Another BS/SD build help thread.


AncientSpirit_NA

 

Posted

A few things first this is a thematic build in that Fly and Targeting Drone are necessary. Also keep in mind that This toon is going to have to fund herself. (Via farming/TF's) So please do try and keep the price down. I realize that the Build I have now ant cheep ether but still. I would like soft cap ranged and mele and I've done that. With AOE almost at 40%.

Now for the build

Hero Plan by Mids' Hero Designer 1.707
http://www.cohplanner.com/

Click this DataLink to open the build!

Valkyrie's Executor: Level 50 Technology Scrapper
Primary Power Set: Broad Sword
Secondary Power Set: Shield Defense
Power Pool: Flight
Power Pool: Fitness
Power Pool: Fighting
Ancillary Pool: Weapon Mastery

Hero Profile:
Level 1: Hack

  • (A) Mako's Bite - Chance of Damage(Lethal)
  • (3) Mako's Bite - Accuracy/Damage
  • (5) Mako's Bite - Damage/Recharge
  • (19) Mako's Bite - Accuracy/Endurance/Recharge
  • (21) Mako's Bite - Accuracy/Damage/Endurance/Recharge
  • (21) Mako's Bite - Damage/Endurance
Level 1: Deflection
  • (A) Red Fortune - Defense/Endurance
  • (3) Red Fortune - Defense/Recharge
  • (5) Red Fortune - Endurance/Recharge
  • (19) Red Fortune - Defense/Endurance/Recharge
  • (45) Red Fortune - Defense
  • (46) Red Fortune - Endurance
Level 2: Slice
  • (A) Achilles' Heel - Chance for Res Debuff
  • (7) Scirocco's Dervish - Accuracy/Damage
  • (7) Scirocco's Dervish - Damage/Endurance
  • (25) Scirocco's Dervish - Damage/Recharge
  • (27) Scirocco's Dervish - Accuracy/Damage/Endurance
  • (27) Scirocco's Dervish - Accuracy/Recharge
Level 4: Battle Agility
  • (A) Red Fortune - Defense/Endurance
  • (9) Red Fortune - Defense/Recharge
  • (9) Red Fortune - Endurance/Recharge
  • (15) Red Fortune - Defense/Endurance/Recharge
  • (15) Red Fortune - Endurance
  • (17) Red Fortune - Defense
Level 6: Hover
  • (A) Luck of the Gambler - Recharge Speed
Level 8: Parry
  • (A) Mako's Bite - Accuracy/Damage
  • (11) Mako's Bite - Damage/Endurance
  • (11) Mako's Bite - Damage/Recharge
  • (29) Mako's Bite - Accuracy/Endurance/Recharge
  • (31) Mako's Bite - Accuracy/Damage/Endurance/Recharge
  • (31) Mako's Bite - Chance of Damage(Lethal)
Level 10: True Grit
  • (A) Steadfast Protection - Resistance/+Def 3%
  • (13) Steadfast Protection - Knockback Protection
  • (13) Miracle - +Recovery
Level 12: Active Defense
  • (A) Recharge Reduction IO
Level 14: Fly
  • (A) Freebird - +Stealth
  • (17) Freebird - FlySpeed
Level 16: Against All Odds
  • (A) Endurance Reduction IO
Level 18: Swift
  • (A) Flight Speed IO
Level 20: Health
  • (A) Numina's Convalescence - +Regeneration/+Recovery
Level 22: Stamina
  • (A) Performance Shifter - Chance for +End
  • (23) Performance Shifter - EndMod
  • (23) Performance Shifter - EndMod/Recharge
  • (25) Performance Shifter - EndMod/Accuracy
Level 24: Whirling Sword
  • (A) Obliteration - Chance for Smashing Damage
  • (29) Obliteration - Damage
  • (31) Obliteration - Accuracy/Recharge
  • (33) Obliteration - Damage/Recharge
  • (33) Obliteration - Accuracy/Damage/Recharge
  • (33) Obliteration - Accuracy/Damage/Endurance/Recharge
Level 26: Disembowel
  • (A) Mako's Bite - Accuracy/Damage
  • (34) Mako's Bite - Damage/Endurance
  • (34) Mako's Bite - Damage/Recharge
  • (34) Mako's Bite - Accuracy/Endurance/Recharge
  • (36) Mako's Bite - Accuracy/Damage/Endurance/Recharge
  • (36) Mako's Bite - Chance of Damage(Lethal)
Level 28: Build Up
  • (A) Recharge Reduction IO
Level 30: Kick
  • (A) Empty
Level 32: Head Splitter
  • (A) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (37) Obliteration - Accuracy/Damage/Recharge
  • (37) Multi Strike - Damage/Endurance/Recharge
  • (39) Multi Strike - Accuracy/Damage/Endurance
  • (39) Scirocco's Dervish - Accuracy/Recharge
  • (39) Achilles' Heel - Chance for Res Debuff
Level 35: Shield Charge
  • (A) Obliteration - Damage
  • (36) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (37) Obliteration - Accuracy/Damage/Recharge
  • (40) Obliteration - Accuracy/Recharge
  • (40) Obliteration - Damage/Recharge
Level 38: One with the Shield
  • (A) Aegis - Resistance/Endurance
  • (40) Aegis - Resistance
  • (42) Aegis - Endurance/Recharge
  • (43) Aegis - Resistance/Recharge
  • (43) Aegis - Resistance/Endurance/Recharge
Level 41: Caltrops
  • (A) Tempered Readiness - Endurance/Recharge/Slow
  • (42) Tempered Readiness - Accuracy/Damage/Slow
  • (42) Tempered Readiness - Accuracy/Endurance
  • (43) Tempered Readiness - Range/Slow
  • (45) Tempered Readiness - Accuracy/Slow
  • (45) Tempered Readiness - Damage/Slow
Level 44: Targeting Drone
  • (A) Gaussian's Synchronized Fire-Control - Chance for Build Up
  • (46) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
  • (46) Gaussian's Synchronized Fire-Control - Recharge/Endurance
  • (48) Gaussian's Synchronized Fire-Control - To Hit Buff
  • (48) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
  • (48) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
Level 47: Tough
  • (A) Resist Damage IO
Level 49: Weave
  • (A) Red Fortune - Defense
  • (50) Red Fortune - Defense/Endurance
  • (50) Red Fortune - Defense/Endurance/Recharge
  • (50) Red Fortune - Defense/Recharge
------------
Level 1: Brawl
  • (A) Empty
Level 1: Sprint
  • (A) Run Speed IO
Level 2: Rest
  • (A) Recharge Reduction IO
Level 1: Critical Hit
Level 0: Ninja Run



Code:
| Copy & Paste this data into Mids' Hero Designer to view the build |
|-------------------------------------------------------------------|
|MxDz;1436;725;1450;HEX;|
|78DA9D944B4F135114C7CFB4534BDFB4B5529EA514280854AA2E7C2C4C144C34921|
|021B8519BA15CDA4A33D34C07A1AEFC00AE34D1953B1550BF8071E5D752B09EC76D|
|8D5B27EDFF37737ACE3D8F7BA76B872B518097B7C088DF695AED7665A3EA5AAD967|
|2C39BAA5AB79DA653EBA4B7ACE65EC76DA8627B72F55055F73DC70D02C048CFB7B2|
|A69A4A956EBB8EB553D93870DC9D5CFFA715B5ABECB62A6DD41BAAB9D37B4CDEB3E|
|BCA55B657EADD44D61DA759BADB6CD4EA5E54EE1B9EADDAED987E407BC3AEA5F869|
|13F3B51CD7B3BC8663A7575B8D6AE991B25A8E5D59B3DA9E723B592C6F1EBF15AA9|
|3AF6E00F61065F0ED32CC3A23D5609C7F26A831C23184A1A3C2064745186694918A|
|3116E38CA504C30AEA208C327EF800D270EE39AF77EE80913D648CBC10741811CCE|
|5D7B9FC926B40720D48AEB8E48A4B92414919C25C01898240864D5534050D83170A|
|4A8F61DD8EB43A26AD4E48AB13328D28A60FC942BED010DE8C43342BB88F28420C1|
|D223A5364414AC64C3169D4889D4959A7BA568084D400893C3B07D039A9E3930536|
|05D194D6A6F496F48AA68C98FC99773E325D782D78C3C8BE6528F41BD2331E023FD|
|539F68B7F9938654C9E097E0BBA8C5D8C1AD651C3329ABC8C262FA3C9CB680A329A|
|828C661BA346250A46A5735F90328A69BC8B17D4D092D34BE724DBB4E49EDEE7905|
|94F40BB9D86593917499CD394449953527FE19FE0A27453946E52E83EA3DD679679|
|60C5AB8CF9CB8C8B65C11506980073BAA6B92FE2F75570227E9FE5F81E098E193FF|
|17F60411FC48513CEBB742C38625CFA20F828F8C4F063FF25BD97A545A0F198685A|
|D67BB92CC7B52C07BB2C47B92CE77BCCECBF9BF8A1613E30FBEF1DC012CF6DDDECB|
|F5460C826E4FEC6754383EC0BB2C07F5DDFA2BDE5420FC3A89B24EB245B248F499E|
|903C25B148B649AA24DDEFFDE8C435AAEB3AC90D929B2419AC0F5E9167308212218|
|992C448E2240992419234C908C97B92EE1FCC9501F3|
|-------------------------------------------------------------------|


Captain Den'Rath 53* Merk/Traps MM, Rivona 50Energy Blast/Time Cor,Victoria Von Heilwig 53* Dual Pistols/Traps Cor, Crab Spider Webguard 53* SOA, Accela 53* Bot/FF MM,Valkyrie's Executor 53* Broadsword/Shield Def Scrap. On FREEDOM! @Knight Of Bronze
"Hypocrisy, the human inherent." "Let not this work be wasted, apply yourself always."

 

Posted

Unfortunately my pen drive died. So my stuff is on my computer at home.. I'd love to post my build which is relatively cheap to build (uses recipes that are pretty easy to find imo).

I may even tweak my build just to squeeze out more AoE and Ranged defense, but as it stands everything is capped (about 46% for each, more if there's someone in range of of that aoe self +def).

Honestly though.. Building for capped melee defense with BS isn't quite as necessary as it would be with any other primary. Build for AoE and Range. Try to get Melee into the mid 30s.. First of all above 30 should be mostly good for taking the alpha, but the big thing is you've got parry.. A single application of parry should put you well over the softcap of melee, and a second application would stop any melee cascading def failure..

So you definitely don't need to build for capped Melee as much as it seems.
I'll post my build I'm working with later.. But at level 16 I'm running around with capped melee without running deflection thanks to parry.. It's a very powerful tool.


50s:
White Valkyrie - BS/Regen Scrap
Fear of Silence - Ninja/Dark MM
Corporate Zombie - Necro/Poison MM
Ardent Cataclysm - Stone/Fire Tank
Angelic Heart - Peacebringer
Maelstrom - Elec/Elec Brute
Novastar - Energy/Fire Blaster

 

Posted

Downloaded mids here at work and worked up a build similar to what you had going on and modified it a little. It's not too expensive (slavage probably will cost you more than the recipes, except for the zephyr knock back invention).

Here's what i've got, you'll use ninja run to get around until level 22 (If you don't have Nin Run then you'll need to make a few changes most likely by moving whirling sword to 22 and re-arranging some slots). Range and AoE are capped, Melee is sitting at 34%. Phalanx Fighting will bring up the defense of everything (putting range and AoE to around 50% if you've got one person near you).

A single application of parry you'll have defensive numbers of:
49.3% Melee
46.2% ranged
48.1% AoE

You should have no problems double stacking.. Actually at 1.8s recharge you should be able to stack it 4 times but at 3 times that's 79.3% defense to melee which should stop those pesky romans.

Regen is a little buffed since you don't really have a self heal. You also get an extra 18% global accuracy.

Hero Plan by Mids' Hero Designer 1.707
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Scrapper
Primary Power Set: Broad Sword
Secondary Power Set: Shield Defense
Power Pool: Fitness
Power Pool: Flight
Power Pool: Fighting
Power Pool: Speed

Hero Profile:
Level 1: Hack -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(3), Mako-Dmg/Rchg(5), Mako-Acc/EndRdx/Rchg(13), Mako-Acc/Dmg/EndRdx/Rchg(25), Mako-Dam%(40)
Level 1: Deflection -- S'dpty-EndRdx(A), S'dpty-Def/EndRdx(7), S'dpty-Def(15), S'dpty-Def/Rchg(17), S'dpty-Def/EndRdx/Rchg(31)
Level 2: Slice -- M'Strk-Acc/Dmg(A), M'Strk-Dmg/EndRdx(3), M'Strk-Dmg/Rchg(5), M'Strk-Acc/EndRdx(13), M'Strk-Acc/Dmg/EndRdx(25), Achilles-ResDeb%(39)
Level 4: True Grit -- H'zdH-Heal(A), S'fstPrt-ResDam/Def+(11), H'zdH-Heal/Rchg(42), H'zdH-Heal/EndRdx(43), S'fstPrt-ResDam/EndRdx(43), ResDam-I(46)
Level 6: Battle Agility -- S'dpty-EndRdx(A), S'dpty-Def/EndRdx(7), S'dpty-Def(15), S'dpty-Def/Rchg(17), S'dpty-Def/EndRdx/Rchg(31)
Level 8: Parry -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(9), Mako-Dmg/Rchg(9), Mako-Acc/EndRdx/Rchg(23), Mako-Acc/Dmg/EndRdx/Rchg(39), Mako-Dam%(39)
Level 10: Active Defense -- RechRdx-I(A), RechRdx-I(11)
Level 12: Swift -- Flight-I(A)
Level 14: Hover -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(34), Zephyr-ResKB(42)
Level 16: Health -- Heal-I(A)
Level 18: Whirling Sword -- M'Strk-Acc/Dmg(A), M'Strk-Dmg/EndRdx(19), M'Strk-Dmg/Rchg(19), M'Strk-Acc/EndRdx(23), M'Strk-Acc/Dmg/EndRdx(31), M'Strk-Dmg/EndRdx/Rchg(40)
Level 20: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Acc(21), P'Shift-EndMod/Rchg(21), P'Shift-End%(50)
Level 22: Fly -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(34), Zephyr-ResKB(42)
Level 24: Against All Odds -- EndRdx-I(A), EndRdx-I(45)
Level 26: Disembowel -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(27), Mako-Dmg/Rchg(27), Mako-Acc/EndRdx/Rchg(29), Mako-Acc/Dmg/EndRdx/Rchg(29), Mako-Dam%(40)
Level 28: Build Up -- RechRdx-I(A), RechRdx-I(43)
Level 30: Phalanx Fighting -- DefBuff-I(A)
Level 32: Head Splitter -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(33), Sciroc-Dmg/Rchg(33), Sciroc-Acc/Rchg(33), Sciroc-Acc/Dmg/EndRdx(34), Achilles-ResDeb%(37)
Level 35: Shield Charge -- M'Strk-Acc/Dmg(A), M'Strk-Dmg/EndRdx(36), M'Strk-Dmg/Rchg(36), M'Strk-Acc/EndRdx(36), M'Strk-Dmg/EndRdx/Rchg(37), RechRdx-I(37)
Level 38: One with the Shield -- ResDam-I(A), ResDam-I(45), ResDam-I(45)
Level 41: Boxing -- RechRdx-I(A)
Level 44: Tough -- RctvArm-EndRdx(A), RctvArm-ResDam/EndRdx(46), RctvArm-ResDam(46), RctvArm-ResDam/Rchg(50), RctvArm-ResDam/EndRdx/Rchg(50)
Level 47: Weave -- S'dpty-EndRdx(A), S'dpty-Def/EndRdx(48), S'dpty-Def(48), S'dpty-Def/EndRdx/Rchg(48)
Level 49: Hasten -- RechRdx-I(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
Level 6: Ninja Run



Code:
| Copy & Paste this data into Mids' Hero Designer to view the build |
|-------------------------------------------------------------------|
|MxDz;1402;675;1350;HEX;|
|78DA9D53DB6E1251143D038C14864B017BA32DC8A5D0EBB47DF3F2D0D8561313498|
|8189F5432855318258033682F4F7E804F9AE8931F627CF237D46F11F7D9EB40D268|
|62E2A45D6BCE9E7D5DEC533B3F8E09F1F6401889A39EE3FBCD46CB738643E99935A|
|7E3B6445808919DD89A35D993D23EF4064EBBD9381B78EDFCF4D3B13C957D5FDA8D|
|AE2B7BEDC931F5A0DF959EEC8FECC94BAC3E18F4ECFBEEA82F7DDFC2A1E776BAA3B|
|8FE40AF6EBF13E5536328653B7D6FE8B6ECC39E73299B35C71F49EF6291BADAA0FF|
|A66A8F9FB1294E89F645A0C314EA32C55CA6C5174CD5974CD13891C1512111A497A|
|AB8F64B284A04F8343BE653CEE09313D6DE54C418A2C82B14F150C447911153E55B|
|40888C885191208A98C1234E145D205A151B77F9B479009A67E3CE36075B1465EAD|
|6CC7FB7D6A2D6C2DCDCD80C63FE19CC3F83F9E7317F05F357307F9C8A44309011D9|
|82242093F259282FAC129B22648AC314887F0F2853E107D3C64FA6303924754CB2C|
|C31924C29AD580A8AA5A1581A8ACD43B11C14ABBE46CB149541A260E63DE7BEFE11|
|F48169FF1393457E73C81E98FB5B47099A6FC160558C8502E7DE069D52E8926E6C0|
|97A65A157167AAD40AF952BFB724251CB5AAF6508B5094A52A5553DFB6A8E4D1D72|
|CEEB12F9376CBA71063A075D30152E99CAD89614252AEAA822142B41B112142B41B|
|132A42AA37C9AA2D6B4126B58A0ED2B645033EB7010EB880992694B6FD85689B768|
|27072A32EDE74105A610B9DBFA47B1B190BB58C85D2CE42E36B1487E7BBAD21E2AA|
|D84A69793FEE8110FFFB0D443D3BB250CB6E443D3CB398ECCD26DC0D7FF7DBEC426|
|25238FA2848F15D4153C51F054C13305CF15380A4E14B4148CBF4EA39337555FB71|
|4DC567047C11CF527DE29CFB04560298829882B4828482A985590519055F059C1F8|
|37A1A8F021|
|-------------------------------------------------------------------|
Altenrnatively,


50s:
White Valkyrie - BS/Regen Scrap
Fear of Silence - Ninja/Dark MM
Corporate Zombie - Necro/Poison MM
Ardent Cataclysm - Stone/Fire Tank
Angelic Heart - Peacebringer
Maelstrom - Elec/Elec Brute
Novastar - Energy/Fire Blaster

 

Posted

Oh quick note just looking at the alternative build i'd probably consider removing hasten for grant cover for the extra debuff protection.

Alternatively, if you don't want to spend money on the zephyr Knock back IO There is this build.. There is a hami-o that increases the resistance to defense debuff, although i'm not certain which that is really).

Still very similar gets you 36.8% melee, 48.7% ranged and 46.8% aoE (so one stack of parry caps your melee also



Hero Plan by Mids' Hero Designer 1.707
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Scrapper
Primary Power Set: Broad Sword
Secondary Power Set: Shield Defense
Power Pool: Fitness
Power Pool: Flight
Power Pool: Fighting

Hero Profile:
Level 1: Hack -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(3), Mako-Dmg/Rchg(5), Mako-Acc/EndRdx/Rchg(13), Mako-Acc/Dmg/EndRdx/Rchg(25), Mako-Dam%(40)
Level 1: Deflection -- S'dpty-EndRdx(A), S'dpty-Def/EndRdx(7), S'dpty-Def(15), S'dpty-Def/Rchg(17), S'dpty-Def/EndRdx/Rchg(31)
Level 2: Slice -- M'Strk-Acc/Dmg(A), M'Strk-Dmg/EndRdx(3), M'Strk-Dmg/Rchg(5), M'Strk-Acc/EndRdx(13), M'Strk-Acc/Dmg/EndRdx(25), Achilles-ResDeb%(39)
Level 4: True Grit -- H'zdH-Heal(A), S'fstPrt-ResDam/Def+(11), H'zdH-Heal/Rchg(42), H'zdH-Heal/EndRdx(43), S'fstPrt-ResDam/EndRdx(43)
Level 6: Battle Agility -- S'dpty-EndRdx(A), S'dpty-Def/EndRdx(7), S'dpty-Def(15), S'dpty-Def/Rchg(17), S'dpty-Def/EndRdx/Rchg(31)
Level 8: Parry -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(9), Mako-Dmg/Rchg(9), Mako-Acc/EndRdx/Rchg(23), Mako-Acc/Dmg/EndRdx/Rchg(39), Mako-Dam%(39)
Level 10: Active Defense -- RechRdx-I(A), RechRdx-I(11)
Level 12: Swift -- Flight-I(A)
Level 14: Hover -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(34)
Level 16: Health -- Heal-I(A)
Level 18: Whirling Sword -- M'Strk-Acc/Dmg(A), M'Strk-Dmg/EndRdx(19), M'Strk-Dmg/Rchg(19), M'Strk-Acc/EndRdx(23), M'Strk-Acc/Dmg/EndRdx(31), M'Strk-Dmg/EndRdx/Rchg(40)
Level 20: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Acc(21), P'Shift-EndMod/Rchg(21), P'Shift-End%(50)
Level 22: Fly -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(34)
Level 24: Against All Odds -- EndRdx-I(A), EndRdx-I(45)
Level 26: Disembowel -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(27), Mako-Dmg/Rchg(27), Mako-Acc/EndRdx/Rchg(29), Mako-Acc/Dmg/EndRdx/Rchg(29), Mako-Dam%(40)
Level 28: Build Up -- GSFC-ToHit(A), GSFC-ToHit/Rchg(42), GSFC-ToHit/Rchg/EndRdx(42), GSFC-Rchg/EndRdx(43), GSFC-Build%(45), GSFC-ToHit/EndRdx(46)
Level 30: Phalanx Fighting -- DefBuff-I(A)
Level 32: Head Splitter -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(33), Sciroc-Dmg/Rchg(33), Sciroc-Acc/Rchg(33), Sciroc-Acc/Dmg/EndRdx(34), Achilles-ResDeb%(37)
Level 35: Shield Charge -- M'Strk-Acc/Dmg(A), M'Strk-Dmg/EndRdx(36), M'Strk-Dmg/Rchg(36), M'Strk-Acc/EndRdx(36), M'Strk-Dmg/EndRdx/Rchg(37), RechRdx-I(37)
Level 38: One with the Shield -- ResDam-I(A), ResDam-I(45)
Level 41: Boxing -- RechRdx-I(A)
Level 44: Tough -- RctvArm-EndRdx(A), RctvArm-ResDam/EndRdx(46), RctvArm-ResDam(46), RctvArm-ResDam/Rchg(50), RctvArm-ResDam/EndRdx/Rchg(50)
Level 47: Weave -- S'dpty-EndRdx(A), S'dpty-Def/EndRdx(48), S'dpty-Def(48), S'dpty-Def/EndRdx/Rchg(48)
Level 49: Grant Cover -- EndRdx-I(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
Level 6: Ninja Run



Code:
| Copy & Paste this data into Mids' Hero Designer to view the build |
|-------------------------------------------------------------------|
|MxDz;1402;684;1368;HEX;|
|78DA9D534B6F125114BEC3430AC31BE983B620853E69A7EDCEC7A2B1AD262692103|
|1AE5432855B18258033681F2B7F802B4D74E5CEE74F30AEFC1BFA5FC473CF772169|
|5C983881EF9B7BEE79DD6FCEAD9E1E468578B9278CF841D7F6BC46BDE9DA8381748|
|355BBED34454808911BDB1A55D995D2DA77FB76AB513FE9BBADC264EB501ECB9E27|
|AD7AC791DDD67899BAD3EB4857F686D6F8255AEBF7BBD66D67D8939E6762D175DA9|
|D614C6FD0ABD36B4778551F48D94ADF1A384D6BBF6B9FCB46D5F686D23D9BA5AED6|
|E9DF50EDF1330A8A63A25DE16B33053A4C518769F609D3EA53A6488CC8E0A880F0D|
|3CBAAB8F45B288AFB78951CF12A6FF0CA0E696F2A620C50E4198AB828E2A1C89069|
|E5874F888C885211BF2EE23FE0449119A245B17E93571B7BA069369AE41ED4EEC17|
|FF7D4A49E42C2CF3D8570F0291C7C0A079FC6C15770F0151C3C4645C2388911AE40|
|0B5090F299282FCC129BC2648AC164C47EFA94A9F88B29443B09ED9C28B3B324534|
|A6B9482466968948646D3D0280F8D569FA3578ACA20913FF39A735F7E0B7AC3B4FB|
|8EC924BFACEE3B7BA195389D684649423B33454EBA093AA69839DDD11C14CA41A11|
|C145A80420B1746E388A2E675D4FC072EB1FE11F48969E333D3E657A6AD2F4C09EA|
|62510BB298E7446D4A54D0890A2FD874E504740A3A632A9E33953134294AB4A4A39|
|620630932962063093296A15F191F2F4D51CB5A9EE54D880032A88B35EC883538FB|
|C954D1835629F1306DE5414B4CBB0550912940EE96FE4416E6721B73B98DB9DCC64|
|026A9871D2DC10EBEC042607239E9478FB8FB97A51698DC2D61B0A510985CCE5138|
|499702BBFFFB7C8B8E4B86EF4508EF2BA82978A0E0A182470A1E2BB0151C29682A1|
|87D9F4427AEAABEAE29B8AEE086822CF5275E29CF9049602A882A8829882B482848|
|2AC828C82978AF60F4079BE7F197|
|-------------------------------------------------------------------|


50s:
White Valkyrie - BS/Regen Scrap
Fear of Silence - Ninja/Dark MM
Corporate Zombie - Necro/Poison MM
Ardent Cataclysm - Stone/Fire Tank
Angelic Heart - Peacebringer
Maelstrom - Elec/Elec Brute
Novastar - Energy/Fire Blaster

 

Posted

While your build is good you leave a gap thanks to AoE not being quite covered, yours also requires parry to make up the cap.
Your recharge times are a touch better, and your endrecovery is much higher (3.05/s vs. 2.6.s)
However your End usage is also much higher thanks to Targeting Drone (1.84/s) vs. (.97/s) (that's with grant cover running for debuff res as well). Making a net total endurance recovery with all toggles for you: 1.21/s
Net total recovery for mine: 1.63

The big draw is you've got much more recharge than my build which means you're going to be attacking much more quickly (which also means your lessened end recovery is going to be a bigger issue).

However since the BS attacks are a bit slower to animate and such, I still should be able to run a chain similar to:
Parry, hack, parry, slice, parry (hs or dis), repeat.

Also the chance of build up proc in targeting drone is nice since you've got a chance to build up every 10 seconds or something like that, but personally I still prefer build up itself recharging faster (more reliable than the proc, and can be triggered when you need it). Having gausians there and having it proc when you hit it gives you a duration of 200% damage.. which is pretty darn nasty.


50s:
White Valkyrie - BS/Regen Scrap
Fear of Silence - Ninja/Dark MM
Corporate Zombie - Necro/Poison MM
Ardent Cataclysm - Stone/Fire Tank
Angelic Heart - Peacebringer
Maelstrom - Elec/Elec Brute
Novastar - Energy/Fire Blaster

 

Posted

Hmmm heres another build. I dropped One With The Shield because its nothing more than a panic butten. However if I'm soft caped I don't think I'm going to need it.

Also this toon is already Level 35 and has lots of vet specks to burn no worrys there.


Hero Plan by Mids' Hero Designer 1.707
http://www.cohplanner.com/

Click this DataLink to open the build!

Valkyrie's Executor: Level 50 Technology Scrapper
Primary Power Set: Broad Sword
Secondary Power Set: Shield Defense
Power Pool: Flight
Power Pool: Fitness
Power Pool: Fighting
Ancillary Pool: Weapon Mastery

Hero Profile:
Level 1: Hack

  • (A) Mako's Bite - Chance of Damage(Lethal)
  • (3) Mako's Bite - Accuracy/Damage
  • (5) Mako's Bite - Damage/Recharge
  • (19) Mako's Bite - Accuracy/Endurance/Recharge
  • (21) Mako's Bite - Accuracy/Damage/Endurance/Recharge
  • (21) Mako's Bite - Damage/Endurance
Level 1: Deflection
  • (A) Red Fortune - Defense/Endurance
  • (3) Red Fortune - Defense/Recharge
  • (5) Red Fortune - Endurance/Recharge
  • (19) Red Fortune - Defense/Endurance/Recharge
  • (45) Red Fortune - Defense
  • (46) Red Fortune - Endurance
Level 2: Slice
  • (A) Achilles' Heel - Chance for Res Debuff
  • (7) Scirocco's Dervish - Accuracy/Damage
  • (7) Scirocco's Dervish - Damage/Endurance
  • (25) Scirocco's Dervish - Damage/Recharge
  • (27) Scirocco's Dervish - Accuracy/Damage/Endurance
  • (27) Scirocco's Dervish - Accuracy/Recharge
Level 4: Battle Agility
  • (A) Red Fortune - Defense/Endurance
  • (9) Red Fortune - Defense/Recharge
  • (9) Red Fortune - Endurance/Recharge
  • (15) Red Fortune - Defense/Endurance/Recharge
  • (15) Red Fortune - Endurance
  • (17) Red Fortune - Defense
Level 6: Hover
  • (A) Luck of the Gambler - Recharge Speed
Level 8: Parry
  • (A) Mako's Bite - Accuracy/Damage
  • (11) Mako's Bite - Damage/Endurance
  • (11) Mako's Bite - Damage/Recharge
  • (29) Mako's Bite - Accuracy/Endurance/Recharge
  • (31) Mako's Bite - Accuracy/Damage/Endurance/Recharge
  • (31) Mako's Bite - Chance of Damage(Lethal)
Level 10: True Grit
  • (A) Steadfast Protection - Resistance/+Def 3%
  • (13) Steadfast Protection - Knockback Protection
  • (13) Miracle - +Recovery
Level 12: Active Defense
  • (A) Recharge Reduction IO
  • (42) Recharge Reduction IO
Level 14: Fly
  • (A) Freebird - +Stealth
  • (17) Freebird - FlySpeed
Level 16: Against All Odds
  • (A) Endurance Reduction IO
Level 18: Swift
  • (A) Flight Speed IO
Level 20: Health
  • (A) Numina's Convalescence - +Regeneration/+Recovery
Level 22: Stamina
  • (A) Performance Shifter - Chance for +End
  • (23) Performance Shifter - EndMod
  • (23) Performance Shifter - EndMod/Recharge
  • (25) Performance Shifter - EndMod/Accuracy
  • (48) Performance Shifter - EndMod/Accuracy/Recharge
  • (48) Performance Shifter - Accuracy/Recharge
Level 24: Whirling Sword
  • (A) Obliteration - Chance for Smashing Damage
  • (29) Obliteration - Damage
  • (31) Obliteration - Accuracy/Recharge
  • (33) Obliteration - Damage/Recharge
  • (33) Obliteration - Accuracy/Damage/Recharge
  • (33) Obliteration - Accuracy/Damage/Endurance/Recharge
Level 26: Disembowel
  • (A) Mako's Bite - Accuracy/Damage
  • (34) Mako's Bite - Damage/Endurance
  • (34) Mako's Bite - Damage/Recharge
  • (34) Mako's Bite - Accuracy/Endurance/Recharge
  • (36) Mako's Bite - Accuracy/Damage/Endurance/Recharge
  • (36) Mako's Bite - Chance of Damage(Lethal)
Level 28: Build Up
  • (A) Recharge Reduction IO
Level 30: Kick
  • (A) Empty
Level 32: Head Splitter
  • (A) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (37) Obliteration - Accuracy/Damage/Recharge
  • (37) Multi Strike - Damage/Endurance/Recharge
  • (39) Multi Strike - Accuracy/Damage/Endurance
  • (39) Scirocco's Dervish - Accuracy/Recharge
  • (39) Achilles' Heel - Chance for Res Debuff
Level 35: Shield Charge
  • (A) Scirocco's Dervish - Accuracy/Damage
  • (36) Scirocco's Dervish - Damage/Endurance
  • (37) Scirocco's Dervish - Damage/Recharge
  • (40) Scirocco's Dervish - Accuracy/Damage/Endurance
  • (40) Scirocco's Dervish - Accuracy/Recharge
  • (42) Scirocco's Dervish - Chance of Damage(Lethal)
Level 38: Phalanx Fighting
  • (A) Red Fortune - Defense/Endurance
  • (40) Red Fortune - Defense/Recharge
  • (42) Red Fortune - Endurance/Recharge
  • (43) Red Fortune - Defense/Endurance/Recharge
  • (43) Red Fortune - Defense
  • (43) Red Fortune - Endurance
Level 41: Caltrops
  • (A) Positron's Blast - Chance of Damage(Energy)
Level 44: Targeting Drone
  • (A) Gaussian's Synchronized Fire-Control - Chance for Build Up
  • (45) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
  • (45) Gaussian's Synchronized Fire-Control - Recharge/Endurance
  • (46) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
  • (46) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
  • (48) Gaussian's Synchronized Fire-Control - To Hit Buff
Level 47: Tough
  • (A) Aegis - Psionic/Status Resistance
Level 49: Weave
  • (A) Red Fortune - Defense/Endurance
  • (50) Red Fortune - Defense/Recharge
  • (50) Red Fortune - Endurance/Recharge
  • (50) Red Fortune - Defense
------------
Level 1: Brawl
  • (A) Empty
Level 1: Sprint
  • (A) Run Speed IO
Level 2: Rest
  • (A) Recharge Reduction IO
Level 1: Critical Hit
Level 0: Ninja Run



Code:
| Copy & Paste this data into Mids' Hero Designer to view the build |
|-------------------------------------------------------------------|
|MxDz;1436;729;1458;HEX;|
|78DA9D944B6F125114C7EFF090C2F028452C7D524A5B4A1F5816263E1626DA9A686|
|CD2D8A66E5432A5B73096CC90616A8B6EFC00AE7CAEDCF9FC061A577E2D6DC573CF|
|FF827B27F0FFCD1CEEB9E77F4FCEB079B21E17E2F97561246FB6AC4EA7B65DF7AC7|
|65B7AB11D596F3A6ECB6D7433BB56EBB0EBD9B2D499D93891F523DFF5224288F1FE|
|DADAA66C4959B9E1B9D67E6DFBD8F5F6F3839FD6E581743AB2B2DDB4656BBFFF98B|
|EED34A5271DBFD2BF31B75CB755B9D5B21B4D3F8E7BDB7764A793D00F14B79DC608|
|3FED50BDB6EBF9966FBB4E66A36DD72BF7A5D5769DDAA6D5F1A5D7CD91BD327D6BC|
|A275FBDB038245445E080116A32466CC6F9C74083114B100C9D153338CB6484E28C|
|91046325C9584D31AC884EA22CE36740888C38F784F73B77CCC89D30C69F025D864|
|9B582BA5610B586506B08B592A895449161948C52AD30B24438CBA13A852286C11B|
|4570C6983E0E8E3A89A34EE3A8D3E8469CCA47B151203A4A3753229E03EE104A224|
|10B4C2C30CC65CE290326154CE0BC46E20CEE4EB5652152B02252055E1CA6C5696D|
|385DE4508442191DCAECE2C814CAEA6664DF0554E8C24BE01523F79671F135F0862|
|1296B54377E540495F9C9DFFCCBF42963E60CF803F418079435A6B3C6D0AF02FA55|
|40BF0AE85711FD2AA25F7B9435A14D4FA00F8188AA88D0548F2ED1A0485E6F9D47B|
|539D49E3BE294051F502390110B189634756D5667CD62708A189C390C4E098353C2|
|E0949F31529435AF5B368FF929617ECA989F25CCCF12066709632442422C6ACF8BD|
|F78A35FF43FB0ACCB2F7F65B72B5F80CF8CD54FC047F4FE03234847ADE87E542EE1|
|1DA1D01A42C13538AAC251158EAAB032191ABC9BF4517DBB1B1ABC7742ACB2ABADD|
|0E0A51206FA9DFF97D78B0EF35A810DFEEBFA1EEF6F17BD1723DD51B2A56457C903|
|250F953C526229D9535257D2FB31C84E5D56BEAE28B9AAE49A922CF9132FD4CA884|
|9622A892B4928492A49291956925132AEE4BD92DE5F9018FD3A|
|-------------------------------------------------------------------|


Captain Den'Rath 53* Merk/Traps MM, Rivona 50Energy Blast/Time Cor,Victoria Von Heilwig 53* Dual Pistols/Traps Cor, Crab Spider Webguard 53* SOA, Accela 53* Bot/FF MM,Valkyrie's Executor 53* Broadsword/Shield Def Scrap. On FREEDOM! @Knight Of Bronze
"Hypocrisy, the human inherent." "Let not this work be wasted, apply yourself always."

 

Posted

On my shield def tank, I used one with the shield mostly as a means for recovering endurance (the increased recovery for 2 minutes is kinda nice).

It's also nice to have it as a panic button so when you DO get hit to 50% life (or less) thanks the the random number generator... You can soften any blow that may also feel the need to pass the random number generator. Considering most damage has a S/L component (and it's at least the most common types of damage) reducing incoming damage in an emergency by 50% (when it bypasses your avoidance) is a factor I personally feel is pretty important.

In regard to your build.. It's good.. AoE is at least up to 44.3% (although in my mind that's still a miniscule whole allowing those defense reducers to nail me).. Ranged is way above the cap, and you still require parry (which there is absolutely nothing wrong with, my build does this too). You are going to be spending more thanks to the obliterations and the luck of the gambler you're throwing in as well as more scirocco more performance shifter, etc (you've got a lot of orange recipes which tend to require orange salvage).


You recharge is really nice... But again you're not a clicky secondary set and Broadsword doesn't quite need as quick of recharge as say claws so that's not really neccessary (IMO)..

Another thing, since you're looking for a cheap build, I notice your build uses both numina's and Miracle's Procs (+recov and +regen/recov) those are both really expensive. If you are willing to do that route, you could take one slot away from One with the shield from the builds I presented you and add it to health and toss it on health then throws those on.. you'd get the same end recovery per second, but STILL lower use (even with targeting drone off). Your Regeneration rate is higher than mine.. But the build I present gives you more max hp.

So at a lower regen rate I'm producing 13.1 HP/S (at 182% regen)
And you're making (12.4 HP/S) (at 188% Regen)

not a huge difference, but without any self heal (and the loss of the panic button) it's kinda a big deal.
Note with the panic button even single slotted with a health IO hitting it pushes my health regen rate up to 16 hp/s for 2 minutes (For a total of 1920 HP).. when you combine that with the soft cap that makes your "panic button" function as a healing mechanism over time.


I'm not trying to say my build is like the "best bs/shield build evar."
However it is cheaper than yours to make and from a general gameplay standpoint going to be almost as effective in the putting down of everyday perps as yours (yours does have slightly more damage buffs from the slightly more expensive sets).

*edit*
Actually after looking, I see the BIG damage difference was because build up was on.
If I toggle both your Targeting drone and build up and we assume that your chance for buildup has proced and your build up, and we assume my buildup is off and my chance for build up also proced here's our damage differences:


Power DMG Yours : Mine
Hack 508.7 : 493.5
Slice 372 : 360.6
Parry 259.7 : 267.5
Whirling sword 386 (400.3) : 375.9 (if obliteration proc executes)
Head Split 795.6 : 796.8
Shield Charge 601.7 : 635.1

So damage wise we're close.. How much of an effect your increased recharge times are going to affect your attack chain (I'm sure someone else can better assess that than me!) are going to obviously make a difference.. But you still need to account for the Targeting Drone which is just leaching so much Endurance..
If you're set on your build, I'd at least consider moving the stuff in targeting drone to Build up and figuring out something else to do with slots 41 and 44..

Also teh 3% resistance to Psi is not doing anything for you, aside from costing extra money..
Chances are with your defenses, you'll avoid the psi attack.. Even with the 3% resistance to it, when it bypasses your defense it's going to hurt.. If something hits for 100 and you can reduce that to 97, that's REALLY not doing much.. I could see if you were stacking +psi resist throughout the build, but you're not.. so it seems very needless.. Same with the knock back protection from steadfast... your active defense should be more than enough to handle knock back

*edit 2* I just noticed where you say targeting drone is needed for thematic reasons.. IF that's the case then let me look at exactly what you have and see how to adjust it a bit..


50s:
White Valkyrie - BS/Regen Scrap
Fear of Silence - Ninja/Dark MM
Corporate Zombie - Necro/Poison MM
Ardent Cataclysm - Stone/Fire Tank
Angelic Heart - Peacebringer
Maelstrom - Elec/Elec Brute
Novastar - Energy/Fire Blaster

 

Posted

Modified version of your build: Slightly cheaper IO's Capped Ranged and AoE, Melee caped with one application of parry..
More regen.. More HP, W/Targeting Drone, Build up is up more often.

Actually looks like a really cool build that I'd run too.. Tough can be toggled on for extra resistance to S/L, or left off for a bit extra recov.

You do lose the +stealth part of fly, which since you aren't running super speed or anything isn't really doing a whole lot for you (aside from letting you get a tad closer without agro)

Hero Plan by Mids' Hero Designer 1.707
http://www.cohplanner.com/

Click this DataLink to open the build!

Valkyrie's Executor: Level 50 Technology Scrapper
Primary Power Set: Broad Sword
Secondary Power Set: Shield Defense
Power Pool: Flight
Power Pool: Fitness
Power Pool: Fighting
Ancillary Pool: Weapon Mastery

Hero Profile:
Level 1: Hack -- Mako-Dam%(A), Mako-Acc/Dmg(3), Mako-Dmg/Rchg(5), Mako-Acc/EndRdx/Rchg(19), Mako-Acc/Dmg/EndRdx/Rchg(21), Mako-Dmg/EndRdx(21)
Level 1: Deflection -- S'dpty-Def/Rchg(A), S'dpty-Def/EndRdx(3), S'dpty-EndRdx(5), S'dpty-Def/EndRdx/Rchg(19), S'dpty-Def(45)
Level 2: Slice -- Achilles-ResDeb%(A), Sciroc-Acc/Dmg(7), Sciroc-Dmg/EndRdx(7), Sciroc-Dmg/Rchg(25), Sciroc-Acc/Dmg/EndRdx(27), Sciroc-Acc/Rchg(27)
Level 4: Battle Agility -- S'dpty-EndRdx(A), S'dpty-Def/EndRdx(9), S'dpty-Def(9), S'dpty-Def/Rchg(15), S'dpty-Def/EndRdx/Rchg(15)
Level 6: Hover -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(17)
Level 8: Parry -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(11), Mako-Dmg/Rchg(11), Mako-Acc/EndRdx/Rchg(29), Mako-Acc/Dmg/EndRdx/Rchg(31), Mako-Dam%(31)
Level 10: True Grit -- S'fstPrt-ResDam/Def+(A), S'fstPrt-ResDam/EndRdx(13), Mrcl-Rcvry+(13), ResDam-I(43), Mrcl-Heal(46), Heal-I(48)
Level 12: Active Defense -- RechRdx-I(A), RechRdx-I(42)
Level 14: Fly -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(17)
Level 16: Against All Odds -- EndRdx-I(A)
Level 18: Swift -- Flight-I(A)
Level 20: Health -- Numna-Regen/Rcvry+(A)
Level 22: Stamina -- P'Shift-End%(A), P'Shift-EndMod(23), P'Shift-EndMod/Rchg(23), P'Shift-EndMod/Acc(25)
Level 24: Whirling Sword -- Oblit-%Dam(A), Oblit-Dmg(29), Oblit-Acc/Rchg(31), Oblit-Dmg/Rchg(33), Oblit-Acc/Dmg/Rchg(33), Oblit-Acc/Dmg/EndRdx/Rchg(33)
Level 26: Disembowel -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(34), Mako-Dmg/Rchg(34), Mako-Acc/EndRdx/Rchg(34), Mako-Acc/Dmg/EndRdx/Rchg(36), Mako-Dam%(36)
Level 28: Build Up -- AdjTgt-Rchg(A), AdjTgt-ToHit(40), AdjTgt-ToHit/EndRdx(42), AdjTgt-ToHit/Rchg(43), AdjTgt-ToHit/EndRdx/Rchg(43), AdjTgt-EndRdx/Rchg(48)
Level 30: Kick -- Empty(A)
Level 32: Head Splitter -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(37), Sciroc-Dmg/Rchg(37), Sciroc-Acc/Dmg/EndRdx(39), Sciroc-Acc/Rchg(39), Achilles-ResDeb%(39)
Level 35: Shield Charge -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(36), Sciroc-Dmg/Rchg(37), Sciroc-Acc/Dmg/EndRdx(40), Sciroc-Acc/Rchg(40), RechRdx-I(42)
Level 38: Phalanx Fighting -- DefBuff-I(A)
Level 41: Caltrops -- Posi-Dam%(A)
Level 44: Targeting Drone -- GSFC-Build%(A), GSFC-ToHit/EndRdx(45), GSFC-Rchg/EndRdx(45), GSFC-ToHit/Rchg/EndRdx(46), GSFC-ToHit/Rchg(46), GSFC-ToHit(48)
Level 47: Tough -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam/EndRdx/Rchg(50)
Level 49: Weave -- S'dpty-EndRdx(A), S'dpty-Def/EndRdx(50), S'dpty-Def(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Critical Hit
Level 0: Ninja Run



Code:
| Copy & Paste this data into Mids' Hero Designer to view the build |
|-------------------------------------------------------------------|
|MxDz;1436;735;1470;HEX;|
|78DA9D94594F135114C7EFB4534A774A658796D2425907FAE6F260A26082918408C|
|117B519CAA51D69669A992AD4273F804F9AE893FBFE0D343EF935F49BB8309CE5B6|
|CAAB13F8FFE69E7BCF3D0B67D8385A8D0BF1E0A2D092971BA6E755B6AAAED96C4A3|
|7BA2DAB75DB6938B57666C76C1CB45D4B96BCC9B52359BDDB72DCB01062B473B6B2|
|211B521A975CC7DCAB6C1D3AEE5EAEBBB52AF7A5ED4963AB6EC9C65E67995EB7EBD|
|29576CBE8BCC4361DA7615C6958B57A2BCEEF56CB969E97500BB05B76AD9F56DB10|
|AFE9B82DB365397666AD69558D1BD26C3A7665C3F45AD26D0F437A73F05BC13CE9F|
|143E2005016817D825E27F45B8433771835423401D0C84B173EA02402C7043DA821|
|FA35C262806086D56908A27D0B0891113DF7E8A29E43C2F01161F43EA34D884190A|
|00A12E46B7B39482F5F9BE4C8498E158120213EAE85BE07F086BE1F842AEC842901|
|3F14E6E2A2AA0EAE719C6BCC728D596E431CC247F8BE5064085E26447C90719502C|
|E2FD2B9A5755A2D17699500AF98CA22B640A639460CB2487013B4C4A9FC92604E69|
|949F48E5E970080EA7F91A912E90290CA68C3265763434F58269804DC181A774D7E|
|023C663C2F01382847343AAFF43224825FFA29DEC6FC2E41FC631C327EC83D788F2|
|1AE1B6E5B96D796E5B9EDB56E0B615B86DBBE035A6DA36F6862E2A3D27CCBD26CCB|
|F60BC242CBF2204C2D8582E6EC28747D4C09253D1733C2C451E96220FCB0C0FCB0C|
|0E4B46CCF058A5A19553CA6B8ABD0AA7BC4AEC556AFFFBA74981D7B46AED74964C4|
|21762562534FB994C3FE1FFC082AA6CE113A5BDF891F181B0F49EF18E2B7B4B0842|
|1D861A08A348A3522E1174D859E19DC00ACF7799E7BBCCF33DAE77BF4DF8C1A65CD|
|3BBDF9D104B94D5A6DEFDB684C6E5E4FEFAF9913E3A2BF882FF7ABEC43BD745AE47|
|41B751365176506EA2DC42B98D62A2ECA25451FCAF5DEFD459CCEB1CCA79940B280|
|3909F788827C33190184A1C2581924449A1F4A1645046519EA1F827D83C03F2|
|-------------------------------------------------------------------|


50s:
White Valkyrie - BS/Regen Scrap
Fear of Silence - Ninja/Dark MM
Corporate Zombie - Necro/Poison MM
Ardent Cataclysm - Stone/Fire Tank
Angelic Heart - Peacebringer
Maelstrom - Elec/Elec Brute
Novastar - Energy/Fire Blaster

 

Posted

Thank you. This build is the one I'll go with I think. I can deal with the 8.5 less +damage. Seeing as how everything else is better. I do reget the loss of the good buffer I had on my range defense it would help prevent the whole cascading defense failure thing. Even so I think I'll do fine. The only reason I had the +Stealth in there was because I wasn't thinking. My MM and Coruptor both have them because there low HP a scraper, especially THIS scraper won't have that problem.


In any case I plan on getting Numas, Miracle, Steadfast, and Performance Shifter Uniques all with merits. That's the one good thing about blue side lots of TF's to run.


Captain Den'Rath 53* Merk/Traps MM, Rivona 50Energy Blast/Time Cor,Victoria Von Heilwig 53* Dual Pistols/Traps Cor, Crab Spider Webguard 53* SOA, Accela 53* Bot/FF MM,Valkyrie's Executor 53* Broadsword/Shield Def Scrap. On FREEDOM! @Knight Of Bronze
"Hypocrisy, the human inherent." "Let not this work be wasted, apply yourself always."

 

Posted

This is the thread I've been looking for since I created my first BS/SD scrapper. Really good information here.

Two questions, though --

1) Is there any difficulty melee fighting with Hover on all the time to get the defense. I don't see why there would be but I don't think I've ever had a melee toon that used hover before. (Of course, this is my first melee toon to concentrate on defense rather than resistance.)

2) Since I don't need the epic for theme purposes, if I replace caltrops with One with the Shield my resistance goes from the mid-20s to 60. But is it worth replacing the Targeting Drone with either combat jumping or manuevers for the last power pool pick? They would take Ranged and AOE Defense even closer to 50? Or is there something else that would work even better with this build.

Thanks.


 

Posted

If you slot up Hover for speed, it's not bad once you get used to it. But at base levels, it's a pain moving around. So in a sense, it's going to waste slots. Also, hover follow (last I tried it anyway) doesn't get close enough to attack. I'd hover, follow, then as I got close push forward to close the last few feet. It's doable, though.


"That's because Werner can't do maths." - BunnyAnomaly
"Four hours in, and I was no longer making mistakes, no longer detoggling. I was a machine." - Werner
Videos of Other Stupid Scrapper Tricks

 

Posted

Quote:
Originally Posted by Bronze Knight View Post
Thank you. This build is the one I'll go with I think. I can deal with the 8.5 less +damage. Seeing as how everything else is better. I do reget the loss of the good buffer I had on my range defense it would help prevent the whole cascading defense failure thing. Even so I think I'll do fine. The only reason I had the +Stealth in there was because I wasn't thinking. My MM and Coruptor both have them because there low HP a scraper, especially THIS scraper won't have that problem.


In any case I plan on getting Numas, Miracle, Steadfast, and Performance Shifter Uniques all with merits. That's the one good thing about blue side lots of TF's to run.
Your welcome! Good luck with Numina's and miracle.. Steadfast and PS have never been a problem for me.. But the Tf's at least you can save for num and miracle.
I'm sure you can do it!

I understand the fear of cascading defense failure.. and where the buffer for range helped..
But don't forget you had an AoE hole below the cap, so as soon as that somehow got nailed you'd open up that hole worse.. So your buffer isn't as big, but your hole is now gone. Really though especially as a scrapper, you just have to realize when you need to get out of combat a little and give your defense a second to pop back up (Just monitor those stats). Since you'll be hovering just fly straight up out of melee range and that should take care of most of the incoming defense failures.

QUOTE=AncientSpirit_NA;2951336]This is the thread I've been looking for since I created my first BS/SD scrapper. Really good information here.

Two questions, though --

1) Is there any difficulty melee fighting with Hover on all the time to get the defense. I don't see why there would be but I don't think I've ever had a melee toon that used hover before. (Of course, this is my first melee toon to concentrate on defense rather than resistance.)

2) Since I don't need the epic for theme purposes, if I replace caltrops with One with the Shield my resistance goes from the mid-20s to 60. But is it worth replacing the Targeting Drone with either combat jumping or manuevers for the last power pool pick? They would take Ranged and AOE Defense even closer to 50? Or is there something else that would work even better with this build.

Thanks.[/QUOTE]

Glad my information is proving valuable!
To answer your questions
1) fighting with hover sucks... If you don't slot it.. Werner is right that it's kinda like wasting slots.. I mean flat out combat jumping is the BETTER power.. It uses less endurance, it gives the same amount of defense.. It just flat out doesn't need any slotting to really be decent. That being said.. when building for positional defenses the zephyr IO is really good (IE if applying this to stalker/brute, don't use them for energy aura, since it's typed defense, as it does not give nearly as much defense type wise and 3 slotting defense only is way better)!

Not only that, but it also gives the benefit (from a hover stand point) to allow you to move faster.. If you get 2 of the 3 zephyr IOs (which aren't very expensive compared to the knock back io of the zephyr set) you almost double the movement speed (making hover just a tad slower than sprint, adding swift with a flight speed puts fly during hover at 21.9mph and sprint 26.5mph to compare). You also get 1.25 extra ranged defense as a result. boosting all your positional defenses 1.88 and boosting ranged defense by a total of 3.13

There's nothing you can do to lower the endurance cost down to the level of combat jumping.

Combat Jumping still retains being better (as it's still cheaper to slot with similar effects). It's the better choice if you need that extra slot or two to toss into another power to grab an IO bonus. Combat Jumping with a single defense boost (no extra slots) gets you 2.35. Not quite the IO'ed out hover, but with an endurance cost of .07/s vs the base .2 of hover (which is generally the equivalent of running another toggle) it's less likely to factor in to maintaining that precious blue bar.

While one defense boost into hover will net you 2.35 also.. It's painfully slow to move around the board with it (and you'll almost always forget to toggle it on when you get into a fight). So REALLY only take hover if you plan to at least add a slot to get the Zephyr set.. otherwise take Cj and be happy. Though as someone who has plenty of concept toons, I certainly can understand why you'd want hover..

Oddly enough my first 50 was a Bs/Regen scrapper named White Valkyrie (Interesting parallel with OP!). Back in the day for concept reasons I had hover 3 slotted with flight speed. After building her to get more defense to make that regen more potent, the zephyr replaced the flight speeds and I haven't looked back.. And when in missions hover around from start to finish.

As for question 2 let me make some adjustments to the build for what I'd do (removing caltrops and such). Last I checked you can run hover AND combat jumping if you really want.


50s:
White Valkyrie - BS/Regen Scrap
Fear of Silence - Ninja/Dark MM
Corporate Zombie - Necro/Poison MM
Ardent Cataclysm - Stone/Fire Tank
Angelic Heart - Peacebringer
Maelstrom - Elec/Elec Brute
Novastar - Energy/Fire Blaster

 

Posted

If we were keeping fly for concept purposes, I'd consider doing something like this:
It brings stuff to your team (very different compared to the scrapper doesn't really need the team mentality).
You may disagree with maneuvers, but it is FAIRLY close to what you're getting out of weave.

Sure your overall resistance goes down by dropping tough, but again you're counting on your defense to be your "damage reduction."

Plus you've got one with the shield in a bad situation to bring it to about 40%. I wouldn't worry much more about resistance as getting resistance high enough to make a HUGE dent on damage that slips past your dodge isn't really going to help you that much. As the random hit generator doesn't feel you need to be hit 3-4x in a row repetitively all that often.

While how I suggest it doesn't bring your defenses into the 50's.. It does give your team incentive to get near you.. While the range on Phalanx Fighting is rather short, hopefully getting your allies to snag roughly 15% defense thanks to your maneuvers and grant cover at least puts one person within range of phalanx fighting boosting your base defense to:

41.2% melee, 51.2% ranged and 50.6% AoE.. It just goes up from there if you can get 2 or 3 people in range (thus providing your buffer). If you can find a good tank and go stand next to them they'll appreciate the added defense you can provide and you'll appreciate the defense buffer..

Additionally you get the slightly selfish defense/recharge debuff resistance provided by grant cover.

Anyway.. Enough talk! I'll post that build, and then I'm going to do one more where I've got completely free reign on the powers (IE no fly).

Hero Plan by Mids' Hero Designer 1.707
http://www.cohplanner.com/

Click this DataLink to open the build!

Valkyrie's Executor: Level 50 Technology Scrapper
Primary Power Set: Broad Sword
Secondary Power Set: Shield Defense
Power Pool: Flight
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Body Mastery

Hero Profile:
Level 1: Hack -- Mako-Dam%(A), Mako-Acc/Dmg(3), Mako-Dmg/Rchg(5), Mako-Acc/EndRdx/Rchg(19), Mako-Acc/Dmg/EndRdx/Rchg(21), Mako-Dmg/EndRdx(21)
Level 1: Deflection -- S'dpty-Def/Rchg(A), S'dpty-Def/EndRdx(3), S'dpty-EndRdx(5), S'dpty-Def/EndRdx/Rchg(19), S'dpty-Def(45)
Level 2: Slice -- Achilles-ResDeb%(A), Sciroc-Acc/Dmg(7), Sciroc-Dmg/EndRdx(7), Sciroc-Dmg/Rchg(25), Sciroc-Acc/Dmg/EndRdx(27), Sciroc-Acc/Rchg(27)
Level 4: Battle Agility -- S'dpty-EndRdx(A), S'dpty-Def/EndRdx(9), S'dpty-Def(9), S'dpty-Def/Rchg(15), S'dpty-Def/EndRdx/Rchg(15)
Level 6: Hover -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(17)
Level 8: Parry -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(11), Mako-Dmg/Rchg(11), Mako-Acc/EndRdx/Rchg(29), Mako-Acc/Dmg/EndRdx/Rchg(31), Mako-Dam%(31)
Level 10: True Grit -- S'fstPrt-ResDam/Def+(A), S'fstPrt-ResDam/EndRdx(13), Mrcl-Rcvry+(13), ResDam-I(43), Mrcl-Heal(46), Heal-I(48)
Level 12: Active Defense -- RechRdx-I(A), RechRdx-I(42)
Level 14: Fly -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(17)
Level 16: Against All Odds -- EndRdx-I(A), EndRdx-I(50)
Level 18: Swift -- Flight-I(A)
Level 20: Health -- Numna-Regen/Rcvry+(A)
Level 22: Stamina -- P'Shift-End%(A), P'Shift-EndMod(23), P'Shift-EndMod/Rchg(23), P'Shift-EndMod/Acc(25)
Level 24: Whirling Sword -- Oblit-%Dam(A), Oblit-Dmg(29), Oblit-Acc/Rchg(31), Oblit-Dmg/Rchg(33), Oblit-Acc/Dmg/Rchg(33), Oblit-Acc/Dmg/EndRdx/Rchg(33)
Level 26: Disembowel -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(34), Mako-Dmg/Rchg(34), Mako-Acc/EndRdx/Rchg(34), Mako-Acc/Dmg/EndRdx/Rchg(36), Mako-Dam%(36)
Level 28: Build Up -- GSFC-ToHit(A), GSFC-ToHit/Rchg(40), GSFC-ToHit/Rchg/EndRdx(42), GSFC-Rchg/EndRdx(43), GSFC-ToHit/EndRdx(43), GSFC-Build%(48)
Level 30: Combat Jumping -- DefBuff-I(A)
Level 32: Head Splitter -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(37), Sciroc-Dmg/Rchg(37), Sciroc-Acc/Dmg/EndRdx(39), Sciroc-Acc/Rchg(39), Achilles-ResDeb%(39)
Level 35: Shield Charge -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(36), Sciroc-Dmg/Rchg(37), Sciroc-Acc/Dmg/EndRdx(40), Sciroc-Acc/Rchg(40), RechRdx-I(42)
Level 38: Phalanx Fighting -- DefBuff-I(A)
Level 41: One with the Shield -- ResDam-I(A)
Level 44: Maneuvers -- S'dpty-EndRdx(A), S'dpty-Def(45), S'dpty-Def/EndRdx(45), S'dpty-Def/Rchg(46), S'dpty-Def/EndRdx/Rchg(46)
Level 47: Grant Cover -- S'dpty-EndRdx(A), S'dpty-Def/EndRdx(48), S'dpty-Def(50)
Level 49: Conserve Power -- RechRdx-I(A), RechRdx-I(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Critical Hit
Level 0: Ninja Run



Code:
| Copy & Paste this data into Mids' Hero Designer to view the build |
|-------------------------------------------------------------------|
|MxDz;1431;722;1444;HEX;|
|78DA9D534B4F135114BED307A59D3EA9BCA1A51428AF0E74E76361826082818458C|
|24A6D86F6D28E4C3ACD4C15EACA1FE04A135DB9F3F9138C2BFF86FE1495F13C6E0B|
|6C9DB4DF37F7DCF39D73EEB967F6CFB7E342BCBC2BB4E43DDBF4BC5AB5EE9A9D8E7|
|46387B2DE6A3BB6D3EC658F4CFBB4E75AB2E4CDED9CCBFAB3AEE3468410537DDFDA|
|BEB4A534B65CC76CD4AA678EDBC80FB6B6E5896C7BD2A8B62C6937FACBCC6EBB255|
|DD9EE1AFD17FDC0716CE3BE6D355BDD38BF5BDDB6F43C5EEC49B363B59BA9FEA221|
|5DAF6575323B1DAB6E6C398D5E6DDFF4BAD2ED4D40612BF0AF6185F4F861710A541|
|18113A2508B68C422BAF194A949144B0069A40A091FA824021744A1A08634A211AD|
|0788CC88F28624DA8F80105931F49C020D9D114D9C134DBD60EA11E99024A892043|
|9EC302719E6B049CE9CE45C51481266772DFC338011D2BF88EAB013A102FC70840F|
|1753E7E033CEF019737CC61CB7210EE9A31C2F1C1D879759111F637A400957D7C9A|
|FBC4BAB8D055A2540A5AB2AF43532AD30E9504542ED24AED597044D4AA3FAB45481|
|9C2B4C61D064582332453245C09455A6EC9186A661308DB22938FA8E428EBD667A4|
|334F1964882DFB8BA867111A493FFA69DDC1FA2B9BF4C174C3ED109A826956A92BB|
|57E0EE15B87B05EE5E91BB57E4EE1D836A5AA9A63F50A0D247A2954F44AB9F99BE1|
|06D7CE57A4135AB0E379BA3404D30E555A03C0FCD020FCD020FCD120FCD120E4D56|
|2CF17865A0A5F34A35CFAAE235558955A5DED52B4A816A912F422C72FA11302DAB8|
|A96F9C23350D19A9ACBB5E0D5395FE7F12CF35C96792ED310C160F780C1EE1BEC57|
|6155156E62936BD536B9900AD34C68F071C20F1EB1171A7C784294C9E92034F8B88|
|4C6BAFCA5CE8FA6C9577080FF7ABEC5FBE1A20F63808708070847088F101E233C41|
|30118E11EA08FEF7813A7513EBBA85701BE10EC228D4275EA1674407D011E208098|
|424420A218D90459842788FE0FF033C5AFAD3|
|-------------------------------------------------------------------|


50s:
White Valkyrie - BS/Regen Scrap
Fear of Silence - Ninja/Dark MM
Corporate Zombie - Necro/Poison MM
Ardent Cataclysm - Stone/Fire Tank
Angelic Heart - Peacebringer
Maelstrom - Elec/Elec Brute
Novastar - Energy/Fire Blaster

 

Posted

MY final build stemming off that same build makes your scrapper even more of a team player.. opens up much much more endurance recovery (almost recovering 2 end per second), increases your buffer, and increases your survivability way more than one with the shield ever will..

Why my picks:
CJ and SJ - Just overall more efficient than flight..

Maneuvers + Grant Cover - Self def debuff resistance in GC, +about 15% defense for your allies (more if you don't care about the set bonuses in grant cover which aren't all that important to be honest)

Aid Other - Not only are you providing your tank with extra defenses, but since you're soft capped and most likely surviving combat better than most tanks, but when you see them starting to get hit a bit, you can give them a little health back thanks to aid other.. The tank will thank you.

Aid Self - since you're very unlikely to be hit.. it's very easy to get aid self off. And heal that bit of incoming damage you did take.. WIN!

Confront - Why would I want this? Well for one, you can survive most tanks (I don't want to say out tank, because you cannot hold agro like they can). however.. Two, Your squishier friends will be thankful when you turn around and pull the LT/boss off the blaster/troller defender. Three, the -75% range that confront grants to your enemies come running in. GENERALLY they switch to melee combat when they get there. Guess which of your defenses will have the MOST buffer thanks to parry??
Hrm...

Anyway.. my final build stemming off this one... I like this one a lot too.. I may be switching my BS/ shield guy now! :-D
*additionally I just noticed for the first time Body mastery has physical perfection.. Time to see if I can squeeze even more +regen out of my regen scrap*

Hero Plan by Mids' Hero Designer 1.707
http://www.cohplanner.com/

Click this DataLink to open the build!

Valkyrie's Executor: Level 50 Technology Scrapper
Primary Power Set: Broad Sword
Secondary Power Set: Shield Defense
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Medicine
Power Pool: Leadership

Hero Profile:
Level 1: Hack -- Mako-Dam%(A), Mako-Acc/Dmg(3), Mako-Dmg/Rchg(5), Mako-Acc/EndRdx/Rchg(19), Mako-Acc/Dmg/EndRdx/Rchg(21), Mako-Dmg/EndRdx(21)
Level 1: Deflection -- S'dpty-Def/Rchg(A), S'dpty-Def/EndRdx(3), S'dpty-EndRdx(5), S'dpty-Def/EndRdx/Rchg(19), S'dpty-Def(45)
Level 2: Slice -- Achilles-ResDeb%(A), Sciroc-Acc/Dmg(7), Sciroc-Dmg/EndRdx(7), Sciroc-Dmg/Rchg(25), Sciroc-Acc/Dmg/EndRdx(27), Sciroc-Acc/Rchg(27)
Level 4: Battle Agility -- S'dpty-EndRdx(A), S'dpty-Def/EndRdx(9), S'dpty-Def(9), S'dpty-Def/Rchg(15), S'dpty-Def/EndRdx/Rchg(15)
Level 6: Combat Jumping -- DefBuff-I(A), DefBuff-I(50)
Level 8: Parry -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(11), Mako-Dmg/Rchg(11), Mako-Acc/EndRdx/Rchg(29), Mako-Acc/Dmg/EndRdx/Rchg(31), Mako-Dam%(31)
Level 10: True Grit -- S'fstPrt-ResDam/Def+(A), S'fstPrt-ResDam/EndRdx(13), Mrcl-Rcvry+(13), Heal-I(17), Mrcl-Heal(46)
Level 12: Active Defense -- RechRdx-I(A), RechRdx-I(17)
Level 14: Super Jump -- Jump-I(A)
Level 16: Against All Odds -- EndRdx-I(A)
Level 18: Swift -- Flight-I(A)
Level 20: Health -- Numna-Regen/Rcvry+(A)
Level 22: Stamina -- P'Shift-End%(A), P'Shift-EndMod(23), P'Shift-EndMod/Rchg(23), P'Shift-EndMod/Acc(25)
Level 24: Whirling Sword -- Oblit-%Dam(A), Oblit-Dmg(29), Oblit-Acc/Rchg(31), Oblit-Dmg/Rchg(33), Oblit-Acc/Dmg/Rchg(33), Oblit-Acc/Dmg/EndRdx/Rchg(33)
Level 26: Disembowel -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(34), Mako-Dmg/Rchg(34), Mako-Acc/EndRdx/Rchg(34), Mako-Acc/Dmg/EndRdx/Rchg(36), Mako-Dam%(36)
Level 28: Build Up -- GSFC-ToHit(A), GSFC-ToHit/Rchg(40), GSFC-ToHit/Rchg/EndRdx(42), GSFC-Rchg/EndRdx(43), GSFC-ToHit/EndRdx(43), GSFC-Build%(48)
Level 30: Aid Other -- Heal-I(A)
Level 32: Head Splitter -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(37), Sciroc-Dmg/Rchg(37), Sciroc-Acc/Dmg/EndRdx(39), Sciroc-Acc/Rchg(39), Achilles-ResDeb%(39)
Level 35: Shield Charge -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(36), Sciroc-Dmg/Rchg(37), Sciroc-Acc/Dmg/EndRdx(40), Sciroc-Acc/Rchg(40), RechRdx-I(42)
Level 38: Phalanx Fighting -- DefBuff-I(A)
Level 41: Aid Self -- Dct'dW-Rchg(A), Dct'dW-Heal/EndRdx(42), Dct'dW-Heal(43), Dct'dW-Heal/Rchg(48), Dct'dW-Heal/EndRdx/Rchg(50)
Level 44: Maneuvers -- S'dpty-EndRdx(A), S'dpty-Def(45), S'dpty-Def/EndRdx(45), S'dpty-Def/Rchg(46), S'dpty-Def/EndRdx/Rchg(46)
Level 47: Grant Cover -- S'dpty-EndRdx(A), S'dpty-Def/EndRdx(48), S'dpty-Def(50)
Level 49: Confront -- Acc-I(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Critical Hit
Level 0: Ninja Run



Code:
| Copy & Paste this data into Mids' Hero Designer to view the build |
|-------------------------------------------------------------------|
|MxDz;1433;726;1452;HEX;|
|78DA9D934B53D35014C76FFAB0F4DD52A150A4A51428051AE8CEC7C219046750AA1|
|D6158A99DD05EDA4827E92455A82B3F802B9DD1953B9F1FC171E5E75289E7715B75|
|6BA6FDFF724FCEE3DE9393FAF94E4C8817378596B8D5335CB779D0728C7E5F3A914|
|3D9EA5A76CFEE0C334746EF74E898B2EC2EEC9ECBD6D381ED848410B9916FB32E7B|
|52EADB8E6DB49B0767B6D32E8C1FEDC81369B9523FE89AB2D71E2DD37B56573AD21|
|AE8A39B58C3B67BFABE34FAA6D5E1C56D736049D78DD3A22EDB66CBB46472E4D796|
|8EDB35FBE9DDBED9D2B7EDF6B05937DC81748633B0B50AFC9BB847BABCA03805D48|
|4EF8410E812264DC2E5278C0E211207681415101EA02C7C1784805F434C6A840D1F|
|C108296F28A27DF7099111979E51A24B6784997342EE396348884211BF2AE2E7B41|
|35C6482D326B872826B4D439120BB6BC13C65A8315AF024441BF082213E5C449D83|
|CF7885CF98E733E6B90D31281F56E5C359B89917B169C61D2A985A22BFEA1EADE2E|
|01E55E5A3EBF424C5C842F9389F5EC457C994807552A31D8964914C41F04A73BC48|
|97C8140253469932471A9A26C034C526FFD45B1F9AA65F315E1366DE1024F86555C|
|7B3C24F87FC414FF23F090BBF18170C8F700251B32A6A961B55E44615B951456E54|
|891B55E2461D43D49C8A9A7B4F89CA1F08958F84B54F8CCF84CD2F84F910B6920F3|
|7CF9DEC80A9A01215783E96783E96783E56783E56703E32628527290DBD5C54518B|
|1C55FA27AACC51659EAA0ABF9424442DAB37B0CC635280F2AB9C28B0DAA07657EE1|
|2D6EE1336EB84DA3D421ADCD7D57CACFBFF1EF70D9ED22A8F6795C73305057576F7|
|E9ECBEC97E358E6A43BE2DD590AD1CCF6560FC71C20F2EB11F187F784254C9A9111|
|87F5C42E3C315FEC479E114F90A4EF05FD7D7D8285DF84104F410A5817284F210E5|
|11CA631403E518A585E27D1B4727AFE2BEAEA15C47B9813205FB132FD133140589A|
|2C450E2280994244A0A258392437987E2FD06222BF99B|
|-------------------------------------------------------------------|


50s:
White Valkyrie - BS/Regen Scrap
Fear of Silence - Ninja/Dark MM
Corporate Zombie - Necro/Poison MM
Ardent Cataclysm - Stone/Fire Tank
Angelic Heart - Peacebringer
Maelstrom - Elec/Elec Brute
Novastar - Energy/Fire Blaster

 

Posted

Thoughts on building a BS/SD for teaming (admittedly from a solo and small team player):

I "heal" my teammates by killing. Damage prevented is at least as good as damage healed.

I taunt by stabbing things in the face. And unless you're next to a Tank where it won't matter, Against All Odds will hold a lot of aggro.

If I'm on a squishy (I do play Blasters), get your Grant Cover and aggro-holding *** the hell away from me. My defense is mobility and staying away from the AoE attacks you're attracting.

(Leadership is nice, though.)


"That's because Werner can't do maths." - BunnyAnomaly
"Four hours in, and I was no longer making mistakes, no longer detoggling. I was a machine." - Werner
Videos of Other Stupid Scrapper Tricks

 

Posted

Quote:
Originally Posted by Werner View Post
Thoughts on building a BS/SD for teaming (admittedly from a solo and small team player):

I "heal" my teammates by killing. Damage prevented is at least as good as damage healed.

I taunt by stabbing things in the face. And unless you're next to a Tank where it won't matter, Against All Odds will hold a lot of aggro.

If I'm on a squishy (I do play Blasters), get your Grant Cover and aggro-holding *** the hell away from me. My defense is mobility and staying away from the AoE attacks you're attracting.

(Leadership is nice, though.)
While you're right with that. Every team option scrapper offers the scrapper some selfish payback.

Healing the teammates is not necessary. You can do it.. Or you can just go ahead and focus on killing and using the aid self for yourself when needed.

Taunt by stabbing in the face, true... But getting those outliers to run in and feed your AAO aura to make more damage to stab the people in the face whom you're holding agro with.. = win (why fight guys with 5 people in your aura when you can taunt to pull in all 10?).
Plus forcing the mobs to attack your strongest buffered defense.

Squishy, totally understandable.. the teaming benefits of grant cover and such really shine when fighting along side another scrapper or tranker.. Though a blapper (already insane people) will enjoy the aura's as well. Plus on indoor maps where you can still stay "ranged" but get the defense bonuses.. It's nice to have. But grant cover benefits the scrapper by granting the defense debuff resistance keeping that narrow buffer you have at least slightly more intact.

So while every aspect promotes the useful outside of killing on a team, each power pick has a completely self serving purpose for the scrapper as well.. Thus making these power picks useful for the solo/small team player.
The only really negligible one (to me on small team) is grant cover as the debuff resistance isn't THAT high.. that's about it.


50s:
White Valkyrie - BS/Regen Scrap
Fear of Silence - Ninja/Dark MM
Corporate Zombie - Necro/Poison MM
Ardent Cataclysm - Stone/Fire Tank
Angelic Heart - Peacebringer
Maelstrom - Elec/Elec Brute
Novastar - Energy/Fire Blaster

 

Posted

Just wanted to say that I love this:

I taunt by stabbing things in the face.

I am going to try and work this in during a convo in the real today. Somehow.


 

Posted

Justice, thanks for the great ideas. Can't wait to get home from work and plug these into Mid's and see the hard numbers.

Concept wise, I don't like the idea of hovering while I fight, so CJ makes a lot more sense to me. But I've hated Super Jump ever since I first used it -- and tried to find the top, hidden level of the Mystic caves. lol.

I have the option of running CJ and Fly without Hover because of Vet rewards, but the idea of running two power pools for one power each is unappealing. (Currently, I'm relying on temporary Jet Paks to fly.) CJ and Manuevers sound good.

The most surprising thought here was dropping the Fighting pool and giving up Tough and Weave. In some builds I got my resistance up to well over 60%. But your logic makes sense and I might try this with my other active build and see how well it works for me. Another surprising thought was the use of Confront to increase my defense. I have never taken Confront with a scrapper but might try this too.

Question: How often do you use self-heal? I often solo but don't tend to get hit alot even now, without IO bonuses. Carrying a couple of greens has usually been enough. Do you think that's because I'm only fighting mobs in their 30s - or even lower, when I do flashback arcs rather than TFs to get my share of merits?


 

Posted

damn! I wrote a big long statement up.. and then the network went out here when I hit post...
I'll have to re-type it a bit later..

I promise I shall!


50s:
White Valkyrie - BS/Regen Scrap
Fear of Silence - Ninja/Dark MM
Corporate Zombie - Necro/Poison MM
Ardent Cataclysm - Stone/Fire Tank
Angelic Heart - Peacebringer
Maelstrom - Elec/Elec Brute
Novastar - Energy/Fire Blaster

 

Posted

Ok!
Finally I've got time to re-write that post..

Concept wise:
Yeah the hovering was only there for the concept by valkyrie. CJ is the way to go. I wouldn't use the vet reward to fill two power pools.. I mean you can (I've taken stuff from both for the concept needed) but it's better if you don't (generally).
Honestly the ninja pack was the best money I've ever spent on this game. I have a number of characters that may never take travel powers as ninja run is pretty quick. It's definitely faster than the jet packs.. Though I do keep one handy for the harder to get to places.

If you can achieve 60% Resistance to smashing and lethal without sacrificing much go for it! S/L being the most common damage type in the game, and most NPC's having at least a portion of their damage with those 2 types make it a very valuabe thing to have.. Unfortunately based on my IO selections to achieve the caps and such, I don't have those resistances.. What I do have is an end hungry set (every shield/ or /shield char I've played has always had end issues without IO's and sometimes with them too)

Because of this I rather like trying to shave off some end where I can. In this case we know a majority of our damage mitigation is defense, so that's priority to me to get up to the right level. Being that in a shield build we've got plenty of places to drop our steadfast (an absolute must!), toughness holds less value. Weave takes an awful lot of endurance. Moreso if we decide to run tough with it. So by eliminating them I can pick up something like maneuvers.. Which doesn't QUITE reach the defensive levels of weave, but doesn't need 2 power picks before hand, and benefits my team. A worthy trade off in my opinion.

Confront is an interesting power overlooked a lot. But your build kinda needs to be able to take it. First off as a scrapper it's not unlikely to be asked to tank. So confront helps. Second. Most people don't consider the -75% range penalty it gives the badguys.. It really exploits the AI into attacking you at melee.

Generally you'll find them run in within almost your melee distance. Some will decide to switch to melee since they're virtually right next to you. Some will take a shot or two and then switch to melee. That's just how it works.. But it does force more people to get into range of your aura's and it does make the AI more likely to attack you on your strongest front (melee). It's a good way to make all that 90%+ defense that would be wasted in most occasions have a purpose..

As for The self heal. It's all dependent on what you fight, their level compared to yours and your luck for the day.
I've had days where the random hit counter (generator?) has decided to hit me 3 times in a row. Or hit right after I've healed every time (thus forcing me to heal again). I've had other days where I get hit once in a blue moon.

Generally I find that when I get hit often it's mostly because I'm nto paying enough attention and am standing on a quick sand (ouch auto hit def debuff!), or I haven't taken the time to notice how my defenses have fallen because a few cimms got lucky shots.


Generally though for general play against non circle of Jerks and cimms you shouldn't be healing all that often (save for some rare occasions the hit counter decides it owes you).
AV's on the other hand hit a little more frequently, I have no idea how to stop that and don't build to solo AV's (too much influence to do that!) so I can't help you there.. BUt in a team based environment they shouldn't be hitting you enough to be making you have the self heal queued up prior to it recharging because you're desparate for life.. Hope that helps!


50s:
White Valkyrie - BS/Regen Scrap
Fear of Silence - Ninja/Dark MM
Corporate Zombie - Necro/Poison MM
Ardent Cataclysm - Stone/Fire Tank
Angelic Heart - Peacebringer
Maelstrom - Elec/Elec Brute
Novastar - Energy/Fire Blaster

 

Posted

here's what i'm rolling with. been holding it's own quite well.


Hero Plan by Mids' Hero Designer 1.707
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Science Scrapper
Primary Power Set: Broad Sword
Secondary Power Set: Shield Defense
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Body Mastery

Hero Profile:
Level 1: Hack -- Mako-Dam%(A), Mako-Dmg/EndRdx(3), Mako-Acc/Dmg/EndRdx/Rchg(3), Mako-Dmg/Rchg(5), Mako-Acc/EndRdx/Rchg(5), Mako-Acc/Dmg(43)
Level 1: Deflection -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(7), LkGmblr-Def(7), S'fstPrt-ResDam/EndRdx(37), S'fstPrt-ResDam/Def+(46)
Level 2: Battle Agility -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx/Rchg(9), LkGmblr-Def(11), LkGmblr-Def/EndRdx(11)
Level 4: Slice -- Sciroc-Dam%(A), Sciroc-Acc/Dmg(13), Sciroc-Acc/Dmg/EndRdx(15), Sciroc-Dmg/Rchg(15), Sciroc-Dmg/EndRdx(17), Achilles-ResDeb%(43)
Level 6: True Grit -- Numna-Regen/Rcvry+(A), Numna-Heal(9), Numna-Heal/EndRdx(39)
Level 8: Hurdle -- Jump-I(A)
Level 10: Active Defense -- HO:Membr(A), HO:Membr(17)
Level 12: Combat Jumping -- LkGmblr-Rchg+(A), Zephyr-ResKB(13), Zephyr-Travel/EndRdx(39), Zephyr-Travel(39)
Level 14: Super Jump -- Zephyr-Travel/EndRdx(A), Zephyr-Travel(19), Zephyr-ResKB(48)
Level 16: Health -- Mrcl-Rcvry+(A)
Level 18: Whirling Sword -- Oblit-%Dam(A), Oblit-Dmg(19), Oblit-Acc/Dmg/Rchg(23), Oblit-Dmg/Rchg(23), Oblit-Acc/Rchg(25), Oblit-Acc/Dmg/EndRdx/Rchg(25)
Level 20: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Acc(21), P'Shift-EndMod/Rchg(21), P'Shift-End%(43)
Level 22: Against All Odds -- EndRdx-I(A)
Level 24: Phalanx Fighting -- LkGmblr-Rchg+(A)
Level 26: Disembowel -- Mako-Dam%(A), Mako-Acc/Dmg/EndRdx/Rchg(27), Mako-Acc/Dmg(27), Mako-Dmg/EndRdx(29), Mako-Dmg/Rchg(29), Mako-Acc/EndRdx/Rchg(31)
Level 28: Build Up -- GSFC-Build%(A), GSFC-ToHit/EndRdx(31), GSFC-ToHit/Rchg/EndRdx(40), GSFC-Rchg/EndRdx(40), GSFC-ToHit/Rchg(40), GSFC-ToHit(46)
Level 30: Hasten -- RechRdx-I(A), RechRdx-I(31), RechRdx-I(33)
Level 32: Head Splitter -- Oblit-Dmg(A), Oblit-Acc/Rchg(33), Oblit-%Dam(33), Oblit-Dmg/Rchg(34), Oblit-Acc/Dmg/Rchg(34), Oblit-Acc/Dmg/EndRdx/Rchg(34)
Level 35: Shield Charge -- Oblit-Dmg(A), Oblit-Acc/Rchg(36), Oblit-Dmg/Rchg(36), Oblit-Acc/Dmg/Rchg(36), Oblit-%Dam(37), Oblit-Acc/Dmg/EndRdx/Rchg(37)
Level 38: Boxing -- Empty(A)
Level 41: Tough -- Aegis-ResDam/EndRdx(A), Aegis-ResDam(42), Aegis-ResDam/EndRdx/Rchg(42), Aegis-EndRdx/Rchg(42), Aegis-ResDam/Rchg(46)
Level 44: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(45), LkGmblr-Def/EndRdx(45), LkGmblr-Def/EndRdx/Rchg(45)
Level 47: Conserve Power -- RechRdx-I(A), RechRdx-I(48), RechRdx-I(48)
Level 49: Physical Perfection -- P'Shift-End%(A), P'Shift-EndMod(50), P'Shift-EndMod/Rchg(50), P'Shift-EndMod/Acc(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
Level 0: Ninja Run