[Stone Armor]Granite with Psi Soft-cap
There's the obvious question: why did you take Hurdle instead of Swift? Stone tanks don't jump.
Well, you certainly shouldn't die to anything normal in the game. I don't think you'll be able to kill anything either, but hey, you do what you have to, right? Good luck holding aggro.
Oh, and you can toggle off Tough without any noticeable effect except that you'll spend less endurance.
Where to now?
Check out all my guides and fiction pieces on my blog.
The MFing Warshade | The Last Rule of Tanking | The Got Dam Mastermind
Everything Dark Armor | The Softcap
don'T attempt to read tHis mEssaGe, And believe Me, it is not a codE.
You have successfully built a Raging Volcano!
It's immobile, practically immune from harm, spews fire and rocks, and occasionally shakes the ground to knock you down.
I'm sure you could use it for things like invasions or mothership raids, where you don't have to move much, but if you team they are going to be constantly waiting for you to catch up.
A lot of teams won't like that, but to each his own. If you like it, play it!
I like it.
I believe if you take a secondary set that has more pbaoe attacks, then you can use more Scirocco's Dervish sets, which will be more efficient to help you cap psionic defense. Such effort may not pay off against some mobs. For example, Rularuu can debuff your defense, and the debuffs stack pretty quickly if you rush into a group of Rularuu.
Well, you certainly shouldn't die to anything normal in the game. I don't think you'll be able to kill anything either, but hey, you do what you have to, right? Good luck holding aggro.
Oh, and you can toggle off Tough without any noticeable effect except that you'll spend less endurance. |
Cool I guess.. I still think that people shouldn't build a stoner to run granite only.. but hey.. whatever makes you happy I guess..
50s:
White Valkyrie - BS/Regen Scrap
Fear of Silence - Ninja/Dark MM
Corporate Zombie - Necro/Poison MM
Ardent Cataclysm - Stone/Fire Tank
Angelic Heart - Peacebringer
Maelstrom - Elec/Elec Brute
Novastar - Energy/Fire Blaster
You have successfully built a Raging Volcano!
It's immobile, practically immune from harm, spews fire and rocks, and occasionally shakes the ground to knock you down. I'm sure you could use it for things like invasions or mothership raids, where you don't have to move much, but if you team they are going to be constantly waiting for you to catch up. A lot of teams won't like that, but to each his own. If you like it, play it! |
Although the OP isn't picking it up until lvl 28, which is certainly not good. I'd pick up TP at lvl 14, as soon as it's available. It will make your before in Granite much easier. Easier to get around, easier to find a team (they won't have to wait around for you), etc.
Edit: I also personally wouldn't pick up Mud Pots until you have Stamina. Combined with any normal attack chain, I find Mud Pots too taxing on Endurance without Stamina first.
I guess that Teleport thing is just chopped liver then
Although the OP isn't picking it up until lvl 28, which is certainly not good. I'd pick up TP at lvl 14, as soon as it's available. It will make your before in Granite much easier. Easier to get around, easier to find a team (they won't have to wait around for you), etc. Edit: I also personally wouldn't pick up Mud Pots until you have Stamina. Combined with any normal attack chain, I find Mud Pots too taxing on Endurance without Stamina first. |
50s:
White Valkyrie - BS/Regen Scrap
Fear of Silence - Ninja/Dark MM
Corporate Zombie - Necro/Poison MM
Ardent Cataclysm - Stone/Fire Tank
Angelic Heart - Peacebringer
Maelstrom - Elec/Elec Brute
Novastar - Energy/Fire Blaster
I guess that Teleport thing is just chopped liver then
Although the OP isn't picking it up until lvl 28, which is certainly not good. I'd pick up TP at lvl 14, as soon as it's available. It will make your before in Granite much easier. Easier to get around, easier to find a team (they won't have to wait around for you), etc. Edit: I also personally wouldn't pick up Mud Pots until you have Stamina. Combined with any normal attack chain, I find Mud Pots too taxing on Endurance without Stamina first. |
this stone armor isn't "my fun"
I'm looking for the ultimate high-end tanker.
I got nice result with my dark/DB, but sadly, a lot of people are bad-informed and won't take you in groups as they hear "dark armor", even with a really good IO build (45% S/L/E/N)
I also get nice results with invul but: 25% only to end drain .... I'm really afraid of getting de-toggled
anyone know if Elec Armor would do the work ?
English isn't my birth language, so don't blame me if I do some mistakes. thank you !
@Rylas
Kill 'em all. Let XP sort 'em out.
Where to now?
Check out all my guides and fiction pieces on my blog.
The MFing Warshade | The Last Rule of Tanking | The Got Dam Mastermind
Everything Dark Armor | The Softcap
don'T attempt to read tHis mEssaGe, And believe Me, it is not a codE.
sadly your video won't change their mind, as it only show random groups.
I saw your performance in "Mo"TFs, you really should make a video of you tanking in STF/LGTF/etc, it would make DA tankers life better :P
(btw: nice work on your DA !)
English isn't my birth language, so don't blame me if I do some mistakes. thank you !
I saw your performance in "Mo"TFs, you really should make a video of you tanking in STF/LGTF/etc, it would make DA tankers life better :P
|
I guess I could do an AV video or something. I just don't like to risk a performance hiccup while I'm letting Lord Recluse wail on me.
Where to now?
Check out all my guides and fiction pieces on my blog.
The MFing Warshade | The Last Rule of Tanking | The Got Dam Mastermind
Everything Dark Armor | The Softcap
don'T attempt to read tHis mEssaGe, And believe Me, it is not a codE.
hello, I'd like to get some comments and advices on this build please:
Hero Plan by Mids' Hero Designer 1,707
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Tanker
Primary Power Set: Stone Armor
Secondary Power Set: Super Strength
Power Pool: Fighting
Power Pool: Fitness
Power Pool: Teleportation
Power Pool: Leadership
Ancillary Pool: Pyre Mastery
Hero Profile:
Level 1: Stone Skin -- S'fstPrt-ResDam/Def+(A), ImpArm-ResDam/EndRdx(3), ImpArm-ResDam/Rchg(3), ImpArm-ResDam(5)
Level 1: Jab -- HO:Nucle(A), HO:Nucle(43)
Level 2: Earth's Embrace -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(5), Dct'dW-Heal/Rchg(7), Dct'dW-Heal/EndRdx/Rchg(7), Dct'dW-Heal(9), Dct'dW-Rchg(9)
Level 4: Haymaker -- HO:Nucle(A), HO:Nucle(46)
Level 6: Mud Pots -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(17), Sciroc-Dmg/Rchg(19), Sciroc-Acc/Rchg(19), Sciroc-Acc/Dmg/EndRdx(21), Sciroc-Dam%(21)
Level 8: Rooted -- Mrcl-Heal/EndRdx(A), Mrcl-EndRdx/Rchg(11), Mrcl-Heal/Rchg(11), Mrcl-Heal/EndRdx/Rchg(13), Mrcl-Heal(13), Mrcl-Rcvry+(17)
Level 10: Taunt -- Zinger-Taunt/Rchg/Rng(A)
Level 12: Boxing -- Acc-I(A)
Level 14: Tough -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam/Rchg(15), ImpArm-ResDam(15)
Level 16: Hand Clap -- Rope-Acc/Rchg(A), Rope-EndRdx/Stun(29), Rope-Acc/EndRdx(29), Rope-Stun/Rng(34), Rope-Acc/Stun/Rchg(37), Rope-Acc/Stun(40)
Level 18: Hurdle -- Jump-I(A)
Level 20: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/EndRdx/Rchg(23), LkGmblr-Def(23), LkGmblr-Rchg+(25)
Level 22: Health -- Numna-Regen/Rcvry+(A), RgnTis-Regen+(25)
Level 24: Stamina -- P'Shift-End%(A), P'Shift-EndMod(27), EndMod-I(27)
Level 26: Recall Friend -- EndRdx-I(A)
Level 28: Teleport -- Jnt-EndRdx/Rng(A)
Level 30: Maneuvers -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/EndRdx/Rchg(31), LkGmblr-Def(31), LkGmblr-Rchg+(31)
Level 32: Granite Armor -- LkGmblr-Rchg+(A), LkGmblr-Def(33), LkGmblr-Def/EndRdx(33), ImpArm-ResDam/EndRdx(33), ImpArm-ResDam/Rchg(34), ImpArm-ResDam(34)
Level 35: Hurl -- Apoc-Dmg(A), Apoc-Dmg/Rchg(36), Apoc-Acc/Dmg/Rchg(36), Apoc-Acc/Rchg(36), Apoc-Dmg/EndRdx(37), Apoc-Dam%(37)
Level 38: Foot Stomp -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(39), Sciroc-Dmg/Rchg(39), Sciroc-Acc/Rchg(39), Sciroc-Acc/Dmg/EndRdx(40), Sciroc-Dam%(40)
Level 41: Ring of Fire -- Dev'n-Acc/Dmg(A), Dev'n-Dmg/EndRdx(42), Dev'n-Dmg/Rchg(42), Dev'n-Acc/Dmg/Rchg(42), Dev'n-Acc/Dmg/EndRdx/Rchg(43), Dev'n-Hold%(43)
Level 44: Char -- Dev'n-Acc/Dmg(A), Dev'n-Dmg/EndRdx(45), Dev'n-Dmg/Rchg(45), Dev'n-Acc/Dmg/Rchg(45), Dev'n-Acc/Dmg/EndRdx/Rchg(46), Dev'n-Hold%(46)
Level 47: Fire Blast -- Dev'n-Acc/Dmg(A), Dev'n-Dmg/EndRdx(48), Dev'n-Dmg/Rchg(48), Dev'n-Acc/Dmg/Rchg(48), Dev'n-Acc/Dmg/EndRdx/Rchg(50), Dev'n-Hold%(50)
Level 49: Rage -- RechRdx-I(A), RechRdx-I(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet
Level 2: Ninja Run
English isn't my birth language, so don't blame me if I do some mistakes. thank you !