Wait, so brutes are supposed to be tanks now!?
I have a Scrapper that I play as a dedicated tank role, she constantly taunts and keeps foes on her, and has both Confront and Provoke, so she can main tank or off tank depending on whether a "true" Tanker is available. She's built for that, and usually needs a teammate backing her up to take that much damage for a full team, but that's the choice I made about her build. I certainly don't look down on Scrappers that didn't build for tanking, or aren't able to.
I keep saying that the Brute is like the Scrapper on blue side, it is not DEDICATED to tanking, but it is able to if it is built for that role. In fact, it should be better at it than the Scrapper. That doesn't mean that it's specialized like the Tanker is, though, the Brute is a damage dealer, and that's its role on the team, just like a Scrapper. The Stalker is the specialist on the red side.
If you want to build for offense, that's your choice. If there is another tank available on the team, then that role is covered, and you can offtank. If there is not, then your team needs to be prepared for that, being willing to back you up to help you survive the aggro you gain, and watching their own aggro. If you cannot survive the aggro you are pulling and someone else is pulling aggro off of you, then that is a MUCH better thing than you falling, and the aggro you DO have getting dumped onto the rest of the team. That's a team wipe in the making.
That said, if your teammate was a Dominator, there's not much he can do to handle his aggro. If he's an offensive Corruptor, or has limited self support powers, he can have trouble with that, too. In that case, the best thing you might have done is discuss with a Mastermind or another more defensive Corruptor on the team how he could back you up and pull some of the aggro off you.
In fact, I've often said a Mastermind is the best teammate a Brute has. The MM is the other redside AT that is supposed to tank for the team, only while the Brute can hold the aggro very well but can't take the damage like a Tanker, the MM can take loads of damage but can't hold aggro. It can help you to grab the aggro of the center of a group, and let an MM's henchmen grab some foes at the edges of the fight. That way neither of the two of you get overwhelmed, and you can both tank for the team. And the MM can heal and buff you with his Secondary.
Brutes do not. The mastermind AT was the intended to be the redside tanks but have no way to control aggro like a tank. So this "role" was passed onto the next logical choice...Brutes.
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If you are playing a Brute well, then the foes that are the REAL threats, the ones that really can kill your allies, are focused on you. The lesser foes, the ones your allies can handle, they're the ones you usually want to let slip by. The Brute, like the Scrapper, is a Boss killer. He's also a Boss aggroer.
More importantly, it's just as possible to create a Brute that can't tank as it is to create a Mastermind that can. It's just a matter of what powers you take. The role goes to whoever is designed to take it. It's not really innate to either AT, it's just a potential for both.
As a Sonic Corrupter duoing with a Brute with taunt or duoing with a Brute without, from my perspective the one with taunt was far better.
But I don't care about that!
It's villains and villains are villains. Do what the hell you like and I will do the same, just don't complain about me.
He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.
As a Sonic Corrupter duoing with a Brute with taunt or duoing with a Brute without, from my perspective the one with taunt was far better.
But I don't care about that! It's villains and villains are villains. Do what the hell you like and I will do the same, just don't complain about me. |
In other words, I keep the silly corrs alive so they can make me into the God of SMASH.
Haven't read the whole thread yet, but my opinion is that Brutes are the red side's counterpart of tanks... But they are NOT tanks. They can do more damage at the expense of taking less. They are basically Scrappers with better defense but an offense that takes time to get up to speed.
Counterpart, not mirror image.
I think it's fine to expect a Brute to take the Alpha (and most Brutes should want to). While Brutes are not tanks, they are sturdier than other Villain ATs (besides some MMs) so...dive in there first, Brutes, and start Smashing!!
Take Alpha, Yes! Hold Constant Aggro, No.
This alone will help team survival, along with pumping Fury up fast...
Even with Tanks on the team, I'll try very hard to be first in and take Alpha, which seems to irritate some Tanks for some reason. Not sure why...any Tank worth his Hide should be able to take Aggro from me, while I get to build up some good Fury before he does.
That said, if your teammate was a Dominator, there's not much he can do to handle his aggro. If he's an offensive Corruptor, or has limited self support powers, he can have trouble with that, too.
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I learned that on my domis the hard way
Brutes were never supposed to be the Tankers of CoV ... Masterminds are the Tankers of CoV.
You are what any Tanker without Taunt dreams of being and often posts that they wish they were.
Tanker, you ain't. Envied by Tankers, you are.
Love your Brutality.
It's not absolutely necessary for a brute to take Taunt or try to deal with aggro issues (outside of, perhaps, some Strike Force situations).
However, if you want your Speed Boost dealer alive and handing out the crazy pills instead of face-down on the floor, it's nice to be able to make people stop shooting him. |
Infinity and Victory mostly
dUmb, etc.
lolz PvP anymore, Market PvP for fun and profit
Don't worry.
Brutes were never supposed to be the Tankers of CoV ... Masterminds are the Tankers of CoV. |
Can a mastermind tank..sure, but only if built that way using provoke\challenge from pool powers (and built to tankermind).
The Porcelain God - DarkKinetics Corruptor
Meat Juice - DarkDarkSoul Brute
Pretty and Strong - Do you really have to ask?
If you don't have anyone else, then you've got to be more careful about how many foes you engage at one time. The Dominator can pull foes off and try to help manage aggro, but the Brute may have to keep an eye out for him in case there's a run of back luck.
I'm going to pose the dumb question here, but if masterminds were meant to be a 'tanker' why don't have have any inherent taunt capability?
Can a mastermind tank..sure, but only if built that way using provoke\challenge from pool powers (and built to tankermind). |
The Brute AT inherited this role as Tank since it can provide equivalent survivability, sustainability but can also control the aggro of the enemy. To me those are the 3 components of 'tanking': Survivability, Sustainability and Aggro Control.
This is true...the recharge is too long on my blaster's nuke.
Well, a Dominator or even a Blaster can handle controlled amounts of aggro, but not reliably. If a hold misses or even if there are enough foes that you have to constantly shift target to keep on top of them, the situation can get away from you quickly. It's then up to other members of the team to pick up the slack.
If you don't have anyone else, then you've got to be more careful about how many foes you engage at one time. The Dominator can pull foes off and try to help manage aggro, but the Brute may have to keep an eye out for him in case there's a run of back luck. |
He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.
I'm going to pose the dumb question here, but if masterminds were meant to be a 'tanker' why don't have have any inherent taunt capability?
Can a mastermind tank..sure, but only if built that way using provoke\challenge from pool powers (and built to tankermind). |
Its important to remember that even blue side tankers aren't meant to be tankers in the way some players think. They are not intended to be able to survive the combined aggro from a spawn generated by a full eight person team. Some tankers can, but they are only designed to handle about half that. More than that, and its good if you can, but not the devs problem if you can't. Players have a much more binary view of the game than the devs do or that they should. The game is not all or nothing: you can tank everything, or you are worthless. In a full team, the devs expect aggro control and damage absorption to be something that is shared between more than one tanker and/or controller. Tanks are not explicitly designed to not need any help except for small teams.
Similarly, on the red side the archetypes were not intended to be all or nothing archetypes. The aggro drawing ability was split between brutes (with explicit and intrinsic taunt) and masterminds (with high threat pets). Neither has the ability to "tank" for the entire team explicitly by design. Furthermore, neither has the complete big bag of health that blue side tankers have. Masterminds have way more health than tankers, but they are vulnerable to AoEs. Brutes aren't vulnerable to AoEs, but unless buffed they have a lot smaller bags of health (including resistances and defense) than tankers do. This is by design. There is no red side tanker. The role of aggro control and damage absorption is split between brutes and masterminds. Masterminds are the primary meat shield. Brutes are supposed to draw enough aggro from the rest of the team to make masterminds effective, and vice versa masterminds are supposed to draw enough damage to prevent the brutes from being vaporized.
Rather than sharing roles when one archetype gets overwhelmed or overloaded, red side archetypes are designed to share roles right from the start.
Its a lot easier to understand what the red side archetypes are supposed to be doing if you realize they were designed to operate together in a way that each archetype has the tools to solo, but has some part to contribute to a collective team effort, rather than each one has one specific role that they take away from everyone else and do all by themselves. That's not the red side. That's not even the blue side, although players assume it is.
Every red side archetype is a mix of pieces of two or more blue side archetypes, plus some extra features, except one. So they can't really directly take the role of any of the blue side archertypes completely. Brutes are basically scrappers with tanker aggro control. Masterminds are meat shield pets with controller support. Stalkers are melee ranged alpha-strike blasters with low health, scrapper protections, and stealth. Dominators are lower damage blasters with control. Only corruptors have a sort-of one to one mapping: they are inverted defenders. So tankers were split between brutes and masterminds. Scrappers were split between brutes and stalkers. Blasters were split between stalkers and dominators. Controllers were split between masterminds and dominators. Defenders were flipped to become Corruptors.
[Guide to Defense] [Scrapper Secondaries Comparison] [Archetype Popularity Analysis]
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Perfectly said Arcanaville...thanks
The Porcelain God - DarkKinetics Corruptor
Meat Juice - DarkDarkSoul Brute
Pretty and Strong - Do you really have to ask?
I may be crazy, but I can't shake the Everquest experience from my view of how AT's fit together. In Everquest, the best meatshield class (warrior) also happened to be the class that has the weakest ability to taunt. Every other class could easily pull agro off the warrior if they did something wrong. It was their job to NOT pull agro of the tank. (typically, an epic level fight would start with the tanker fighting the target for 20-30 seconds without anyone else engaging in order to build up enough agro to hold it for the rest of the fight). Furthermore, you only fought 1 badguy at a time. You would go through great lengths to only pull 1 badguy at a time (monk's were masters at pulling because they could pull more then 1 thing, then feign death and wait for all but 1 to return to their spawn point, then get up and reagro 1 badguy to lead back to the team). Furthermore, crowd control was assigned to various team members who could mezmerize multiple badguys... that was litterally all you would do with some AT's in a fight, is keep 2-3 badguys mezmorized until the team was ready to attack them 1 at a time.
Given that viewpoint... the problem isn't the brute.. It's 1) the person who overagro'd and got himself killed, and 2) the dominator who wasn't doing good enough crowd control.
Obviously CoX is a different game entirely, but I think that's more a function of CoX being too EASY and allowing people to be lazy in thier playstyles. When you run into something harder, it's common to say "oh, well the team isn't built well enough" instead of realizing that the task is very doable if you down and play with some structure and stategy.
I gotta make pain. I gotta make things right. I gotta stop what's comin'. 'Least I gotta try.
i've noticed if your brute is scaled-tiny female, you can hide in the cluster of MM robo's or behind a bigger toon of w/e AT and the rest of the team seems to forget you are there. all except for the stalker who nvr seems to quit with those side-long looks. Ignore him, he's invisible after all--pretend he is not there, or look around inquiringly as if wondering..."who farted?" he will eventually get impatient and AS his mark, or the dom will have already dominated the mob. either way, its good for lotsa lolz and more importantly you avoid the alpha strike and dont faceplant...if somebody gets flattened as a direct result of my un-orthidoxed tanking methods i say "helllo? /energy k? im only a stoner in RL"
-if you find yourself kicked for your seemingly cowardly behavior, do not fret: another benefit of being a brute is the ability to take your ball and go home. you are brute, more than capable of pleasing yourself if need be.
for the record, ive only done this on sammies, i really hate sammies. im prone to accept blindly sometimes and sometimes it's a sammie. initially i always TRY and like sammies. i last maybe 3-4 mobs before i get bored and employ my special tanking techniques.
its not like i dont mind taking it, because i DO enjoy taking it. im against taking it by ugly sammies. and if nothing else, sammies are very ugly. i'd bet if AE farms where pretty instead of ugly, CoX would live happily ever after.
I laugh at this whole post. I started a tunt post on Tank side. Wow, talk about agro! Half the tanks think they are not tanks lol. Or at least it seems that way.
You can build a brute very tanky, and run it that way. My main is a 50 SS/Will brute that I have almost completely purpled out. He can not quite tank fully, and has no taunt. But he fights like a wet cat. The huge global recharges mean I am spamming my heaviest attacks allatime.
No one is meant to be literally the tanker on the red side. The red side was explicitly designed to not line up one for one. The devs have said that the "meatshield" role was primarily the mastermind role, because they are the ones with the big bags of health (split up into lots of pieces).
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Really, a henchman trying to grab aggro like a Tanker would never survive the effort. In order to succeed, there has to be some mechanism for the henchmen to divide the aggro between themselves. This really never worked as well as the devs planned, thus Bodyguard was introduced to FORCE the division of aggro. All the Mastermind has to do is ensure that he has the aggro himself, and the damage is automatically divided amongst his henchmen. No mechanism was build into the Primary or Secondary to allow this, as the concept wasn't developed until after release, but as long as Provoke exists in the Power Pool (and MMs have a pretty high Threat rating themselves) the tool is at least available.
I personally would like to see Taunt added to all Mastermind attacks, with a very low value, at least low enough that it has no actual effect. Then, if you slot Taunt, that value is raised enough to actually grab aggro. I think that would be an effective way to increase the aggro handling capabilities of a Mastermind, and give them a good reason to take their attacks. The need to slot for Taunt, though, would keep those who just want to use the attacks for show from getting overwhelmed using them.
That's not really on topic, though.
I laugh at this whole post. I started a tunt post on Tank side. Wow, talk about agro! Half the tanks think they are not tanks lol. Or at least it seems that way.
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To the OP, don't worry about it. People will get upset that you didn't play to their liking sometimes, because they expect you to play to what they consider fun. I'd only worry about it if everyone you played with said there was a problem. But enjoy your Brute how you want.
@Rylas
Kill 'em all. Let XP sort 'em out.
That guy sounds like such a noob.
First of he said, "brute..." not using your charicters name therefore being an idiot as he sees you as an object rather than another person with a mind and everything (magical isn't it)
Therefore, you should have turned arround and said
"my names #, not brute. I don't have taunt, i don't play my brute like a tank and if your not happy with that then you can jolly well 'quit the team' and spend your time learning about this game you obviously know nothing about!"
that would have shut him up and gotten that annoyance out of your hair =)
If your Brute can't fulfill the role of aggro management (read: tank) while dealing massive amounts of damage, you're doing it wrong.
It's not set in stone what each AT should do. It is hinted what the AT is capable of, but it's up to you on how to utilize it, and don't let anyone tell you otherwise! Do what's fun for you!
If you want to, and can make a Brute that is a part-time Tanker, then do it! If you want to, and can make a Brute that is a part-time Stalker, then do it! If you want to, and can make a Brute that is a part-time Controller...do it!