Animal pack fixes? Really?


Amanita

 

Posted

Wow... OK, I am stunned to see a Booster pack get any sort of love after it has been released, so yesterday's patch notes (which I saw only just today) were a pleasant surprise. I forget everything that was listed, but the addition does address two of the biggest concerns about the Animal Pack - the lack of flat furry feet and the lack of a striped feline tail. So kudos for that! I honestly did not expect any of these to ever be fixed.

I sincerely hope this sets a precedent, because I didn't see any mention of allowing animal fur for non-Monster gloves, or on big boots and gloves, something which shouldn't be all that hard considering I can do it with a pigg editor (were I inclined to corrupt my client software), but I'll try to be optimistic (for a change), so as not to come off like an ungrateful *** in response to what is, frankly, a very cool addition to the Animal pack. I like this. I like it a lot.

And, yeah, there was other stuff in the patch, I know. I'm not really interested in pretty much any of it, however.


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Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

Posted

Well, considering I just bought the animal pack about two weeks ago, this is good news indeed!


 

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How about a with skin option for Bioorganic Armor from the mutant pack? That was requested many times. Or maybe allowing some of the awesome Ninja Pack robes to be worn with robot arms?


Like Sam said, I hope this is something you guys plan to keep doing.


Types of Swords
My Portfolio

 

Posted

Quote:
Originally Posted by Samuel_Tow View Post
Wow... OK, I am stunned to see a Booster pack get any sort of love after it has been released, so yesterday's patch notes (which I saw only just today) were a pleasant surprise. I forget everything that was listed, but the addition does address two of the biggest concerns in the game - the lack of flat furry feet and the lack of a striped feline tail. So kudos for that! I honestly did not expect any of these to ever be fixed.

I sincerely hope this sets a precedent, because I didn't see any mention of allowing animal fur or non-Monster gloves, or on big boots and gloves, something which shouldn't be all that hard considering I can do it with a pigg editor (were I inclined to corrupt my client software), but I'll try to be optimistic (for a change), so as not to come off like an ungrateful *** in response to what is, frankly, a very cool addition to the Animal pack. I like this. I like it a lot.

And, yeah, there was other stuff in the patch, I know. I'm not really interested in pretty much any of it, however.
You broke my sarcasm detector...it's usually pretty good but now it's just shrugging its shoulders and glaring with a slightly suspicious air at "two of the biggest concerns in the game".

So I'm going to have to answer you twice, just in case:

I agree: there are better things to fix.
I agree: - and Huge bull heads are too small.


 

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Quote:
Originally Posted by Zyphoid View Post
How about a with ski option for Bioorganic Armor?
Organic Armour with Ski would be pretty cool, indeed More seriously, I agree with you completely. I think bAss has already proved how well that would look.

Quote:
Originally Posted by Bull Throttle View Post
You broke my sarcasm detector...it's usually pretty good but now it's just shrugging its shoulders and glaring with a slightly suspicious air at "two of the biggest concerns in the game".
Oops! That was a brainfart on my part. I meant to say "two of the biggest concerns about the pack." I'll edit that out and fix it, thanks for catching it before it turned into a problem.

*edit*
Fixed.

---

Just to reiterate, I AM very serious about this. Considering how much I've been complaining about recent content and additions, this really does do a lot for me. I have at least one character who can use these changes RIGHT NOW, and that counts for a lot in my book. It really doesn't take much to placate me, it just takes things of this nature.

I seriously do hope this is a recurring issue, as well. Applying fixes to older booster packs, as well as to veteran reward costumes, along with adding to those has been a great request of mine for some time now. Pretty much since veteran rewards came out, in fact, and I realised we had no sleeveless trenchcoat option. It has always concerned me that very little development time is given to costume items which are considered as not owned by everybody, and seeing this change does make me hopeful that this is changing.


Quote:
Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

Posted

The very first thing I did after the patch was fix my non-stripy cat tail and check out the flat feet. Only then did I get into a Lambda with my MM to see what was new.


 

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Its great news indeed.
Now we just need baron jacket and boots for female.
Magic bolero for males/brutes.
And skin option for organic armor. This would be sexy.


 

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Quote:
Originally Posted by BaronVonSavage View Post
The very first thing I did after the patch was fix my non-stripy cat tail and check out the flat feet. Only then did I get into a Lambda with my MM to see what was new.
Believe it or not, I have a catgirl that I haven't even updated to animal fur. She's still using her old Tights costume from before the pack. It's just that I haven't played her. So next time I sit down to play her, she is definitely getting a new torso and legs, as well as a new tail.

I do, however, have a panda girl that I can't figure out a good way to retrofit. She would look much better with animal fur, but such doesn't exist for the Large boots and gloves she's using, so I'm still waiting on that one. I have a feeling I'll be waiting for quite some time.

Also, something I forgot:

Quote:
Originally Posted by Bull Throttle View Post
I agree: - and Huge bull heads are too small.
Yes. The same goes for all the Monster heads. At least on the female model, they're all very, very small. The wolf head is actually more like a puppy head, and my literal cowgirl's head is small even at maximum sliders. I really hope they either just scale the heads up on base value, or otherwise make them more drastically affected by the size sliders. They don't vary by much now.


Quote:
Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

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Quote:
Originally Posted by Angelxman81 View Post
Its great news indeed.
Now we just need baron jacket and boots for female.
Magic bolero for males/brutes.
And skin option for organic armor. This would be sexy.
As long as we're making a list:

*Baron jacket, boots, pattern for females, as well as the Magic pack tophat and "the Mask" hat for women, at least. Not sure about the Bolera, but why not? Witch/wizard hats for men, minus the long hair, possibly. Or maybe both.

*With skin option for Organic Armour. With tights option for Bio Lumniescence.

*Sleeveless trenchoat would be nice. a non-biker trenchcoat model would also be nice, but that's beyond the scope of simple fixes.

*Animal fur for Large, Banded, Finned, Flared, Folded and Spiked boots and gloves, as well as an animal fur option for Stilettos and Platforms for women. An An animal fur option for smooth/bare gloves.

Some of those are more minor than others, but all of them would be welcome.


Quote:
Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

Posted

*snifffle*

Still no Gorilla/chimp/generic ape head to go with that amazing "Savage" emote.


"Misbegotten Moon"---Fighting stupidity with stupidity.

 

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Will we ever get:

1. Whiskers;

2. Paws;

3. Flat chests (normal cats and other critters do *not* have such painfully obvious breasts);

4. Mask customization (the ability to actually put a mask on animal heads rather than a vaguely mask-like fur pattern); and

5. Fixes to clipping issues (where there are holes in the front and/or back of a costume because the head anchor seems to be set a bit high)

?



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Posted

We have whiskers already. Not very good ones, but they do exist, I have them equipped.

Edit - Oh and YES PLEASE to the other suggestions!


 

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Quote:
Originally Posted by Stogieman View Post
Still no Gorilla/chimp/generic ape head to go with that amazing "Savage" emote.
This astonishing ommission is the reason I've yet to purchase this pack. Why did CoH overlook the rich tradition of comicbook apes, e.g. Gorilla Grodd, Detective Chimp, Congorilla, Don Uggie Apelino, Gorilla-Man, Monsieur Mallah, the Red Ghost's Super-Apes, Titano, and the ape incarnation of the Ultra-Humanite, to name only a few?

That aside, it's great that the art team is taking the time to improve an existing booster pack.


 

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The new tail is cool. Almost makes me want to roll a catgirl.


Quote:
Originally Posted by PRAF68_EU View Post
Dispari has more than enough credability, and certainly doesn't need to borrow any from you.

 

Posted

I'd be pretty happy to have details on animal heads. What if I have an arcane wolfman caster who wants to wear a hood? Or a literal cat burglar who wants to wear one of those eye masks ala Robin? Perhaps my minotaur is a savvy gadgeteer and wants to wear goggles. It is very frustrating not having details on heads, pretty much all of my characters have some sort of detail on their head (which does mean I haven't played an animal/beast character).


 

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Actually, when the pack was released, there was a mention of precisely that, being the simian and reptiles. The mention of this other pack was quickly edited out of the initial release.


S.


Part of Sister Flame's Clickey-Clack Posse

 

Posted

Quote:
Originally Posted by TrueGentleman View Post
Quote:
Originally Posted by Stogieman View Post
Still no Gorilla/chimp/generic ape head to go with that amazing "Savage" emote.
This astonishing ommission is the reason I've yet to purchase this pack. Why did CoH overlook the rich tradition of comicbook apes, e.g. Gorilla Grodd, Detective Chimp, Congorilla, Don Uggie Apelino, Gorilla-Man, Monsieur Mallah, the Red Ghost's Super-Apes, Titano, and the ape incarnation of the Ultra-Humanite, to name only a few?
My guess would be that a gorilla/ape head would have been easy enough to make, but it's the rest of the body that was problematic. When you consider most of the beasts we now have access to (big cats, wolves, and bulls/bovines) they are all four-legged creatures, whose limbs all end up about the same in terms of mass and length. To believably adapt them to the humanoid skeletons we have in-game, you simply lengthen the hind legs.

The bird model was a bit more of a stretch, considering we can't make our arms the actual wings. But again, adapting it to the in-game models was probably relatively easy, considering it was plugging a pair of bird legs on to the bottom of the "Monstrous" leg skeleton, and designing a realistic looking bird-of-prey head.

For an ape, the problem is that they are already semi-bipedal (we evolved from them, after all). But they have longer (and in the case of gorillas, more muscular) arms, and their legs are comparatively shorter. If you put an ape's upper body on our human or monstrous lower body, it would look disproportionate.

Who knows, maybe we will see a version of this in the future, but my guess is that they skipped it this time around because they wanted to get the pack out and trying to figure out how to make Simian features work would have pushed back the release.


@Winter. Because I'm Winter. Period.
I am a blaster first, and an alt-oholic second.

 

Posted

Totally there with ya, Sam.
As soon as I saw it posted on the Test patch notes, I had to post a "yay!".

And, while I am very glad to see this arrive, the flat boots option was really a fix in my book and not an addition, per se.
Sure, they could have just left it, but it was obvious from the beginning that this should have been included at release. The smooth boot option is a bit weird.

However, the tail is an addition, so I can't entirely take that stance or anything.

It is appreciated.
I wish they would have communicated with us back then though, as the lack of a flat boot option for Animal Fur was just so odd and so much feedback along those lines was given. Noble Savage had been communicating to us pretty steadily and something like that happens and we never heard BOO.

Still... as you said, I feel the same in not wanting to sound ungrateful or whatever. It's just, obvious issues with a paid-for-pack and zero communication on just about 100% of the feedback mentioning that one issue was poorly handled, in my opinion.
All's well that ends well though. And, no, none of this is a big deal. Just offering my honest thoughts on it as respectfully as I can.

I'll be honest, the one other issue that I thought they might add in as well was a tiny bit of color/pattern options for wolf heads.
That and, as you said, the animal and/or monster fur options for Large Boots and Gloves (and possibly others).
Many ideas have struck me for such options, if we had them.

Anyway... I am definitely glad that the flat boot options finally came through. And the tail was a nice bonus (maybe a thanks and sorry for messing up a little bit, hehe).


@Zethustra
"Now at midnight all the agents and the superhuman crew come out
and round up everyone that knows more than they do"
-Dylan

 

Posted

Actually from what we can gather from the quickly deleted comment from the original announcement is that both Reptillian and Ape were either ready to go OR close to being finished (but not finished to a good enough degree to be put into the pack) but then pulled from the pack.

So the next pack is Steampunk (apparently, not sure where that info comes from) but expect an 'Animal Pack 2' to come down after that with the two costume sets pulled from it originally.


 

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Quote:
Originally Posted by Rikis View Post
I'd be pretty happy to have details on animal heads. What if I have an arcane wolfman caster who wants to wear a hood? Or a literal cat burglar who wants to wear one of those eye masks ala Robin? Perhaps my minotaur is a savvy gadgeteer and wants to wear goggles. It is very frustrating not having details on heads, pretty much all of my characters have some sort of detail on their head (which does mean I haven't played an animal/beast character).
In the Art team's defense, such details wouldn't be easy or one-size-fits-all. The wolf/cat head isn't the size or shape of the bird head which doesn't have the same holes on the head for eyes as the bull head which has a different cranium shape as the cat head which has a larger variety of hair 'thicknesses' than the wolf.

You can't just slap goggles on the bull head and expect them to fit on the bird head. You can't toss a hood on a bird head and expect it to look right with the wolf head. You can't put a collar around the neck of the wolf head and expect it to be visible around the cat head. So on and so forth.

I'd personally love extra options for the animal heads, but I'd expect whatever we ever get will still be quite limited in the vain of the bull head's nose and horn options.

But some face mask patterns (and the ability to apply a texture to it: paint, leather and metallic....OMG how we need the ability to do that!!!) for the animal heads would go a long way to adding variety to these costume parts, but again, most likely will have limited mask options...


 

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Quote:
Originally Posted by Winterminal View Post
For an ape, the problem is that they are already semi-bipedal (we evolved from them, after all). But they have longer (and in the case of gorillas, more muscular) arms, and their legs are comparatively shorter. If you put an ape's upper body on our human or monstrous lower body, it would look disproportionate.
Since the CoH body builder doesn't allow for independently stretching arms, people have played around with the "huge" body type and the skinny versions of regular male and female to simulate gorillas and monkeys. The results are pretty impressive, to judge from the many submissions to the best costume designs thread. It would seem that those players interested in "monkeying around" aren't fixated on morphological fidelity. (Think the original, more popular, Planet of the Apes vs. Tim Burton's weak, zoologically faithful remake.)

Quote:
Who knows, maybe we will see a version of this in the future, but my guess is that they skipped it this time around because they wanted to get the pack out and trying to figure out how to make Simian features work would have pushed back the release.
That seems entirely likely, especially since they were on the table early on, as SuperOz points out. Since the devs are generous enough to go back after the release with these additions, here's hoping that they'll find some more time for super-simians.

In any case, it's encouraging to see the devs reinvesting time and labor into an already released booster pack. With any luck, this will continue to drive sales for it and supply an argument for revisiting some of the other booster packs.


 

Posted

You know Sam, because lately you've been more critical than usual (is that possible? ) I figure this was going to be a complaint thread along the lines of: Darn those Devs for wasting time on fluff repair!

I'm happily surprised and pleased with the tone of this thread.


 

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Quote:
Originally Posted by Indiramourning View Post
You know Sam, because lately you've been more critical than usual (is that possible? ) I figure this was going to be a complaint thread along the lines of: Darn those Devs for wasting time on fluff repair!

I'm happily surprised and pleased with the tone of this thread.
Not really more critical - I'm always this bad I've just had less to praise and be ecstatic about to balance it out, so it seems (and is) out of proportion. A little fluff was just the right thing to get me to budge and praise it specifically. Again - it's not a big thing, but it doesn't take a big thing to make me happy, odd as it may sound. I'm waiting for more little things, myself, and a new tail here and new feet there is just the right amount.

Also, I'm looking forward to the Vanguard pack - something else I'm likely to make a thread specifically to praise - and I'm thinking I may end up redoing my Panda Girl ever so slightly to include leather, stone or metallic boots and gloves of some kind so I can give her fur instead of tights.


Quote:
Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

Posted

I wish they would give us a version of the Warrior belt from the martial arts booster that could be worn with things other than robes. That would look sweet paired with a baggy top and samurai or roman chest detail armor, for a robes+armor look that we currently can't get.


A (Golden Gate) Bridge Too Far- arc 299315
Crazy NIMBY's, Railroad robber barons, and kickboxing Engineers, Oh My! Go back in time and join the fight to save a San Francisco icon!

 

Posted

Quote:
Originally Posted by Samuel_Tow View Post
I sincerely hope this sets a precedent
I guarantee you that it does not.

The precedent was set with the Mac/Valkyrie pack.


@Roderick