Any reccomendations to this FORT?


Jordon_Justice

 

Posted

Hey guys major goals here were to have perma hasten, perma mind-link and some +DMG, along with the endurance to keep my melee attack chain going, I used absolute amazement as a place holder for the SOA ATO superior version!

Just lemme know if there is anything else I could do in order to improve upon this build.

Villain Plan by Mids' Villain Designer 1.953
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Natural Arachnos Widow
Primary Power Set: Fortunata Training
Secondary Power Set: Fortunata Teamwork
Power Pool: Flight
Power Pool: Medicine
Power Pool: Teleportation
Power Pool: Speed

Villain Profile:
Level 1: Swipe

  • (A) Mako's Bite - Accuracy/Damage/Endurance/Recharge
  • (3) Crushing Impact - Damage/Recharge
  • (7) Mako's Bite - Damage/Endurance
  • (7) Mako's Bite - Damage/Recharge
  • (9) Mako's Bite - Accuracy/Endurance/Recharge
Level 1: Combat Training: Defensive
  • (A) Luck of the Gambler - Recharge Speed
Level 2: Strike
  • (A) Mako's Bite - Accuracy/Damage/Endurance/Recharge
  • (29) Mako's Bite - Damage/Endurance
  • (29) Mako's Bite - Damage/Recharge
  • (36) Mako's Bite - Accuracy/Endurance/Recharge
  • (36) Crushing Impact - Damage/Recharge
Level 4: Tactical Training: Maneuvers
  • (A) Luck of the Gambler - Recharge Speed
  • (5) Luck of the Gambler - Defense
  • (5) Luck of the Gambler - Defense/Endurance
Level 6: Fly
  • (A) Endurance Reduction IO
Level 8: Follow Up
  • (A) Mako's Bite - Damage/Endurance
  • (9) Gaussian's Synchronized Fire-Control - Chance for Build Up
  • (36) Mako's Bite - Damage/Recharge
  • (37) Mako's Bite - Accuracy/Endurance/Recharge
  • (37) Mako's Bite - Accuracy/Damage/Endurance/Recharge
  • (37) Crushing Impact - Damage/Recharge
Level 10: Indomitable Will
  • (A) Aegis - Resistance/Endurance
  • (11) Aegis - Resistance/Endurance/Recharge
  • (11) Aegis - Resistance
  • (13) Aegis - Resistance/Recharge
  • (13) Aegis - Psionic/Status Resistance
Level 12: Spin
  • (A) Armageddon - Damage/Recharge
  • (25) Armageddon - Chance for Fire Damage
  • (40) Armageddon - Accuracy/Damage/Recharge
  • (42) Armageddon - Accuracy/Recharge
  • (42) Armageddon - Damage/Endurance
Level 14: Lunge
  • (A) Hecatomb - Damage/Recharge
  • (15) Hecatomb - Accuracy/Damage/Recharge
  • (15) Hecatomb - Accuracy/Recharge
  • (17) Hecatomb - Damage/Endurance
  • (17) Hecatomb - Chance of Damage(Negative)
  • (25) Endurance Reduction IO
Level 16: Tactical Training: Assault
  • (A) Endurance Reduction IO
Level 18: Dominate
  • (A) Unbreakable Constraint - Hold/Recharge
  • (19) Unbreakable Constraint - Accuracy/Hold/Recharge
  • (19) Unbreakable Constraint - Accuracy/Recharge
  • (21) Unbreakable Constraint - Endurance/Hold
  • (21) Unbreakable Constraint - Chance for Smashing Damage
  • (27) Apocalypse - Damage
Level 20: Tactical Training: Leadership
  • (A) Adjusted Targeting - To Hit Buff/Endurance
  • (48) Adjusted Targeting - To Hit Buff
Level 22: Foresight
  • (A) Luck of the Gambler - Recharge Speed
  • (23) Luck of the Gambler - Defense
  • (23) Steadfast Protection - Resistance/+Def 3%
Level 24: Mask Presence
  • (A) Luck of the Gambler - Recharge Speed
Level 26: Mind Link
  • (A) Luck of the Gambler - Recharge Speed
  • (27) Luck of the Gambler - Defense/Recharge
  • (43) Luck of the Gambler - Defense/Endurance/Recharge
  • (43) Adjusted Targeting - Recharge
Level 28: Confuse
  • (A) Malaise's Illusions - Accuracy/Confused/Recharge
  • (42) Recharge Reduction IO
  • (46) Perplex - Recharge/Confused
  • (46) Malaise's Illusions - Endurance/Confused
  • (48) Malaise's Illusions - Confused/Range
Level 30: Total Domination
  • (A) Lockdown - Accuracy/Hold
  • (31) Lockdown - Accuracy/Recharge
  • (31) Lockdown - Recharge/Hold
  • (31) Lockdown - Endurance/Recharge/Hold
  • (34) Lockdown - Accuracy/Endurance/Recharge/Hold
  • (34) Lockdown - Chance for +2 Mag Hold
Level 32: Psychic Wail
  • (A) Absolute Amazement - Stun
  • (33) Absolute Amazement - Stun/Recharge
  • (33) Absolute Amazement - Accuracy/Stun/Recharge
  • (33) Absolute Amazement - Accuracy/Recharge
  • (34) Absolute Amazement - Endurance/Stun
Level 35: Aid Other
  • (A) Empty
Level 38: Aura of Confusion
  • (A) Coercive Persuasion - Confused
  • (39) Coercive Persuasion - Confused/Recharge
  • (39) Coercive Persuasion - Accuracy/Confused/Recharge
  • (39) Coercive Persuasion - Accuracy/Recharge
  • (40) Coercive Persuasion - Confused/Endurance
  • (40) Coercive Persuasion - Contagious Confusion
Level 41: Aid Self
  • (A) Numina's Convalescence - Heal/Endurance/Recharge
  • (43) Doctored Wounds - Heal/Endurance/Recharge
  • (45) Doctored Wounds - Heal/Recharge
  • (45) Numina's Convalescence - Heal/Recharge
  • (50) Interrupt Reduction IO
Level 44: Aim
  • (A) Recharge Reduction IO
  • (48) Recharge Reduction IO
Level 47: Recall Friend
  • (A) Endurance Reduction IO
Level 49: Hasten
  • (A) Recharge Reduction IO
  • (50) Recharge Reduction IO
  • (50) Recharge Reduction IO
Level 50: Cardiac Core Paragon
Level 50: Void Radial Final Judgement
Level 50: Cognitive Radial Flawless Interface
Level 50: Arachnos Core Superior Ally
Level 50: Rebirth Radial Epiphany
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Level 2: Swift
  • (A) Run Speed IO
Level 2: Health
  • (A) Numina's Convalescence - +Regeneration/+Recovery
  • (3) Miracle - +Recovery
Level 2: Hurdle
  • (A) Jumping IO
Level 2: Stamina
  • (A) Endurance Modification IO
  • (46) Endurance Modification IO
Level 1: Brawl
  • (A) Empty
Level 1: Sprint
  • (A) Celerity - +Stealth
  • (45) Endurance Reduction IO
Level 1: Conditioning
Level 2: Rest
  • (A) Empty
Level 4: Ninja Run
------------


Jordon Justice

 

Posted

I recently posted a fortunata build that has been serving me well to say the least. It has in fact become one of my favorite characters. I link to it not to suggest that you copy it but as a reference point for a couple of critiques.

One thing that leaps out is that you have a ton of attacks. If you definitely want to have a full melee chain and a full ranged chain then so be it, but consider that forts get an uncommonly versatile ranged chain and when you're using your ranged powers your melee powers are basically taking up space and providing set bonuses, and vice versa. It seems to me that part of your motivation with the melee powers is defense bonuses, but as you can see it is possible to softcap with far fewer bonuses than most people think. A substitute for some of the enhancement boosting would be a gladiator's armor global, which you can of course get for influence.

Psychic wail is a great attack. It's really a shame to slot absolute amazement in there. Off the top of my head I'd imagine that after enhancements and buffs, that slotting leaves it hitting no harder than spin. It can be so much more!

Seriously consider getting leadership for assault and maneuvers. You want damage buffs, there you go, and it's more defense for you and your team as well. I would also drop aim. To make up for that, slot gaussian's synchronized fire control in TT:Leadership - not only is it a constant, cheap tohit bonus for you (and the team), it gives you 2.5% defense to all positions.

Finally, coercive persuasion is definitely awesome in aura of confusion, to the point where you really don't need more than one or maybe two slots in confuse. Let me put it this way: one of the new Dark Astoria missions lets you go solo against spawns that resemble a full ITF. With one-slotted confuse I was able to hit four or five bosses per spawn with confuse, jump in and hit aura, and by the time it wore off the spawn was essentially dead.