My Kin/WP Build


BrandX

 

Posted

Just kind of threw this together. Object was +HP & Recharge, and use Shadow Meld to Softcap whenever I got into a pinch. I know that the 1.5% HP Bonus is used 1 to many times, if you can see somewhere else that this can be improved then let me know.
Hero Plan by Mids' Hero Designer 1.803
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Scrapper
Primary Power Set: Kinetic Melee
Secondary Power Set: Willpower
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Soul Mastery

Hero Profile:
Level 1: Quick Strike -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(3), C'ngImp-Acc/Dmg/EndRdx(3), Mako-Dam%(5), Mako-Acc/Dmg(5), Mako-Dmg/Rchg(7)
Level 1: High Pain Tolerance -- Heal-I(A), Heal-I(13), S'fstPrt-ResDam/Def+(46)
Level 2: Body Blow -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx/Rchg(7), C'ngImp-Acc/Dmg/Rchg(9), Mako-Acc/Dmg/EndRdx/Rchg(9), Mako-Acc/EndRdx/Rchg(11), Mako-Dmg/Rchg(11)
Level 4: Smashing Blow -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx/Rchg(13), C'ngImp-Acc/Dmg/Rchg(15), Mako-Acc/Dmg/EndRdx/Rchg(15), Mako-Acc/EndRdx/Rchg(17), Mako-Dmg/Rchg(17)
Level 6: Power Siphon -- AdjTgt-ToHit/Rchg(A), AdjTgt-ToHit/EndRdx/Rchg(19), AdjTgt-EndRdx/Rchg(19), AdjTgt-ToHit/EndRdx(21), AdjTgt-Rchg(21)
Level 8: Fast Healing -- Numna-Heal/EndRdx(A), Numna-Heal(23), Numna-Heal/Rchg(23)
Level 10: Indomitable Will -- LkGmblr-Rchg+(A)
Level 12: Combat Jumping -- LkGmblr-Rchg+(A)
Level 14: Super Jump -- Jump-I(A)
Level 16: Rise to the Challenge -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(25), Dct'dW-Heal/Rchg(25), Dct'dW-Heal/EndRdx/Rchg(27), Dct'dW-Heal(27)
Level 18: Mind Over Body -- TtmC'tng-ResDam(A), TtmC'tng-ResDam/EndRdx(29), TtmC'tng-ResDam/Rchg(29), TtmC'tng-ResDam/EndRdx/Rchg(31)
Level 20: Quick Recovery -- P'Shift-End%(A), P'Shift-EndMod(31), P'Shift-EndMod/Acc(33)
Level 22: Burst -- Erad-Acc/Dmg/Rchg(A), Erad-Dmg(33), Erad-Acc/Rchg(33), Erad-Dmg/Rchg(34), M'Strk-Acc/Dmg(34), C'ngBlow-Acc/Rchg(34)
Level 24: Hurdle -- Jump-I(A)
Level 26: Health -- Numna-Heal(A), Numna-Heal/EndRdx(37), Numna-Heal/Rchg(39)
Level 28: Stamina -- P'Shift-EndMod/Rchg(A), P'Shift-EndMod/Acc(36), P'Shift-EndMod/Acc/Rchg(36)
Level 30: Heightened Senses -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(31), RedFtn-EndRdx/Rchg(36), RedFtn-Def/EndRdx/Rchg(37), RedFtn-Def(37)
Level 32: Concentrated Strike -- C'ngImp-Dmg/EndRdx/Rchg(A), C'ngImp-Acc/Dmg/EndRdx(39), C'ngImp-Acc/Dmg/Rchg(39), Mako-Acc/Dmg/EndRdx/Rchg(40), Mako-Acc/EndRdx/Rchg(40), Mako-Dmg/Rchg(40)
Level 35: Kick -- Empty(A)
Level 38: Tough -- TtmC'tng-ResDam/EndRdx(A), TtmC'tng-ResDam(42), TtmC'tng-ResDam/Rchg(42)
Level 41: Dark Blast -- Dev'n-Acc/Dmg(A), Dev'n-Dmg/EndRdx(42), Dev'n-Dmg/Rchg(43), Decim-Acc/Dmg/Rchg(43), Decim-Acc/EndRdx/Rchg(43), Decim-Acc/Dmg(45)
Level 44: Shadow Meld -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(45), RedFtn-EndRdx/Rchg(45), RedFtn-Def/EndRdx/Rchg(46), RedFtn-Def(46)
Level 47: Weave -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(48), RedFtn-EndRdx(48), RedFtn-Def/EndRdx/Rchg(48), RedFtn-Def(50)
Level 49: Hasten -- RechRdx-I(A), RechRdx-I(50), RechRdx-I(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
Level 2: Ninja Run


The Only Token Black Guy

Quote:
Originally Posted by Murdok View Post
Your mom's real name is Castle.

 

Posted

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The Only Token Black Guy

Quote:
Originally Posted by Murdok View Post
Your mom's real name is Castle.

 

Posted

First question...how important is Super Jump? Can you rely on Ninja Run? I do have some thoughts on the build, but was wondering on this first.


BrandX Future Staff Fighter
The BrandX Collection

 

Posted

Pretty important, I don't actually have Ninja Run. Never purchased the pack haha.


The Only Token Black Guy

Quote:
Originally Posted by Murdok View Post
Your mom's real name is Castle.

 

Posted

I'm comin back after some time to play again and am doin a KM/WP too, was actually thinking along similar lines with soul mastery. Still a bit torn though, WP has a much harder time with that defense softcap but I know that taking that first power in Fighting is such a waste, I was actually considering Leadership instead. I don't have to grab a travel power though so I've got a little extra flexibility over ya. I guess the biggest problem is that theres 2 KM powers that seem useless and the rest of WP isn't very exciting either so you have to go to the pools for those picks anyways. Maybe I'll end up with Fighting and Leadership heh.

It doesn't help that you need to use KM attacks to keep your dmg buff up. That is so limiting in adding attacks into the mix.


 

Posted

I took Fighting because I wanted Tough as well as Weave. Only going to need to be Softcapped towards everything whenever I bite off more than I can chew & 15 seconds should be more than enough time for me to take out a couple enemies. It's like MoG without the Resistance & a shorter recharge.


The Only Token Black Guy

Quote:
Originally Posted by Murdok View Post
Your mom's real name is Castle.

 

Posted

True, I just can't decide if I want Tough/Weave or just go with less and slot more Defense Bonuses or go for recharge to keep Shadow Meld up most of the time. It just really hurts knowing I'd take Punch or Kick and never, ever, use it.

Dunno if it might be worth looking at more AoE damage too since that seems to be our other lacking area.


 

Posted

Yea I was thinking about the AoE damage as well. All depends on how Burst holds up with Power Siphon going.


The Only Token Black Guy

Quote:
Originally Posted by Murdok View Post
Your mom's real name is Castle.

 

Posted

Nothing else to say about this build?


The Only Token Black Guy

Quote:
Originally Posted by Murdok View Post
Your mom's real name is Castle.

 

Posted

Hi swansu, Is your build for pve or pvp??, And whats your budget?, I can Show you the build im using, but ive got 3 sets of purples, my build has more Hp, higher recharge and more def also more recovery, but is very very expensive. This is only 1 of the ways you could build a km/wp, you could also just soft cap s/l if you wanted too, but this build has sm down for only 15 secs. I hope this can give some ideas for your own build. Johnny
P.s im no expert either, so hopfuly 1 of the forum guru's might help you.


Hero Plan by Mids' Hero Designer 1.803
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Scrapper
Primary Power Set: Kinetic Melee
Secondary Power Set: Willpower
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Leaping
Ancillary Pool: Soul Mastery
Hero Profile:
Level 1: Body Blow -- Mako-Acc/Dmg:50(A), Mako-Dmg/EndRdx:50(39), Mako-Dmg/Rchg:50(40), Mako-Acc/EndRdx/Rchg:50(40), Mako-Acc/Dmg/EndRdx/Rchg:50(40), Mako-Dam%:50(43)
Level 1: High Pain Tolerance -- Numna-Regen/Rcvry+:50(A), Numna-Heal:50(5), Numna-Heal/EndRdx:50(5), Numna-Heal/Rchg:50(15)
Level 2: Mind Over Body -- S'fstPrt-ResDam/Def+:30(A), S'fstPrt-ResDam/EndRdx:30(3), ImpArm-ResDam/EndRdx:40(3), ImpArm-ResDam:40(50)
Level 4: Smashing Blow -- Hectmb-Dmg:50(A), Hectmb-Dmg/Rchg:50(15), Hectmb-Acc/Dmg/Rchg:50(19), Hectmb-Acc/Rchg:50(19), Hectmb-Dmg/EndRdx:50(34), Hectmb-Dam%:50(39)
Level 6: Fast Healing -- Mrcl-Rcvry+:40(A), Mrcl-Heal:40(7), Mrcl-Heal/EndRdx:40(7), Mrcl-Heal/Rchg:40(11)
Level 8: Power Siphon -- Rec'dRet-ToHit:20(A), Rec'dRet-ToHit/Rchg:20(9), RechRdx-I:50(9), RechRdx-I:50(11)
Level 10: Indomitable Will -- Ksmt-ToHit+:30(A)
Level 12: Hasten -- RechRdx-I:50(A), RechRdx-I:50(13), RechRdx-I:50(13)
Level 14: Boxing -- Empty(A)
Level 16: Rise to the Challenge -- Numna-Heal:50(A), Numna-Heal/EndRdx:50(17), Numna-Heal/Rchg:50(17)
Level 18: Burst -- Armgdn-Dmg:50(A), Armgdn-Dmg/Rchg:50(43), Armgdn-Acc/Dmg/Rchg:50(46), Armgdn-Acc/Rchg:50(46), Armgdn-Dmg/EndRdx:50(46), Armgdn-Dam%:50(48)
Level 20: Quick Recovery -- EndMod-I:50(A), EndMod-I:50(21), P'Shift-End%:50(21)
Level 22: Tough -- Aegis-ResDam/EndRdx/Rchg:30(A), Aegis-ResDam:50(23), Aegis-ResDam/EndRdx:50(23), Aegis-ResDam/Rchg:50(31), Aegis-EndRdx/Rchg:50(31)
Level 24: Weave -- LkGmblr-Rchg+:50(A), HO:Enzym(25), HO:Enzym(25)
Level 26: Focused Burst -- Apoc-Dam%:50(A), Apoc-Dmg/EndRdx:50(27), Apoc-Dmg/Rchg:50(27), Apoc-Acc/Dmg/Rchg:50(29), Apoc-Acc/Rchg:50(29)
Level 28: Heightened Senses -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(37)
Level 30: Maneuvers -- LkGmblr-Rchg+:50(A), HO:Enzym(31)
Level 32: Concentrated Strike -- T'Death-Acc/Dmg:40(A), T'Death-Dmg/EndRdx:40(33), T'Death-Dmg/Rchg:40(33), T'Death-Acc/Dmg/EndRdx:40(33), T'Death-Dmg/EndRdx/Rchg:40(34), T'Death-Dam%:40(34)
Level 35: Tactics -- GSFC-ToHit:50(A), GSFC-ToHit/Rchg:50(36), GSFC-ToHit/Rchg/EndRdx:50(36), GSFC-Rchg/EndRdx:50(36), GSFC-ToHit/EndRdx:50(37), GSFC-Build%:50(37)
Level 38: Assault -- EndRdx-I:50(A), EndRdx-I:50(39)
Level 41: Dark Blast -- Decim-Acc/Dmg/Rchg:40(A), Decim-Acc/Dmg:40(42), Decim-Dmg/EndRdx:40(42), Decim-Dmg/Rchg:40(42), Decim-Acc/EndRdx/Rchg:40(43)
Level 44: Shadow Meld -- LkGmblr-Rchg+:50(A), HO:Membr(45), HO:Membr(45), HO:Membr(45)
Level 47: Combat Jumping -- LkGmblr-Rchg+:50(A), HO:Enzym(48), Zephyr-Travel:50(48), Zephyr-Travel/EndRdx:50(50)
Level 49: Super Jump -- Zephyr-Travel:50(A), Zephyr-Travel/EndRdx:50(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Run-I:50(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
Level 4: Ninja Run


Johnnycash-''Morning bright eyes!!''
Mrs johnnycash-''P*****F im sleeping''

 

Posted

Budget is maybe around 500mill on impatient buying. That amount might change if I want to strip other toons. But yea, I just figured get a decent amount of recharge & +HP and let Shadow Meld be my God mode when need be.


The Only Token Black Guy

Quote:
Originally Posted by Murdok View Post
Your mom's real name is Castle.

 

Posted

Yeah that was the same idea I was going for, using shadow meld as an oh sxxt power, works quite well too


Johnnycash-''Morning bright eyes!!''
Mrs johnnycash-''P*****F im sleeping''

 

Posted

Quote:
Originally Posted by BrandX View Post
First question...how important is Super Jump? Can you rely on Ninja Run? I do have some thoughts on the build, but was wondering on this first.
What would your thoughts be if it wasn't important?


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