Darkmgl

Citizen
  • Posts

    6
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  1. Yeah that secondary effect is pretty terrible, its a very small magnitude debuff so if you don't get alot them up the dmg decrease isn't even noticeable. This is almost impossible with the durations of the effects combined with the fact that the powers also have very long animation times.

    Most people are gonna go on a 10 second rotation and right now in the best case scenario you will get 3 debuffs up at once like that and the 3 stack will only last for about a second before dropping back down to 2. 2 seems to be the average you can keep up at any given time.

    At least keeping the +5 offensive dmg stacks is fairly easy though.

    Kinetic Melee could definitely use some tweaks. I would even prefer a lesser magnitude dmg debuff if the durations were doubled or tripled so you could keep up a nice -25% on the enemy for the whole fight. Repulsing Torrent has to go, and even Focused Burst is incredibly mediocre. I doubt you'll see many folks going out of the 4 attack combo with Burst for AoE and ditching the 3 other KM powers, even moreso since most will be forced to already get a Ranged Nuke for Shadowmeld.
  2. Darkmgl

    My Kin/WP Build

    True, I just can't decide if I want Tough/Weave or just go with less and slot more Defense Bonuses or go for recharge to keep Shadow Meld up most of the time. It just really hurts knowing I'd take Punch or Kick and never, ever, use it.

    Dunno if it might be worth looking at more AoE damage too since that seems to be our other lacking area.
  3. Darkmgl

    My Kin/WP Build

    I'm comin back after some time to play again and am doin a KM/WP too, was actually thinking along similar lines with soul mastery. Still a bit torn though, WP has a much harder time with that defense softcap but I know that taking that first power in Fighting is such a waste, I was actually considering Leadership instead. I don't have to grab a travel power though so I've got a little extra flexibility over ya. I guess the biggest problem is that theres 2 KM powers that seem useless and the rest of WP isn't very exciting either so you have to go to the pools for those picks anyways. Maybe I'll end up with Fighting and Leadership heh.

    It doesn't help that you need to use KM attacks to keep your dmg buff up. That is so limiting in adding attacks into the mix.
  4. Yeah as I'm coming up to the late teens now things are getting a bit better. Theres definitely some prejudice against the newer players (even though I'm not really new, just out of date) right now probably a result of the massive powerlevelling that went on. I'm seeing alot of low level groups still trying to powerlevel but I guess it was changed enough that it is kind of hard to do again now.

    I guess what was probably giving me issues was that the teams were probably looking to do low level AE and thats why they wanted my wife to join whereas I don't get my AE until the mid 20s so having me get dragged along is kind of a waste. I found some good people though after zone hopping a bunch to do radio missions and TFs so that made me feel alot better.
  5. Cool, I'll try and keep away from the MA. We're getting to the task force levels so hopefully things'll open up a bit. I don't see many group shouts at the moment outside of special missions and AE stuff....

    She likes her controller and I'm not too picky, the CC on Mind is great heh. She puts a whole group down and in a few levels I'll just move in and clear it all out I figure. Maybe rad would have been more useful as a secondary but we're havin plenty of fun so far.

    She originally wanted to go Storm which seemed kinda messy since it would split groups up.
  6. I just came back to CoX to play with my wife because she always really enjoyed the game. She is playing a Mind/Kinetics Controller and I'm playing a Shields/SS tank since I wanted to play something new and different from what was there the last time I played.

    So we started joining groups in the teens and there is usually an immediate grumble since we join as a pair (They want her for kinetics). The general feeling seems to be that they don't want any tanks in the group at all, they would rather have another controller or a scrapper, I guess the general view now is the scrapper can tank just as well due to the high kill speed and the defense difference is negligible.

    Is this the norm now? Because if I'm gonna be dealing with alot of players giving me a hard time just cause of my AT I would like to know now so I can switch out early because it is really ruining my gameplay experience at the moment. I've always enjoyed playing tank classes just to be a meatshield and knockdown based character but I could do the same thing as a scrapper too and all I really lose is taunt....

    I'm at a loss. Tankers used to be incredibly necessary as anyone else seemed to get killed really fast trying to deal with AVs. Now I just feel unwanted and unwelcome in groups and it is making the game very unfun.