here's what I came up with thanks to your tips! It squeeks out a tiny bit more hp/s and a touch more defense (not much in either account). But it makes use of like 70% of the IO's I already had to keep my costs down..
Thank you! I'm very excited to get home from work today and play around with this build!!
Hero Plan by Mids' Hero Designer 1.707
http://www.cohplanner.com/
Click this DataLink to open the build!
White Valkyrie: Level 50 Magic Scrapper
Primary Power Set: Broad Sword
Secondary Power Set: Regeneration
Power Pool: Flight
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Hack -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(3), C'ngImp-Dmg/Rchg(7), C'ngImp-Acc/Dmg/Rchg(21), Achilles-ResDeb%(25), C'ngImp-Acc/Dmg/EndRdx(34)
Level 1: Fast Healing -- Numna-Heal/EndRdx(A), Numna-Heal(9), Numna-Regen/Rcvry+(19)
Level 2: Reconstruction -- Dct'dW-Heal/Rchg(A), Dct'dW-Rchg(3), Dct'dW-Heal/EndRdx/Rchg(7), Dct'dW-Heal(13), Dct'dW-EndRdx/Rchg(23)
Level 4: Quick Recovery -- P'Shift-EndMod(A), P'Shift-End%(5), EndMod-I(5)
Level 6: Build Up -- RechRdx-I(A)
Level 8: Parry -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(9), C'ngImp-Dmg/Rchg(19), C'ngImp-Acc/Dmg/Rchg(23), C'ngImp-Acc/Dmg/EndRdx(25), LkGmblr-Rchg+(40)
Level 10: Dull Pain -- Dct'dW-Rchg(A), Dct'dW-Heal/Rchg(11), Dct'dW-Heal(11), Dct'dW-EndRdx/Rchg(13), Dct'dW-Heal/EndRdx/Rchg(15)
Level 12: Hover -- LkGmblr-Def(A), LkGmblr-Def/Rchg(31), Winter-ResSlow(36), LkGmblr-Def/EndRdx(37), LkGmblr-Rchg+(42)
Level 14: Fly -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(15)
Level 16: Integration -- Mrcl-Heal/EndRdx(A), Mrcl-Heal/Rchg(17), Mrcl-Heal(17), Mrcl-Rcvry+(40)
Level 18: Whirling Sword -- Oblit-Dmg(A), Oblit-Acc/Rchg(21), Oblit-Dmg/Rchg(34), Oblit-Acc/Dmg/Rchg(40), Oblit-Acc/Dmg/EndRdx/Rchg(43), Oblit-%Dam(46)
Level 20: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(37), LkGmblr-Def(39)
Level 22: Boxing -- Acc-I(A)
Level 24: Resilience -- S'fstPrt-ResDam/Def+(A)
Level 26: Disembowel -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(27), Mako-Dmg/Rchg(27), Mako-Acc/EndRdx/Rchg(31), Mako-Acc/Dmg/EndRdx/Rchg(31), Mako-Dam%(43)
Level 28: Instant Healing -- RechRdx-I(A), RechRdx-I(29), RechRdx-I(29)
Level 30: Tough -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam(45), ImpArm-ResDam/Rchg(45), ImpArm-ResDam/EndRdx/Rchg(45)
Level 32: Head Splitter -- Erad-Dmg(A), Erad-Acc/Rchg(33), Erad-Dmg/Rchg(33), Erad-Acc/Dmg/Rchg(33), Sciroc-Dmg/EndRdx(34), Sciroc-Acc/Dmg(36)
Level 35: Hasten -- RechRdx-I(A), RechRdx-I(36), RechRdx-I(37)
Level 38: Moment of Glory -- RechRdx-I(A), RechRdx-I(39), LkGmblr-Def/Rchg(39), LkGmblr-Rchg+(50)
Level 41: Focused Accuracy -- GSFC-ToHit/EndRdx(A), GSFC-Build%(42), GSFC-ToHit(42), GSFC-ToHit/Rchg(43), GSFC-ToHit/Rchg/EndRdx(46), GSFC-Rchg/EndRdx(46)
Level 44: Physical Perfection -- P'Shift-EndMod(A), P'Shift-End%(50)
Level 47: Weave -- S'dpty-Def/EndRdx(A), S'dpty-EndRdx(48), S'dpty-Def(48), LkGmblr-Def(48), LkGmblr-Rchg+(50)
Level 49: Conserve Power -- RechRdx-I(A)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
Level 0: Ninja Run -
I'm thinking dropping Taunt for Weave will be the easiest... But I rather enjoy taunt on this chick..
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Hello everyone..
Recently it's come to my attention that the zephyr IO was changed.. SAWEET..
Not really..
MY favorite villain (my level 50 claws/SR brute) after not playing her for a while now suffers from non capped defenses to ranged and AoE..
The problem is, I can't see how I should alter my build to fix these holes!
I present my build.. I would like to keep as many of the IO's as I can (As few changes as possible) as that is the build I currently have.. Everything..
I just want my softcap to be returned! That's where you guys come in! Help me out!!
Villain Plan by Mids' Villain Designer 1.707
http://www.cohplanner.com/
Click this DataLink to open the build!
Sceptera: Level 50 Natural Brute
Primary Power Set: Claws
Secondary Power Set: Super Reflexes
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Medicine
Power Pool: Fighting
Villain Profile:
Level 1: Swipe -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(3), T'Death-Dmg/Rchg(7), T'Death-Acc/Dmg/EndRdx(17), T'Death-Dmg/EndRdx/Rchg(37), T'Death-Dam%(42)
Level 1: Focused Fighting -- S'dpty-Def/EndRdx(A), S'dpty-Def/Rchg(5), S'dpty-Def/EndRdx/Rchg(13), S'dpty-Def(17), S'dpty-EndRdx(40)
Level 2: Slash -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/Rchg(3), C'ngImp-Acc/Dmg/Rchg(5), C'ngImp-Acc/Dmg/EndRdx(7), C'ngImp-Dmg/EndRdx/Rchg(34), Achilles-ResDeb%(36)
Level 4: Agile -- GftotA-Def(A), GftotA-Def/Rchg(31)
Level 6: Spin -- Oblit-Dmg(A), Oblit-Acc/Rchg(11), Oblit-Dmg/Rchg(15), Oblit-Acc/Dmg/Rchg(15), Oblit-Acc/Dmg/EndRdx/Rchg(34), Oblit-%Dam(36)
Level 8: Follow Up -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(9), Mako-Dmg/Rchg(9), Mako-Acc/EndRdx/Rchg(13), Mako-Acc/Dmg/EndRdx/Rchg(34), Mako-Dam%(42)
Level 10: Practiced Brawler -- RechRdx-I(A), RechRdx-I(11)
Level 12: Combat Jumping -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(37), Zephyr-ResKB(43)
Level 14: Super Jump -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(45), Zephyr-ResKB(45)
Level 16: Hurdle -- Jump-I(A)
Level 18: Focus -- Thundr-Dmg/EndRdx/Rchg(A), Thundr-Acc/Dmg/EndRdx(19), Thundr-Acc/Dmg/Rchg(19), Thundr-Dmg/Rchg(21), Ruin-Acc/EndRdx/Rchg(21), Dev'n-Acc/Dmg/EndRdx/Rchg(37)
Level 20: Health -- Numna-Regen/Rcvry+(A), Panac-Heal/+End(43), Mrcl-Rcvry+(43)
Level 22: Stamina -- EndMod-I(A), P'Shift-EndMod(23), P'Shift-End%(23)
Level 24: Evasion -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(25), RedFtn-Def/EndRdx/Rchg(25), RedFtn-Def(29), RedFtn-EndRdx(40)
Level 26: Focused Senses -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(27), RedFtn-Def/EndRdx/Rchg(27), RedFtn-Def(29), RedFtn-EndRdx(42)
Level 28: Dodge -- DefBuff-I(A), DefBuff-I(31), DefBuff-I(45)
Level 30: Lucky -- Ksmt-ToHit+(A), Ksmt-Def/Rchg(31)
Level 32: Eviscerate -- M'Strk-Acc/Dmg(A), M'Strk-Dmg/EndRdx/Rchg(33), M'Strk-Dmg/Rchg(33), M'Strk-Acc/EndRdx(33), M'Strk-Acc/Dmg/EndRdx(36), M'Strk-Dmg/EndRdx(50)
Level 35: Aid Other -- Empty(A)
Level 38: Aid Self -- Dct'dW-EndRdx/Rchg(A), Dct'dW-Heal(39), Dct'dW-Heal/EndRdx/Rchg(39), Dct'dW-Heal/Rchg(39), Dct'dW-Rchg(40)
Level 41: Kick -- Empty(A)
Level 44: Tough -- S'fstPrt-ResDam/Def+(A), Aegis-ResDam/EndRdx(46), Aegis-ResDam/EndRdx/Rchg(46), Aegis-ResDam(46)
Level 47: Taunt -- Mocking-Taunt(A), Mocking-Taunt/Rchg(48), Mocking-Taunt/Rchg/Rng(48), Mocking-Acc/Rchg(48), Mocking-Taunt/Rng(50), Mocking-Rchg(50)
Level 49: Quickness -- Run-I(A)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Fury
Level 0: Ninja Run
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Quote:Yeah but mostly my question was aimed at.. a question of how much more protection from the general AoE attacks I might see..Yes, you can swap to hover and flight and have the same amount of defense as long as hover is toggled.
Probably more AI oriented than anything.
I'm thinking getting in the air above a group would wipe out a bunch of aoe damage.. probably do jack solo though.. haha -
Back in the day before the invuln overhaul I'd agree on the skip the auto's in many cases.. But.... With the overhaul, I don't think any are particularly skip able anymore..
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Quote:Youtube = blocked at work.... But I've emailed myself the link os I don't forget..Brutes have "punchvoke." Tankers have provoke. Brute attacks have a taunt that affects whatever the brute hits. Tank attacks taunt 4 other things in an area around what the tank hits.
Well, in my defense, my first post on the matter included the phrase "in my mind." I never claimed anything I said was more than an opinion.
I, for one, would be very hesitant to turn off my mez protection as a tank just to get around, but that's just me.
Guess what? You can! Just follow the "Dark Armor Sucks" link in my signature.
I agree with your turning off the mez protection issue.. However..
If I'm not in granite form you can get your build moving pretty fast even with the big feet. So you don't really need to turn them off..
In granite form it's got built in mez protection too.. I mean Mag 21.6 for stun/hold/immob/sleep is pretty potent.. Rooted is only mag 13 which is the same for DA/FA/etc. So if mag 13 is good enough for everyone else.. Mag 21 is plenty high enough to decide to turn off the rooted to get around as a granite..
And I do see you wrote "in my mind" but I have a great tendancy to not always read the very end of a sentance when I read quickly and feel I grabbed the point.. haha My apologies there!
*edit* but yeah.. if you're making a granite tanker you've probably made it because you saw a granite tanker sitting in a group of 10+ guys getting beat on.. and the team wiped or something and he's still at full health.. that's what drew me to try it.
The real trick is once you fall into it, figuring out how to make it effective..
For me much my my build revolved around +runspeed and +rech. Which getting runspeed up to somewhere between standard run and sprint (before the extra slight boost of swift) with rooted on is pretty good. And your granite will move just as quickly when you take rooted off.. So you can be very quick moving..
It's not something that you can just fall into though.. The AVERAGE stone tanker definitely benefits from a Kin.. a better stone tanker will look to try to not NEED a kin tagging along everytime you log in. Building to this spec (in my opinion as well) puts it above the bottom tier.