NEW Bs/Regen Build Need criticism!
I know little about set bonuses, I was looking forward to somewhat soft cap my toon. If you think I did something wrong PLEASE tell me.
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Hero Plan by Mids' Hero Designer 1.707
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Technology Scrapper
Primary Power Set: Broad Sword
Secondary Power Set: Regeneration
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Blaze Mastery
Hero Profile:
Level 1: Hack -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(7), T'Death-Dmg/Rchg(7), T'Death-Acc/Dmg/EndRdx(17), T'Death-Dmg/EndRdx/Rchg(23), T'Death-Dam%(25)
Level 1: Fast Healing -- Numna-Heal(A), Numna-Heal/EndRdx(25), Numna-Heal/Rchg(37)
Level 2: Reconstruction -- Dct'dW-Rchg(A), Dct'dW-Heal(3), Dct'dW-EndRdx/Rchg(3), Dct'dW-Heal/Rchg(5), Dct'dW-Heal/EndRdx(5)
Level 4: Quick Recovery -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(37), P'Shift-EndMod/Acc(37)
Level 6: Combat Jumping -- LkGmblr-Rchg+(A)
Level 8: Parry -- LkGmblr-Rchg+(A), LkGmblr-Def(9), LkGmblr-Def/Rchg(9), C'ngImp-Acc/Dmg(11), C'ngImp-Dmg/EndRdx(11), C'ngImp-Acc/Dmg/Rchg(13)
Level 10: Dull Pain -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(13), Dct'dW-Heal/Rchg(15), Dct'dW-Heal(15), Dct'dW-Rchg(17)
Level 12: Build Up -- RechRdx-I(A), RechRdx-I(46)
Level 14: Super Jump -- Jump-I(A)
Level 16: Integration -- Numna-Heal(A), Numna-Heal/EndRdx(40), Numna-Regen/Rcvry+(40), Dct'dW-Heal/EndRdx(42)
Level 18: Whirling Sword -- Oblit-Dmg(A), Oblit-Acc/Rchg(19), Oblit-Dmg/Rchg(19), Oblit-Acc/Dmg/Rchg(21), Oblit-Acc/Dmg/EndRdx/Rchg(21), Oblit-%Dam(23)
Level 20: Swift -- Run-I(A)
Level 22: Health -- RgnTis-Regen+(A), Numna-Heal(39), Numna-Heal/EndRdx(39), Numna-Heal/Rchg(43)
Level 24: Stamina -- P'Shift-EndMod/Acc(A), P'Shift-EndMod(39), P'Shift-EndMod/Rchg(40)
Level 26: Disembowel -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(27), T'Death-Dmg/Rchg(27), T'Death-Acc/Dmg/EndRdx(29), T'Death-Dmg/EndRdx/Rchg(29), T'Death-Dam%(31)
Level 28: Instant Healing -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(31), Dct'dW-Heal/Rchg(31), Dct'dW-Heal(34), Dct'dW-Rchg(36)
Level 30: Hasten -- RechRdx-I(A), RechRdx-I(36), RechRdx-I(36)
Level 32: Head Splitter -- Oblit-Dmg(A), Oblit-Acc/Rchg(33), Oblit-Dmg/Rchg(33), Oblit-Acc/Dmg/Rchg(33), Oblit-Acc/Dmg/EndRdx/Rchg(34), Oblit-%Dam(34)
Level 35: Boxing -- Empty(A)
Level 38: Moment of Glory -- LkGmblr-Rchg+(A), LkGmblr-Def/Rchg(43), LkGmblr-EndRdx/Rchg(46)
Level 41: Char -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(42), BasGaze-Rchg/Hold(42), BasGaze-EndRdx/Rchg/Hold(43)
Level 44: Fire Blast -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(45), Decim-Dmg/Rchg(45), Decim-Acc/EndRdx/Rchg(45), Decim-Acc/Dmg/Rchg(46)
Level 47: Tough -- S'fstPrt-ResDam/Def+(A), TtmC'tng-ResDam(48), TtmC'tng-ResDam/EndRdx(48), TtmC'tng-ResDam/EndRdx/Rchg(48)
Level 49: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(50), LkGmblr-Def/EndRdx(50), LkGmblr-Def/EndRdx/Rchg(50)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
Level 6: Ninja Run
I know little about set bonuses, I was looking forward to somewhat soft cap my toon. If you think I did something wrong PLEASE tell me.
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Now, for the criticisms:
Parry should be taken asap (rather than delayed until level 18), and it works better to give it a 5 piece Crushing Impact (for the 5% +rech set bonus) and an LotG +rech (learn to love this IO) for the additional recharge as well as melee defense.
Integration should get healing enhancement, not end redux. It costs a pittance of endurance and provides more enhanceable regen than either FH or Health. For the same reason, FH should get heal enhancement before Health. Integration>FH>Health.
Reconstruction doesn't need the 6th slot. That slot can be put to better use elsewhere.
You should take Instant Healing. It's more powerful over time than Fast Healing and Health combined, not to mention that it's a spot for another 5 piece Doctored Wounds set.
Revive is a wasted power pick. Slotting it is even more wasted. Unless you plan on dieing all the time, it's completely pointless.
I'm happy to see that you're actually slotting MoG now. Good for you. MoG is awesome. Giving it only a single slot makes it sad. A better slotting setup would be to give it 4 slots total: an LotG +rech, LotG def/rech, and 2 level 50 common rech IOs. You'll get some +rech, some +regen, and a faster recharge overall.
If you're going to take FA and slot it with Gaussian's, go all the way and give it the 6 piece. The 6 piece set bonus for that set is gold. All of the other bonuses are largely pointless for you.
Enhancing anything from Physical Perfection is going to provide you with laughable returns. The Perf Shifter proc (which should be the first thing it gets) provides more than any other slot could give you. In fact, the Perf Shifter proc provides more than any other slot could give you in Stamina and is on par with anything you could put in QR and both of those powers are stronger.
For Fitness, you don't need to take it asap. If anything, you can wait until very late in your build, if ever. You've got a more powerful version of Stamina available virtually right out of the box and the endurance costs on */Regen are some of the lowest of the powersets in the game. There are so many other more useful power picks you could possibly have made that early in the build. Not every build needs Stamina, fewer need it asap, and even fewer IO builds need it, much less that early.
If you're going to invest in an IO build, it makes sense to similarly invest in getting the passive accolades. Freedom Phalanx Reserve, Atlas Medallion, Task Force Commander, and Portal Jockey should all be standard selections for IO builds in Mids' because it doesn't make much sense to spend upwards of a billion inf without spending a few hours to get those accolades (which will provide some very remarkably increases in performance).
Here is my cheap BS/Regen build. It achieves universally better performance that yours for the exact same budget. Notice the lack of Fitness (QR + IO sets + accolades remove any need) and the presence of every Regen power except for Revive. There are also as many LotG +rech IOs as I could fit in (like I said, LotG +rech IOs are you bestest friends).
Hero Plan by Mids' Hero Designer 1.704
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Natural Scrapper
Primary Power Set: Broad Sword
Secondary Power Set: Regeneration
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Hack -- Mako-Acc/Dmg(A), Mako-Acc/EndRdx/Rchg(3), Mako-Dmg/Rchg(3), Mako-Acc/Dmg/EndRdx/Rchg(5), C'ngImp-Dmg/Rchg(5), Achilles-ResDeb%(7)
Level 1: Fast Healing -- Mrcl-Rcvry+(A), Mrcl-Heal(50)
Level 2: Reconstruction -- Dct'dW-Heal/EndRdx(A), Dct'dW-Heal/Rchg(7), Dct'dW-Heal/EndRdx/Rchg(9), Dct'dW-Heal(9), Dct'dW-Rchg(11)
Level 4: Quick Recovery -- P'Shift-End%(A), P'Shift-EndMod(15), EndMod-I(17)
Level 6: Combat Jumping -- LkGmblr-Rchg+(A), Winter-ResSlow(11), Zephyr-Travel(13), Zephyr-Travel/EndRdx(13), LkGmblr-Def(15)
Level 8: Parry -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(17), C'ngImp-Acc/Dmg/Rchg(19), C'ngImp-Acc/Dmg/EndRdx(19), C'ngImp-Dmg/EndRdx/Rchg(21), LkGmblr-Rchg+(21)
Level 10: Dull Pain -- Dct'dW-EndRdx/Rchg(A), Dct'dW-Heal/Rchg(23), Dct'dW-Heal/EndRdx/Rchg(23), Dct'dW-Heal(25), Dct'dW-Rchg(25)
Level 12: Build Up -- AdjTgt-Rchg(A), AdjTgt-ToHit/Rchg(27)
Level 14: Super Jump -- Jump-I(A)
Level 16: Integration -- Numna-Heal(A), Numna-Regen/Rcvry+(31), RgnTis-Regen+(31), Heal-I(50)
Level 18: Whirling Sword -- Oblit-Dmg(A), Oblit-Acc/Rchg(33), Oblit-Dmg/Rchg(33), Oblit-Acc/Dmg/Rchg(33), Oblit-Acc/Dmg/EndRdx/Rchg(34), Oblit-%Dam(34)
Level 20: Hasten -- RechRdx-I(A), RechRdx-I(34), RechRdx-I(36)
Level 22: Boxing -- Empty(A)
Level 24: Tough -- ImpArm-ResDam(A), ImpArm-ResDam/EndRdx(36), ImpArm-ResDam/Rchg(36), ImpArm-ResDam/EndRdx/Rchg(46)
Level 26: Disembowel -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(27), T'Death-Dmg/Rchg(37), T'Death-Acc/Dmg/EndRdx(37), T'Death-Dmg/EndRdx/Rchg(37), T'Death-Dam%(39)
Level 28: Instant Healing -- RechRdx-I(A), RechRdx-I(29), RechRdx-I(29)
Level 30: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(31), GftotA-Run+(40), GftotA-Def/EndRdx(43)
Level 32: Head Splitter -- Oblit-Dmg(A), Oblit-Acc/Rchg(43), Oblit-Dmg/Rchg(43), Oblit-Acc/Dmg/Rchg(45), Oblit-Acc/Dmg/EndRdx/Rchg(45), Oblit-%Dam(45)
Level 35: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(39), GftotA-Run+(42), GftotA-Def/EndRdx(42)
Level 38: Moment of Glory -- LkGmblr-Rchg+(A), LkGmblr-Def/Rchg(39), RechRdx-I(40), RechRdx-I(40)
Level 41: Focused Accuracy -- GSFC-ToHit(A), GSFC-ToHit/Rchg(42), GSFC-ToHit/Rchg/EndRdx(48), GSFC-Rchg/EndRdx(48), GSFC-ToHit/EndRdx(48), GSFC-Build%(50)
Level 44: Physical Perfection -- P'Shift-EndMod(A), P'Shift-End%(46), EndMod-I(46)
Level 47: Resilience -- S'fstPrt-ResDam/Def+(A)
Level 49: Conserve Power -- RechRdx-I(A)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
Level 0: Ninja Run
Thank you guys. I understand I double posted alot and made unnecessary threads. Wasn't thinking at the time. Anyway Ill take a careful look at both build and see which one will do just fine.
Edit:
I'm happy to see that you're actually slotting MoG now. Good for you. MoG is awesome. Giving it only a single slot makes it sad. A better slotting setup would be to give it 4 slots total: an LotG +rech, LotG def/rech, and 2 level 50 common rech IOs. You'll get some +rech, some +regen, and a faster recharge overall. |
And how much did that build cost you Ubral?
It's probably upwards of a billion (I don't personally have a BS/Regen; I just know how to build them). I don't really pay attention to the prices of builds beyond what categorical exceptions are made. "Cheap" for me is no-PvP and no purps.
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EDIT: Once again Im aiming for defence. If you have to cut off some of the regen and rech. Thats fine.
Thing Is I only have like 150M. Can you make me a cheaper build? Be very appreciated.
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1 billion actually is a cheap IO build. At the very least, it's one that you can spend some of your money on now and grow into as you begin to afford the more expensive portions of it.
Thing Is I only have like 150M. Can you make me a cheaper build? Be very appreciated.'
EDIT: Once again Im aiming for defence. If you have to cut off some of the regen and rech. Thats fine. |
This way, even if the build is too expensive for right now, you can play your character and have fun, and you will eventually fill out the build and have it. Just playing in teams at level 50 you will be surprised how fast you make money.
"Hmm, I guess I'm not as omniscient as I thought" -Gavin Runeblade.
I can be found, outside of paragon city here.
Thank you everyone at Paragon and on Virtue. When the lights go out in November, you'll find me on Razor Bunny.
Here is an alternative build that I am playing on my BS/Regen. I try to build a little more for 'everyman' and I lack two of the LoTG +7.5s but otherwise this is complete and I find it very playable. Maybe not quite as expensive as the one piece of Gaussian's has been ridiculously priced lately and the Oblit quads have been hard to come by as well.
Cheers
Hero Plan by Mids' Hero Designer 1.704
http://www.cohplanner.com/
Click this DataLink to open the build!
Highland Lord: Level 50 Mutation Scrapper
Primary Power Set: Broad Sword
Secondary Power Set: Regeneration
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Darkness Mastery
Hero Profile:
Level 1: Hack -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(3), T'Death-Dmg/Rchg(9), T'Death-Acc/Dmg/EndRdx(13), T'Death-Dmg/EndRdx/Rchg(37), T'Death-Dam%(46)
Level 1: Fast Healing -- Numna-Heal(A), Numna-Heal/Rchg(5), Heal-I(7)
Level 2: Reconstruction -- Dct'dW-Rchg(A), Dct'dW-Heal/EndRdx(3), Dct'dW-EndRdx/Rchg(9), Dct'dW-Heal/Rchg(15), Dct'dW-Heal(36)
Level 4: Quick Recovery -- Efficacy-EndMod(A), Efficacy-EndMod/Acc/Rchg(5), Efficacy-EndMod/Rchg(7), Efficacy-EndMod/Acc(45)
Level 6: Combat Jumping -- LkGmblr-Rchg+(A)
Level 8: Parry -- C'ngImp-Acc/Dmg(A), C'ngImp-Acc/Dmg/Rchg(15), C'ngImp-Acc/Dmg/EndRdx(37), LkGmblr-Rchg+(40), LkGmblr-Def(40), LkGmblr-Def/Rchg(43)
Level 10: Dull Pain -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(11), Dct'dW-Heal/Rchg(11), Dct'dW-Rchg(13), Dct'dW-Heal(19)
Level 12: Hurdle -- Jump-I(A)
Level 14: Super Jump -- SprngFt-Jump(A)
Level 16: Integration -- Dct'dW-Heal(A), Dct'dW-Heal/EndRdx/Rchg(17), Dct'dW-Heal/EndRdx(17), Dct'dW-Heal/Rchg(19), Dct'dW-EndRdx/Rchg(23)
Level 18: Health -- Heal-I(A)
Level 20: Whirling Sword -- M'Strk-Acc/Dmg(A), M'Strk-Dmg/EndRdx(21), M'Strk-Dmg/Rchg(21), M'Strk-Acc/EndRdx(23), M'Strk-Dmg/EndRdx/Rchg(40), M'Strk-Acc/Dmg/EndRdx(43)
Level 22: Boxing -- Acc-I(A)
Level 24: Build Up -- RechRdx-I(A), RechRdx-I(25), AdjTgt-ToHit/Rchg(25)
Level 26: Disembowel -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(27), T'Death-Dmg/Rchg(27), T'Death-Acc/Dmg/EndRdx(31), T'Death-Dmg/EndRdx/Rchg(34), T'Death-Dam%(39)
Level 28: Instant Healing -- Dct'dW-Heal/EndRdx/Rchg(A), Dct'dW-EndRdx/Rchg(29), Dct'dW-Heal/Rchg(29), Dct'dW-Rchg(34), Dct'dW-Heal(36)
Level 30: Hasten -- RechRdx-I(A), RechRdx-I(31), RechRdx-I(31)
Level 32: Head Splitter -- M'Strk-Acc/Dmg(A), M'Strk-Dmg/EndRdx(33), M'Strk-Dmg/Rchg(33), M'Strk-Acc/EndRdx(33), M'Strk-Acc/Dmg/EndRdx(34), M'Strk-Dmg/EndRdx/Rchg(42)
Level 35: Tough -- TtmC'tng-ResDam(A), TtmC'tng-EndRdx(36), TtmC'tng-ResDam/EndRdx(37), S'fstPrt-ResDam/Def+(46)
Level 38: Moment of Glory -- LkGmblr-Rchg+(A), LkGmblr-Def/Rchg(39), RechRdx-I(39)
Level 41: Weave -- RedFtn-Def/EndRdx(A), RedFtn-Def(42), RedFtn-EndRdx(42), RedFtn-Def/EndRdx/Rchg(43), RedFtn-Def/Rchg(50)
Level 44: Petrifying Gaze -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(45), BasGaze-Rchg/Hold(45), BasGaze-EndRdx/Rchg/Hold(46)
Level 47: Dark Blast -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(48), Decim-Dmg/Rchg(48), Decim-Acc/EndRdx/Rchg(48), Decim-Acc/Dmg/Rchg(50)
Level 49: Stamina -- EndMod-I(A), EndMod-I(50)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
Level 0: Ninja Run
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[B] GUARDIAN 50s:[/B] [B]Tank[/B]: Ice/Fire, Fire/Fire, DA/SS, Inv/WM, SD/Elec...[B]Scrap[/B]: BS/Reg, Spin/DA, DM/SD, Fire/WP, Claws/SR....[B]Troller[/B]: Ill/Rad, Fire/Kin...[B]Blaster[/B]: Fire/EM....[B]Defender[/B]: D3...[B]Brute[/B]: Elm/ElA...[B]EPIC[/B]: Widow, PB, Crab...CURRENTLY: 45 Stone/Stone Tank...38 AR/Rad Corr...21 Ice^3 Dom
Umbral..
Thanks for your build..
I'm in love with my Bs/Regen.. Spent a lot of time "doing good" or so I t hought...
I opened your build to see what was different and I was wowed.. not only did you obrain like 10% higher defense all around than I did.. But you also were regenerating more HP than me..
So I took some slotting tips (I had no clue that slotting heals into instant healing really didn't boost regen rate that much!) and altered some of my sets to snag myself more overall HP..
I've now taken my build kepy like 70% of it perhaps? And moved some other slots and changed a few sets and now I've gained 1k more HP.. Which translates to about 10 hp/s more without DP..
I must hunker down adn grab some LOTG.. Time to run Tf's and such..
Your build became a lot more impressive when I realized how your DP is something like 10 sec out of perm without hasten.. Plus Mog for you was up every 72 sec.. I was happy being 12 seconds under 2 minutes... so yeah... LOTG is a must.. time to start shoppin..
But your build has given me a ton of great info to modify mine... Similar but different.. Plus for concept purpose I needed hover and fly.. But yea..
One thing that I rather enjoyed was since i'm going flight I was able to move combat jumping for that added def buff instead of maneuvers (a little more end usage reduction).
Anyway.. enough rambling! Here's what I came up with thanks to your tips! It squeeks out a tiny bit more hp/s and a touch more defense (not much in either account). But it makes use of like 70% of the IO's I already had to keep my costs down..
Thank you! I'm very excited to get home from work today and play around with this build!!
Hero Plan by Mids' Hero Designer 1.707
http://www.cohplanner.com/
Click this DataLink to open the build!
White Valkyrie: Level 50 Magic Scrapper
Primary Power Set: Broad Sword
Secondary Power Set: Regeneration
Power Pool: Flight
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Hack -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(3), C'ngImp-Dmg/Rchg(7), C'ngImp-Acc/Dmg/Rchg(21), Achilles-ResDeb%(25), C'ngImp-Acc/Dmg/EndRdx(34)
Level 1: Fast Healing -- Numna-Heal/EndRdx(A), Numna-Heal(9), Numna-Regen/Rcvry+(19)
Level 2: Reconstruction -- Dct'dW-Heal/Rchg(A), Dct'dW-Rchg(3), Dct'dW-Heal/EndRdx/Rchg(7), Dct'dW-Heal(13), Dct'dW-EndRdx/Rchg(23)
Level 4: Quick Recovery -- P'Shift-EndMod(A), P'Shift-End%(5), EndMod-I(5)
Level 6: Build Up -- RechRdx-I(A)
Level 8: Parry -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(9), C'ngImp-Dmg/Rchg(19), C'ngImp-Acc/Dmg/Rchg(23), C'ngImp-Acc/Dmg/EndRdx(25), LkGmblr-Rchg+(40)
Level 10: Dull Pain -- Dct'dW-Rchg(A), Dct'dW-Heal/Rchg(11), Dct'dW-Heal(11), Dct'dW-EndRdx/Rchg(13), Dct'dW-Heal/EndRdx/Rchg(15)
Level 12: Hover -- LkGmblr-Def(A), LkGmblr-Def/Rchg(31), Winter-ResSlow(36), LkGmblr-Def/EndRdx(37), LkGmblr-Rchg+(42)
Level 14: Fly -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(15)
Level 16: Integration -- Mrcl-Heal/EndRdx(A), Mrcl-Heal/Rchg(17), Mrcl-Heal(17), Mrcl-Rcvry+(40)
Level 18: Whirling Sword -- Oblit-Dmg(A), Oblit-Acc/Rchg(21), Oblit-Dmg/Rchg(34), Oblit-Acc/Dmg/Rchg(40), Oblit-Acc/Dmg/EndRdx/Rchg(43), Oblit-%Dam(46)
Level 20: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(37), LkGmblr-Def(39)
Level 22: Boxing -- Acc-I(A)
Level 24: Resilience -- S'fstPrt-ResDam/Def+(A)
Level 26: Disembowel -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(27), Mako-Dmg/Rchg(27), Mako-Acc/EndRdx/Rchg(31), Mako-Acc/Dmg/EndRdx/Rchg(31), Mako-Dam%(43)
Level 28: Instant Healing -- RechRdx-I(A), RechRdx-I(29), RechRdx-I(29)
Level 30: Tough -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam(45), ImpArm-ResDam/Rchg(45), ImpArm-ResDam/EndRdx/Rchg(45)
Level 32: Head Splitter -- Erad-Dmg(A), Erad-Acc/Rchg(33), Erad-Dmg/Rchg(33), Erad-Acc/Dmg/Rchg(33), Sciroc-Dmg/EndRdx(34), Sciroc-Acc/Dmg(36)
Level 35: Hasten -- RechRdx-I(A), RechRdx-I(36), RechRdx-I(37)
Level 38: Moment of Glory -- RechRdx-I(A), RechRdx-I(39), LkGmblr-Def/Rchg(39), LkGmblr-Rchg+(50)
Level 41: Focused Accuracy -- GSFC-ToHit/EndRdx(A), GSFC-Build%(42), GSFC-ToHit(42), GSFC-ToHit/Rchg(43), GSFC-ToHit/Rchg/EndRdx(46), GSFC-Rchg/EndRdx(46)
Level 44: Physical Perfection -- P'Shift-EndMod(A), P'Shift-End%(50)
Level 47: Weave -- S'dpty-Def/EndRdx(A), S'dpty-EndRdx(48), S'dpty-Def(48), LkGmblr-Def(48), LkGmblr-Rchg+(50)
Level 49: Conserve Power -- RechRdx-I(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
Level 0: Ninja Run
50s:
White Valkyrie - BS/Regen Scrap
Fear of Silence - Ninja/Dark MM
Corporate Zombie - Necro/Poison MM
Ardent Cataclysm - Stone/Fire Tank
Angelic Heart - Peacebringer
Maelstrom - Elec/Elec Brute
Novastar - Energy/Fire Blaster
I know little about set bonuses, I was looking forward to somewhat soft cap my toon. If you think I did something wrong PLEASE tell me.
Hero Plan by Mids' Hero Designer 1.707
http://www.cohplanner.com/
Click this DataLink to open the build!
SIR-PAS: Level 50 Natural Scrapper
Primary Power Set: Broad Sword
Secondary Power Set: Regeneration
Power Pool: Fitness
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Hack
- (A) Mako's Bite - Accuracy/Damage
- (3) Mako's Bite - Damage/Endurance
- (9) Mako's Bite - Damage/Recharge
- (9) Mako's Bite - Chance of Damage(Lethal)
- (25) Mako's Bite - Accuracy/Damage/Endurance/Recharge
- (31) Mako's Bite - Accuracy/Endurance/Recharge
Level 1: Fast Healing- (A) Miracle - +Recovery
- (3) Numina's Convalescence - +Regeneration/+Recovery
Level 2: Reconstruction- (A) Doctored Wounds - Heal/Endurance/Recharge
- (37) Doctored Wounds - Heal
- (37) Doctored Wounds - Recharge
- (39) Doctored Wounds - Heal/Recharge
- (39) Doctored Wounds - Heal/Endurance
- (45) Recharge Reduction IO
Level 4: Quick Recovery- (A) Endurance Modification IO
- (5) Endurance Modification IO
- (5) Performance Shifter - Chance for +End
Level 6: Slice- (A) Obliteration - Accuracy/Recharge
- (7) Obliteration - Damage
- (7) Obliteration - Accuracy/Damage/Endurance/Recharge
- (21) Obliteration - Damage/Recharge
- (34) Obliteration - Accuracy/Damage/Recharge
- (46) Obliteration - Chance for Smashing Damage
Level 8: Swift- (A) Empty
Level 10: Build Up- (A) Recharge Reduction IO
- (11) Recharge Reduction IO
- (11) Recharge Reduction IO
Level 12: Hasten- (A) Recharge Reduction IO
- (13) Recharge Reduction IO
- (13) Recharge Reduction IO
Level 14: Health- (A) Healing IO
- (15) Healing IO
- (15) Healing IO
Level 16: Integration- (A) Endurance Reduction IO
- (17) Endurance Reduction IO
- (17) Endurance Reduction IO
Level 18: Parry- (A) Touch of Death - Accuracy/Damage
- (19) Touch of Death - Damage/Endurance
- (19) Touch of Death - Damage/Recharge
- (39) Touch of Death - Accuracy/Damage/Endurance
- (40) Touch of Death - Damage/Endurance/Recharge
- (40) Touch of Death - Chance of Damage(Negative)
Level 20: Stamina- (A) Endurance Modification IO
- (21) Endurance Modification IO
- (42) Performance Shifter - Chance for +End
Level 22: Whirling Sword- (A) Obliteration - Damage
- (23) Obliteration - Accuracy/Recharge
- (23) Obliteration - Damage/Recharge
- (31) Obliteration - Accuracy/Damage/Recharge
- (40) Obliteration - Accuracy/Damage/Endurance/Recharge
- (43) Obliteration - Chance for Smashing Damage
Level 24: Dull Pain- (A) Doctored Wounds - Heal/Endurance
- (25) Doctored Wounds - Heal/Recharge
- (36) Doctored Wounds - Heal/Endurance/Recharge
- (36) Doctored Wounds - Recharge
- (37) Doctored Wounds - Heal
Level 26: Disembowel- (A) Touch of Death - Accuracy/Damage
- (27) Touch of Death - Damage/Endurance
- (27) Touch of Death - Damage/Recharge
- (29) Touch of Death - Accuracy/Damage/Endurance
- (29) Touch of Death - Damage/Endurance/Recharge
- (31) Touch of Death - Chance of Damage(Negative)
Level 28: Super Speed- (A) Run Speed IO
- (43) Run Speed IO
Level 30: Boxing- (A) Accuracy IO
Level 32: Head Splitter- (A) Obliteration - Damage
- (33) Obliteration - Chance for Smashing Damage
- (33) Obliteration - Accuracy/Recharge
- (33) Obliteration - Damage/Recharge
- (34) Obliteration - Accuracy/Damage/Recharge
- (34) Obliteration - Accuracy/Damage/Endurance/Recharge
Level 35: Revive- (A) Recharge Reduction IO
- (36) Recharge Reduction IO
- (43) Recharge Reduction IO
Level 38: Moment of Glory- (A) Recharge Reduction IO
- (46) Recharge Reduction IO
- (48) Recharge Reduction IO
Level 41: Focused Accuracy- (A) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
- (42) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
- (42) Gaussian's Synchronized Fire-Control - Recharge/Endurance
- (46) Gaussian's Synchronized Fire-Control - To Hit Buff
Level 44: Physical Perfection- (A) Endurance Modification IO
- (45) Endurance Modification IO
- (45) Healing IO
Level 47: Tough- (A) Reactive Armor - Resistance/Endurance
- (48) Reactive Armor - Resistance
- (48) Reactive Armor - Resistance/Endurance/Recharge
- (50) Reactive Armor - Endurance/Recharge
Level 49: Weave- (A) Luck of the Gambler - Defense/Endurance
- (50) Luck of the Gambler - Defense
- (50) Luck of the Gambler - Defense/Endurance/Recharge
------------Level 1: Brawl
- (A) Empty
Level 1: Sprint- (A) Empty
Level 2: Rest- (A) Empty
Level 1: Critical HitLevel 6: Ninja Run
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Set Bonus Totals: