Thugs and END?


Adeon Hawkwood

 

Posted

Hey everyone, im trying to work on a build for my thugs/traps and the only real question I have as of right now is which of my pets will I need to slot and END reducer in? i heard that arsonist and enforcers run out of end fast? is that true? and if so how do i need to slot my end reduction in them?


Jordon Justice

 

Posted

Are you using IO sets or going with SOs or basic IOs?

A good value to shoot for is 40%, which can easily be exceeded with multi aspect set IOs. In fact, if you socket pet sets like Blood Mandate, you won't have to worry about anything-- damage, accuracy, or endurance. Just socket the set and enjoy the added defense on you MM.


 

Posted

Well actually i was jut going to slot an END reduction IO? do i need i to be part of a set for it to affect all of their powers?


Jordon Justice

 

Posted

Quote:
Originally Posted by Jordon_Justice View Post
Well actually i was jut going to slot an END reduction IO? do i need i to be part of a set for it to affect all of their powers?
No, generic IOs, SOs and HOs will affect all of a pet's powers that can use the enhancement type.

There is however an... issue... with the pet damage sets (I'm not sure if it's a bug, unintended behavior or what) that means that the enhancement bonuses from Pet Damage sets will only apply to the pet's attack powers. Utility powers (such as the Enforcer's Leadership powers) do not benefit from the enhancement in Pet Damage sets even if they can use some of the enhancement types. As such with high level MM builds it's often preferable to make use of HOs to increase your enhancement rather than pet damage IOs unless the pet has no utility powers.

In the case of the Arsonist he will benefit from endurance reduction in Pet Damage sets but not Knockback or Defense Debuff sets so you probably don't want to slot those (the regular thugs benefit from those though). In the case of the Enforcers I'd advise skipping Set IOs for the purposes of endurance reduction (although the Acc/Dam ones will work fine) and using generic IOs, SOs or HOs (useful tip, Enzyme Enhancers will provide end reduction and boost the defense of Maneuvers).


 

Posted

Quote:
Originally Posted by Adeon Hawkwood View Post
No, generic IOs, SOs and HOs will affect all of a pet's powers that can use the enhancement type.

There is however an... issue... with the pet damage sets (I'm not sure if it's a bug, unintended behavior or what) that means that the enhancement bonuses from Pet Damage sets will only apply to the pet's attack powers. Utility powers (such as the Enforcer's Leadership powers) do not benefit from the enhancement in Pet Damage sets even if they can use some of the enhancement types. As such with high level MM builds it's often preferable to make use of HOs to increase your enhancement rather than pet damage IOs unless the pet has no utility powers.

In the case of the Arsonist he will benefit from endurance reduction in Pet Damage sets but not Knockback or Defense Debuff sets so you probably don't want to slot those (the regular thugs benefit from those though). In the case of the Enforcers I'd advise skipping Set IOs for the purposes of endurance reduction (although the Acc/Dam ones will work fine) and using generic IOs, SOs or HOs (useful tip, Enzyme Enhancers will provide end reduction and boost the defense of Maneuvers).
So...question then....in my enforcers I have

2 accu, 2 damage
1 def buff
1 Achilles heel chance for resist debuff...

Does that mean the last two are wastes of slots?

OK...I see the proc firing from time to time..so that's good


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Posted

Quote:
Originally Posted by Larcen3 View Post
So...question then....in my enforcers I have

2 accu, 2 damage
1 def buff
1 Achilles heel chance for resist debuff...

Does that mean the last two are wastes of slots?

OK...I see the proc firing from time to time..so that's good
No they are all useful, I'll try and explain a bit better. This is what I've been told but I'll admit I've never figured out a way to test it myself, all I can say is that from a programming point of view it makes sense.

When you are slotting your powers you can only slot certain set IOs in them. For example you can't slot a Lockdown set in Dual Wield because Dual Wield does not take Hold sets. Well powers that your pets have work the same way, they will only take certain enhancement types and ignore all enhancements that aren't of that type that are slotted in the power. With SOs, HOs and generic IOs this isn't really an issue since the pet powers are allowed to use all of the types that they can benefit from so it works as you would expect. However for Set IOs this is a problem since a power would sometimes benefit from being enhanced by an IO it can't use.

As a basic rule of thumb look at what the primary enhancement type of the set is (i.e. pet damage sets are type damage) and any powers the pet has that could naturally use that enhancement type will benefit from the set but other powers will not.

To use an example from your slotting the Achilles Heel proc has a chance to work on every attack your Enforcers use except for Blast Clip. Blast Clip does not have a defense debuff component (unlike their other attacks) so it does not benefit from Defense Debuff Enhancements even when those enhancements contain something that would benefit. As another example if you were to slot Force Feedback: Knockback/Damage/Endurance into Call thugs the two thugs would benefit from the Thugs would only benefit form the Damage/Endurance portion on Dual Wield and Empty Clips while the Arsonist would get no benefit.