Wait, so brutes are supposed to be tanks now!?


Adeon Hawkwood

 

Posted

So, I was playing with a random group on my brute the other day, and, somehow or another, it came up that I wasn't using taunt. "Brute, taunt more, keep these enemies off of me". I don't have taunt. At this point, I haven't optimized my brutes defenses, and as such, I've just been focusing on dealing damage. I thought that was the main points of brutes, deal damage, while surviving.

Sure, I like to keep as much aggro on me as I can (helps build up rage) but controlling mobs isn't exactly my top priority. I told the person complaining all of this, and, shortly after, he angrily quits (commenting on my incompetence). So now I'm wondering... is my understanding of the brutes role totally wrong? Are they supposed to be tankers for villains? I honestly thought the point of villains were they were more self reliant >_>.


 

Posted

That person was ... a dummy, in my opinion.

Yes, a Brute can be played that way. No, they don't have to be played that way, and honestly, not all of them are good at it. Some of the Brute secondary powersets aren't actually that hot at taking the heat for an 8-man team, and even those which can be good at it aren't necessarily so at all levels.

Regardless of whether Brutes can be played that way, I don't think they should be automatically expected to be played that way. It seems likely to me that player came in with hero-side expectations of team composition, which just doesn't hold up terribly well for villain teams.

If you can soak aggro for your teammates, I think it's good team play to do so, particularly if they're taking a lot of heat and not dealing with it well. Required by your AT icon? Not so much.


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Posted

I find on red side that come down to the player, but most good players know that it down to themself managing their own aggro, and their only so much aggro a tank can handle, never mind a brute.

Sound like your playing it right, and that player was drawing too much aggro on himself, then blaming you for his own mistake. Sadly it happens, don't blame yourself, just know their always going to be that own extra keen player in your team.

I not a big brute player myself, as i like my doms too much, but my toons usually draw just as much aggro if not more, and face plant often. I never blame the brute, or tank, as i know it was my own silly fault :P

I'm going to bet that he/she was a curr or dom, that AoE heavy :P


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Posted

Quote:
Originally Posted by Zainless View Post
Sure, I like to keep as much aggro on me as I can (helps build up rage) but controlling mobs isn't exactly my top priority. I told the person complaining all of this, and, shortly after, he angrily quits (commenting on my incompetence).
While brutes have pretty much the same Taunt as tankers, they don't have quite the same defenses. With a lot of effort you can IO out most brutes and make them nearly as robust as a tanker. But not until level 40 or 50, in most cases.

If you were running a level 50 brute it's not so unreasonable to expect you to hold all the aggro. But at level 20 or 30 (or even 40), a brute doesn't have the defense powers or numbers of slots to tank well. It's very rough for a level 25 */Energy brute, for example, to take all the aggro for an eight-person team.

The only way low-level brutes (or tanks, for that matter) can do it is if the rest of the team is acting as support. Was the complaining player running a /Pain Corruptor, buffing and healing you the whole time? Or was he laying down Tar Patch or running Darkest Night on the bosses? In other words, was he playing "defender" for your "tanker?"

If not, he had nothing to complain about.


 

Posted

I will tank on my Brute, but only if I know other people are going to support me while I do it. I think that's the main difference between a Brute tank and a Tanker tank. The Tanker doesn't really *need* you, but the Brute really does.

Otherwise, yeah, if you'll support me, I'll gladly jump in and have an instantly maxed fury bar. I don't have taunt or anything, but I'll punch **** dead no problem.


 

Posted

Ummm Yeah. Don't know about the other guy. But I myself do have a brute or two with cap resistance & semi capped hit points. They tank pretty well TY. & Keep in mind that a tank is not going to kill a 4x8 mob w/o help either, altho it my survive easier. Teamwork is the best policy in any situation. Tho shall love thy brother or the enemy of my enemy is my friend or some dumb junk like that 8)


 

Posted

Quote:
Originally Posted by Zainless View Post
So, I was playing with a random group on my brute the other day, and, somehow or another, it came up that I wasn't using taunt. "Brute, taunt more, keep these enemies off of me". I don't have taunt. At this point, I haven't optimized my brutes defenses, and as such, I've just been focusing on dealing damage. I thought that was the main points of brutes, deal damage, while surviving.

Sure, I like to keep as much aggro on me as I can (helps build up rage) but controlling mobs isn't exactly my top priority. I told the person complaining all of this, and, shortly after, he angrily quits (commenting on my incompetence). So now I'm wondering... is my understanding of the brutes role totally wrong? Are they supposed to be tankers for villains? I honestly thought the point of villains were they were more self reliant >_>.
Nope, you're not wrong. A brute is a brute and a tanker is a tanker... two different animals. Your primary power set is as a damage dealer, a Tanks is as a damage taker. Taunt is an *OPTION* you can take as a tanker, a Brute... whatever. However it is not mandatory that you play "tank" as a brute or even to take "Taunt" for that matter.

If the team is going down, it's because they're biting off more than they can chew, not because you're Tanking badly.

Ok... once more with feeling: Just say "no" to characters that can't stand on their own two feet. If you *need* to have more tankage/dps/hold/control/healz than you can deal with... TURN THE GOSH-DURN DIFFICULTY DOWN (or check your build. Overspecialization is for ants)


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Posted

At 50, unless u have a secondary that isnt built for holding aggro i.e dark armor, nrg a brute is at least in a sf/tf looked at for some sort of tanking.

way around it is, to either place something in ur bio saying. " i dont tank" unless ur a RP or mention it before u start a team or sf/tf so people know. well maybe not a team cos that would get somewhat annoying everytime. but at least on a sf/tf cos people do look at a brute to help witht he aggroing.


 

Posted

Brutes generally do one of two things: either take the initial alpha and enjoy the fury boost it gives, but have to be saved by the rest of the team since they can't solo the spawn; or, they let someone else take the alpha and then immediately jump in and save their butt.

Only certain Brutes built in certain ways can take the roll of a hero-side Tanker. Expecting any old PuG Brute to do that is stupid.


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Posted

He was a something/kin corrupter, and he wasn't even doing a bad job at the kinetics part, but I guess he was drawing off my aggro than he could handle with the attacking part. The funny thing is... the team wasn't even dying. We were doing really well. Then he died once (and was the only one who died) and threw his little fit. Still, I was a bit surprised to have someone just assume I was going to tank (when I hadn't been for the last 2 or 3 missions).


 

Posted

Typically, players that demand brutes "tank" are usually newish to the redside and/or haven't played a brute to any significant level.


 

Posted

Quote:
Originally Posted by Warkupo View Post
I will tank on my Brute, but only if I know other people are going to support me while I do it. I think that's the main difference between a Brute tank and a Tanker tank. The Tanker doesn't really *need* you, but the Brute really does.

Otherwise, yeah, if you'll support me, I'll gladly jump in and have an instantly maxed fury bar. I don't have taunt or anything, but I'll punch **** dead no problem.

This right here. A brute needs support to tank for a team in most cases. There are a couple sets that can tank without support, but most need buffs/debuffs to survive.

That being said, all of my brutes are built to take on 8 man spawns when I reach 50, so I can tank with all of them. Some do it better than others, but all can do it and fill the tank role if need be. I don't build them that way to be a tank. I just like to keep all the aggro on me and keep my fury up so I can do a lot of damage.


 

Posted

Quote:
Originally Posted by Rodion View Post
If you were running a level 50 brute it's not so unreasonable to expect you to hold all the aggro.
That's BS. My posts on these forums have been critisized over and over by the community saying "If you want to Tank, play a Tank...if you want to deal damage, play a Brute...they are two different things."

You should not be expected to hold all the aggro.
I'm not even taking Taunt on my Brute...I'm playing my Brute to do damage.

Again, as I have been told many times...Tanks and Brutes are two different things.


 

Posted

Quote:
Originally Posted by Vitality View Post
Again, as I have been told many times...Tanks and Brutes are two different things.
Except, of course, there are not tanks red side (right now). At least in name. Generally that leaves those with high hit points to fill the meat shield 'roll' such as brutes and masterminds (who are built for tanker-minding).

That being said since brutes generally have self taunting abilities they tend to get 'most' aggro anyways. I think one of the things that I love most about red side, in particular about brutes, is we're not pigeon holed into specific roles. We can be tanks or damage dealers (or in some cases both).


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Posted

Quote:
Originally Posted by _Krom_ View Post
Except, of course, there are not tanks red side (right now). At least in name. Generally that leaves those with high hit points to fill the meat shield 'roll' such as brutes and masterminds (who are built for tanker-minding).

That being said since brutes generally have self taunting abilities they tend to get 'most' aggro anyways. I think one of the things that I love most about red side, in particular about brutes, is we're not pigeon holed into specific roles. We can be tanks or damage dealers (or in some cases both).
Yes, but in no way should people be EXPECTING the Brute to hold all the aggro.


 

Posted

Quote:
Originally Posted by Zainless View Post
He was a something/kin corrupter, and he wasn't even doing a bad job at the kinetics part, but I guess he was drawing off my aggro than he could handle with the attacking part. The funny thing is... the team wasn't even dying. We were doing really well. Then he died once (and was the only one who died) and threw his little fit. Still, I was a bit surprised to have someone just assume I was going to tank (when I hadn't been for the last 2 or 3 missions).
The person sounds like some whiny *** hero who didn't get everything handed to him.
One of the problems I see is blueside players coming over to red and whining that it isn't like blueside.
Sounds like the best thing to happen was them quitting the team.


 

Posted

I can only wonder what the mindset of teams on blue side will be when some of us bring our brutes over during Going Rogue. Will they expect my pimped out brute to play as a tank?


 

Posted

Quote:
Originally Posted by Adventure_Lass View Post
I can only wonder what the mindset of teams on blue side will be when some of us bring our brutes over during Going Rogue. Will they expect my pimped out brute to play as a tank?
simple answer: yes.
and I'd go so far as to guess you'll see it alot at first.

So from now until GR launch it would be good to get the word out to the "blue side only" players that incoming blue Brutes will perform differently than tanks. I'm guessing dominators, corruptors, and stalkers may have similar issues. MM's not so much. They are visually so radically different than anything blue-side, with the exception perhaps of illusion controllers, that they will probably be treated decently from the start.


 

Posted

Playing a certain Archetype isn't a 'chore' or 'responsibility'.

It's not set in stone what each AT should do. It is hinted what the AT is capable of, but it's up to you on how to utilize it, and don't let anyone tell you otherwise! Do what's fun for you!

If you want to, and can make a Brute that is a part-time Tanker, then do it! If you want to, and can make a Brute that is a part-time Stalker, then do it! If you want to, and can make a Brute that is a part-time Controller...do it!


 

Posted

It's not absolutely necessary for a brute to take Taunt or try to deal with aggro issues (outside of, perhaps, some Strike Force situations).

However, if you want your Speed Boost dealer alive and handing out the crazy pills instead of face-down on the floor, it's nice to be able to make people stop shooting him.


 

Posted

Quote:
Originally Posted by Ben_Arizona View Post
It's not absolutely necessary for a brute to take Taunt or try to deal with aggro issues (outside of, perhaps, some Strike Force situations).

However, if you want your Speed Boost dealer alive and handing out the crazy pills instead of face-down on the floor, it's nice to be able to make people stop shooting him.
Right, but the same could be said for scrappers who never take taunt.

I think it's wrong that people will expect Brutes to Taunt and hold all the agro.


 

Posted

Quote:
Originally Posted by Vitality View Post
Right, but the same could be said for scrappers who never take taunt.
Not really. Brutes have a single target taunt component when they attack a mob (unlike tanker's which is an AoE). I don't believe Scrappers have this mechanic in play.

Scrappers can get away with not worrying about aggro because they have a whole other AT on their side that is meant for aggro control...tankers.

Brutes do not. The mastermind AT was the intended to be the redside tanks but have no way to control aggro like a tank. So this "role" was passed onto the next logical choice...Brutes.

Quote:
Originally Posted by Vitality View Post
I think it's wrong that people will expect Brutes to Taunt and hold all the agro.
As do I. The best advice I can give is to watch how a brute plays before your let loose your AoEs, etc on the spawn.

Is that brute focusing on single target? Are they actively moving around to get foes within their taunt aura? Etc.

At least that's what I tend to do when I play a squishy.


 

Posted

Quote:
As do I. The best advice I can give is to watch how a brute plays before your let loose your AoEs, etc on the spawn.

Is that brute focusing on single target? Are they actively moving around to get foes within their taunt aura? Etc.

At least that's what I tend to do when I play a squishy.
How DARE you play in a way that makes sense?


Be well, people of CoH.

 

Posted

Quote:
Originally Posted by Clouded View Post
Not really. Brutes have a single target taunt component when they attack a mob (unlike tanker's which is an AoE). I don't believe Scrappers have this mechanic in play.
Additionally only a few scrappers secondaries have a taunt component in their toggle powers while almost all brutes do. Invulnerability, Shield and Willpower scrappers have a taunt toggle but none of the others do. Conversely, like Tankers Brutes get a taunt component to the damage auras in those secondaries that have them so the only Brute secondary without a taunt toggle is Energy (it has an AoE taunt, but it's a click power). The net effect is that Brutes draw more aggro than most Scrappers just sitting near the enemies and not attacking.


 

Posted

Once a few redside players see real Tanks redside, this nonsense that Brutes are "villain tanks" will forever be put to rest, and then Brutes will be able to just unleash the hurt like they were always intended to.

Everybody wins!