JohnnyKilowatt

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  1. The only device blaster I have that still have Gun Drone is elec/dev/mace. And that's only for the novelty of sparkey/drone/spiders. It's funny having a little army following around a non-mastermind, but it really needs some uber endurance investment to keep them out and still attack.
  2. Are you trying to recruit teams with your characters in the mid-20s? It seems like most people are only playing their 50s these days. Yea, finding non-trial teams is harder right now. I kinda burned out on the trials so I'm playing alts right now, and it really sucks.

    Moving your villains over to heroside won't help this.
  3. JohnnyKilowatt

    DING! Seven!

    Pass around the cake and ice cream!

    Quote:
    DING!
    Hopefully not a car ding.
  4. Quote:
    Originally Posted by TheDeepBlue View Post
    That Splice is also kind of a jerk hacker.
    Paragon City is gone to the Praetorians?
  5. I'm quite happy to see this fix. Off to the tailor I go!
  6. Quote:
    Originally Posted by Metatron_NA View Post
    I actually think the DPS of my build is higher.
    I think you missed the point of my post. Read the line after the one you quoted. It wasn't intended to be a serious build.
  7. Most of the time I've seen a player with a full try fall over, the damage was spiked so much there was no time to click them anyway. Especially on incarnate trials, where massive damage spikes can blindside players from any unseen angle at any time.
  8. Here's one for non-invisible squishies:

    If the team insists on skipping enemy groups to get to the grenades (chances are they will) and you don't have invisibility, it's still possible to slip by without getting attacked much. Just follow slightly behind whichever tank/scrap/brute/whatever is running ahead first. The enemies will take their token pot-shot at that player, leaving you enough time to sneak through unmolested.
  9. Hmm how about a fire/fire blaster with a 53% damage bonus (42.5% from set IO and 10.5% from assault)? That's before adding in any extra incarnate damage bonuses.

    Probably too expensive to make in-game, but fun to tweak around with.



    Hero Plan by Mids' Hero Designer 1.93
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Magic Blaster
    Primary Power Set: Fire Blast
    Secondary Power Set: Fire Manipulation
    Power Pool: Leaping
    Power Pool: Speed
    Power Pool: Medicine
    Power Pool: Leadership
    Ancillary Pool: Mace Mastery

    Hero Profile:
    Level 1: Flares -- Apoc-Dam%(A), Apoc-Dmg/EndRdx(3), Apoc-Dmg/Rchg(9), Apoc-Acc/Dmg/Rchg(25), Apoc-Acc/Rchg(37)
    Level 1: Ring of Fire -- Dev'n-Acc/Dmg/EndRdx/Rchg(A), Dev'n-Dmg/EndRdx(3), Dev'n-Dmg/Rchg(11), Dev'n-Acc/Dmg/Rchg(25), Thundr-Dmg/EndRdx/Rchg(39)
    Level 2: Fire Blast -- Dev'n-Acc/Dmg/EndRdx/Rchg(A), Dev'n-Dmg/EndRdx(5), Dev'n-Dmg/Rchg(13), Dev'n-Acc/Dmg/Rchg(27), Thundr-Dmg/EndRdx/Rchg(40)
    Level 4: Fire Ball -- JavVoll-Acc/Dmg/End/Rech(A), JavVoll-Acc/Dmg(5), JavVoll-Dam/Rech(15), JavVoll-Dam/End/Rech(27), Det'tn-Dmg/Rchg(40)
    Level 6: Fire Sword -- GS-Acc/Dmg/End/Rech(A), GS-Acc/Dmg(7), GS-Dam/Rech(15), GS-Dam/End/Rech(31), C'ngImp-Dmg/EndRdx/Rchg(40)
    Level 8: Fire Breath -- JavVoll-Acc/Dmg/End/Rech(A), JavVoll-Acc/Dmg(9), JavVoll-Dam/Rech(17), JavVoll-Dam/End/Rech(31), Posi-Dmg/Rng(43)
    Level 10: Fire Sword Circle -- FotG-Acc/Dmg/End/Rech(A), FotG-Acc/Dmg(11), FotG-Dam/Rech(17), FotG-Dam/End/Rech(31), M'Strk-Dmg/EndRdx/Rchg(43)
    Level 12: Rain of Fire -- JavVoll-Acc/Dmg/End/Rech(A), JavVoll-Acc/Dmg(13), JavVoll-Dam/Rech(19), JavVoll-Dam/End/Rech(33), Det'tn-Dmg/Rchg(43)
    Level 14: Aim -- AdjTgt-ToHit/Rchg(A), AdjTgt-Rchg(37), RechRdx-I(39)
    Level 16: Build Up -- AdjTgt-ToHit/Rchg(A), AdjTgt-Rchg(37), RechRdx-I(39)
    Level 18: Blaze -- Dev'n-Acc/Dmg/EndRdx/Rchg(A), Dev'n-Dmg/EndRdx(19), Dev'n-Dmg/Rchg(21), Dev'n-Acc/Dmg/Rchg(34), Thundr-Dmg/EndRdx/Rchg(46)
    Level 20: Combat Jumping -- Krma-ResKB(A), Ksmt-ToHit+(48), LkGmblr-Rchg+(50)
    Level 22: Hasten -- RechRdx-I(A), RechRdx-I(23), RechRdx-I(23)
    Level 24: Super Speed -- Run-I(A)
    Level 26: Aid Other -- Heal-I(A)
    Level 28: Aid Self -- Dct'dW-Heal(A), Dct'dW-Heal/EndRdx(29), Dct'dW-EndRdx/Rchg(29), Dct'dW-Heal/Rchg(34), Dct'dW-Heal/EndRdx/Rchg(46)
    Level 30: Consume -- Acc-I(A)
    Level 32: Inferno -- Oblit-Acc/Dmg/EndRdx/Rchg(A), Oblit-Dmg(33), Oblit-Acc/Rchg(33), Oblit-Dmg/Rchg(34), Oblit-Acc/Dmg/Rchg(50)
    Level 35: Burn -- Oblit-Acc/Dmg/EndRdx/Rchg(A), Oblit-Dmg(36), Oblit-Acc/Rchg(36), Oblit-Dmg/Rchg(36), Oblit-Acc/Dmg/Rchg(48)
    Level 38: Assault -- EndRdx-I(A)
    Level 41: Web Envelope -- RtngG-Acc/Immob/Rchg(A), RtngG-Acc/Rchg(42), RtngG-EndRdx/Immob(42), RtngG-Acc/EndRdx(42)
    Level 44: Summon Spiderlings -- S'bndAl-Dmg/EndRdx(A), S'bndAl-Dmg/Rchg(45), S'bndAl-Acc/Dmg/Rchg(45), S'bndAl-Acc/Rchg(45), ExRmnt-EndRdx/Dmg/Rchg(46)
    Level 47: Tactics -- AdjTgt-ToHit/EndRdx(A), AdjTgt-ToHit(48)
    Level 49: Maneuvers -- LkGmblr-Rchg+(A)
    ------------
    Level 1: Brawl -- Acc-I(A)
    Level 1: Defiance
    Level 1: Sprint -- ULeap-Stlth(A)
    Level 2: Rest -- RechRdx-I(A)
    Level 2: Swift -- Run-I(A)
    Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(50)
    Level 2: Hurdle -- Jump-I(A)
    Level 2: Stamina -- EndMod-I(A), EndMod-I(7), EndMod-I(21)
    Level 4: Ninja Run
  10. Quote:
    Originally Posted by Kiloton View Post
    Has anyone seen my car keys?
    I think The Jeff has them.
  11. Glass cannon with huge damage?

    Fire/Fire. All the way. Screw defense, screw debuffs, screw finesse trickery, we've got tons of AoE and tons of single-target huge hitters. Ditch the training wheels and say goodbye to City of Casual Mode.

    ... It's pretty addicting actually.
  12. Quote:
    How would YOU design a Trial Participation System?
    The same way the forum feedback "feature" was handled.

    It looks great on paper, but in real life it causes way more problems than can ever be solved. It will never work for its intended purpose without shafting someone in the process.

    Step 1) Scrap "participation" entirely. People will always figure out how to game the system to their advantage while hosing over those around them. The only thing the current system accomplishes is creating distrust between league leaders and members. How do we know their orders aren't being issued only to skew the rewards in their favor only?

    Step 2) Scrap "random" entirely. How would you feel if you were leveling a lowbie, and mission rewards were completely random? You got 1 xp, and your neighbor got a million. Why should your advancement be different from your neighbor, based on a random roll? Because that's exactly what random incarnate salvage rewards do.

    Instead, completing a trial rewards a preset number of threads, in a similar fashion to how task forces reward a preset number of merits.

    Step 3) Scrap incarnate salvage, other than basic shards and threads. Because rewards only give these two items, in non-random quantities, the rest of the salvage no longer has a reason to exist; the cost to make a salvage item, and thus the cost to make or upgrade an ability, will always be the same.

    Offer a breakdown rate of existing incarnate salvage at a competitive rate to get them out of the system.

    To create new incarnate abilities, or to upgrade an ability to the next tier, a cost in shards or threads is used instead of salvage.

    ----------

    In conclusion:

    No participation system for players to abuse at the expense of the task at hand. No random weirdness to unfairly punish some while rewarding others. No clunky, confusing, over-engineered conversions for upgrading our abilities.

    What's left? Simple. Elegant. Efficient.
  13. It's wonderful on a resistance based set. I've got it in an electric armor tank and it's beautiful there.
  14. I've got a couple device blasters, and tried out all the powers. Devices is a unique set, very different from the other secondaries. I'd recommend it more for players who've already tried the other secondaries and are looking for something different.

    It does some cute things that are fun to use, however it is missing the real meat-and-potatoes of the other secondaries. Until devices gets REAL compensation for the lack of buildup, it will forever remain "that quirky set that does funny things on the side."



    Traps is great fun though. Even on fast moving teams, I love dashing into the center of enemy groups and dropping a poison trap. Acid Mortar, as with anything that debuffs resistance, is great. And who doesn't love more defense that doesn't deactivate if you get mezzed?
  15. Quote:
    Originally Posted by Zenyth View Post
    8 Empyreans = A Rare
    30 Empyreans = A Very Rare

    Completing a trial for the first time of the day = 1 empyrean

    4 days nets you a rare, 15 a very rare.
    I've seen people quote 15 days to get a very rare before. Is there a way to get two Empyreans per day? Or buy them with only 15? How is it less than 30 days?
  16. Quote:
    [Chat Channel]Xxxxxxxxx: i know this may be a bit <@*&$@#!>, but again, would like to ask if for the future pocket D would not be used for Trials, place is already laggy enough without people spamming powers. Thank you
    Actually it sounds like this person was more concerned about people leaving powers on and causing lag; using Pocket D to form groups wasn't the real issue. Heck, if I'm RPing in a dance club, more people standing around HELPS my immersion. It's much better than an empty deadzone that makes me wonder how it could possibly stay in business.

    Asking people to turn off powers gets said a lot at auction houses as well. No biggie, just smile and nod if you've already turned off your powers.
  17. Hmm, someone really needs to change the error text if that's the case. Every time I try to switch mid-mission, it says I need to wait, not that I can't switch at all ...
  18. PVP recipes can be obtained with Hero merits. A lot of hero merits, 35 for the unique.
  19. I don't see the big deal, I still choose blasters over scrappers any day on my teams. The game isn't brand new anymore, and new players aren't exactly rolling in. This late in the game, the bad ones who haven't figured out how to survive with a blaster have already switched to scrappers. So when I choose a blaster I know I'm getting a player who knows what they're doing.

    :P
  20. Quote:
    Originally Posted by je_saist View Post
    The developers have stated that their intent is that players should be able to gain several different incarnate powers, and thus be able to change up powers depending on the requirements at hand.
    If you plan on changing your incarnate powers mid-mission, keep in mind there is a very large cooldown timer after you fight stuff. I have no idea how long it is, but it's so long that I've never been able to successfully switch while in a mission. It's _that_ long. I always had to exit the mission and switch outside.
  21. Yea those were the days. Teleporting dwarf-form into the middle of an enemy group, but not seeing the void. Getting hit for 80% of my health and stunned, dropping dwarf form in the middle of a bunch of angry dudes. Good way to learn respect and to look before you leap.
  22. > Does a Kheldian bring anything to a team?

    Hmm ... Damage, control, maybe a heal, maybe pets, can take aggro if needed.

    A better question would be, what doesn't a Kheldian bring to a team?
  23. Hey guys. I heard a rumor that Romulus is Nictus. Did anyone else hear anything about that?
  24. JohnnyKilowatt

    Extra 0 much?

    Maybe they really, really wanted it NAO.
  25. Quote:
    Originally Posted by GuyPerfect View Post
    When it comes to the older Task Forces, putting just one such purple-conning enemy at the end of a string of unremarkable missions leaves players with essentially no feeling of achievement. There have actually been times when my team and I--get this--accidentally defeated the Arch-villain while mopping up the ordinary mobs in the room. Yeah, that's not climactic at all.
    *** Citadel Task Force Spoilers ***

    Yea, but at the end of Citadel, the guy has a CANNON ARM! I mean, seriously, what are we supposed to do against that? It's a freakin' CANNON ARM! I've lost track of the number of times I was in a Citadel and we get to the end and the whole team just goes "omg look at that CANNON ARM! WTF HAX!" and then everyone just quits. His right arm is completely imbalanced with his left arm (literally).

    One time, after everyone else quit I walked up and brawled him just to see what would happen. And then he used it as a club on my forehead! He's such a basadd, he doesn't even need to shoot the thing at me. He gave me boot to head with a CANNON ARM! I immediately pulled the plug on my PC just to avoid seeing what would happen next. It still gives me nightmares just thinking about it.