Jet_Boy

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  1. Quote:
    Originally Posted by TheBruteSquad View Post
    "It's rude, stop leeching."
    Unless he wasn't on your team, sounds like he's a bit... um... "confused."
  2. Quote:
    Originally Posted by Hazygreys View Post
    Once again it's the devs jumping the gun to fix some farming, meanwhile it effects everyone that had missions in AE with allies. GG devs, maybe one day you can learn to fix one thing without breaking three other things.
    Don't hate on the Devs, hate on the exploiters. They're creating the cheating situations the Devs are then having to react to.

    Also, the Devs could care less about farming, they just don't want you to exploit system loopholes using AE as a "hack toolbox" to do it.

    There is another solution... GM Approved Posting only. You create and edit at will, however a a GM or Dev has to check the pending published missions (and any subsequent edited versions) out before it's made available to the public. That would stop all the exploit farms from ever being published, without ever needing to patch another thing.

    Of course... there would be that pesky wait...
  3. Quote:
    Originally Posted by TygerTyger View Post
    OK, I know this issue has been done to death... but c'mon people, you don't need a "healer" (if such a thing even exists in CoX) to have an effective team. I've been playing here for a while now, and this myth is still plaguing my playtime.

    Last night, sent out a "((Level 10 blaster, looking for a team))" broadcast, and accepted an invite a second or two later. What I didn't think to check was the name of the invitee. It was the same fellow who'd been spamming a "need a healer" on his broadcast team call. I thought I'd give it a go anyway, as time was limited.

    We gathered (the six of us that were in the team) and waited at the entrance to the mission (radio mission). After the leader had us wait an additional five to ten minutes, repeatedly spamming his "need a healer", I finally broke down.

    Me: "Newsflash mate, we don't need a healer."
    Me: "A "healer" would be handy, but hardly necessary."
    Leader: "Hey newsboy, we do. Trust me, we'll all die without one."
    Me: "OK, who's ready to go, lets get in there."

    The team followed me in to the mission (a blend of scrappers and blasters with a tank) and we proceeded to demolish three missions in a row. Dings were heard everywhere. We did have a couple of folks faceplant, but that was mostly due to really bad playing (party got split and the two groups tried to take on large spawns... bad idea) and fun was had throughout the land.

    When I left after the third mission, I got three tells, all of which thanked me for telling the leader we didn't need a healer, and asking to friend me.

    I also got a tell from the leader, smugly noting the faceplants and telling me none of them would have happened if we'd had a "healer"...

    I had to log off before I gave him a piece of my mind (and there is very little of it left after all the pieces I have handed out previously!) but I couldn't believe this is still prevalent in this game.

    Where does this myth come from, that you "need" certain things in order to play? And why is it always a "healer" that people are looking for? I assume that means an Empath defender or controller, but why is that seen as so great? For the record, I have a Ill/Emp at level 40, and an Emp/NRG in the late 30s, so I do know the sets can be helpful.... but they are not the be all and end all of this bloody game!

    Grrr.... taking deep and meditative breaths now....
    My take:

    If you WANT a "healer" on your team, thats good... preventative measures are always smart.

    If you NEED a "healer" on your team, that's bad... it means you're deliberately biting off more than you can chew. Turn the diff down!
  4. Jet_Boy

    Combat Teleport

    I've always thought The teleport power set was in dire need of revamping. : my thoughts were always something like this:

    1) Combat Teleport: Ports you to a targeted foe, short range, fast cool down, moderate end use.

    2) Defensive Teleport: Ports you away from a targeted foe, short range fast cool down, low end use, random destination away from the targeted foe (perhaps out of the range of the targets powers).

    The first two powes would be much more comicy in flavor, as your teleporter bounce in and out of combat situations.

    3) Teleport (Travel Power): Ports you to a specific area of the map. long cool down, End use based on distance, uses the way-point on map to target (open map, select way-point, trigger power, just a modification of the mission door power, really)

    Much more useful both as a short- and long-range travel power. This could also be used to teleport to existing way-points on maps, such as the contacts, stores, etc. A nice comicbooky touch might be to only be able to port to known areas eg. areas not covered by the "fog of war" unless a preexisting way-point

    4) Team Teleport, long cool down, Uses most end (like most tier 9 powers), uses the way-point on map to target just as the power above, with the exception that it takes any team mate within a radius with you.
  5. Quote:
    Originally Posted by Sharker_Quint View Post
    to bad. there is a constant influx of new players that have no idea about the game or anything. these missions are meant for them. you do not have to do them. do radio missions instead until you get past those.
    My suggestion is even better. An options to say "no thanks" or to turn them off in the Options means the new players can still do them but us old players 1) can turn them off and b) don't out-level contacts that do offer other content after the ubiquitous "check out this new zone, check out the difficulty contact, check out the PvP zone."

    Quote:
    Originally Posted by Sharker_Quint View Post
    i like having a choice.
    So do I. Unfortunately these missions give you no choice but to do them, or blow a "skip mission" just to move on. And, at lower levels the chances of getting a second one after skipping the first one are pretty good. (My personal record is 4 in a row, including: Hollows, Difficulty, And two Security Chiefs. That's 12 days to skip them all, or four wasted trips and two hunts had I actually wanted to not skip them).

    My point is these are great for new players, but giver the older players a break.

    And since I forgot to include a suggestion of an easy solution for the Devs. Simply allow the contacts to offer an arc mission as well when they come up.
  6. The "I don't want no more stinking "introduction missions" clicky,checkbox, button.

    ((and that's supposed to be "wish" in the title))
  7. Quote:
    Originally Posted by Zainless View Post
    So, I was playing with a random group on my brute the other day, and, somehow or another, it came up that I wasn't using taunt. "Brute, taunt more, keep these enemies off of me". I don't have taunt. At this point, I haven't optimized my brutes defenses, and as such, I've just been focusing on dealing damage. I thought that was the main points of brutes, deal damage, while surviving.

    Sure, I like to keep as much aggro on me as I can (helps build up rage) but controlling mobs isn't exactly my top priority. I told the person complaining all of this, and, shortly after, he angrily quits (commenting on my incompetence). So now I'm wondering... is my understanding of the brutes role totally wrong? Are they supposed to be tankers for villains? I honestly thought the point of villains were they were more self reliant >_>.
    Nope, you're not wrong. A brute is a brute and a tanker is a tanker... two different animals. Your primary power set is as a damage dealer, a Tanks is as a damage taker. Taunt is an *OPTION* you can take as a tanker, a Brute... whatever. However it is not mandatory that you play "tank" as a brute or even to take "Taunt" for that matter.

    If the team is going down, it's because they're biting off more than they can chew, not because you're Tanking badly.

    Ok... once more with feeling: Just say "no" to characters that can't stand on their own two feet. If you *need* to have more tankage/dps/hold/control/healz than you can deal with... TURN THE GOSH-DURN DIFFICULTY DOWN (or check your build. Overspecialization is for ants)
  8. Quote:
    Originally Posted by Call Me Awesome View Post

    A defender is assumed to support the team and contribute damage, regardless of his powersets.

    A controller is assumed to contribute both control and support.

    A blaster or scrapper are assumed to contribute damage.
    Cool so far, and then...

    Quote:
    Originally Posted by Call Me Awesome View Post
    And a tanker is expected to take alphas and hold aggro.
    If you'd have kept with "assumed " you wouldn't have illustrated exactly the problem.

    You're more than welcome to limit a team you're forming to your "specifications," and although I think that's fairly anti-social and elitist, it's your $15 and your right to do so. However, unless it's *your* character, you don't have the right to dictate how it's built/played/slotted.

    Personally. I'll choose the player that wants to have fun over the "perfect" build anytime.

    But that's just me.

    (PS: Just as an afterthought, I wish they'd give us back the system where we could hide our power sets and choices again. I think that would go a long way to reducing the need for resumes for teams. ))
  9. Quote:
    Originally Posted by Vitality View Post
    My point, proved by the OP and some others, is that Tankers and Defenders(although I don't know too much about them) are the only ATs to get flak for not choosing a single power.
    As the others have already pointed out, this is untrue. Everyone has their opinion of the perfect (fill in the blank).

    In any case, nothing disproves my point that a Tanker is neither right or wrong by taking or not taking "Taunt." It's a personal choice, one of many given to us by the Devs On High, and no one should be labeled as "bad tanker" simply because they choose differently than you would.
  10. Quote:
    Originally Posted by Vitality View Post
    The problem is that some players pick the Tanker AT to conceptualize a powerhouse type character
    ...which is what they are, and hardly a problem

    Quote:
    Originally Posted by Vitality View Post
    and they just like to team with people...
    ... which is the point of MMORPGs, $15 a month + internet costs is an awful lot to play by yourself...

    Quote:
    Originally Posted by Vitality View Post
    not realizing that ATs actually have a role they are "supposed" to play on a team.
    "Role" in this context is an ugly word, "Supposed to" makes it even uglier. I could be overly simple and say the only "role" anyone has is as a Hero or Villain, but I won't. If you wan to get pickey, as illustrated by the construction of the tanker AT, it's primary role is so soak up huge amounts of damage.

    However, I don't recall anywhere is saying that a Tanker's primary role is so soak up huge amounts of damage for *you.*

    If I take "taunt" as a power choice, that gives me the *choice* of being the "("I'll keep these guys busy,,, you get the hostage out!" hero-guy and/or the "boy, it's a good thing I was here, huh little buddy?" hero-guy. . If I don't that simply makes me the "Is that all you got?" type of hero guy. Again, it's all how I see my charatcer as "my" being the function word.

    Quote:
    Originally Posted by Vitality View Post
    I think adding Taunt to the inherent would go along way in making players play Tanks well, no matter if they are new or a vet.
    Many of the powers do have some small innate taunt, mostly to simulate the "Get the Big Guy" mentality of enemies. But "forcing" tanks to pulls the brunt of the damage is another thing all together. It's the same as saying "give all defenders "heal" or "no blaster should have melee powers." You might like that idea, but I very much doubt a lot of Tanker players would.

    The concept of the AT's is not to define your role on a team, but help you create a character a bit more to your liking, and to simplify charatcer creation a bit for the developers by utilizing well know comic book "archetypes" (see what I did there? 8D) to narrow the choices into a more manageable (and marketable) subsets. It has nothing to do with team construction, with the exception that eventually most comic-book super-teams realize that a balance of abilities is a good thing.

    And look at it another way. I'm suddenly forced to build my Tanker to be the enemy-magnet, that means the my defensive abilities also need to be enhanced to soak and survive wave after wave to balance it out. Since I now draw all the bad-guys to me, I can survive their assaults, and can eventually take them out... what exactly do I need "you" (meaning non-tankers) for.

    Quote:
    Originally Posted by Vitality View Post
    Think about it. Most players will pass over Taunt and never know what it actually can do. If it's there as soon as you make your Tanker, then these new players and these bad tanks will be able to practice with Taunt from the get go...and will realize that Taunt is an extremely helpful tool from the get go
    Hmmmm... list time

    1) I think most players try out all their powers at some time or another, why else would we have respecs? I think it's a big assumption on your part that most Tankers will skip "Taunt" and more so that they so because don't "understand" what the power can do. It very plane what the power will do for a Tanker... it will draw enemies to them and away from other players. I thinkk most people can read

    Most of the people I know that did skip it, did it for conceptual reasons... they didn't see, for whatever reason their character doing that. It's Role-Playing, which is what the game's all about.

    2) What constitutes a "Bad" Tank is your personal opinion based on how you think a tanker should be acting to be most useful to *you." It's not considering the other player and I pray its not something that you presenting to a new player as "part of the game."

    3) Taunt is helpful to who? It's not very helpful to me as a Tanker... it means I get punched more, and harder, and by a lot more people. It's akin to wearing a "NASCAR Sucks" tee-shirt to a Daytona 500 block party. I hope you like running... I don't (I have a "Dwarven" physique.)

    Humor aside, taunt *can* help out a team. It can also "hurt" a team as well, with even the most surgical uses having unexpected (and often overwhelming) results.

    I personally use it very discriminantly, like when the blaster just AOE-Agroed an entire room of Warriors or I need to draw away a mob so someone can get a hostage out. I don't spam it to keep the party safe... I expect you know enough to run or yell for help if you need it. (And I might also let the group of Warriors beat the crap out of you so you learn not to pull damn-fool stunt like that again, but I'm a mean bastich 8D)

    Quote:
    Originally Posted by Vitality View Post
    ...which will make them realize part of the Tankers role from the get go.
    Nope... A Tankers role is to take a punch well, not be a meat shield for you, any more than a Emp Defender's role is to be a life-support system for a Tanker (and personally, I hope the Emps healing the squishies first, and not worrying about me so much... we're supposed to be able to handle hits well, and if I go down, then I bit off more than I can chew) or a Kin Controller's job is to keep feeding Speed Boost to you. It's an part of what a tanker can "choose" to do

    And even then, it's hardly from the get go. The actual "Taunt" power is not even in the Primary Power Sets... it's part of your *secondary* Powers as a Tanker, and then not even available to you until at least 10th level (I think). And if we consider Secondary Abilities to be worth "two thirds" of Primary ones, then Taunt only represents about 5% of the capabilities that a Tanker can have, with many tertiary powers giving more benefit to a team than taunt.

    Heck, mechanics-wise it's considered more important to a Brute, than a Tanker... after all at least is in his Primary sets, and he gets a direct benefit from it's use.

    No... for a Tanker, Taunt is simply another choice you have with your character as you build it and not a requirement anymore than a "Buffing" power is to a Corr, or "Blasting" is to a Defender. It's a secondary power and shouldn't be a "primary" responsibility. If you're face-planting on a team, don't blame the tank (or any archetype for that matter) simply because he's not using "power x..." blame yourself because you overstepped your capabilities.
  11. Jet_Boy

    Server Issues

    Anyone else having issues logging in... I crashed in WWs and not I'm up to try #18 to get back logged in?
  12. Quote:
    Originally Posted by MentalMidget View Post
    If the dual pistol is designed after Wanted/Equilibrium type style of combat, it would make sense that the attacks be defensive as well. The +def would be only active during the longish animations.
    No. DPs fine the way it is. In fact it's probably one of the most well balanced sets I've seen in the game.

    It's not, however the "perfect" power set.

    Then again, the perfect power set would be boring as all heck
  13. Quote:
    Originally Posted by Blue_Centurion View Post
    I now feel like I have to interview tankers to see if they know what they are supposed to be doing.
    You had me to here. I understand that a Tanker's "Taunt" ability if a very good tool for them to have, especially with a team in mind. All my tankers have it. However... if Taunt was meant to be an innate power, it would have been made an innate ability. It's not, so the choice is left to the individual (Same as Petless MMs... I don't get it personally, but it's their 15 bucks): If they don't want the taunt power, nothing says they have to take it.

    The only thing anyone in this game is "supposed to be doing" is having fun. Everything else is negotiable.
  14. Ah... so MM Boss "Speed Runs" are fixed. This is just another example of some immutable facts in CoX

    0010 There will always be someone finding/exploiting a hole in AE for leveling/tickets.
    0020 This will generate many farms and such.
    0030 The Devs will know about it eventually, usually sooner rather than later.
    0040 The Devs will get around to fixing it, usually before the exploit could cause a major disruption, such as 2xp days.
    0050 A lot of people will cry "damn you Dev's for imposing your will on my d00ds."
    0060 It will quiet down.
    0070 Goto 0010

  15. Quote:
    Originally Posted by ArwenDarkblade View Post
    I wanted to give them my money NOW but they didn't make the option I wanted available NOW. So I'll wait.
    This... no other discussion needed. 8D
  16. Sorry guys, was looking forward to pre-purchasing the Complete Collection digitially and playing with the stuff early... but without access to the early play, you've nullified the only perk for buying me direct. There's simply no good reason for me NOT to just wait until July and get it through a retail outlet so I can have a physical disc (for quicker reinstall) as well as all the special goodies.

    Purchasing it through my retailer in July rewards my patience with saving me a little extra cash.

    PS: Here's a suggestion for an offer: Pre-purchase The Complete Collection directly from us, you get early access, the goodies pack (no free month) and we send you a disc when the game releases retail.

    That offer would have had me on-board immediately.
  17. Quote:
    Originally Posted by je_saist View Post
    huh?

    Right now, once you get to 50, Epic Archtypes are unlocked. You can delete the 50, and the epic archtypes are still unlocked. It's pretty much a one-time event. It is a one time event unlock.
    As people have mentioned, I've hit that bug several times where I've had to log on to a 50 to "reawaken" the epics. It usually happens right when I get the urge to make a new epic... so as a better part of valor I tend to keep a 50 hero and villain, just in case.

    Quote:
    And since I'm just wondering, why re-roll? Why not just make a new character? Or if you've run out of slots, why not try a different server?
    My, who's a nosy bastich? 8D

    Well:

    a) I like some of the names I've had for... well, forever and I'm a selfish j... er... I like to reuse them from time to time.

    b) I like to try different takes on characters I've played previously, such as "I wonder what Crossbow would be like if he was a ice/Rad corr," and I'm not nostalgic enough to have a obsessive need to keep version one when I'm ready to try version two. (and I use MIDS for my builds, so I can always "re-live the magic" if I want.)

    c) I play on most of the servers, but certain characters just fit certain servers... for example, I tend to play Heavy RP toons on Virtue simply because the majority of the role-playing goes on there.
  18. Quote:
    Originally Posted by Anti_Proton View Post
    Man! I hate getting in late to these posts. I missed all the frothing at the mouth and it is clear the OP has left the building.
    U brok mah game. I workd hard 2 get 2 ehpik and now u ruined it I hate joo coecks sucks cause they broke mah game anti proton is a n00b.

    8D
  19. I'm actually glad. This means that I can "unpark" my red- and blue-side "anchor" 50s and re-roll them without having to grind another to 50 first. I have lots of 20+ toons, 50+... not so much. 8D
  20. I'd go along with something like this. /signed
  21. Yes... I've always wanted to play one of those hulking axe-wielding, mask-wearing killers that seem to appear from nowhere.

    /sighed.
  22. Quote:
    Originally Posted by JadeTora View Post
    ... consenting adults should be allowed to do what they want to do in private...
    If you're being private about it, than it should be a non-issue.

    However, here's a couple of points you might want to consider:

    a) This is a "Teen" rated game. By that very concept, MRP/ERPing is pretty much out. Your opinion of what should or should not be acceptable in a Teen-rated game, even in private, has no bearing on it... you play the game, so you agree to play by the rules of the game. If you're doing anything that might be outside that rating, City of Heroes/Villains is not the place for it.

    With that said... if you keep it in non-public chats, such as team chats with *consenting* participants, private channels with *consenting* participants, or private areas with *consenting* participants (meaning, say an ERP SG's base. Not the Pocket D) then the only ones you may have problems are GMs which enforce the games various rules, including Teen-acceptable behavior.

    Keep in mind that *consenting* is the key word here. If seven of the 8-member team would like to ERP, and Person 8 indicates that it makes them uncomfortable... then you have two options: Have them leave the team, or follow his wishes. But regardless, he is still well within his right to petition the behavior as a violation of conduct and the GMs are still well within the right to enforce the "TEEN" rating... even if it's in the privacy of your chat or SG area. You agreed to that when you loaded the game and clicked "I Agree."

    OH... and a side note. If anyone involved is under the age of consent... even if they they give consent, your still in the wrong. there are just as many 13-year olds posing as 40-years olds as there are 40-year olds posing as 13-year olds. However talking dirty to a 40-year old pretending to be a 13-year old won;t get you investigated or arrested. When in doubt, better to just keep it PG-13.

    Just FYI

    b) As "Uptight & Hypocritical" as it may seem to you, a public affirmation/advertisement of a lifestyle, even if not actually demonstrating that lifestyle, opens you up to public opinion and regardless of the immaturity or "conservative" tone of that opinion... you invited it.

    Example: I proudly wear a Flogger from my belt... err... I mean a T-Shirt that proclaims "I love Red Cars." If I wear that T-Shirt eventually somewhere, at sometime, someone is going to challenge that opinion. I may have to put up with the gamut of response from serious inquires about red cars to immature responses to my statement such as "Get a Blue Car jerk," "Red Cars Suck," or "Playing with a Red Car is going to land you a one-way ticket to hell you kilt-wearing freak!" All because I publicly announced my love of Red Cars. Sure it's my right to do so, and I'm not actually driving it around, but I still made it apparent of my opinion in a public way. If I hadn't worn the T-Shirt... then my love of Red Cars, wouldn't have been open for public discussion.

    Believe it or not, I sometimes take heat because I choose to put the statements "I RP but not ERP" as well as "I prefer Real Missions to MA Missions" in my search note. Occasionally is someone with a legitimate inquiry, but mostly it's such enlightened statements as "lolrp," "why not like MA, h8ter?" and "We're adults here. Get over it and go back to freedumb."

    My point is that - right or wrong - people will have opinions about anything you might believe, even if you don't actively solicit their opinions (ie even if you're not wearing your "I love Floggin... err *Red Cars" T-Shirt).

    You have a choice. Get a thick skin and ignore them, or remove the public channels from your chat.
  23. 1) No-Cost Drops for "introduction" missions. Don't even have to give me the reward, just a button that says "Already met them, Thanks"

    2) Retro Powers and Costume Pieces: Ray-guns (Alt animations for sets like energy blasts, cold blasts, etc), Bubble Helmets, Jetpacks (not a temp power just an alt animation or costume piece that works with fly), Retro costumes (space suit, "Ming" robes, Super/Bat brief/shorts, Wristbands). Put it in a "Retro Booster" and I'll even pay!

    3) Alternate "Solo" missions for those "must have a team to accomplish" missions in arcs.

    4) A good long look at the Kheldens.

    5) New Low and Mid-Level content on "both" sides of the fence. You guys did *such* a good job with the Blueside "Cape" mission revamp... don't let Going Rogue be the excuse to put off what should have been done long ago.

    and for bonus points:

    6) Villianize the Villian-side! City of Villians has suffered for way too long on the content end of things. Lets give players a reason to WANT to come to the the dark side, before the GR "exodus" (Justice League of Brutes and Masterminds, anyone?) finally kills redside completely.
  24. Quote:
    Originally Posted by Blue Rabbit View Post
    If I could find it, I'd point to the post where Jay, the guy in charge of creating costume parts, said he refuses to do any more animal parts because he doesn't like furries... so I don't see much chance of those parts making it into the game...
    Um... Jay is a very good artist. I think he's fairly amazing and seems like a nice guy. But, Jay is also an employee of NCSoft. If NCSoft "Boss A" says we need 35 animal body pieces to Jay... Jay has a choice. He does 35 animal pieces to the best of his considerable ability or he has a very good chance of being given the "opportunity" of finding another job.

    This is how the real world works. Very few of us out here in the real world are in a position where personal opinion plays a large part into what you do for a living, that usually being very limited to those that are a) very wealthy, b) Very Influential, or c) very hungry.

    ((Not meant to insult or cast aspersions on Jay at all. I'm pretty sure Jay knows how the real world works... I'm just not sure that some of the posters on the forums do. 8D ))
  25. Need's another shooty, I'd ditch Cobra Strike (since the AT will have access to all sorts of Mezs from his primary) for Leo G's "Poison Star"