Fortunata, hows this look?
Personally, I went with ranged (TK, Dominate, Subdue, Gloom) and ranged AoE (Scream and Tornado) rather than melee because I found it easier to build for high levels of defense and recharge that way. My own Fort sits at 55 - 61% defense to all positions with Hasten and Mind Link permanent and no external buffs.
I can't solo an AV with my build, but EBs don't represent much of a threat and my Fort can and has defeated multiple huge spawns of 54s in a Lambda trial by herself (barring an unlucky run from the random number generator, at least).
I will say that I get more use out of having Coercive Confusion six slotted in the single-target version of Confuse since the proc is a lot more noticeable and useful there than in the AoE. I have a set of Malaise's Illusions in Aura of Confusion.
I went with the purple hold set for Total Domination. Purple sets for attack powers are difficult for me to justify on a Fort because of their tremendous cost and the dubious benefit of getting even more recharge than I have anyway; most of my slotting is in full sets that grant some kind of defense bonus.
I use Phantoms for a Lore pet and I normally have Ageless slotted for Destiny. Both of those are very useful for keeping my blue bar full.
It's a pretty sweet setup.
Things I hate: Anime. PvP. Lying MMO Developers. Outleveling content. Manga. ED. Comic Store Employees. Anime.
Personally, I went with ranged (TK, Dominate, Subdue, Gloom) and ranged AoE (Scream and Tornado) rather than melee because I found it easier to build for high levels of defense and recharge that way. My own Fort sits at 55 - 61% defense to all positions with Hasten and Mind Link permanent and no external buffs.
I can't solo an AV with my build, but EBs don't represent much of a threat and my Fort can and has defeated multiple huge spawns of 54s in a Lambda trial by herself (barring an unlucky run from the random number generator, at least). I will say that I get more use out of having Coercive Confusion six slotted in the single-target version of Confuse since the proc is a lot more noticeable and useful there than in the AoE. I have a set of Malaise's Illusions in Aura of Confusion. I went with the purple hold set for Total Domination. Purple sets for attack powers are difficult for me to justify on a Fort because of their tremendous cost and the dubious benefit of getting even more recharge than I have anyway; most of my slotting is in full sets that grant some kind of defense bonus. I use Phantoms for a Lore pet and I normally have Ageless slotted for Destiny. Both of those are very useful for keeping my blue bar full. It's a pretty sweet setup. |
Mike Spectre � 50 Warshade (Virtue)
Iron Sites - 50 AR/Dev Blaster (Virtue)
Dark-Skies - 50 Eng/Rad Corruptor (Liberty)
Highland Guard - 50 DB/WP Scrapper (Virtue)
Hunter Leviathon - 50 Crab Spider (Virtue)
Personally, I went with ranged (TK, Dominate, Subdue, Gloom) and ranged AoE (Scream and Tornado) rather than melee because I found it easier to build for high levels of defense and recharge that way. My own Fort sits at 55 - 61% defense to all positions with Hasten and Mind Link permanent and no external buffs.
I can't solo an AV with my build, but EBs don't represent much of a threat and my Fort can and has defeated multiple huge spawns of 54s in a Lambda trial by herself (barring an unlucky run from the random number generator, at least). I will say that I get more use out of having Coercive Confusion six slotted in the single-target version of Confuse since the proc is a lot more noticeable and useful there than in the AoE. I have a set of Malaise's Illusions in Aura of Confusion. I went with the purple hold set for Total Domination. Purple sets for attack powers are difficult for me to justify on a Fort because of their tremendous cost and the dubious benefit of getting even more recharge than I have anyway; most of my slotting is in full sets that grant some kind of defense bonus. I use Phantoms for a Lore pet and I normally have Ageless slotted for Destiny. Both of those are very useful for keeping my blue bar full. It's a pretty sweet setup. |
So obviously my build is incredibly expensive, but thats okay because i have tons of merits and influence saved up for this very character, lemme know how I can improve upon my build in anyway, i like my power choice, but if you think there is something better please explain and why.
Goasl-
1)Be able to use either total domination, AOC, or psychic wail every single mob
2)perma mind link/hasten
3)Good DMG bonus
4)melee attack chain for incredible DPS
5)ability to solo AVs, ( i have no problem using inspirations and temps, as long as it gets killed)
6)crits out of hide for an assassin feel
7) Solo-friendly and team-friendly
So here goes, please help me improve in anyway if you know any build tricks etc.
Villain Plan by Mids' Villain Designer 1.952
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Natural Arachnos Widow
Primary Power Set: Fortunata Training
Secondary Power Set: Fortunata Teamwork
Power Pool: Speed
Power Pool: Medicine
Villain Profile:
Level 1: Swipe
- (A) Empty
Level 1: Combat Training: Defensive- (A) Luck of the Gambler - Recharge Speed
Level 2: Strike- (A) Mako's Bite - Accuracy/Damage/Endurance/Recharge
- (7) Mako's Bite - Accuracy/Endurance/Recharge
- (7) Crushing Impact - Damage/Endurance/Recharge
- (9) Mako's Bite - Damage/Recharge
- (9) Mako's Bite - Damage/Endurance
- (11) Crushing Impact - Accuracy/Damage/Endurance
Level 4: Tactical Training: Maneuvers- (A) Luck of the Gambler - Recharge Speed
- (5) Luck of the Gambler - Defense/Endurance
- (5) Luck of the Gambler - Defense
Level 6: Hasten- (A) Recharge Reduction IO
- (45) Recharge Reduction IO
Level 8: Follow Up- (A) Mako's Bite - Accuracy/Endurance/Recharge
- (11) Mako's Bite - Accuracy/Damage/Endurance/Recharge
- (17) Mako's Bite - Damage/Endurance
- (29) Mako's Bite - Damage/Recharge
- (29) Crushing Impact - Damage/Endurance/Recharge
- (31) Crushing Impact - Accuracy/Damage/Endurance
Level 10: Indomitable Will- (A) HamiO:Ribosome Exposure
Level 12: Dominate- (A) Apocalypse - Damage/Recharge
- (13) Apocalypse - Accuracy/Damage/Recharge
- (13) Apocalypse - Accuracy/Recharge
- (15) Apocalypse - Damage/Endurance
- (15) Apocalypse - Chance of Damage(Negative)
- (17) Unbreakable Constraint - Hold
Level 14: Psionic Tornado- (A) Ragnarok - Damage
- (31) Endurance Reduction IO
- (37) Ragnarok - Damage/Recharge
- (37) Ragnarok - Accuracy/Damage/Recharge
- (40) Ragnarok - Accuracy/Recharge
- (42) Ragnarok - Damage/Endurance
Level 16: Tactical Training: Assault- (A) Endurance Reduction IO
Level 18: Lunge- (A) Hecatomb - Damage/Recharge
- (19) Hecatomb - Accuracy/Damage/Recharge
- (19) Hecatomb - Accuracy/Recharge
- (27) Hecatomb - Damage/Endurance
- (27) Hecatomb - Chance of Damage(Negative)
- (31) Mako's Bite - Accuracy/Damage/Endurance/Recharge
Level 20: Mask Presence- (A) Luck of the Gambler - Defense/Endurance
- (21) Luck of the Gambler - Defense
- (21) Luck of the Gambler - Recharge Speed
Level 22: Foresight- (A) Luck of the Gambler - Recharge Speed
- (23) Luck of the Gambler - Defense
- (23) Luck of the Gambler - Defense/Endurance
- (25) Steadfast Protection - Resistance/+Def 3%
- (25) Gladiator's Armor - TP Protection +3% Def (All)
Level 24: Mind Link- (A) HamiO:Membrane Exposure
- (50) HamiO:Membrane Exposure
- (50) Defense Buff IO
Level 26: Total Domination- (A) Lockdown - Accuracy/Hold
- (34) Lockdown - Accuracy/Recharge
- (36) Lockdown - Recharge/Hold
- (36) Lockdown - Endurance/Recharge/Hold
- (36) Lockdown - Accuracy/Endurance/Recharge/Hold
- (37) Lockdown - Chance for +2 Mag Hold
Level 28: Confuse- (A) Malaise's Illusions - Accuracy/Recharge
- (42) Malaise's Illusions - Endurance/Confused
- (43) Malaise's Illusions - Accuracy/Endurance
- (43) Malaise's Illusions - Confused/Range
- (43) Malaise's Illusions - Accuracy/Confused/Recharge
Level 30: Tactical Training: Leadership- (A) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
- (42) Gaussian's Synchronized Fire-Control - To Hit Buff
- (46) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
Level 32: Psychic Wail- (A) Armageddon - Damage/Recharge
- (33) Armageddon - Accuracy/Damage/Recharge
- (33) Armageddon - Accuracy/Recharge
- (33) Armageddon - Damage/Endurance
- (34) Armageddon - Chance for Fire Damage
- (34) Obliteration - Accuracy/Damage/Endurance/Recharge
Level 35: Tactical Training: Vengeance- (A) Luck of the Gambler - Recharge Speed
Level 38: Aura of Confusion- (A) Coercive Persuasion - Confused
- (39) Coercive Persuasion - Confused/Recharge
- (39) Coercive Persuasion - Accuracy/Confused/Recharge
- (39) Coercive Persuasion - Accuracy/Recharge
- (40) Coercive Persuasion - Confused/Endurance
- (40) Coercive Persuasion - Contagious Confusion
Level 41: Aid Other- (A) Empty
Level 44: Spin- (A) Eradication - Accuracy/Recharge
- (45) Eradication - Damage/Recharge
- (45) Eradication - Accuracy/Damage/Recharge
- (46) Eradication - Accuracy/Damage/Endurance/Recharge
- (46) Eradication - Chance for Energy Damage
Level 47: Aid Self- (A) Miracle - Heal/Endurance
- (48) Miracle - Endurance/Recharge
- (48) Miracle - Heal/Recharge
- (48) Miracle - Heal/Endurance/Recharge
- (50) Miracle - Heal
Level 49: Aim- (A) Recharge Reduction IO
Level 50: Spiritual Core ParagonLevel 50: Void Radial Final Judgement
Level 50: Longbow Core Superior Ally
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Level 2: Swift
- (A) Run Speed IO
Level 2: Health- (A) Miracle - +Recovery
- (3) Numina's Convalescence - +Regeneration/+Recovery
Level 2: Hurdle- (A) Jumping IO
Level 2: Stamina- (A) Endurance Modification IO
- (3) Endurance Modification IO
Level 1: Brawl- (A) Empty
Level 1: Sprint- (A) Empty
Level 1: ConditioningLevel 2: Rest
- (A) Empty
Level 4: Ninja Run------------
Jordon Justice