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Posts
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Hello all, after countless hours on mids I have finally found a build that I am happy with for my crab! Now one thing about this crab is that it will no doubt be very different from many others, unlike most, I love the crab legs and i wanted to fully embrace their awesomeness! I also wanted to create a build that would remain among the other top-tier crab builds. If there is any way that i can improve upon this build please let me know! I know that a few stats in powers are just a tad bit low and I wanted to point out that i will be using enhancement boosters in order to make up for that. A PBAOE style in your face crab who has excellent ST and AOE damage with pets and is extremely tough!
Goals were-
45% defense to all three positions
Solid resists
Very high HP
manageable endurance
perma-hasten
perma-serum
95% chance to hit 54s
solid protection to mez/knockback
ST DPS chain of Slice->channelgun->repeat
perma pets/ Strong protection of pets through maneuvers/ios
I want to play a PBAOE style crab and take advantage of void judgement and that style of play with the crab legs
Incarnate powers-
Cardiac to manage my Endurance and increase my damage resistance
Void judgement to increase my Dam resistance and also have a Large PBAOE to apply to my style
interface- reactive to maximize DPS and because I like the effects of my lasers setting people on fire
and Destiny- rebirth to make up for the lack of heal
Arachnos lore to match spiders
Please let me know how I can improve upon this!
Villain Plan by Mids' Villain Designer 1.954
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Natural Arachnos Soldier
Primary Power Set: Crab Spider Soldier
Secondary Power Set: Crab Spider Training
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Leaping
Power Pool: Speed
Ancillary Pool: Mace Mastery
Villain Profile:
Level 1: Channelgun- (A) Apocalypse - Damage/Recharge
- (5) Apocalypse - Accuracy/Damage/Recharge
- (5) Apocalypse - Accuracy/Recharge
- (9) Apocalypse - Damage/Endurance
- (9) Apocalypse - Chance of Damage(Negative)
- (37) Endurance Reduction IO
- (A) Steadfast Protection - Resistance/+Def 3%
- (3) Steadfast Protection - Knockback Protection
- (3) Gladiator's Armor - TP Protection +3% Def (All)
- (A) Hecatomb - Damage/Recharge
- (36) Hecatomb - Accuracy/Damage/Recharge
- (36) Hecatomb - Accuracy/Recharge
- (36) Hecatomb - Damage/Endurance
- (37) Hecatomb - Chance of Damage(Negative)
- (37) Endurance Reduction IO
- (A) Empty
- (A) Luck of the Gambler - Recharge Speed
- (7) Luck of the Gambler - Defense
- (7) Luck of the Gambler - Defense/Endurance
- (A) Luck of the Gambler - Recharge Speed
- (50) Luck of the Gambler - Defense
- (50) Luck of the Gambler - Defense/Endurance
- (A) Luck of the Gambler - Recharge Speed
- (11) Luck of the Gambler - Defense
- (11) Luck of the Gambler - Defense/Endurance
- (A) Obliteration - Damage
- (13) Obliteration - Accuracy/Recharge
- (13) Obliteration - Damage/Recharge
- (15) Obliteration - Accuracy/Damage/Recharge
- (15) Obliteration - Accuracy/Damage/Endurance/Recharge
- (17) Obliteration - Chance for Smashing Damage
- (A) Superior Dominion of Arachnos - Accuracy/Damage
- (17) Superior Dominion of Arachnos - Damage/Recharge
- (23) Superior Dominion of Arachnos - Accuracy/Damage/Recharge
- (23) Superior Dominion of Arachnos - Damage/Endurance/Recharge
- (29) Superior Dominion of Arachnos - Accuracy/Damage/Endurance/Recharge
- (A) Endurance Reduction IO
- (A) Aegis - Resistance/Endurance
- (19) Aegis - Resistance/Endurance/Recharge
- (19) Aegis - Resistance
- (21) Aegis - Resistance/Recharge
- (21) Aegis - Endurance/Recharge
- (A) To Hit Buff IO
- (A) Run Speed IO
- (A) Aegis - Resistance/Endurance
- (25) Aegis - Resistance/Recharge
- (25) Aegis - Resistance
- (27) Aegis - Resistance/Endurance/Recharge
- (27) Aegis - Psionic/Status Resistance
- (48) Steadfast Protection - Knockback Protection
- (A) Obliteration - Damage
- (31) Obliteration - Accuracy/Recharge
- (33) Obliteration - Damage/Recharge
- (34) Obliteration - Accuracy/Damage/Recharge
- (34) Obliteration - Accuracy/Damage/Endurance/Recharge
- (34) Obliteration - Chance for Smashing Damage
- (A) Numina's Convalescence - Heal/Recharge
- (39) Numina's Convalescence - Heal
- (40) Numina's Convalescence - Heal/Endurance/Recharge
- (40) Numina's Convalescence - Endurance/Recharge
- (A) Luck of the Gambler - Recharge Speed
- (31) Luck of the Gambler - Defense
- (31) Luck of the Gambler - Defense/Endurance
- (A) Recharge Reduction IO
- (33) Recharge Reduction IO
- (33) Recharge Reduction IO
- (A) HamiO:Nucleolus Exposure
- (45) HamiO:Nucleolus Exposure
- (45) Expedient Reinforcement - Accuracy/Damage/Recharge
- (46) Sovereign Right - Resistance Bonus
- (46) Edict of the Master - Defense Bonus
- (46) Call to Arms - Defense Bonus Aura for Pets
- (A) Soulbound Allegiance - Chance for Build Up
- (40) Soulbound Allegiance - Accuracy/Damage/Recharge
- (43) Soulbound Allegiance - Accuracy/Recharge
- (43) Soulbound Allegiance - Damage/Recharge
- (45) HamiO:Nucleolus Exposure
- (48) Expedient Reinforcement - Resist Bonus Aura for Pets
- (A) Gravitational Anchor - Immobilize/Recharge
- (42) Gravitational Anchor - Accuracy/Immobilize/Recharge
- (42) Gravitational Anchor - Immobilize/Endurance
- (42) Gravitational Anchor - Accuracy/Recharge
- (43) Gravitational Anchor - Chance for Hold
- (A) Steadfast Protection - Knockback Protection
- (A) Endurance Reduction IO
- (A) Luck of the Gambler - Recharge Speed
- (50) Shield Wall - +Res (Teleportation), +3% Res (All)
Level 50: Reactive Radial Flawless Interface
Level 50: Arachnos Core Superior Ally
Level 50: Rebirth Radial Epiphany
Level 50: Cardiac Core Paragon
Level 0: Invader
Level 0: High Pain Threshold
Level 0: Born In Battle
Level 0: Marshal
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Level 2: Swift- (A) Run Speed IO
- (A) Numina's Convalescence - +Regeneration/+Recovery
- (39) Miracle - +Recovery
- (48) Panacea - +Hit Points/Endurance
- (A) Jumping IO
- (A) Performance Shifter - EndMod
- (29) Endurance Modification IO
- (39) Performance Shifter - Chance for +End
- (A) Empty
Level 1: Sprint- (A) Run Speed IO
- (A) Empty
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Hey guys major goals here were to have perma hasten, perma mind-link and some +DMG, along with the endurance to keep my melee attack chain going, I used absolute amazement as a place holder for the SOA ATO superior version!
Just lemme know if there is anything else I could do in order to improve upon this build.
Villain Plan by Mids' Villain Designer 1.953
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Natural Arachnos Widow
Primary Power Set: Fortunata Training
Secondary Power Set: Fortunata Teamwork
Power Pool: Flight
Power Pool: Medicine
Power Pool: Teleportation
Power Pool: Speed
Villain Profile:
Level 1: Swipe- (A) Mako's Bite - Accuracy/Damage/Endurance/Recharge
- (3) Crushing Impact - Damage/Recharge
- (7) Mako's Bite - Damage/Endurance
- (7) Mako's Bite - Damage/Recharge
- (9) Mako's Bite - Accuracy/Endurance/Recharge
- (A) Luck of the Gambler - Recharge Speed
- (A) Mako's Bite - Accuracy/Damage/Endurance/Recharge
- (29) Mako's Bite - Damage/Endurance
- (29) Mako's Bite - Damage/Recharge
- (36) Mako's Bite - Accuracy/Endurance/Recharge
- (36) Crushing Impact - Damage/Recharge
- (A) Luck of the Gambler - Recharge Speed
- (5) Luck of the Gambler - Defense
- (5) Luck of the Gambler - Defense/Endurance
- (A) Endurance Reduction IO
- (A) Mako's Bite - Damage/Endurance
- (9) Gaussian's Synchronized Fire-Control - Chance for Build Up
- (36) Mako's Bite - Damage/Recharge
- (37) Mako's Bite - Accuracy/Endurance/Recharge
- (37) Mako's Bite - Accuracy/Damage/Endurance/Recharge
- (37) Crushing Impact - Damage/Recharge
- (A) Aegis - Resistance/Endurance
- (11) Aegis - Resistance/Endurance/Recharge
- (11) Aegis - Resistance
- (13) Aegis - Resistance/Recharge
- (13) Aegis - Psionic/Status Resistance
- (A) Armageddon - Damage/Recharge
- (25) Armageddon - Chance for Fire Damage
- (40) Armageddon - Accuracy/Damage/Recharge
- (42) Armageddon - Accuracy/Recharge
- (42) Armageddon - Damage/Endurance
- (A) Hecatomb - Damage/Recharge
- (15) Hecatomb - Accuracy/Damage/Recharge
- (15) Hecatomb - Accuracy/Recharge
- (17) Hecatomb - Damage/Endurance
- (17) Hecatomb - Chance of Damage(Negative)
- (25) Endurance Reduction IO
- (A) Endurance Reduction IO
- (A) Unbreakable Constraint - Hold/Recharge
- (19) Unbreakable Constraint - Accuracy/Hold/Recharge
- (19) Unbreakable Constraint - Accuracy/Recharge
- (21) Unbreakable Constraint - Endurance/Hold
- (21) Unbreakable Constraint - Chance for Smashing Damage
- (27) Apocalypse - Damage
- (A) Adjusted Targeting - To Hit Buff/Endurance
- (48) Adjusted Targeting - To Hit Buff
- (A) Luck of the Gambler - Recharge Speed
- (23) Luck of the Gambler - Defense
- (23) Steadfast Protection - Resistance/+Def 3%
- (A) Luck of the Gambler - Recharge Speed
- (A) Luck of the Gambler - Recharge Speed
- (27) Luck of the Gambler - Defense/Recharge
- (43) Luck of the Gambler - Defense/Endurance/Recharge
- (43) Adjusted Targeting - Recharge
- (A) Malaise's Illusions - Accuracy/Confused/Recharge
- (42) Recharge Reduction IO
- (46) Perplex - Recharge/Confused
- (46) Malaise's Illusions - Endurance/Confused
- (48) Malaise's Illusions - Confused/Range
- (A) Lockdown - Accuracy/Hold
- (31) Lockdown - Accuracy/Recharge
- (31) Lockdown - Recharge/Hold
- (31) Lockdown - Endurance/Recharge/Hold
- (34) Lockdown - Accuracy/Endurance/Recharge/Hold
- (34) Lockdown - Chance for +2 Mag Hold
- (A) Absolute Amazement - Stun
- (33) Absolute Amazement - Stun/Recharge
- (33) Absolute Amazement - Accuracy/Stun/Recharge
- (33) Absolute Amazement - Accuracy/Recharge
- (34) Absolute Amazement - Endurance/Stun
- (A) Empty
- (A) Coercive Persuasion - Confused
- (39) Coercive Persuasion - Confused/Recharge
- (39) Coercive Persuasion - Accuracy/Confused/Recharge
- (39) Coercive Persuasion - Accuracy/Recharge
- (40) Coercive Persuasion - Confused/Endurance
- (40) Coercive Persuasion - Contagious Confusion
- (A) Numina's Convalescence - Heal/Endurance/Recharge
- (43) Doctored Wounds - Heal/Endurance/Recharge
- (45) Doctored Wounds - Heal/Recharge
- (45) Numina's Convalescence - Heal/Recharge
- (50) Interrupt Reduction IO
- (A) Recharge Reduction IO
- (48) Recharge Reduction IO
- (A) Endurance Reduction IO
- (A) Recharge Reduction IO
- (50) Recharge Reduction IO
- (50) Recharge Reduction IO
Level 50: Void Radial Final Judgement
Level 50: Cognitive Radial Flawless Interface
Level 50: Arachnos Core Superior Ally
Level 50: Rebirth Radial Epiphany
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Level 2: Swift- (A) Run Speed IO
- (A) Numina's Convalescence - +Regeneration/+Recovery
- (3) Miracle - +Recovery
- (A) Jumping IO
- (A) Endurance Modification IO
- (46) Endurance Modification IO
- (A) Empty
- (A) Celerity - +Stealth
- (45) Endurance Reduction IO
Level 2: Rest- (A) Empty
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Hello all, I AM A FORTUNATA... *please dont kick me out of the scrapper forums*
anyways, i am trying to put together a hybrid fortunata, however when facing AVs and the like i would prefer to only use melee attacks as they have highe DPS. now then, im very good at putting together builds, but bad at finding optimal attack chains or calculating how much recharge it ould take to make a chain work.
I have 4 melee attacks; swipe, strike, folow-up, and lunge.
I need to know the best DPS chain achievable with these 4 attacks and how much recharge it is going to take to make work, I will list the animation times and base recharge along with the base damage of each and if anyone can help me put together a chain and let me know how much recharge i will require to achieve said chain I would gretly appreciate it.
Thank you for all who reply!
Swipe
animation time-0.83
base recharge-4
Base damage-57.83
Strike
animation time-1.17
base recharge-8
Base damage-95.5
Follow-up
animation time-0.83
base recharge-12
Base damage-50.72
Boosts damage by 30% for 10 seconds
(I remember long in the past that there was an awkward pause after using follow-up powers which made its animation time actually longer than stated, if anyone could verify if this is still true or not it would help out in calculatin a chain)
Lunge
animation time-0.83
base recharge-12
Base damage-123.7 -
Hello everyone I am revamping my old fire/kin in order to farm for purps and to powerlevel those who don't have access to the AE.
I will be doing the battle maiden farm and the council empire far
I have heard of people no longer using flashfire before jumping in and it increases farm time
What I really need help on is which epic pool do I take and what are goals I need to slot sets for
Money is really no object, except no 2 billion influence enhancements
Thank you to all who reply -
Does anyone know how much DPS a combo of
swipe-->strike-->followup-->lunge would do?
and for strike-->followup-->lunge---Dominate?
I am sorry for not being better at math.... -
Hello my fellow scrapper friends
I hear you guys are the absolute best at formulating DPS chains and calculations so I have just a few questions that I need some help with
1)I am a melee fortunata, with bucket loads of + recharge 5 purple sets and 5 lotg +
Recharge
2)currently I have the powers swipe ,strike, followup, and lunge and am using all 4 however they aren't slotted well, and dominate but I heard redraw kills my DPS so I don't include it in my av attack chain
3) I am slotted with the best nerve alpha I can get and have multiple +accuracy bonuses from purples, so accuracy isn't a high priority for me
Here is what I need from you...
The ultimate fortunata attack chain and the optimal slotting in each of the powers. Only catch is one of them has to have 5 pieces of the hecatomb set
Also if someone could help me figure out about how much DPS I will be doing it would be really helpfulthank you guys so much
P.S.-what does the reactive interface slot so to DPS? -
So obviously my build is incredibly expensive, but thats okay because i have tons of merits and influence saved up for this very character, lemme know how I can improve upon my build in anyway, i like my power choice, but if you think there is something better please explain and why.
Goasl-
1)Be able to use either total domination, AOC, or psychic wail every single mob
2)perma mind link/hasten
3)Good DMG bonus
4)melee attack chain for incredible DPS
5)ability to solo AVs, ( i have no problem using inspirations and temps, as long as it gets killed)
6)crits out of hide for an assassin feel
7) Solo-friendly and team-friendly
So here goes, please help me improve in anyway if you know any build tricks etc.
Villain Plan by Mids' Villain Designer 1.952
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Natural Arachnos Widow
Primary Power Set: Fortunata Training
Secondary Power Set: Fortunata Teamwork
Power Pool: Speed
Power Pool: Medicine
Villain Profile:
Level 1: Swipe- (A) Empty
- (A) Luck of the Gambler - Recharge Speed
- (A) Mako's Bite - Accuracy/Damage/Endurance/Recharge
- (7) Mako's Bite - Accuracy/Endurance/Recharge
- (7) Crushing Impact - Damage/Endurance/Recharge
- (9) Mako's Bite - Damage/Recharge
- (9) Mako's Bite - Damage/Endurance
- (11) Crushing Impact - Accuracy/Damage/Endurance
- (A) Luck of the Gambler - Recharge Speed
- (5) Luck of the Gambler - Defense/Endurance
- (5) Luck of the Gambler - Defense
- (A) Recharge Reduction IO
- (45) Recharge Reduction IO
- (A) Mako's Bite - Accuracy/Endurance/Recharge
- (11) Mako's Bite - Accuracy/Damage/Endurance/Recharge
- (17) Mako's Bite - Damage/Endurance
- (29) Mako's Bite - Damage/Recharge
- (29) Crushing Impact - Damage/Endurance/Recharge
- (31) Crushing Impact - Accuracy/Damage/Endurance
- (A) HamiO:Ribosome Exposure
- (A) Apocalypse - Damage/Recharge
- (13) Apocalypse - Accuracy/Damage/Recharge
- (13) Apocalypse - Accuracy/Recharge
- (15) Apocalypse - Damage/Endurance
- (15) Apocalypse - Chance of Damage(Negative)
- (17) Unbreakable Constraint - Hold
- (A) Ragnarok - Damage
- (31) Endurance Reduction IO
- (37) Ragnarok - Damage/Recharge
- (37) Ragnarok - Accuracy/Damage/Recharge
- (40) Ragnarok - Accuracy/Recharge
- (42) Ragnarok - Damage/Endurance
- (A) Endurance Reduction IO
- (A) Hecatomb - Damage/Recharge
- (19) Hecatomb - Accuracy/Damage/Recharge
- (19) Hecatomb - Accuracy/Recharge
- (27) Hecatomb - Damage/Endurance
- (27) Hecatomb - Chance of Damage(Negative)
- (31) Mako's Bite - Accuracy/Damage/Endurance/Recharge
- (A) Luck of the Gambler - Defense/Endurance
- (21) Luck of the Gambler - Defense
- (21) Luck of the Gambler - Recharge Speed
- (A) Luck of the Gambler - Recharge Speed
- (23) Luck of the Gambler - Defense
- (23) Luck of the Gambler - Defense/Endurance
- (25) Steadfast Protection - Resistance/+Def 3%
- (25) Gladiator's Armor - TP Protection +3% Def (All)
- (A) HamiO:Membrane Exposure
- (50) HamiO:Membrane Exposure
- (50) Defense Buff IO
- (A) Lockdown - Accuracy/Hold
- (34) Lockdown - Accuracy/Recharge
- (36) Lockdown - Recharge/Hold
- (36) Lockdown - Endurance/Recharge/Hold
- (36) Lockdown - Accuracy/Endurance/Recharge/Hold
- (37) Lockdown - Chance for +2 Mag Hold
- (A) Malaise's Illusions - Accuracy/Recharge
- (42) Malaise's Illusions - Endurance/Confused
- (43) Malaise's Illusions - Accuracy/Endurance
- (43) Malaise's Illusions - Confused/Range
- (43) Malaise's Illusions - Accuracy/Confused/Recharge
- (A) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
- (42) Gaussian's Synchronized Fire-Control - To Hit Buff
- (46) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
- (A) Armageddon - Damage/Recharge
- (33) Armageddon - Accuracy/Damage/Recharge
- (33) Armageddon - Accuracy/Recharge
- (33) Armageddon - Damage/Endurance
- (34) Armageddon - Chance for Fire Damage
- (34) Obliteration - Accuracy/Damage/Endurance/Recharge
- (A) Luck of the Gambler - Recharge Speed
- (A) Coercive Persuasion - Confused
- (39) Coercive Persuasion - Confused/Recharge
- (39) Coercive Persuasion - Accuracy/Confused/Recharge
- (39) Coercive Persuasion - Accuracy/Recharge
- (40) Coercive Persuasion - Confused/Endurance
- (40) Coercive Persuasion - Contagious Confusion
- (A) Empty
- (A) Eradication - Accuracy/Recharge
- (45) Eradication - Damage/Recharge
- (45) Eradication - Accuracy/Damage/Recharge
- (46) Eradication - Accuracy/Damage/Endurance/Recharge
- (46) Eradication - Chance for Energy Damage
- (A) Miracle - Heal/Endurance
- (48) Miracle - Endurance/Recharge
- (48) Miracle - Heal/Recharge
- (48) Miracle - Heal/Endurance/Recharge
- (50) Miracle - Heal
- (A) Recharge Reduction IO
Level 50: Void Radial Final Judgement
Level 50: Longbow Core Superior Ally
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Level 2: Swift- (A) Run Speed IO
- (A) Miracle - +Recovery
- (3) Numina's Convalescence - +Regeneration/+Recovery
- (A) Jumping IO
- (A) Endurance Modification IO
- (3) Endurance Modification IO
- (A) Empty
- (A) Empty
Level 2: Rest- (A) Empty
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really? because i was looking at the numbers and at:
90% fury, and fully saturated AOO hitting build up right before i hit those two powers it would be the equivalent to doing something absurd like 1200 damage? is that not quite enough? -
Hello everyone, recently I have made an elec/shield brute for hopefully what will be my purple farmer, I have a few goals and I need you guys to help me reach them...
1. I plan on pretty much only hitting build then both shield charge and lightning rod, whats the highest setting possible for me to clear an entire mob with these two powers? I will not be fighting bosses and i will be running the battle maiden map. so basically with that combination be able to run +1,2,3, or 4 x 8?
2.if i were to be hitting mobs +4 of me with those powers, what level of total ACC would I need to have in my powers to get to the 95% cap?
3. third and finally, how effective overall do you guys think this combination would be farming for recipes? -
How can you get the demon farm without it expiring? and do you by chance know the copntact name for the council empire map?
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so everyone i see still is able to run this in peregrine island but i remember a few issues ago they made it where you could no longe get the demon farm, and i was wondering if it is still at all possible to get the BM farm?
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Hello everyone, I am a several year vet, not even sure how many right at the second, but i know its been a long time!
I am just now diving into the base construction world and I must say i am very impressed, I love the fact of having my own base, and i heard that some of the buffs that you can get from your base are pretty substantial!
What i need help with is figuring out exactly how much i will need for my goals and how to achieve some of them!
1. The base buffs are a pretty big deal as i usually only run 4-6 man teams all of which are family/close friends and sometimes we want to be able to complete the harder content with fewer people which i understand is very difficult, how do i get all the base buffs and what kind of room do i need for that?
2.Managing energy/control, i dont want a massive base but i see theres ways to unlock better generators and such through craft tables, are those worth it?
3.Is there a way to store recipes?
4.Like i said, my SG is mainly composed of family and close-knit friends so i do not demand a HUGE base, or TELIPADS TO EVERY AREA! I just need a functional base, some storage, and a place to call homealso how difficult is it to get telipads and how much do they cost?
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I believe that the addition of these two ATs would make gameplay incredibly fun! In a lot of ways they would be similar to the addition of widows/soldier! I personally feel it would be a HUGE boost to the game and im sure there are many many other people who feel the same!
thoughts? -
WOW WOW WOW! thank you so much for the helpful video, just one more question, does shark skin have a heavy effect?
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Can someone please post what this toggle looks like? Im looking for an extremely minimal effect and dont want something to break my characters concept but the +DEF would be very nice! my character is a natural/tech character and i dont want any auras on him so please help me by posting a short vid, pic, or description!
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I have realized that ive been starting WAAAY too many questions in the past week on the forums and so i would like to consolidate all of my posts questions and the few new ones i have into this post....
1)does the - speed stack from multiple caltrops being placed at once?
2)I heard that by placing procs into triage beacon you can make it provide +recovey to everyone in the radius, but i dont believe it is true, just want confirmation?
3)By having multiple acid mortars out at once the -RES will stack because its coming from a "pet" and not the same caster right?
4)Is softcapping my pes or myself more important for PVE, because im finding it hard to do both?
5)do pretty much all thugs need a few endurance reduction in them? because it seems to me they are ALWAYS low on end
6) how much -regen is considered flooring an AV?
7)is DAM RES resited by AVS as they do many debuffs?
8)how much def do enforcers provide unslotted?
9) any future questions i have will be posted on this post so check back often pleasethank you all to who reply
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Does caltrops stack -speed if you throw a bunch out at one time? like if i was able to get them to stack could that be essentially double - speed?
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Ah yes before everyone jumps me, i know that this has been brought up several several times, and ive done my reading and got conflicting reports.
What I need to know is...
Does the DMG scale off of which tier pet you use to blow up?
Has anyone had a positive experience with this power and urges me to keep it? or should it be yet another skip power to get something else?
Ive nopticed that the DMG most of the time is roughly equivalent to two trip mines going off at the exact same time, seems like pretty awesome quick DMG correct?
If i do get this power how should i slot it? -
after rethinking it I probably wont be using the caltrop ragnarok proc, but i do have another question and dont want to post a new bulletin, so here goes....
Ive seen many people in their builds put the numina regen/recov in triage beacon, is this more useful in triage beacon than health? does it only affect me? or does it affect everyone? and does it always effect me? or only while triage is up and im in the radius? little confused on that one thank you all for the replys -
Hello just a quick question, if i put the ragnarok proc into caltrops how useful will it be? and if yuo know the mechancics behind it id greatly appreciate it
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Well actually i was jut going to slot an END reduction IO? do i need i to be part of a set for it to affect all of their powers?
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Hey everyone, im trying to work on a build for my thugs/traps and the only real question I have as of right now is which of my pets will I need to slot and END reducer in? i heard that arsonist and enforcers run out of end fast? is that true? and if so how do i need to slot my end reduction in them?
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A natural control set would be incredible! something that could be truly justified as a natural set, not an alien race whos natural, or someone who uses lightning zappy gloves, NO! im talking about a good ole control set that is either grenade mastery,arrow control, device oriented control, SOMETHING!
that is all
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Hello everyone, just looking for a quick answer, ima thugs/traps MM and i would like to be able to stealth into mobs and plant traps without being spotted
If i get stealth and put the celerity stealth io into sprint and have both running will i be invisible to PVE mobs? -
Hello all, I have recently created a thugs/traps to duo with my cousins Dualpistols/trick arrow defender. I have a few questions as to how to slot my pets, powers, and make sure you all agree on my power decisions. please review my power choices, I am going to be aiming for 45% Defense to melee ranged and aoe and i will have almost capped resists to Smash/lethal without even being in BG mode! :O I would also like my thugs to be softcapped as well.. my cousins stacking his maneuvers on mine as well, and i will hopefully be packing the +rech on this build, please help me build a thugs/traps able to take out avs and some of the harder content with my duo
Villain Plan by Mids' Villain Designer 1.90
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 48 Magic Mastermind
Primary Power Set: Thugs
Secondary Power Set: Traps
Power Pool: Presence
Power Pool: Leadership
Power Pool: Fighting
Power Pool: Medicine
Ancillary Pool: Field Mastery
Villain Profile:
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Level 1: Brawl- (A) Empty
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Level 4: Ninja Run
Level 2: Swift- (A) Empty
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